Travelin’ the Stars
THE ALMANAC
The galaxy is a vast and dangerous place. Thankfully, there are places and individuals that have at least "somewhat" of a good attitude towards the Spacer Guild. Some are directly related to the Guild. Others are just on neutral standing. You might become best friends with these people or simply hope they won't shoot you in the back (first) if push comes to shove. Landing at these ports could mean a free top off on fuel or a half-hearted smile that your ship won't get broken into. Trust is yours to build, as well as yours to break. The choice is yours.
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LOCATIONS
The galaxy is a vast and dangerous place. Thankfully, there are places and individuals that have at least "somewhat" of a good attitude towards the Spacer Guild. Some are directly related to the Guild. Others are just on neutral standing. You might become best friends with these people or simply hope they won't shoot you in the back (first) if push comes to shove. Landing at these ports could mean a free top off on fuel or a half-hearted smile that your ship won't get broken into. Trust is yours to build, as well as yours to break. The choice is yours.
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LOCATIONS
NAME | LOCATION | DESCRIPTION | CREDIBILITY | LINK |
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Comet Chaser Station | Suarbi 7 | A hybrid spaceport, cantina, secondhand salvage ship, and informal casino | Acceptive | (x) |
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Dustwind | Chiron | A weathered settlement hunkered down in the windswept plains of Chiron, serves as a key refueling and information stop for those traveling the Ash Worlds | Indifferent | (x) |
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Farstar Port | Keldooine | An obscure and lightly equipped spaceport that is used as a halfway point between Silver Jedi Space and the deeper regions within Hutt Space | Indifferent | (x) |
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Grave of Jorus Merrill | Vandelhelm | A grave marker set in dry ground, in a burial site adjacent to a refugee camp outside a shipyard city | Friendly | (x) |
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Hosk-240 | Near Wann Tsir | A chewed-up irregular planetoid, the remains of a once-habitable world whose resources have been extracted - including its metal-rich core | Friendly | (x) |
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Jawaopolis | Utapau | A partially converted starship graveyard on Utapau's surface that the natives have allowed Jawa nomads to colonize and exploit | Indifferent | (x) |
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Kwenn Station | Kwenn | A supply depot spinning in a geosynchronous orbit around the planet Kwenn. Is among the last major ports of call before starships voyage out into the Outer Rim | Hesitant | (x) |
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Loronar Port 300 | Loronar | A smallish private port rated for light and medium freighters, located in a bad part of town that used to be a Sith ruin. | Friendly | (x) |
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Mek-Sha | Mek-Sha | A former mining station and refueling point turned shadowport, as well as a city-like space station built on the inside of a hollowed-out asteroid. | Acceptive | (x) |
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Mos Algo | Tatooine | A remote, desolate mining settlement on the border of the Western Dune Sea and Northern Jundland Wastes, also functioning as a fully operational mining and smuggling outpost | Dangerous | (x) |
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Port Neverwhere | Roaming | A bustling star dreadnaught and interstellar city | Indifferent | (x) |
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Port Nowhere | Roaming | An infamous roaming shadowport based inside an ancient refitted Azalus-class Hutt dreadnaught. | Friendly | (x) |
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Port Yaga | Yaga Minor | A former Imperial shipyard turned shadowport | Hesitant | (x) |
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Seven Corners | Denon | A district centered on the town square which lies at the confluence of several major biways through its region of Denon, known for its gleaming cloudcutters rising over a quagmire of off-color venues and illicit enterprises | Acceptive | (x) |
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Smuggler's Cove | Pamarthe | A remote Pamarthen island shadowport where the world's seedier elements congregate | Friendly | (x) |
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Stars' End Cantina | Mek-Sha | Miserable looking shanty tavern with a spectacular view of the shield wall and convenient access to local dockyards | Acceptive | (x) |
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The Caravan | Roaming - Crusader's Way | A massive, traveling ugly space station for use as the center of the Smuggler's Alliance | Acceptive | (x) |
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The Double Down, District 11 | Denon | A captivating cityscape shaped by a mixture of resilience and reinvention. A place where forgotten corners hide untold secrets, and the bustling energy of its inhabitants breathes life into every street and alley | Acceptive | (x) |
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The Raggedy Edge | Kal'Shebbol | More a hole in the wall than a true independent establishment, nevertheless known as one of the most infamous taverns in the entire Outer Rim | Acceptive | (x) |
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The Starweird Queen | Syvris | The most dangerous shadowport in the galaxy | Hesitant | (x) |
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Whistler's Landing | Kirdo III | A downed and forgotten freighter located in the heart of a Kirdoan gulch retrofitted serve as an outpost | Acceptive | (x) |
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NPCs
NPCs
NAME | LOCATION | BACKGROUND | CREDIBILITY | LINK |
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Ari 'R' Ferradale | Kor Vett | Leader and fast racer on Kor Vett. Ties to Darkwire and Denon Elites | Friendly | (x) |
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Dingo Darr | Roaming - The Wretched Hive / The Wretched Hive | One of the galaxy's most skilled, talented, and experienced outlaw techs, specializing in starship modification. Ties to the OPA/ORC | Acceptive | (x) |
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LORE
LORE
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