Star Wars Roleplay: Chaos

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Approved Location Farstar Port

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OUT OF CHARACTER INFORMATION
  • Intent: To create a transit port on Keldooine to flesh out the planet
  • Image Credit: x
  • Canon: /
  • Permissions: /
  • Links: /
SETTING INFORMATION
  • Spaceport Name: Farstar Port
  • Location: Keldooine
  • Affiliation: Hutt Space Consortium
  • Classification: Limited Services
  • Population: Sparsely Staffed
  • Accessibility: Farstar Port uses its relative obscurity to escape notice. Smugglers and other criminals are aware of it and know how to get there, but have been jealously hiding its concrete location from the authorities. Even now its used as a smuggling point for people to easily pass between Hutt Space and Silver Jedi space, containing people who know exactly how the latter's customs work and where the right bribes can be paid.
  • Traffic: Moderate
  • Description: An obscure and lightly-equipped spaceport that is used as an halfway point between Silver Jedi Space and the deeper regions within Hutt Space. Those who make a living ferrying illegal goods into Silver territory often pass through here. The fixed population is relatively small, but enjoys a lot of transient movement. Traffic often sticks around for a day if that and then moves on. This allows Farstar to remain on a light footprint with little in the way of nightlife or other noises that can tip off the authorities.
POINTS OF INTEREST
  • Traffic Control: The tallest building at the epicenter of the spaceport. It contains most of the technology that powers the spaceport. A subterranean reactor is the source of all that power and is a relic from the ancient Black Sun days. It suggests this place was one meant for something else. Nobody can remember what however.
  • Beam's Cantina: Beam has been the cantina's owner for as long as anyone can remember. What they can't remember is what he looks like however. Or she. They have been chain-smoking for so long they have had their vocal chords replaced with a voice modulator. They are also constantly wrapped in bandages. Force knows why. Maybe they are sick, but if they are sick, Beam must be going on sheer grit at this point.
  • Sacktown: half a dozen of shacks spread around the grounds of the spaceport. The fixtures of the community sleep here when they aren't working. While looking ramsacked and grimey, the shacks are remarkably sturdy and compact, allowing good survival rates against the sandstorms that blow through the regions.
  • The Arcade: an armory utilized by the locals for defense against law enforcement and other scum

SECURITY
Low
.
  • Handful of security turrets.
  • A score of ancient battle droids,
  • Couple of hardy scavengers that are good with a gun.

HISTORICAL INFORMATION
Farstar Port was first constructed as a waypoint for the Black Sun several decades ago. It was created by an enterprising crime lord, who was interested to build a power-base away from the leaders of the Sun. They succeeded. The port, back then their new headquarters, was largely self-sufficient and allowed easy incursions into the Republic territory that ruled the Core and Mid worlds back then.

The Republic-Sith war put a violent end to that.

During one of those smuggling trips the crime lord's personal transport got caught in the middle of an incursion. Their ship destroyed and with it, the people they trusted most. The starport was lost to memory.

Until a few years ago refugees from the Scar Worlds fled the area and arrived on Keldooine. They had little interest in abiding the authorities and managed to avoid their notice by skirting past them in the deserts. This is where they discovered the ramshackle of Farstar. They unraveled the large reactor underneath the highest building and realized it could make them completely self-sufficient.

In power generation anyway.

Six months ago a band of pirates came across the spaceport. Rather than be good neighbors, they decided they wanted to be in control. They easily took over the port and started to run raids from it. Risky. Very risky and increased the odds that the authorities would finally discover the spaceport. An enterprising Hutt by the name of Gorba was unhappy with this and hired out a talented mercenary to handle the issue.

Mercy did so and with her usual flair to boot. The pirates were run out of town and the port lived happily ever after.

Fast-forward today and Farstar Port is one of the best jumping points through which the denizens of Hutt Space can slip into Silver territory practically unnoticed. There are always accidents, of course... but if you are careful about it?

Success is just in reach.
 
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