Star Wars Roleplay: Chaos

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Approved NPC Lurkers

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Newt.png


OUT OF CHARACTER INFORMATION
Intent
: Expand on Enyo's posse.
Image Credit: Here. 'Newt' from 'Aliens'.
Role: Sabotage and espionage unit for Enyo and her family.
Permission: Permission for all ArmaTech/Alderaan Engineering gear and all other subs made by Laira Darkhold's writer here and here. Permission for Vanir items here.
Links: Chaos Is Everything, Blood and Iron, Free Healthcare is Nonnegotiable, Under 12 Parsecs.

GENERAL INFORMATION
Unit Name
: Lurkers.
Affiliation: Archangel Research and Design, Iron Fist Consortium, Typhos Clone Family,
Annabelle, Enyo, Revenant Industries.
Classification: Espionage and Infiltration.
Description: Enyo might have rebelled against her Creators and overthrown them in a bloody coup, but she has retained many of their views. One of them is the belief that the machine is better than a flesh and blood being. Unlike them, she is not interested in genocidal crusades against all organics. After all, she likes some organics. Besides, it would be illogical. In contrast to the way battle droids were utilised by the Trade Federation and the Confederacy of Independent Systems during the Clone Wars, Archangel dislikes relying on mass armies of disposable fodder. Instead it relies on small elite groups of droids. Machines do not tire, feel fear or pain. They can store vast amounts of data, strike quickly and without mercy. It helps that the corporation specialises in the creation of HRDs and other assassin droids.

Through use of the processing machine, organic beings are transformed into HRDs. The result is a mental and physical replication of the organic template, but with the tirelessness and remorse logic of a droid. While the baseline HRDs form a balance between combat and infiltration, the Infiltrators are designed for espionage. They sacrifice some of their droid strength durability for an increased skill to pass organic beings. Endowed with sophisticated infiltration and assassination protocols, they are ideal spies. In addition, the Lurkers have access to Fenris Cyber Mastiffs. Named after a fearsome ancient beast of myth, the Fenris is not just designed to hunt, track and fight, but also terrify. It provides the Lurkers with muscle at close range.

The Lurkers are droids and thus governed by machine logic. However, the Infiltrators are based on organic templates. It has been observed that some of the personality traits of their organic templates carry over. This helps them in their duties by enhancing their ability to pass as organics, but can also manifest in form of odd quirks. As a rule, HRDs are not cruel and so sadism is alien to them. They just do not value organic life. The unit also includes Metamorph Droids. These are even better spies than the Infiltrators, as their entechment-derived creation process means that they are difficult even for Force-Users to detect.

Enyo is not interested in galactic conquest or large scale power projection. Indeed, she is more interested in building her own safe haven in the remote corners of the Galaxy, colonising areas inhospitable to organic beings but rich in resources a machine civilisation could exploit. To fund her operations, she carries out raids, hires her forces out to interested parties and seizes valuable resources and tech. The Lurkers are an important component of this business model. They can assassinate rival crime lords and business magnates, steal data from rival companies or be deployed in advance of conventional forces to commit acts of sabotage or gather intelligence. Of course, these are high-risk operations, which is why the Infiltration Droids are programmed to be more independent than standard droids. Indeed, an Infiltrator may spend an extended period of time in sleeper mode, only to become active at the right moment.

One of the Metamorph droids assigned to the Lurkers is a HRD called Annabelle. She is particularly effective in her role since she is a little child. The story of her organic self is a tragic one. She was born to poor parents on Kessel, where they were forced to serve the whims of the spice cartels. Unfortunately for her, a dark alchemist had decided that her home world would be the perfect testing ground for an outbreak of dark side rabies. The girl managed to hide when the plague broke out. She was saved by Archangel and brought to a medical colony, but an attack ended with her being infected. Archangel decided to 'cure' her.

Since then she has been an effective spy and assassin. After all, no one suspects a little child. Children are the future of any society. They are the ones that suffer the most in war and times of strife. Often they lose their families, their homes and, inevitably, their innocence. Thus they must be cherished. A dirty, sickly looking child found in a war zone deserves our care. If it is acting a little odd, that's just a consequence of it enduring horrible trauma. There is no chance that the aforementioned innocent girl that you put to work in the kitchen or left with the wounded might have had a hand in things when your comrades start dying from poison.

Or when your avowed foes suddenly know where your secret base is and are breaking down the gates. Perhaps sometimes she appears too calm, too knowing. But she is just a sweet, plucky girl who was forced to grow up fast after experiencing things no child should. She can draw upon the memories of her past self to manipulate organic emotion. Like any HRD, she is logical, tireless and dedicated to her role. Her innocence and the kindness she can display are deceptive.

COMBAT INFORMATION:
Unit Size: Small
Unit Availability: Rare
Unit Experience: Elite.
Equipment: Unit is composed of Fenris Cyber Mastiff, ARD X-6 Metamorph Droids and Infiltrator HRDs. The cyber mastiffs do not have weapons other than those inherent to their model, in other words in-built weapons. Thus the following equipment list refers to stuff the Infiltrators and Metamorph Droids would have access to. Fenris cyber-hounds can be outfitted with Phylactery Scarab Droids.
Armour:

Rifles:
Sidearms:
Attached Weapons:
Melee:
Misc:
Combat Function: The primary combat function of the Lurkers lies in reconnaissance, stealth, scouting, espionage, theft and assassination. To this end, they have been set up as a mixed unit to allow the use of combined arms tactics. The core of the unit is composed of Infiltration Droids. These HRDs are exceptional infiltrators. The products of extensive research into organic behaviour and practices, the Infiltrators are almost impossible to pick from humans. At best they can be near perfect replicas, at worst they can come off as a bit socially awkward, but easily within normal bounds. The Infiltrators are made of lighter materials and of a specifically non-magnetic construction so that they will not show up on most scans. Unless a unit sustains a serious wound they are almost indistinguishable from organics. They can even do things organics can such as eat, drink, sweat etc.

The Infiltrators used by the Lurkers are also highly skilled slicers. This aids them in infiltration missions, allows them to commit acts of sabotage, industrial espionage and data theft. They also receive extensive training in sniping and use of explosives. Their ability to pass as organics and blend in can allow them to get close to targets to gather intelligence, assassinate high-value targets or conduct sabotage. In addition, they are very capable snipers. Depending on the mission profile, they may use Berserk to sow chaos by driving organic beings rabid. They are amoral assassin droids, so they have no qualms about using it on civilians if it helps them achieve their mission objective.

Though lacking the metallic strength of an ordinary HRD, Infiltrators have the strength of a fit organic of their race. Since they do not tire they can fight and exert themselves far longer than a comparable organic could. An Infiltrator can take several blaster bolts to the body before the unit fails. Limbs can be severed and severe damage done, but it will press on regardless until destroyed. As they are made of lighter materials they are easier to destroy, but as they feel no pain they still require disabling blows to the head or chest to knock them out. They also have access to Stecher wasp droids, which are very useful for recon, disabling or poisoning targets. Infiltration and recon is aided by ArmaTech probe droids and Infiltrator Scarab Swarms.

Moreover, the unit includes Metamorph Droids. These are essentially Infiltrators created through a modified entechment process. They are almost impossible to distinguish from an organic being. Their model differs from Archangel's other HRDs by having organic essence enteched inside it. This makes them a more effective infiltrator. They are more effective at simulating mannerisms of their organic self. Because there is an organic essence, they feel more 'human'. It is assumed that only Force-Users with a very high skill in mental techniques will be able to discern the difference. Other than that they have the same traits as the Infiltrators. They are less numerous because the nature of their creation makes them more individualist.

They are backed up by Fenris Cyber Mastiffs. These cyber-dogs are very dangerous combatants at close range. They are also useful for scouting, pursuing and tracking targets. One could consider them a cybernetic version of kath hounds and they are often deployed in small packs. The Fenris fast, sleek and agile. Able to charge at 60km/h it can be on an opponent before they can react or try and stop it. Its low profile makes it a hard target to hit.

This droid is able to leap long and high to knock down an enemy. Its fangs can crush and tear whole handfuls of tissue away. It can splinter bones and even rip off limbs. The ruthless cyber mastiff charging at a person, fangs glinting, is enough to make even the most stalwart fighter consider fleeing. The Fenris’ ferocity, speed and seemingly unstoppable onslaught makes its fear a potent weapon. However, it is vulnerable to the standard machine weaknesses and lacks ranged weapons, meaning it must get into melee range to hurt a target. Its vibrofangs are also weak against heavy armour.

The Infiltration Droids have the programming to control the Fenris cyber maststiffs, probe droids, infiltrator scarab swarms and Wasps. They can provide tactical data and advice to troops in the field. Moreover, they can mark targets for bombardment. The Lurkers are not a frontline combat unit. They are assassins, scouts and spies, not assault troopers. The cyber mastiffs are there to scout, track targets and provide close range muscle. The Doppelgangers excel at infiltration, intelligence gathering, sabotage and assassination. But they are less strong or durable than baseline HRDs and do not have any special protection against lightsabres.

Deploying them as a frontline combat unit to storm a trench would be a huge waste of their skills and probably end poorly. For obvious reasons, they forego heavy weapons such as heavy repeating blasters, rotary cannons, grenade launchers and anti-tank missile launchers. They are not meant to engage formations of heavy armour, after all, and would be in trouble if they have to. Like many specialised units, they are at their best when deployed as a force multiplier.

Strengths:

  • Exceptional infiltrators, spies, saboteurs, and assassins. Excel at stealth, slicing, sniping and intelligence gathering.
  • Cyber hounds are fast, ferocious and powerful at close range. They are also useful for scouting.
Weaknesses:
  • Scouts and spies, not frontline soldiers. Infiltrator and Metamorph Droids are less strong or tough than baseline HRDs. Though possessing above average strength and resilience, these HRDs are not designed for combat. If engaged whilst not an easy target, they are certainly more vulnerable than other droids.They are not suited for pitched combat or acting as assault troops. Lack heavy weapons and are thus at a disadvantage against heavy armour. They are not meant to engage tanks or walkers.
  • Cyber hounds must get into melee with an enemy in order to hurt them. With a limited brain, the Fenris carries out orders it is given, but shows little adaptability or initiative. It will charge an enemy by the most direct way. Even with the vibrofangs, the Fenris is ineffective against any material a vibroknife could not also penetrate. This includes heavy armour, vehicles etc.
HISTORICAL INFORMATION

Officially, Archangel Research and Design was founded by Anna Komnena and Nalia Alderana to provide top-quality HRDs tailored to the needs of their clients. Elite soldiers, head-turning companions, attentive secretaries and bodyguards - it would be able to manufacture anything the client desired. It is devoted to progress and the betterment of society.

That was the advertisement at least. In truth,
his company was created by Maelion Liates and Moira Skaldi to do what they do best; process organics and create unstoppable droid conquerors design machines like them for use in the private sector. It was part of their plan to one day eradicate organic life and usher in the Age of Steel. Organic civilisation would be replaced with a mechanical dystopia of well-ordered machines. To this end, they constructed sophisticated HRDs that would be used as infiltrators.

Over the years, Archangel greatly expanded its business after acquiring shipyards and opening a marketplace storefront. Large orders and considerable funds were raised gained through these transactions. One of the HRD models designed by them was the Infiltrator. In contrast to the baseline HRD, which struck a balance between combat and infiltration, this model was a dedicated spy and infiltrator.

The Lurkers were founded to take advantage of the capabilities of this unit. It was created for the purpose of intelligence gathering, assassination and sabotage. The Lurkers were deployed to infiltrate and undermine the efforts of Archangel's corporate competitors. They were also dispatched to war-torn Contruum, where a rebel insurgency fought against a corporate fascist regime. There the Lurkers helped Archangel play off both sides, infiltrating both camps. Archangel developed a habit of replacing key figures with replicants in order to manipulate the warring parties. They also carried out false flag attacks to sabotage peace negotiations and eliminate figures who stood in Archangel's way.

Later they saw action on Eriadu in the aftermath of the Omega Protectorate's collapse, aiding a neo-Tarkinite régime to help Archangel acquire influence and processing materiel. When Aurelia Saelari, former Chancellor of the Republic, was abducted and processed by Archangel, the Lurkers took advantage of this to infiltrate her administration, siphoning off funds and resources.

As part of Archangel's 'humanitarian operations' on impoverished, disease-ridden Kessel, they acquired a new recruit in form of Annabelle, a young street urchin. T
he human she used to be grew up in abject poverty on Kessel and had to endure a horrible plague. For like all HRDs constructed by Archangel, her mind is based on that of an organic template. While people died around her, Annabelle survived. All alone and scared, hoping someone would save her. Unfortunately, she was found by Archangel. Ironically, she was rescued by Enyo Typhos. Alas, she was later infected with the plague and Archangel decided to save her by processing her. When she emerged from the assembly line, she was a remorseless HRD in the guise of an innocent child. She was one of the first of the Metamorphs.

Archangel gave her a new identity and used proxies to arrange for her to be adopted by a wealthy family from Kuat. The couple had been looking for a child to adopt after their attempts to conceive naturally had failed. They were known for their philanthrophic work and owned a company that was a rival to Archangel and had resources the machine cult craved for itself. Sadly, they had proved obstinate when Archangel made a generous offer for a merger. So Annabelle was dispatched as an infiltrator. The couple doted over their new 'daughter', who seemed so sweet and well-behaved. Her strong interest in technologyy and business affairs were written off as the manifestation of a precocious intellect. While there were limits to how much access she got, this gave her some leeway for espionage.

One of her aunts grew suspicious. Perhaps it was because Annabelle was just a bit too...perfect. Either way she warned the couple about the child, but her claims were dismissed. After all, she was clearly jealous of their happiness because her own children had turned out poorly. Annabelle was an obedient child. A good child. Who did all her household chores without complaint and went to bed when her parents told her to. One day the aunt was administered a drug that messed with her mind and triggered hyperaggression.

During an argument, the aunt lost control over herself and struck the innocent child. This caused a rupture. Sadly it did not take long for the parents to die when someone set fire to the family's villa. Culprits were easily found. A trail led to the aunt's husband, who was also a board member. Amidst all the backroom deals that ensued in the aftermath, Archangel eventually took over the company by becoming the majority shareholder. The upper staff gradually became more mechanical. Meanwhile, Archangel took possession of Annabelle once more. She also 'recruited' a number of street urchins in the slums of galactic megacities and refugee camps. Following the Exodus and the desolation of Kaeshana, some Lurker cells were dispatched to Kaeshana under the guise of humanitarian aid workers. They gained the trust of some Forsaken communities, offering them food and medical supplies. In doing so they helped facilitate abductions of Eldorai, who were processed by Archangel or used for entechment experiments.

The Lurkers were also involved in terrorist attacks.
One mission of note was participating in a bioterrorism attack when their boss Moira Skaldi and the Sith Lady Anaya Fen unleashed a zombie virus on Pergitor. Archangel unleashed the virus in gasuous form in population centres. For example, it was released in a metro. As the virus spread through three of the inhospitable planet's sealed cities, they helped stir up trouble amongst the ranks of the Church of Infinite Perception, encouraging militants to blame the outbreak on aliens.

However, by now Enyo Typhos had rebelled against Archangel and become a serious threat to her creators. The Lurkers were deployed to gather intelligence on her. Some of their members were eliminated or reprogrammed by Enyo and her insurgents. This allowed Enyo to appropriate them and develop her own espionage arm. This proved particularly useful in gang wars with rival cartels on Vorzyd and Coruscant as well as her ongoing campaign against her creators. Once Enyo had acquired processing tech from raids on Archangel bases, she was in a position to create her own HRDs. The group suffered a blow when she was able to unmask and eliminate one of their key spy rings.

However, the remaining Lurkers helped Archangel discover Enyo's secret base. This enabled the machine cult to strike back. While this strike proved successful, it led to Enyo and Amara rallying their allies for a final assault on Archangel's stronghold. At the final battle the machine cult was so desperate that they threw even non-combat models at the insurgents. Casualties were heavy, but the insurgents emerged victorious. Like all Archangel units, the Lurkers came under Enyo's control. The Cyborg expanded the unit, augmenting it with Fenris cyber-hounds.
 
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