Star Wars Roleplay: Chaos

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Unreviewed Surly Siege-Urchin : Battlecruiser

Manufacturer: Force-Forged Sabercrafts Braze
Market Status: Closed Market
Production: Semi-Unique
Length: Very High
Width: High
Height: Large
Size: Very Large







Battlecruiser RATINGS
ArmamentDefensesSpeedManeuverabilityHangar Space
Extreme
Extreme
High
Average
None




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Surly Siege-Urchin
Battlecruiser • Annular Siege Gunship • Heavy Artillery Platform



Starship Classification
Role
Model
Modular
Resistances
Battlecruiser
Ordinance​
Surly Siege-Urchin​
Yes​
Energy Resist
Extreme
Kinetic Resist
Extreme
Radiation Resist
Extreme
Minimum CrewOptimal Crew
1,5005,000
Length
Width
Height
4,950 meters​
2,250 meters​
950 meters​

━━━━━━ ✦ OUT OF CHARACTER INFORMATION ✦ ━━━━━━

IntentTo create a battlecruiser-sized siege gunship built almost entirely around rotating weapon-rings, reactor output, capacitor vaults, automated heavy artillery systems, and extreme forward-kill doctrine.
Image SourcePalaDad-of-Light [Grok]
Canon LinkHapan Battle Dragon
Permissions[X] [X] [X] [X] [X] [X] [X]
Primary SourceHapan Battle Dragon — used as inspiration for rotating weapon architecture and circular weapon doctrine.

━━━━━━ ✦ PRODUCTION INFORMATION ✦ ━━━━━━

ManufacturerStarcraft Shipyards, designed by Braze Braze Braze
AffiliationStarcraft Shipyards, designed by Braze Braze Braze
Market StatusClosed-Market
ModelSurly Siege-Urchin
ProductionSemi-Unique
MaterialArmament Materials and Construction

MaterialApplication
AdamantiteUsed to reinforce the most heavily supported and structurally stressed portions of the weapons, including breech blocks, barrel roots, recoil frames, mounting collars, fixed support braces, and armored magazine bulkheads. Its considerable weight prevents it from being used throughout the entire rotating assembly.
DuraniumForms the primary barrels, internal weapon frames, recoil structures, loading rails, gimbal arms, and structural supports. Its high tensile strength, durability, comparatively low weight, and high melting point make it the principal construction alloy for the moving armaments.
TuradiumReinforces locking mechanisms, barrel collars, breech housings, pressure seals, armored service hatches, gimbal locks, and emergency ring-lock assemblies. It is concentrated around components that must resist cutting, deformation, and forced entry.
PhrikUsed sparingly in precision components that cannot easily be replaced during combat, including gimbal pivots, targeting-motor housings, ammunition-feed mechanisms, loading arms, actuator joints, and critical internal brackets.
ImperviumForms the exterior armor shells surrounding the cannons, rocket pods, energy-torpedo launchers, capacitor housings, and exposed weapon machinery. Its resilience and elasticity allow the housings to withstand battle damage and repeated firing stresses.
QuadraniumProtects volatile internal stores, including ammunition magazines, rocket reservoirs, warhead storage cells, Tibanna tanks, weapons-gas pressure vessels, coolant reservoirs, and armored transfer conduits.
DurasteelUsed for secondary structural framing, maintenance panels, service corridors, access hatches, ammunition racks, loading conduits, mounting plates, and general-purpose weapon components that do not require rarer high-performance alloys.
Vardium SteelLines the thermal jackets surrounding weapon barrels, plasma-conversion chambers, capacitor conduits, power-transfer channels, and cooling chambers. Its naturally cold character supports the vessel's active cryogenic cooling network and absorbs residual heat between firing cycles.
Reinforced Starship Armor CompositesA layered composite of Durasteel, Duranium, Impervium, Quadranium, thermal insulation, and shock-absorbing material. Used around turret bases, ring-mounted gun pods, magazine compartments, reactor-adjacent systems, and armored service spaces.

Cooling and Power-Support Components

Component or MaterialApplication
Cryogenic CylindersInstalled around the weapon power cores, energy capacitors, plasma chambers, barrel jackets, and other heat-producing components. They actively draw heat away from recently discharged weapons and help prevent thermal failure during sustained combat.
Cooling ChambersHouse the cryogenic cylinders and surround the hottest portions of each weapon. Their internal surfaces are lined with Vardium steel to improve heat collection and thermal dispersal.
Starship CoolantCirculates through closed-loop cooling lines connected to the barrels, recoil assemblies, capacitor vaults, plasma-conversion chambers, loading machinery, and rotating-ring systems.
Energy CapacitorsStore the electrical charge required by individual weapons before discharge. They are protected by armored housings and surrounded by cryogenic cylinders to control heat accumulation.
Capacitor BanksCollect and distribute stored energy throughout each octet mount, allowing multiple weapons to charge simultaneously and release coordinated volleys.
Tibanna and Weapons GasStored within protected annular tanks and fed into the energy weapons through armored gas manifolds, metering cells, and plasma-conversion chambers. Larger reserves are housed within the central spine.

━━━━━━ TECHNICAL SPECIFICATIONS ━━━━━━

ClassificationBattlecruiser
Length4,950 meters
Width2,250 meters across the ring assemblies
Height950 meters
ArmamentExtreme
DefensesExtreme
Hangar SpaceNone
Maneuverability RatingAverage
Speed RatingHigh
Hyperdrive Class1

━━━━━━ SPECIAL FEATURES ━━━━━━
━━━━━━ ARMAMENT ━━━━━━
Main Ring Armament
The vessel carries six identical rotating weapon-rings. Each ring carries twenty gimballed octet mounts on each side of its annular structure, for a total of forty octet mounts per ring. Every octet contains eight weapons: two of Type 1, two of Type 2, two of Type 3, and two of Type 4. This gives each ring eighty weapons of each type, 320 ring-mounted weapons in total, and gives the six-ring array 1,920 barrels and launch tubes.

The mounts are distributed across the full circumference for balance, overlapping fields of fire, and structural stability. Each gimbal can traverse through a wide firing arc, while the combined array provides near-omnidirectional, full-spherical coverage. Each ring can rotate independently to orient its guns along the ventral, dorsal, port, or starboard arcs, allowing the entire array to converge upon a single target. As the rings continue to turn, recently fired weapons cycle out of the active firing line to cool or reload while fresh batteries rotate into position, allowing for sustained, near-continuous fire.

Guns within each octet mount are arranged as follows:
Code:
                              [1]

                 [4]                         [2]


          [3]                  O                  [3]


                 [2]                         [4]

                              [1]

Weapon SystemPlacement / SupportSpinal GunsPer RingRole
Breshig War Forge Consolidated UAC-01S Usen'ye-Class Ultra-Heavy Accelerator Cannon

Variety of Ammunition:

  • AP: Armor-piercing rounds with a depleted-baradium core designed to act as a penetrator upon impact with armor.
  • API: Depleted-baradium armor-piercing tip with an incendiary plasma component.
  • API-D: Depleted-baradium armor-piercing tip with a delayed-detonation incendiary plasma component.
  • APFSDS: Depleted-baradium sabot designed to penetrate heavy armor.
  • AP-Seismic: A depleted-baradium-tipped projectile carrying a seismic charge.
  • High-Explosive Incendiary Armor-Piercing: A deuterium-based explosive triggers a blaster-gas incendiary charge before driving a depleted-baradium penetrator into the target.
  • HE: Baradium-detonator rounds designed to explode upon contact with a hardened surface.
  • Ion: Extremely powerful ion-detonator rounds designed to damage shields and other systems severely.
  • Trihex-AP: Depleted-baradium armor-piercing rounds carrying a trihexalon charge.
A good offense is a good defense2, forward-firing0Big guns that mean: "Rudely, go away."
1 Breshig War Forge Consolidated SAC-02S Super-Heavy Accelerator CannonOctet position 1080Heavy kinetic bombardment and capital-ship armor penetration.
2 Breshig War Forge Consolidated SCDC-02S Super-Heavy Class-D Disruptor CannonOctet position 2080Disruption of shields, armor, and hardened internal systems.
3 Breshig War Forge Consolidated HETL-05S Heavy Energy Torpedo LauncherOctet position 3080Heavy energy-torpedo bombardment against shields and capital ships.
4 Breshig War Forge Consolidated Assault-Grade MRP-01 Mass-Driver Rocket Pod

Compatible Rockets:

Octet position 4080Flexible rocket bombardment using incendiary-plasma and anti-armor payloads.
Araniik-M2 Starship/Station-Grade Point-Defense SystemsMounted across the ring rims, spine, engine block, and exposed approach lanes.
  • Outer ring rims: 240
  • Inner ring rims: 240
  • Dorsal spine: 40
  • Ventral spine: 40
  • Engine block: 64
  • Forward and aft approach lanes: 48
Total: 672 Araniik-M2 Point-Defense Systems
080 ring-mountedOverlapping defense against starfighters, bombers, missiles, torpedoes, and boarding craft.
Shereshir Heavy Long-Range Tractor/Pressor Beam ProjectorsMounted in the ring gaps, dorsal spine, ventral spine, and forward control positions.
  • Ring gaps: 40
  • Dorsal spine: 12
  • Ventral spine: 12
  • Forward control positions: 8
Total: 72 Shereshir Heavy Long-Range Tractor/Pressor Beam Projectors
0VariesTarget restraint, forced repositioning, debris deflection, and firing-lane control.
Total672 point-defense systems and 72 tractor/pressor projectors2320 primary weapons per ring1,920 ring-mounted primary weapons across six rings
Total Weapons
2,666

━━━━━━ WEAPON ORIENTATION AND FIRING DOCTRINE ━━━━━━
  • All six rings mount weapons across the full circumference rather than relying on fixed broadsides.
  • All ring-mounted primary weapons are housed in gimbals, allowing the guns to deploy across wide firing arcs.
  • The ship's default combat posture biases the rings into a forward kill-cone, allowing all six rings to concentrate fire ahead of the bow.
  • In defensive posture, the rings split coverage across port, starboard, dorsal, ventral, forward, and aft arcs.
━━━━━━ POWER AND FEED SYSTEMS ━━━━━━
Hypermatter Siege Core Cluster
The vessel is powered by six heavy hypermatter cores arranged along the armored central spine. One primary siege core feeds the main grid, while the secondary cores support the ring network, capacitor vaults, shield systems, and six primary engines.

Siege Capacitor Vaults
Each rotating ring contains its own capacitor vaults, allowing it to store charge locally before combat. During a maximum-output firing cycle, the rings discharge stored energy into their gimballed in near-unison. At the start of combat, all guns can be fired simultaneously in a single overwhelming salvo. After the initial barrage, the weapons are cycled in rotating groups to allow recently discharged guns time to cool, reload, and recharge while fresh batteries continue firing.

Annular Tibanna Feed Network
Each weapon-ring carries a limited independent supply of Tibanna, weapons gas, stored capacitor charge, missiles, rockets, and other expendable ordnance within armored annular tanks, capacitor vaults, and local magazines. These ready stores allow the ring to continue operating without maintaining a constant physical connection to the vessel's central supply network.

The ship's larger reserves remain housed deep within the central spine, protected behind armored pressure compartments, blast bulkheads, and internal containment systems. While a ring is rotating, its weapons draw from the smaller stores carried within the ring itself.

When a ring's local fuel, charge, or ordnance reserves fall to approximately 15 percent capacity, it withdraws from the active firing cycle and briefly ceases rotation. This reserve is deliberately retained so the ring is never left completely defenseless while undergoing replenishment. Its gimballed weapons and point-defense systems may continue drawing upon the remaining Tibanna, capacitor charge, and ammunition to answer an immediate threat.

Once the ring reaches service alignment with the central spine, automated magnetic locks hold it securely in position. High-capacity transfer couplings then connect the ring to the vessel's main supply network, refilling its Tibanna and weapons-gas tanks, recharging its capacitor vaults, and feeding replacement missiles, rockets, and other ordnance into its local magazines through mechanized loading conduits.

A routine replenishment cycle requires approximately two minutes. A ring whose ready stores have been heavily depleted, or which requires extensive ordnance replacement, may remain stationary for up to five minutes. Once replenishment is complete, the transfer couplings disengage, the magnetic locks release, and the ring resumes rotation before returning to the active firing cycle.

The six rings replenish independently and may stagger their service cycles. While one ring is stationary, the remaining rings can continue rotating and firing, preventing the vessel from losing its entire primary armament during resupply.

Magnetic Ring Architecture
The weapon-rings rotate on flux-coded magnetic bearing matrices rather than conventional mechanical rails. Contactless induction couplings, programmable magnetic gimbal cradles, regenerative braking, emergency ring-lock systems, and automated diagnostics reduce friction, limit wear, and allow the rings to operate with minimal physical contact.

━━━━━━ DESCRIPTION ━━━━━━

Inspired by Hapan rotating warship doctrine, this battlecruiser-sized siege platform is not built as a balanced fleet carrier, transport, or command vessel. It is a weapon machine first and a ship second. Its long central spine carries the reactor cluster, gas reservoirs, capacitor systems, coolant lines, automation cores, and six massive stern engines, while six magnetic weapon-rings encircle the hull like armored halos set with gimballed octet batteries.

In combat, the rings may spin, lock, brake, or redeploy their gun pods according to firing doctrine. When the vessel prepares for a maximum-output barrage, its hypermatter cores charge the siege capacitor vaults, the annular Tibanna tanks pressurize, and the gimbals drag thousands of barrels into alignment. For one breathless instant, the hull seems to become still, all those guns aiming through the dark; then the rings answer together, pouring nearly two thousand barrels and launch tubes into a single killing arc.

The vessel is heavily automated, but not cheap. Droid maintenance alcoves, self-diagnosing gun pods, magnetic bearing monitors, and modular octet assemblies reduce crew demands, yet the ship still requires expert technicians, protected supply chains, dedicated Tibanna logistics, coolant support, reactor servicing, and specialized dockyards after major engagements. It is best used as a siege breaker, fleet anchor, or terror weapon against hardened capital formations.

━━━━━━ STRENGTHS ━━━━━━
  • All Gun, No Brakes: The vessel is built almost entirely around heavy weapons, reactor output, capacitor charge, gas feed, and ring-mounted artillery.
  • Forward Kill-Cone: The rings can bias their gimballed weapons forward, allowing the ship to concentrate a huge portion of its fire into a single arc towards the two front mounted weapons.
  • Omnidirectional Coverage: Because the weapons are ring-mounted and gimballed, the ship can split its fire across multiple vectors when surrounded.
  • Distributed Ring Architecture: Each ring carries local capacitors, gas stores, coolant, gimbals, diagnostics, and feed systems, making the weapon network harder to silence with one lucky hit.
  • Automation-Heavy: Automated loaders, diagnostics, repair droids, and modular gun pods reduce the crew burden for a vessel of this size.
  • Magnetic Efficiency: Flux-coded magnetic bearings, contactless induction systems, and regenerative braking reduce friction, wear, and long-term mechanical strain.
  • Control Support: Tractor/pressor systems can hold or push targets into the ship's preferred firing lanes.
  • Armored Citadel: The vessel's central command structure is buried within the heart of the ship, enclosed inside an exceptionally thick armored box. Command systems, fire-control networks, communications, power routing, and ring coordination all converge within this protected central core.
  • Heavily Armored and Shielded: Thick layered armor, reinforced internal bulkheads, redundant shield projectors, and extensive capacitor banks allow the vessel to endure prolonged punishment while maintaining its firing position.
  • Sustained Barrage: As recently discharged weapons rotate out of the active firing line to cool, reload, and recharge, fresh batteries cycle into position. This allows the vessel to maintain a near-continuous barrage rather than relying solely upon isolated volleys.
  • Lean Crew Complement: Extensive automation, droid-assisted maintenance, and automated loading systems allow the vessel to operate with far fewer personnel than a conventional battlecruiser. The reduced crew requires less food, water, living space, and life-support capacity, allowing more internal volume to be devoted to weapons, armor, reactors, coolant, and ammunition.
━━━━━━ WEAKNESSES ━━━━━━
  • Feed the Beast: Full barrages consume extreme amounts of Tibanna, coolant, capacitor charge, replacement parts, and maintenance time.
  • No Hangar Space: The ship sacrifices starfighters, support craft, troop utility, and flexible mission space for reactors, guns, gas, coolant, and capacitor vaults.
  • Overfocused Design: The vessel excels at siege warfare and heavy capital engagements, but lacks versatility in patrol, escort, rescue, cargo, carrier, or diplomatic roles.
  • Ring Dependency: If a ring suffers magnetic desynchronization, jamming, heavy ion disruption, or structural damage, that ring may lock, lose tracking quality, or be forced into reduced fire.
  • Sluggish Siege Platform: Despite its six massive engines, the vessel is slow to turn and handles more like an armed station than a graceful warship.
  • Target Saturation Problems: The ship performs best against priority targets or dense formations. Swarms of fast, scattered attackers can force the rings to split fire and reduce alpha-strike efficiency.
  • Replenishment Windows: When a weapon-ring falls to approximately fifteen percent of its local fuel, charge, or ordnance capacity, it must withdraw from the active firing cycle, cease rotation, and align with the central spine for replenishment. The ring remains stationary for roughly two minutes during a routine refill and as long as five minutes when heavily depleted. Although it retains a small defensive reserve, its available firepower, tracking coverage, and ability to cycle fresh weapons into the barrage are significantly reduced until the transfer couplings disengage and the ring resumes rotation.
  • Damage-Control Saturation: The ship's reduced crew complement lowers its resource requirements but leaves fewer organic personnel available to fight fires, seal breaches, repel boarders, and repair widespread damage. Its droids can handle routine emergencies, but simultaneous failures across several rings may overwhelm the automated response network.
  • Sensor and Coordination Dependency: Coordinating thousands of gimballed weapons requires uninterrupted targeting data, precise timing, and constant communication between the rings and central fire-control systems. Heavy electronic warfare, sensor interference, or damage to the coordination network can sharply reduce accuracy and prevent synchronized barrages.



 


Out Of Character Info


Intent: To create a battlecruiser-sized siege gunship built almost entirely around rotating weapon-rings, reactor output, capacitor vaults, automated heavy artillery systems, and extreme forward-kill doctrine.
Permissions: listed in sub

Technical Information


Affiliation: Starcraft Shipyards, designed by Braze [USER=34140]Braze[/USER]
Starship Class: Battlecruiser (2000m-5000m)
Starship Role: Ordinance
Modular: Yes
Material: listed in sub
Armaments: listed in sub
Defense Rating: Extreme
Speed Rating: High
Maneuverability Rating:: Average
Energy Resist: Extreme
Kinetic Resist: Extreme
Radiation Resist: Extreme
Minimum Crew: 1500
Optimal Crew: 5000
Cargo Capacity: Average

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