Star Wars Roleplay: Chaos

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Approved Tech Suo Defensive Cannons

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Defensive cannons
  • Size: Extremely Large
  • Weight: Very Heavy
  • Ammunition Type: Power Reactor
  • Ammunition Capacity: Average
  • Effective Range: Long Range
  • Rate of Fire: Very High
  • Stopping Power: Average
  • Recoil: Extreme
TECHNICAL INFORMATION
SPECIAL FEATURES
STRENGTHS
  • Exotic Matter: The ethereal nature of the metal makes it near weightless despite being and looking dense within the pocket dimension of dream. In realspace it can be grasped and there is a steady supply able to be used by Krass. When experimenting with the extent the design that has been refitted.
  • One two three punch: Designed as a massive blow attack wise. With a combination design utilizing different aspects of strong defensive guns. The cannons rotate quickly making for sustained fire and countering recoil, they use different attacks to target shields, armor and weakening both.
  • Advanced Systems: Designed with several systems that largely improve the turrets from output to structural.
    • Cater Phalanx: Designed to strengthen the shielding of a squadron. A small team can bunch together and project a shield over themselves for additional protection.
    • Kyberite: At the heart of the jedi fighter giving it a mini lightside nexus and aura that enhances the jedi ewithin and creates a small bubble making darkside influnece over the ships harder.
    • Laminanium: Designed like a Quellian ship the hull of the orbital platforms has a thin layer of the material to improve repairs and over time depending on the amount of damage it is able to patch itself up.
WEAKNESSES
  • Gun Count: Designed with a hapan system for rotating cannons, the single battery is actually three guns that rotate allowing rapid fire capabilities but only being able to fire 1/3 of the overall guns at a time.
  • Sleg: A powerful energy enhancer, the sleg absorbs and channels the excessive heat generated by the weapons to cool and power the shots. Making them maintain a stronger level of power but also increases the chances that they could explode exponentially turning each gun into a heavy warhead that could tear apart the sections of wall.
  • Agena: Designed with the Agena to radiate the lightside of the force so that the academy is a beacon of the lightside to any and all force users.
  • Neural Net: THe neurral net of the academy allows connecting and automating a number of systemsbut for a skilled hacker who can get itno the biocomputers can hack it and cause havoc.
  • Protective Qualities: Largely non protective in qualities as it doesn't fully adhere to the rules of physics. The metal looks dense and like it would be highly protective but it isn't.
  • Exotic Particles: Largely unknown and not seen in the galaxy before. It isn't invincible nor is it really strong but it reacts violently near dark and anti-matter which can disrupt and destroy it or even cause it to rupture and disintegrate.
  • Rotating: With the heavy power output the cannons have a large recoil that would throw off their aim for sustained shots.
  • Laser Designation: Designed to coordinate the mortar and link fire systems for concentrated strikes.
  • Blind spots: While able to cover a hemisphere on the wall the cannons blind spots below and close leave them vulnerable.
  • Hive Minded: The turrets with their advanced AI's and more organic nature function like a hive allowing them to be tricked en mass by skilled users.
  • Organic: With the amnioid a skilled force user is able to properly stun and stop the functions in their tracks. As Satele Shan showed the fluid produced by the circuits can be manipulated and used to calm or disable the bodies for a time as long as there is concentration and knowledge of the fluid. Like a blood flow in the body it can be constricted and have build up of waste or gunk that damages the ship like a heart attack or even stroke.
  • Shielding: While its shielding it designed to be protective it does have to drop between shot volleys while makes the cannons more vulnerable.
  • Splash Damage: While designed to not target Atrisian vehicles and ships its shots have heavy splash and impact damage that can harm them.
  • Stationary: Designed to be an emplacement, the cannons have a limited range to rotate and target and can't move relying on soldiers/droids to defend the ways up towards them.
DESCRIPTION
Designed by Saotome for the Atrisian commonwealths next generation mounted defensive cannons. A combination duel fire linked Incinerator-class plasma railgun and HR-IO4 ion railgun with the intention to punch through armor and shields with high velocity ranls shots that are effective against infantry, ship and vehicles. The second emplacement is a heavy Agrocite cannon that has been modified with the agrocite replace using kyber crystals harvested. Then it quickly rotates into a MetaCannon that is designed to deliver a finishing blow with a powerful shot. The internal sensors and systems make for two methods.

An IFF targeting system that can avoid atrisian units initially with the exception of splash damage and a second laser designation for coordinated strikes from the mounted Saotome Bomblet Generators that serve primarily as artillery weapons for bombarding a target location. The rest of the design is based around lobbing weapons like gravity bombs against ground forces while providing heavy support to the current defenses that have been built within the cities. The cannons themselves on the surface look large but they actually are fairly large going three levels into the walls and conected into the super structure of it to contain all of the internal components and systems.

With many of the advancements and construction on Atrisia the turrets have seen much more use and installation.. improvements to deploying them, the design and what is in them has been key to securing many of the cities. The large scale improvements to the turrets is in line with many of the improvements to defensive technologies across Atrisia with AI assistance and heavier more managable cannons that use launchers to provide anti-air, vehicle and infantry support. The turrets are all around improved to handle situations by becoming back up to the defensive forces and mobile platforms that would be able to move around the city instead protecting from the walls and being able to coordinate.

THe continued work saw more improvements though as the biot technologies used by Atrisian defensive platforms and their armroed transportation has turned the turrets into a quasi-organic thing able to coordinate and protect itself as well as the city. The improvements to it means slicing into the turrets is harder as they have a dedicated mind as it were protecting them, their vast array of weapons and equipment allow handling any situation and coordinated efforts can be done with the turrets to allow improved design function in the future.
 
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PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Defensive cannons
  • Size: Extremely Large +3
  • Weight: Very Heavy +2
  • Ammunition Type: Power Reactor
  • Ammunition Capacity: Average +0
  • Effective Range: Long Range -1
  • Rate of Fire: Very High -2
  • Stopping Power: Average +0
  • Recoil: Extreme +3
TOTAL: +5 (5 ratings underpowered)
Just wanted to let you know that with this sub, you're sitting with 5 unused ratings points you can place somewhere if you like. If not, I've no problem approving this sub as it stands now

Junko Ike Junko Ike
 
Luca Donskoi Luca Donskoi

5 unused points oh I don't even know where I would put them so if I can I shall save them for now in case I wish to modify in the future... but I did add a link for the image source as I realized I didn't have agents of mayhem linked.
 
PRE-FACTORY TEMPLATE
Submission Name: Peony Stations
Link to Submission: Peony Stations
Reason for Pre-Factory Request: Update subs to factory standard

PRE-FACTORY TEMPLATE
Submission Name: Kami Asteroid Stations
Link to Submission: Kami Asteroid Stations
Reason for Pre-Factory Request: Update subs to factory standard

PRE-FACTORY TEMPLATE
Submission Name: Makie Class Droid
Link to Submission: Makie Class Droid
Reason for Pre-Factory Request: Update subs to factory standard

PRE-FACTORY TEMPLATE
Submission Name: Sasori Jenoshi
Link to Submission: Sasori Jenoshi
Reason for Pre-Factory Request: Update subs to factory standard

PRE-FACTORY TEMPLATE
Submission Name: Suo Defensive Cannons
Link to Submission: Suo Defensive Cannons
Reason for Pre-Factory Request: Update subs to factory standard

Moved to pre-factory per OP request.

Please remember to include a list of changes made when you tag a member of factory staff to move the submission to live judgement.
 
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