Perfectly Imperfect


Image source: [X]
Permissions: HPI, FAE, Vandemar Techwrights
TECHNICAL SPECIFICATION
- Meassurements: LENGTH: 1,500m, WIDTH: 650m, Height: 600m
- Structure:
- Tiber-II/MP class Modular Starship Superstructure
- Matrix Armor - Trimantium Hull
- Tungstoïd steel reinforced, ablative and angular Ersteel SLCA primary plating with strategic micropoles
- Impervium reinforced Auraplast secondary plating
- Glasteel viewports
- Alloyplast and plasteel interior moldings
- Druetium Strategic Reinforcements
- Magnetized Infinium E.V.A. lining
- Infinium E.V.A. lined ersteel SLCA Faraday shielding composition
- G-32 Evasive Armor Plating
- Heavy Seigurium reinforced ersteel SLCA forward ramming prow
- Armaments: VERY HIGH
- NZ IPC-1 Ion Pulse Canon x10
- NZ HP1 Turbo Laser Quartet x40
- Terminus Megamaser Battery x20
- Turbo Plasma Disruptor x8
- NZ ER_1 Electrothermal Railgun x4, fixed position
- NZ HKAC/800 [Heavy Kinetic Artillery Canon] x2
- NZ RTL1 Launcher Quartet x20
- AFT-14.4000B FLAK Turret x150 w. NZ DSHT Rounds
- FAE/S-06 Reactive Targeting Matrix
- FAE/S-07 Offensive Retention System
- STS-84 "Artemis" Class Targeting & Sensor System
- Defense: VERY HIGH
- Same as Tiber-II/MP class Modular Starship Superstructure
- AFT-14.4000B FLAK Turret w. NZ DSHT Rounds and NZ EMC100 'SPECTRE' Electromagnetic burst canons in conjunction with the NZ ARD-1 Mono Type Point Defense System
- FAE/C-01 Multiphase Tensor Field Element
- FAE/S-05 ECM Array
- Heat sinks
- energy sinks
- Starship grade Combat de-ionizers
- Electronic Countermeasures Suite
- Anti-Ion Emission Tracers
- Animated Metal Sealant
- Same as Tiber-II/MP class Modular Starship Superstructure
- PROPULSION-SPEED: AVERAGE [HIGH with SLAB activated, VERY LOW with AIMS activated]
- PROPULSION-MANEUVRABILITY: LOW [VERY LOW with SLAB activated, HIGH with AIMS activated]
- HANGAR SPACE: AVERAGE 8 squadrons
- 6 Squadrons of Starfighters
- 2 squadron of support craft
- Command Bridge
- Standard hangar bays
- Repair facilities:
- Standard Medical bay:
- Internal Elevators with security blast charges
- Internal sectional Auraplast Blast doors with Ray shielding
- Strategic placement of NZ PS-1 shield systems
- Standard encoding and encryption| decryption modules
- Standard communications array boosted by ATHENA DCOS-1L [DIrect Central Operating System]
- Standard Detaintment facilities:
- Containment Field
- Universal Energy Cages
- Prison Cells
- Ship Hardware
- 1x NZ C.H.A.R.M.01 [Concentrated Hypermatter Active Reactor Module]
- 6x Hermes LFD 760i engines
- FAE/S-01 "Pentozali" Agility Array coupled to NZ RAS-1 Missile Propulsion system
- NZ Metatron Multi-Path Engine MPE-1 primary rating at 0.6
- NZ OS-HD3 Hyperdrive system secondary rating at 4.0
- NZ SLAB-01 SubLight AfterBurner
- NZ AIMS-01 Active Internal Maneuvrability System
- NZ SAP-2A SSA [Sensor Systems Array] with seperate ZEUS Mk II Droid Brain combined w. STS-84 "Artemis" Class Targeting & Sensor System
- FAE/C-02 Tractor Guidance Network with 4x Tractor beam 12 projectors
- Ship Software
- NZ T.O.P. 1
- Phase II "Divine Eyes" Sensor and Electronics System
- FAE/S-12 "Dream Sight" Combat Sensor System Mk. II
- FAE/S-11 Universal Communication Matrix combined w. C-3a "Mercury" Class Communications Suite
- ATHENA DCOS-1M [DIrect Central Operating System]
- Imyndaða Series Solid State Hologram
- Holowall Technology
- ECSS-01 | Environmental Condition Stabiliser System
- Miscelaneous:
- Robust: Thanks to a serious effort placed in making this ship virtually untouchable by raiders and pirates, it boasts quite an array of defensive systems that allow it to shrug off most laser and kinetic damage types in order to safeguard the cargo and the ship's crew during transportations of goods.
- Breacher: Because of the heavily reinforced and angular plated front end, this ship is capable of using it's stern as a battering ram in order to forcefully breach enemy positions or capital ships, which in combination with the forward located hangars allows for an easy invasion of breached positions.
- Armed to the teeth: Befitting a heavy destroyer, the sunderer-I class boasts an impressive arsenal of weapon systems and an equally impressive number of those, making this the most versatile battering ram possible.
- Highly Automated: This ship has an excellent AI which in its capacity controls the majority of the mundaine functions on the ship, but also assists in charting lanes, setting courses, priming weaponry, raising and directing shielding, etc. This allows for a significantly smaller crew to be necessary to functionally and efficiently operate with this ship.
- Sluggish: This ship has the downside of utter weight and bulk, which makes it rather tedious to maneuvre and handle, though once it does get going anything in its path may very well be made of spacedust.
- Highly automated: As much of a boon the high automation of the ship is in general, this also has its obvious and quite important downsides. Mainly that should there be something wrong with the AI, such as its systems being fried or it being forced to reboot in case of direct EMP on its core, the requirement for optimal crew numbers may in reality not be enough considering a whole heap of otherwise automated fuctions must now be manually operated, which may stretch the previously optimal crew thin or even to inoperable reach.
The original Sunderer class was meant to be a near unstoppable warmachine, designed to properly break up enemy formations with its overwhelming power, girth and bulk, but also with the ungodly number of weaponry attached to this true warship, this true destroyer. Over the course of its existence, the Sunderer quickly became overshadowed by new products, lacking the staying power many of the newer ships presented.
It was with this in mind that the engineers reworked theiur sketches and designs, deciding to start all over again, keeping only the base design, but exchanging components for better parts, utilizing newer materials and further expanding the massive star destroyer's military capacities in order to attract more interested buyers.
The Sunderer II was in essence a full rework and upgrade with the same basis in mind, exchanging most of the used materials for sturdier and in some cases lighter alloys, adding seigurium to the prow to further emphasize the ship's ramming capabilities, exchanging the Tiber 1 platform with the Tiber II platform for increased AI capacity and general safety and construction quality. The addition of the Spectre electrocannons in order to further boost the defensive capabilities and turning the Sunderer II-class into a truly versatile and multifunctional warship.
The TIC variety has sacrificed some of its maneuvrability in favor of the offense and defense this vessel possesses, making it a very heavy warship which could contend easily with other ships in its class, but may feel a bit sluggish when maneuvring in tense situations. Luckily the addition of the SLAB and AIMS systems do mitigate this issue to some point. It also utilizes some ship weaponry of the widely recognized and respected Vandemar Technwrights based on Zakuul in place of its own weapon systems.
Out Of Character Info
Intent:
to create a successor to the Sunderer class heavy destroyer
Permissions:
see main
Technical Information
Affiliation:
The Imperial Confederation, N&Z Umbrella Corporation
Starship Class:
Star Destroyer (1000m-2000m)
Starship Role:
Command
Modular:
No
Material:
see main
Armaments:
See main
Defense Rating:
Very High
Speed Rating:
Average
Maneuverability Rating::
Low
Energy Resist:
Very High
Kinetic Resist:
Very High
Radiation Resist:
Very High
Minimum Crew:
350
Optimal Crew:
650
Cargo Capacity:
Large
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