Voice of Hope
Character
There Is No Slavery in Bái Sēn
On the distant world of Veridia, the white-walled city of Bái Sēn prospers beneath the rule of a powerful warlord.
Its government insists that slavery does not exist.
Those taken into bondage are named criminals. Magistrates place seals upon their sentences, merchants record their sale as the lawful transfer of labor, and contracts pass from one estate to another beneath the protection of Veridian law.
Some sentences last a lifetime.
Others pass down to children who had no part in the original crime, though officials insist such cases are uncommon and rarely speak of them aloud. Far more visible are the raids—villages swept under the authority of stamped decrees, families taken and accused of theft, murder, or sedition without proof. Each arrest is backed by official seals, each chain and sale recorded as lawful. Under Daimyo Kuroda Renji—a calculating ruler known for his cold precision and rigid sense of order—these practices have become routine rather than rare.
Now, carrying altered contracts, the testimony of escaped laborers, and the seals of settlements prepared to defy their ruler, a masked shinobi named Zetsumie has traveled to the Farworlds Assembly.
He asks the Alliance for the strength to overthrow the man who has turned Veridia's laws against its people.
Beneath his appeal for liberation lies another purpose…
THE PETITION
The doors of the Assembly chamber opened and
Rainwater darkened the shoulders of his black traveling clothes. Mud and pale road dust marked the wrappings around his forearms, remnants of a world whose mountain roads had been shaped for carts and marching feet rather than speeders.
At the threshold, he surrendered the weapons visible upon his person: a narrow sword, several metal darts, and a knife concealed within the fold of his sash. Whether those were all the weapons he carried remained another matter entirely but they were given up with deliberate action with intensity behind the motions as if showing an almost ceremonial respect to the task.
He crossed the chamber beneath the regard of the assembled representatives, then lowered himself before the central table. From within his clothing, he produced a lacquered box and placed it upon the polished surface.
Twelve wooden seals rested inside. Several had been split through the center, and one carried a dark reddish brown stain around its carved edge.
"These belong to settlements willing to place their names beneath my request," Zetsumie said, his voice remained calm and oddly austere. He drew a soft breath and sighed before adding, "There were others."
He removed a folded sheet of rice paper from the box next. It was aged and had yellowed along its edges, while newer ink crowded the original script. Each addition bore the same vermilion seal.
The first sentence recorded upon it was seven years whilst twenty-three extensions followed.
"The woman named here stole grain during a winter famine. She completed her sentence eighteen years ago."
One gloved finger moved lower pointing out where in the script it changed.
"Her eldest son now works in her place. Her youngest daughter was transferred to another estate when the family failed to meet its assigned quota."
Another document followed. Then another, and another, and another.
Forged convictions followed by inherited debts, even entire households were classified as criminal dependents. Villages were ordered to provide laborers when their harvests failed to satisfy taxation.
Each cruelty carried the remnants of law, but distinctly lacked the spirit of justice.
Zetsumie allowed the Assembly to examine the evidence he laid out before them before he continued.
"Veridia possesses laws for criminals. The man ruling Bái Sēn has merely discovered that every hungry farmer, disobedient child, and inconvenient rival can be called one."
A small holoprojector was produced next as it emerged from a pocket hidden with in his robed garb.
The dim light formed the image of a mountainous province where pale forests crowded the lower valleys. Terraced fields clung to the hillsides beneath ancient fortresses, showcasing their sloping roofs interrupted by relay towers and weathered defense emplacements.
Three locations appeared in red dots along the image.
A labor compound followed by the central contract registry and finally... The warlord's fortress above the city of Bái Sēn.
" I am asking your alliance to help sever the hand holding these contracts."
His amber-golden gaze moved across the chamber, settling upon no single face for long as he studied these foreigners.
"I humbly beseech that you recognize the settlements seeking release. Please help us secure the records that prove what has been done, and Prevent the warlord from answering resistance by putting villages to the torch."
His hand settled beside the lacquered box.
"Give us the means to remove him…and Veridia may be free once more."
WAYS TO JOIN
The Assembly must decide whether the Farworlds Alliance will answer Zetsumie's petition, what aid may be offered, and what conditions must accompany it.
Question him. Challenge the evidence. Volunteer assistance. Demand safeguards. Introduce conflicting intelligence or political concerns.
No character is required to support intervention.
Hear the Petition
Listen to the evidence, speak for your people, or decide whether Veridia's appeal falls beneath the Alliance's principles.
Question Zetsumie
Examine the contracts, challenge his account, request witnesses, or ask who truly benefits from the warlord's fall.
Offer Assistance
Volunteer ships, soldiers, investigators, relief workers, scouts, supplies, or support for a limited Veridian operation.
Demand Safeguards
Argue for civilian protections, local consent, outside observers, or measures preventing one tyrant from replacing another.
Thread Note: This is intended as a focused Assembly discussion leading into a separate Veridia liberation thread. Once participating characters have had an opportunity to respond to the petition, the Assembly will reach its decision. Faction members, witnesses, allies, opposition characters, ambassadors, and representatives interested in joining the Farworlds Alliance are welcome to participate. Known major villains, hostile war criminals, and openly antagonistic figures would not be permitted within the Assembly chamber. The thread DM,