Star Wars Roleplay: Chaos

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Approved NPC Dingo Darr

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OUT OF CHARACTER INFORMATION

PHYSICAL INFORMATION
  • Age: 64
  • Force Sensitivity: Non-Force User
  • Species: Krevaaki
  • Appearance: Darr is a scarred, ageing insectoid. Various starship-related fluids are engrimed into the crevices and textures of his battered exoskeleton. He routinely wears nondescript civilian clothing or much-abused blue coveralls.
SOCIAL INFORMATION
  • Name: Dorthykeris 'Dingo' Darr
  • Loyalties: The Outer Rim Coalition, the Underground
  • Wealth: He's chief engineer on an outlaw tech ship. The pay ebbs and flows, but he does pretty well for himself.
  • Notable Possessions: A small fortune in tools.
  • Skills: Dingo Darr is one of the galaxy's most skilled, talented, and experienced outlaw techs, specializing in starship modification. He can run a ship pretty well too.
  • Personality: Darr's a good ol' boy. He's not the firebrand he was in his youth. When he's off duty, you can usually find him sucking down cheap lum and shearing the cans in half with his pincers on a dare. He says it's for scrap metal purposes. It actually speaks to the innate loneliness of living far away from Krevas, among soft-skinned mammals who often see him as, well, less than human.
COMBAT INFORMATION
  • Weapon of Choice: Blaster pistols, claws, wrenches and other tools.
  • Combat Function: If Darr gets into a serious brawl, he'll usually trust his thick carapace and sharp, strong claws to see him clear. He can hold his own in a shootout. He's not, however, a dedicated combatant, and he's not as young as he once was.
HISTORICAL INFORMATION
'Dingo' Darr ran an Underground-affiliated mechanic's shop on Ord Mantell for many years, adjoining a legendary hole in the wall called Karkin' Ribs. When the Mandalorians collapsed, however, Dingo Darr's Chop Shop quietly folded, and the staff adjourned to a safer place. The circumstances involved Mara Merrill lynching a couple of belligerent Mandalorians outside. It's a long story.

Bottom line, his old friend Jorus Merrill offered him the job of chief engineer on his new ship, the Wretched Hive. The Hive was effectively a mobile outlaw tech hangar, modeled in some ways after the things Jorus had learned from Darr. The job also included some roles that didn't often line up with a chief engineer's hat, but went a long way toward assuring Darr his independence. For one thing, whenever Jorus and Alna Merrill aren't on board, Darr's in charge of the whole ship. It's a decent little working retirement, and a lot safer these days than staying in one place. Work aboard the Hive offers Darr a plethora of uniquely enjoyable - and enjoyably aggravating - challenges.
 
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