Star Wars Roleplay: Chaos

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IMPERA Codex Workshop

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OUT OF CHARACTER INFORMATION
SETTING INFORMATION
  • Structure Name: Voidstone Financial Center
  • Classification: Financial & Stock Exchange
  • Location: Taleucema, Saleucami
  • Affiliation: Imperial Confederation
  • Accessibility: The Voidstone Financial Center is a prominent landmark on Saleucami, located within the Financial District of the planet's capital city of Taleucema. It is mainly accessible by ground via the three main avenues that lead directly to the building with a large plaza surrounding the Complex. The Building itself is heavily guarded given it's key role within the Imperial Confederation's growing economy while access is mostly limited to private actors such as certified stock brokers, traders and corporate personnel and state actors such as Imperial bureaucrats and officers. For members of the public access to the building is restricted to appointments and certain designated locations such as the exchange halls during certain hours of the day.
  • Description: The Voidstone Financial Center is a large imposing building located within the city of Taleucema, featuring traditionalist Imperial brutalist architecture that is common among structures built and utilized by Imperial regimes. From here...
POINTS OF INTEREST
  • The Trading Pit : [The central area where most transactions occur. In a smaller exchange, this could be a more intimate, high-tech chamber with a centralized holographic display showing current market fluctuations.]
  • Administrative Offices : [A formal, secure room for high-level meetings, audits, and disciplinary hearings concerning market regulations and trading ethics.]
  • Broker's Lounge : [A quieter, more exclusive area for member brokers to consult privately with clients, host virtual meetings, or take breaks. This area would emphasize comfort and discretion]
  • "The Ticker" Bar & Café : [A public or semi-public refreshment area where small investors and brokers can casually discuss market trends. A large digital or holographic "ticker" displaying select stock prices and news headlines should be prominently featured.]
  • Data Vault : [A heavily secured, climate-controlled room housing the exchange's main servers, transaction records, and proprietary trading algorithms. Emphasize its physical security.]
  • Data Terminals & Credit Transfer Hub : [A bank of user-friendly terminals near the entrance, offering free access to real-time market data, basic economic news, and exchange schedules for the general public or small investors.] [A highly secure bank of automated machines or a single counter for quickly transferring large sums of credits or settling major trades. This represents the exchange's direct connection to financial institutions.]

SECURITY
Security Rating Maximum

HISTORICAL INFORMATION
[ Include a description on the structure's history here. Detail how it came to be created and why. Talk about the people involved in this structure's history and what role it played and still plays. For historical structures, if you so desire, you can include historical events from the Chaos Canon timeline or board history where appropriate. ]


 
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OUT OF CHARACTER INFORMATION
  • Intent: To expand the Final Dawn's presence on Cholganna
  • Image Credit: Made w/ Chat GPT
  • Canon: N/A
  • Permissions: Here | Here | Here | Here
  • Links: N/A
SETTING INFORMATION
  • Structure Name: Tethyrr Armory Complex
  • Classification: Fortified Factory Complex
  • Location: Cholganna
  • Affiliation: Final Dawn | SularenCo
  • Accessibility:
    • Located within the Tethyrr River Valley on Cholganna, the Tethyrr Armory Complex sticks out like a sore thumb amidst the vast, dense jungle terrain of the valley. Despite this, unless one has the specific coordinates for the Armory Complex or knows what they're looking for, it is still extremely difficult to find the Complex, as it is extremely isolated from any other forms of infrastructure on Cholganna, being surrounded by the endless jungle terrain. Access to the Factory Complex is restricted to approved Imperial personnel only, with a shoot-on-sight policy in place for any intruders to maintain the general secrecy of the site and prevent saboteurs from infiltrating the site.
  • Description:
    • The Tethyrr Armory Complex is a large Fortified Factory Complex located deep within the Tethyrr River Valley of Cholganna. It was built to serve as the primary manufacturing hub of SularenCo on the jungle world, utilized to produce military equipment for the fledgling Final Dawn, such as Small Arms, Military Vehicles, Warship Components and many more. Designed with the same typical Brutalist Architecture that has long been associated with Imperial Regimes, the Tethyrr Armory Complex is a symbol of the never-ending determination of the Imperial Movement, standing as a mighty fortress surrounded by dense jungle terrain.
POINTS OF INTEREST
Command and Control TerminalThe central nerve center of the entire complex. This heavily armoured bunker houses the tactical mainframes, communication arrays, and monitoring systems needed to oversee production quotas, coordinate base defence systems, and direct garrison forces in real time.
Fabrication Modules & Heavy Assembly LinesThe industrial heart of the facility. These high-capacity zones utilize advanced automated machinery, foundry systems, and robotic assembly arms to mass-produce everything from heavy machinery and combat vehicles to specialized military hardware.
Automated Logistics Hub & MonorailsThe complex's internal circulatory system. A network of high-speed monorails and automated guided vehicles that seamlessly transports raw materials, components, and finished munitions between manufacturing bays, storage areas, and transit points without requiring manual labor
Garrison Barracks & Residential ZonesThe living quarters for the facility's organic personnel. This self-contained sector provides housing, mess halls, medical bays, and recreational facilities for the security forces, engineers, and essential personnel stationed at the complex to ensure long-term operational endurance.
Security StationsThe frontline defense nodes scattered throughout the perimeter and key internal choke points. Equipped with weapon lockers, surveillance monitors, biometric scanners, and automated turret controls, these stations ensure rapid response to any internal sabotage or external breach.
Landing Pads & Cargo BaysThe primary transit gateway for external logistics. Spacious, reinforced platforms capable of handling heavy atmospheric transport craft, paired with deep cargo bays equipped with heavy-lift cranes to rapidly load finished products for deployment or unload incoming resource shipments.
Strategic Reserve VaultsDeeply buried, blast-resistant subterranean storage facilities. These vaults hold critical stockpiles of rare minerals, fuel cells, specialized components, and emergency munitions, ensuring the complex can continue manufacturing and fighting even during prolonged sieges or supply blockades
The Armoury A high-security repository for fully assembled surplus weapons, tactical gear, and combat munitions. It maintains the complex's unallocated military hardware, serving as an immediate stockpile to re-equip garrison forces during a siege or outfit units before deployment.

SECURITY
Security Rating : Maximum


HISTORICAL INFORMATION
Following the collapse of the Imperial Confederation, Marlon Sularen organized the retreat of the vast majority of Imperial Military assets to three worlds, which he envisioned to serve as Fortress Worlds where the Imperial ideals of the Imperial Confederation could survive the chaos that would follow the Confederation's collapse. Among these designated Fortress Worlds was Cholganna, an uninhabited jungle planet of little strategic value that he had selected to serve as the headquarters of the Armed Forces of the Imperial Confederation.

However, given the lack of native infrastructure on Cholganna, Sularen moved quickly to fortify the planet by building new infrastructure, such as Factories and Military Installations, in order to make Cholganna more self-sufficient. As part of this effort, Sularen began working on the construction of the Tethyrr Factory Complex, a large manufacturing hub that would produce and store military equipment for Sularen's forces on Cholganna and, by extension, the growing Imperial movement known as the Final Dawn.

The development of the Tethyrr Factory Complex would serve as the first step towards transforming Cholganna into a proper fortress world, ensuring that the military forces gathered there remain supplied with the best military equipment, which will in turn enable them to resist any attempt by opportunists or old rivals to squash the Final Dawn on Cholganna before it can take it's rightful place amongst the major powers of the galaxy.

 
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OUT OF CHARACTER INFORMATION
  • Intent: To codify one of the main fleets of the Imperial Confederation
  • Image Credit: Here
  • Permissions: N/A
  • Links: N/A
GENERAL INFORMATION
  • Fleet Name: First Fleet
  • Classification: Imperial Naval Fleet
  • Affiliation: Imperial Confederation
  • Fleet Symbol:
  • Description: The Imperial First Fleet is a major naval formation of the Imperial Confederation, established under the oversight of Supreme Commander Marlon Sularen to serve at the very core of his personal command known as Cerulean Spear Command. Designed to be a heavy hitting fleet, the First Fleet makes use of powerful offensive-oriented capital ships to employ shock-and-awe tactics on the battlefield with the aim of overpowering and crippling enemy formations with overwhelming firepower in order to secure space superiority for the Confederation in major offensives. The First Fleet is currently under the command of Admiral Kaine Hamilton and is expected to play a vital role in the future expansion of the Confederation across the galaxy and the defense of the Confederation's territories against hostile forces.
SOCIAL INFORMATION
  • Headquarters: Cholganna
  • Ports of Call:
  • Goals:
    • Support the expansion of the Imperial Confederation
    • Defend Imperial territory against foreign expansion
    • Patrol Imperial Space in search for Rebel activity
  • Reputation: N/A
COMPOSITION INFORMATION
  • Fleet Size: Large [TBD]
  • Lead Ship: INV Rampart [Basilisk-Class Battleship]
  • Composition:
    • INV Rampart [Basilisk-Class Battleship]
      • Task Force Pellaeon [2 Battle Lines & 2 Assault Lines]
        • INV TBD [Imperator-Class Battlecruiser]
        • INV TBD [Aggressor-Class Star Destroyer]
        • INV TBD [Aggressor-Class Star Destroyer]
        • INV TBD [Indomitus I-Class Star Destroyer]
        • INV TBD [Indomitus I-Class Star Destroyer]
        • INV TBD [Indomitus I-Class Star Destroyer]
        • INV TBD [Indomitus I-Class Star Destroyer]
        • INV TBD [Indomitus I-Class Star Destroyer]
        • INV TBD [Indomitus I-Class Star Destroyer]
        • INV TBD [Imperial XI-Class Star Destroyer]
        • INV TBD [Imperial XI-Class Star Destroyer]
        • INV TBD [Imperial XI-Class Star Destroyer]
        • INV TBD [Imperial XI-Class Star Destroyer]
        • INV TBD [Tacitus II-Class Planetary Invasion Carrier]
        • INV TBD [Tacitus II-Class Planetary Invasion Carrier]
        • INV TBD [Tacitus II-Class Planetary Invasion Carrier]
        • INV TBD [Tacitus II-Class Planetary Invasion Carrier]
      • Task Force Rogriss [2 Carrier Lines & 2 Support Lines]
      • Task Force Phennir [2 Patrol Lines & 2 Support Lines]
MEMBERS
  • Supreme Commander Marlon Sularen Marlon Sularen - Overall Commander of the Cerulean Spear Command
  • Fleet Admiral Kaine Hamilton Kaine Hamilton - Commanding Officer of the First Fleet

HISTORICAL INFORMATION

TBD


 
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OUT OF CHARACTER INFORMATION
  • Intent: To create a base of operations for Taregh Garon Taregh Garon and the Imperial Hands of the Final Dawn
  • Image Credit: Here
  • Canon: High Castle
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.]
  • Links:
SETTING INFORMATION
  • Structure Name: High Castle
  • Classification: TBD
  • Location: Jomark
  • Affiliation: Final Dawn | Imperial Hands
  • Accessibility: The High Castle is located on an island located on the top of the remnants of a volcanic cone, it's main structure is located roughly 400 meters from a large lake filling up the collapsed caldera of the volcano. Given its specific location and the fact that most of the structure is located underneath the island's surface, it is difficult to find the High Castle unless once possess the exact coordinates of the facility.
  • Is it isolated from society or is it in the middle of civilization?
  • Is it guarded?
  • Open to the public or private access only?
  • Description: The High Castle is a refurbished structure that was once built by the local inhabitants of Jomark and briefly utilized as the residence of the Dark Jedi Master known as Joruus C'baoth. In the centuries since it was last occupied, the High Castle has been brought back to life by the Neo-Imperialist Junta known as the Final Dawn, who renovated and restored the structure for usage as the headquarters of the Imperial Hands, the official decentralized Force group of the Final Dawn, in addition to serving as the base of operations for the Shadow Councillor and Imperial Adjudicator Taregh Garon. In this capacity, the High Castle fulfills a variety of functions as it is where new initiates for the Imperial Hands are trained, dangerous force-users that oppose the Final Dawn are interrogated and where all the Imperial Hands can coordinate and plan future operations to advance the agenda of the Final Dawn.
POINTS OF INTEREST
Living Quarters
Barracks
Training Facilities
Imperial Archives
Hangar Bay
Underground Tunnel
Garon's Quarters

SECURITY
Security Rating: High

HISTORICAL INFORMATION
After successfully recruiting Taregh Garon to the Final Dawn, Supreme Commander Marlon Sularen sought to build a proper base of operations for the Senior Inquisitor, hoping to further solidify their partnership and ensure his continued loyalty to the nascent Final Dawn. After searching multiple sites across Imperial space, the Supreme Commander settled on a decaying, abandoned structure known as the High Castle on the Outer Rim world of Jomark.

Once built by the local inhabitants of Jomark, the High Castle had briefly served as the residence of the Dark Jedi Master Joruus C'baoth during the Thrawn Campaign, before it was abandoned once more. After months of renovations by the Final Dawn, the High Castle was restored to its former glory while also being expanded upon with the development of new facilities such as a small Hangar Bay carved along the side of the volcanic cone the High Castle sits on, along with a variety of underground tunnels connecting many of the new facilities of the High Castle.

Now fully occupied by the Final Dawn, the High Castle serves a dual purpose, acting as the primary base of operations for Taregh Garon and the official headquarters of the Imperial Hands, one of the four main branches of the Final Dawn. In this capacity, it will play a key role in the future of the Final Dawn, providing it with a new generation of capable force-users capable of taking the fight against the Jedi and the Sith.
 
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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Organization Name: Commission for Finance, Industry and Commerce [COMFIC]
  • Classification: Government Agency
  • Affiliation: Imperial Confederation | COMECI
  • Organization Symbol: See Above
  • Description: COMFIC is an government agency within the Imperial Confederation responsible for overseeing the economic and financial growth and stability of the Confederation along with managing the industry, logistics and shipping across the Confederation. To that end it collects taxes from Imperial worlds and citizens, issues and controls Imperial currency, develops fiscal policy, manages production lines and logistical networks in order to balance the financial needs of the civilian populace with the logistical demands of the ever-growing Imperial Armed Forces.
GEOGRAPHICAL INFORMATION
  • Headquarters: New Alderaan
  • Domain: COMFIC exerts full financial, economic, industrial and logistical control across the Imperial Confederation
  • Notable Assets: N/A
SOCIAL INFORMATION
  • Hierarchy: COMFIC is lead by an Imperial Prefect, a senior bureaucrat within the Imperial Confederation appointed by the Imperial Ruling Council. The Government Agency ultimately answers to both COMECI and the Imperial Ruling Council, of which the Prefect is a member of the former.
While a nominally a Civilian Agency, COMFIC operates with a paramilitary rank structure to enhance integration with the rest of the Confederation :
  • High Command
    • Imperial Prefect
  • Command
    • Supervisor
    • Deputy Supervisor
    • Operations Manager
    • Manager
    • Deputy Manager
  • Officers
    • Chief Administrator
    • Administrator
    • Junior Administrator
    • Adjutant
    • Junior Adjutant
    • Aide

  • Membership: Any citizen of the Imperial Confederation may apply to join COMFIC by scoring highly on the approved Imperial Civil Service Examination, which tests the candidate on their knowledge, problem-solving skills, business management and adherence to any and all laws and regulations passed by the Imperial Ruling Council. Furthermore, COMFIC strongly advertises itself as a meritocratic-based agency favoring applicants who have merit and the skills necessary to complete the job in a timely manner, in order to facilitate the smooth functioning of the Imperial economic and industrial sectors. In addition to this, non-citizens with desirable skills and experience may be offered Imperial citizenship in return for joining COMFIC and serving within it for a minimum of three years. Membership within COMFIC is largely dominated by Imperial citizens that have demonstrated strong mathematical skills, business acumen and analytical capabilities, all of which are vital to the operations of COMFIC.
  • Climate: COMFIC functions as you'd expect the traditional government agency to operate. Cooperation is encouraged between members in order to deliver positive results and outcomes with promotions offered to staff who are able to effectively advance the goals of COMFIC. Furthermore COMFIC's meritocratic-based structure, there is a strong intolerance for corruption as those who try to rise through the ranks by undermining their peers and superiors, will face ostracization within the agency at best and outright expulsion or imprisonment at worst. Members of COMFIC are dedicated to the advancement of the Imperial agenda and will resist any attempt to influence the agency from external actors such as corporations, ensuring that COMFIC remains aligns with the Imperial agenda and only the Imperial agenda.
  • Reputation: COMFIC is well regarded by both the civilian populace and military personnel across the Imperial Confederation.
  • Curios: COMFIC Members wear the traditional uniforms of the Imperial Confederation with the color varying depending on their assignment [i.e High Command & Command personnel wear Black & Officers wear Light Gray]. These uniforms are usally adorned with a rank plaque and specialized arm bands that designate the wearer as a member of COMFIC.
  • Rules: Externally, COMFIC implements strong Imperial-centric regulations on both Imperial citizens and external parties along with imposing medium-level taxation laws in order to support the Confederation's economy. Internally, COMFIC personnel are subject to strict regulations and rules in order to prevent corruption and treason from taking root within the orginization, with those found in violation of such regulations and rules being swiftly removed from the orginization and imprisoned.
  • Goals:
    • To harness the full potential of the industrial prowess possessed by the Imperial Confederation to ensure that every resource and capability within the Confederation's reach is effectively utilized.
    • To expand and strengthen the economy of the Imperial Confederation to facilitate the advancement of the Imperial cause further and bring more worlds under Imperial rule throughout the galaxy
MEMBERS

HISTORICAL INFORMATION

With the emergence of the Imperial Confederation as a new galactic power, COMFIC was established with the purpose of both fully exploiting the industrial potential of the many worlds controlled by the Imperial Confederation and ensure the proper development of a strong economy for the Confederation. The task of overseeing this vast initiative would be given to Imperial Prefect Nolle Tron by the Supreme Commander Marlon Sularen, a member of the Imperial Ruling Council who had overseen the establishment of COMFIC in the first place.

Under the leadership of Prefect Tron, COMFIC would establish it's headquarters on the Imperial Capital of New Alderaan where it would begin the process of launching major civil works projects across Imperial space and managing lucrative contracts with external suppliers in order to ensure the growth of the Imperial economy and the expansion of the Confederation's industrial base. With vast authority over the Confederation's economic and industrial base along with the logistic networks key to supplying the Imperial Military, COMFIC is poised to play a key role in the future of the Confederation.


 
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OUT OF CHARACTER INFORMATION
  • Intent: To create proxies for the Imperial Confederation to undermine the Black Sun
  • Image Credit: Here
  • Role: Pro-Imperial Paramilitary Vigilantes opposed to the Black Sun
  • Permissions: TBD
  • Links:
GENERAL INFORMATION
  • Unit Name: Hand of Judgement
  • Affiliation: Independent | Imperial Confederation
  • Classification: Paramilitary Vigilante Group
  • Description: The Hand of Judgement is a Paramilitary Vigilante Group with Imperial leanings that opposes the Black Sun Syndicate. Established by individuals who suffered at the hands of the harsh rule of the Black Sun Syndicate across countless Mid Rim Worlds, the Hand of Judgement's primary objective is the assassination of the so-called Underlord Velzari Tharn Velzari Tharn and the dismantlement of the Black Sun Syndicate. To that end they employ the very same tactics often used by the Black Sun such as intimidation tactics, kidnaping, extortion, blackmail and assassination. For the Hand of Judgement they recognize the Black Sun for what they are and thus are willing to go through extreme lengths to undermine them in the name of protecting the common people from the corruption of the Syndicate.
COMBAT INFORMATION:
  • Unit Size: Large
  • Unit Availability: Common
  • Unit Experience: Trained
  • Equipment: [ If your unit possesses any specialty equipment (weapons, armor, combat tools, star fighters, landing ships, etc.) list them and provide links here. Check the table below for production level and affiliation of any Factory submissions based on the unit's size and availability- those that are inappropriate will need to be changed. The unit may use equipment of the listed production or higher production values, but not lower. ]
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  • Combat Function: [ Describe this unit's general function in combat. Put things like tactics, habits, goals, how they interact with other parts of a larger army, do they need support or are they the support, etc. ]
Strengths:
  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
Weaknesses:
  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
HISTORICAL INFORMATION
[ Include a description of the unit's history here. How they were formed and by whom, past noteworthy battles, moral affecting defeats, where they are stationed if applicable, etc. ]


 
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OUT OF CHARACTER INFORMATION
  • Intent: [ State why you are making this submission and what purpose it will fulfill in RP. ]
  • Image Credit: [ Provide credit to the original artist of the images in your submission. Link to the web page where it can be found and state the name of the original artist if possible. Each image used must be credited. Use TinyEye, Google Image Search, or the Image Credit FAQ to help.]
  • Role: [ Is this unit serving as protective detail to your character? Is it a portion of the rank and file of your faction? Is it a strike team for your company? Explain the IC role this unit will fulfill. ]
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.]
  • Links:
GENERAL INFORMATION
  • Unit Name: [ What is the name of this unit? Example: "Imperial Stormtroopers" or "Republic Commandos". ]
  • Affiliation: [ Who is this unit loyal too? Usually a faction, company, or character. Link any relevant character bios, faction pages, or groups. ]
  • Classification: [ What type of unit is this? Choices include, but are not limited to: Conscript, Infantry, Engineers, Recon, Artillery, Fighter Pilots, Black Ops, etc. ]
  • Description: [ Give a brief overview of this combat unit. Notable appearance, if they have a unit emblem, general mindset and behavior, etc. ]
COMBAT INFORMATION: The combination of Unit Size and Availability below is the indicator of how numerous your unit is. Stormtroopers for instance would be considered Large/Common, while Rogue Squadron would be a Small/Unique unit. Majority Force User Units are prohibited from being Common or Large. The stronger and more specialized your unit is (FU or NFU), the smaller and less common it should be.
  • Unit Size: [ This is how many individuals make up a single unit. Choose from Small (each unit is small, comprising a dozen members or less), Medium (moderately sized units, often specialized), Large (many individuals, often compromising the rank and file). ]
  • Unit Availability: [ This is how many units are available for deployment. Choose from Unique (only one), Rare (very few, difficult to replace, may have long training times), Uncommon (some, replaceable, enough to support), Common (many, easy to replace, likely with more always in training). ]
  • Unit Experience: [ How experienced is this unit? Choose from Rabble, Recruit, Trained, Veteran, Elite. Veteran and Elite are more appropriate to smaller, less common units with lower casualty rates than the rank and file, while Trained and lower are appropriate for larger, more common units with higher replacement needs. You are encouraged to update the units, as they grow through RP in experience, through the submission modification thread. ]
  • Equipment: [ If your unit possesses any specialty equipment (weapons, armor, combat tools, star fighters, landing ships, etc.) list them and provide links here. Check the table below for production level and affiliation of any Factory submissions based on the unit's size and availability- those that are inappropriate will need to be changed. The unit may use equipment of the listed production or higher production values, but not lower. ]
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  • Combat Function: [ Describe this unit's general function in combat. Put things like tactics, habits, goals, how they interact with other parts of a larger army, do they need support or are they the support, etc. ]
  • Force Abilities (Force User Units Only): [If your NPC unit has Force Users, please list their Force abilities, especially unusual or rare ones.]
Strengths:
  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
Weaknesses:
  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
HISTORICAL INFORMATION
[ Include a description of the unit's history here. How they were formed and by whom, past noteworthy battles, moral affecting defeats, where they are stationed if applicable, etc. ]

 
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MARLON SULAREN

Full Name​
Marlon Sularen
Alias(es)​
Sully
Title(s)​
Supreme Commander of the Armed Forces
Lord-Executor
Warlord of the Empire
Grand Admiral
Magnus of O'reen
Chairman of SularenCo
Class(es)​
Supreme Commander
Warlord
Grand Admiral
Origin​
Age​
Late 40s-Early 50s
Faction(s)​
Species​
Language(s)​
Gender​
Male
Force Sensitive​
No
Character Alignment​
Lawful/Chaotic Evil
Height​
6'4"
Weight​
186 lbs
Hair​
Black
Eyes​
Brown
Playby​
Moff Randd
Template Credit​
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  • Marlon Sularen is a high-ranking Imperial official currently aligned with the Imperial Confederation, the Empire Reborn and the secretive Tarkin Initiative, holding a variety of ranks and positions within all three positions and beyond.

    Once a young ambitious Corellian Entrepreneur, a series of sackings and betrayals have caused him to fall into a downwards spiral that would result in him being marginalized in galactic politics before the emergence of the Brotherhood of the Maw would provide him with a new opportunity to climb back into power, leading him to his current status as one of the leading figures of Imperialism

    Now, Sularen is determined to correct all the wrongdoings done to him along with all mistakes he had made in the past, ultimatly desiring to establish a new galactic order dictated by the principles of Neo-Imperialism where galactic powers such as the Galactic Alliance are nothing more then a relic of the past while also establishing himself at the head of the Imperialist Movement as the true "Heir to the Empire"



  • HISTORY


    CHAPTER I | HUMBLE BEGINNINGS

    Marlon Sularen was born on Corellia to Upper Middle Class Parents. From a young age, Sularen showed an interest in politics and diplomacy although his parents would encourage him to instead shift his attention towards business and commerce, believing such areas to be far more suitable for Sularen.

    After completing his studies and a short stint in Corellia's local military, Marlon Sularen would venture across the galaxy establish ties and connections that would allow him to form his own shipbuilding company, SularenCo before returning to Corellia to pursue a political career with the ultimate ambition of seeking to lead his own homeworld.

    However his unconventional business practices brought him at odds with the Corellian government which lead him to conspire with the emerging Grayson Imperium in order to secure a permanent position within the Corellian Sector, with Sularen making a deal with Cedric Grayson that ensured the Autocratic Jedi Lord's support of the ambitious young Sularen's desire to claim control over his homeworld.

    Unfortunately, Sularen would soon have a falling out with Cedric Grayson which led to his sacking from his newly formed government in Coruscant. Seeking to regain favor with Grayson and gather more support for his cause, Sularen sought to pool in his resources to help the Imperium during the Kuati Crisis that would occur shortly after his sacking, but this would only further backfire as an unfortunate series of events would cause both the Coruscant-based Grayson Imperium and the Corellia-based High Republic to turn against him.

    Facing opposition from both the Imperium, the High Republic and powerful Core World Corporations, Sularen fled into the Unknown Regions with what assets he still had with him, hoping to build up his power and one day return to the Core Worlds and seize what he believed was rightfully his : the Corellian Sector.



    CHAPTER II | FALL FROM GRACE

    After his self-imposed exile into the Unknown Regions, Marlon Sularen was approached by a Confederate Sith Lord by the name of Credius Nargath who offered to support Sularen in his bid to claim power in the Corellian Sector. With the aid of Nargath and a few Imperial and Corporate officials, Sulren formed a paramilitary group known as the Imperial Directorate hoping to one day invade the nascent Galactic Alliance when the time was right and take what Cedric Grayson had promised him years ago.

    However before he could consolidate his power and establish a proper government-in-exile that could challenge Corellia and the Galactic Alliance, Sularen was betrayed by Credius and a group of senior officials who would convince a vast majority of his own movement to abandon him in order to form the Zweihander Union, citing stagnation and Sularen's apparent corruption. Angered by such an act, Sularen would vow to destroy the Zweihander Union and retake what he believed was rightfully from the hands of "treacherous rabble".

    With no power base to return to the Core Worlds, Marlon Sularen would proceed to enlist within the emergent New Imperial Order hoping to piggyback on it's war against the Sith Empire to build his own powerbase and use it to claim control over his home sector as he had attempted to achieve with the Zweihander Union before hand. However during the early stages of the Third Imperial Civil War, Sularen ambitions for power and desire for revenge against the Zweihander Union, made Imperial High Command deem him a liability to Imperial efforts and he was eventually dishonorably discharged and stripped of his rank within the Imperial Armada leaving him with nothing once more.


    CHAPTER III | SECOND CHANCE
    Left with nothing once more, Sularen would return to the Core Worlds and establish himself as the ruler of Byss, hoping to secretly seize control over the Galactic Alliance, having failed to raise a powerbase that could independently challenge them in open war. After consolidating his control within the Beshqek System, Sularen would begin forging Alliances with Imperial elements within the Alliance such as Bilbringi and Sanjin, but after the Eternal Empire's assault on Byss and his own attack on Zweihander Union assets on Xa Fel, another conflict with the Alliance would occur which culminated in a joint Corellian-Durosian attack on Byss and his ultimate removal from power as ruler from Byss and imprisonment by the Alliance.

    Refusing to face trial at the hands of what he believed as a prejudiced and corrupt Alliance, Sularen escaped from prison and linked up with the emerging Brotherhood of the Maw whom he had secretly pledged his allegiance too during the height of his political conflict with the Alliance. During the subsequent Second Great Hyperspace War, Sularen would establish himself as a Mawite Warlord, eventually rising up to become the head of the Final Dawn, the Neo-Imperial sect within the Maw at the cost of ostracizing himself from mainstream Imperials which would leave him isolated and with few allies by the time the Brotherhood of the Maw would collapse after losing the war against the Galactic Alliance.

    Despite his failure to establish a strong powerbase that could directly challenge the Alliance in the aftermath of the Mawite collapse, Sularen managed to establish various connections with influential individuals and organizations across the galaxy shifting his focus towards establishing himself as a major leader of Imperialism in the galaxy, now that the Empire (formerly the New Imperial Order) had collapsed, which enabled him to forge a new positive image amongst Imperials despite his past with the Maw.

    For two decades, Sularen would build up his influence and ties across the Tingel Arm and the Unknown Regions establishing connections that would enable him to gather enough support to build his powerbase and once more take on the Galactic Alliance and end their so-called Era of Renaissance.


    CHAPTER IV | RISE TO POWER

    As Sularen continued to forge new ties and connections, a new power emerged within the Galaxy's New Territories. Darth Solipsis, the former leader of the Brotherhood of the Maw had been resurrected and in the process, established a new hybrid Mawite-Imperial State known as the Dark Empire drawing in elements of the Maw and the Old Empire to create a new power in the galaxy that would challenge it's old foes.

    Despite having close ties with a rival Imperial state known as the Empire of the Lost, Sularen recognized the great potential that lied within Solipsis's Dark Empire and quickly integrated the Final Dawn within the Imperial Military and joined the Dark Empire proper, using his connections and power to ascend to the position of Grand Admiral. Having distinguished himself in early battles such as Onderon, Tython and Keera Major, Sularen would manage to rise to the position of Warlord of the Empire, securing a permanent seat within the Imperial Ruling Council and exerting direct control over the Kampe Sector as it's Governor within the Deep Core.

    Having reached a new height of power, Marlon Sularen now seeks to guide the Imperial Military to victory in order to see to it that the Galactic Alliance is dismantled and the Empire victorious in the Core Wars, hoping to finally succeed where he had failed multiple times.



  • PERSONALITY

    Trait-diligent.png
    DILIGENT
    Trait-patient.png
    PATIENT
    Trait-ambitious.png
    AMBITIOUS
    Trait-vengeful.png
    VENGEFUL
    Trait-stubborn.png
    STUBBORN


    STRENGTHS & WEAKNESSES

    24px-Trait-persistent.png
    Unyielding Warrior | Despite years of hardship marked by betrayals and failures, Marlon Sularen is not someone who gives up on his ambitions quite easily holding the determination and the willpower to succeed regardless of how many setbacks he encounters, viewing every opponent and rival he faces as merely another obstacle that stands in the way of his ultimate objective that needs to be removed.

    24px-Trait-innovative.png
    Innovative Warlord | Marlon Sularen often makes use of unconventional tactics and strategies in order to gain the upper hand against his foes, making use of his decades of experience on the battlefield and in the political arena to quickly adapt to new situations and improvise when needed in order to advance his agenda and accomplish his goals even against superior odds and overwhelming opposition

    24px-Trait-wrathful.png
    Wrathful Tendencies | Throughout the years, Marlon Sularen has suffered various betrayals and failures, which has led to him becoming very vengeful, often unwilling to forgive or forget past wrongdoings and holding grudges for extended periods of time until the individual or orginization he despise have been destroyed or said individual or orginization submits to his will. This however has often brought him into conflict with other individuals and can often cause him to suffer major setbacks to his overall ambitions

    24px-Trait-ambitious.png
    Unchecked Ambition | Throughout the past through years, Sularen ambitions have grown larger and larger from simply desiring control over the Corellian Sector to seeking the destruction of the Galactic Alliance to wanting to establish himself as a leading figure of Imperialism. Sularen's ambitions know no bounds and as such this often results in him being distrusted by his peers and can directly leads to conflicts with other individuals and organizations over potential conflicts of interest.




  • INNER CIRCLE

    Name
    Description
    Antipater Trusted Advisor
    Domaric Mordane Domaric Mordane Right-Hand Man
    Torgath Warsaw Reliable Theorist
    Character name/tagRelationship description

    IMPERIAL CONFEDERATION/EMPIRE REBORN

    Name
    Description
    Saltare Dothon Enforcer
    Tharn Vel Subordinate
    Calin Rakel Calin Rakel Subordinate

    OTHER CONNECTIONS

    Name
    Description
    Character name/tagRelationship description
    Character name/tagRelationship description
    Character name/tagRelationship description

    ENEMIES

    Name
    Description
    Dracken Pryce Rival
    Jasper Kai'el Rival
    Braze Rival
    Diarch Reign Rival
    Diarch Rellik Rival

  • NOTABLE SKILLS
    527315.webp
    TERAS KASI
    527509.webp
    STRATEGY & TACTICS
    527485.webp
    MARKSMAN
    527447.webp
    DIPLOMACY
    527334.webp
    ANALYTICAL THINKER
    *Ability Icons can be found here


  • INVENTORY



  • STORY ARCS

    INDEX
    - WARLORD OF THE EMPIRE
    - LORD-REGENT OF THE EMPIRE
    ⅡI - HEIR TO THE EMPIRE


    WARLORD OF THE EMPIRE
    With his promotion to Warlord of the Empire, and permanent entry as a member of the Imperial Ruling Council, Marlon Sularen begins the arduous task of making use of his great authority over the Imperial Military to take the charge in the fight against the enemies of the Empire and ensure it's ultimate victory against all those who may oppose it.

    Shadows Follow [INCOMPLETE] - Sularen meets with a fugitive wanted by a rogue Imperial Warlord seeking information regarding the various warlords he had murdered with the intent of seizing their assets for future use by the Empire.
    Operation : Starbird Snare [INCOMPLETE] - Sularen oversees War Games undertaken by the Imperial Military as they prepare for the upcoming Invasions of Coruscant, keeping an eye out for potential talent that he can wield as assets in the near-future.
    Hell and High Water [COMPLETE] - Upon hearing news of a slave uprising on Zygerria, Sularen sends a small task force to investigate in the matter and potentially establish proper contact between the local Imperial remnant on Zygerria in order to secure their allegiance to the Dark Empire.

    Blood and Beskar [MP/GA/DE Junction] [INCOMPLETE] - Sularen leads the Imperial Fleet into battle against the combined forces of the Galactic Alliance and Mandalorian Protectors in an attempt to lay claim to the Keera Major Orbital Array
    A Monument to Your Sins [COMPLETE] - Sularen reacts to the manifesto made by the Rogue Jedi known as Bernard of Acra
    Long Live the Empire [DE Invasion of GA-held Coruscant] [COMPLETE] - As the Empire finally launches their assault on Coruscant, Marlon Sularen leads the Imperial Fleet into battle against their Alliance counterparts only to find himself being confronted by two Jedi on his flagship at the height of the battle.
    A Grateful Universe [INCOMPLETE] - After his capture at the hands of two Jedi over Coruscant, Marlon Sularen is brought to Corellia where he faces old adversaries.
    Warlord Unbound [COMPLETE] - After spending weeks in captivity at the hands of the Forgotten Sons, Marlon Sularen is freed by a party of Imperial forces who launch a prison raid on the Forgotten Son black site holding him.

    Dark Designs [INCOMPLETE] - After being freed from captivity, Marlon Sularen is approached by his old ally from the SGHW-era, Onrai in order to discuss plans for the future.
    Forging Imperial Bonds [INCOMPLETE] - In preparation for future campaigns against both his rivals and the Galactic Alliance, Marlon Sularen approaches Moff Baxiatel of Nyriaan hoping to enlist his support in his endeavors.

    War Mantle [INCOMPLETE] - Placeholder
    Celestial Islands | B.L.I.S.S. Showcase [INCOMPLETE] - Placeholder
    Battle for Balance [GA Invaison of DE-Held Tython] [COMPLETE] - Placeholder
    Dude, Where's My Space Station [INCOMPLETE] - Placeholder

    Swoops & Shadows [DE Dominion of Corsin and Shili] [COMPLETE] - Placeholder
    What It Takes To Be Seen [INCOMPLETE] - Placeholder

    Too Greedy, Too Deep [DE Dominion of Shu-Torun] [INCOMPLETE] - Placeholder
    Winds of Opportunity [INCOMPLETE] - Placeholder



    CLICK TO RETURN TO INDEX


    LORD-REGENT OF THE EMPIRE
    After a Summit at Ord Canfre, Marlon Sularen is appointed Lord-Regent of the Empire by the Imperial Ruling Council. Now in control over the Dark Empire, Marlon Sularen makes full use of the powers given to him along with the vast resources at his disposal to lead the Empire into a new era while tackling the many challenges and threats it faces.
    Shadows of the Empire [DE Populate of Ord Canfre] [COMPLETE] - Placeholder
    The Entrallen Incursion [DE & Diarchy Junction] [INCOMPLETE] - Placeholder
    The Road to Jaemus [COMPLETE] - Placeholder
    The Two-Front Conundrum [COMPLETE] - Placeholder

    A New Order Rises [INCOMPLETE] - Placeholder
    Echoes of a Fading Empire [INCOMPLETE] - Placeholder
    The Council of Nirauan - Gathering Storm [ONGOING] - Placeholder

    The Enemy of my Enemy [ONGOING] - Placeholder

    CLICK TO RETURN TO INDEX


    HEIR TO THE EMPIRE
    After the collapse of the Empire, Marlon Sularen executes a grand plan to further elevate him within the Imperial movement as the "Heir to the Empire" working as both the Lord-Executor of the Empire Reborn and the Supreme Commander of the Armed Forces within the Imperial Confederation to expand his power and influence
    Placeholder [COMPLETE/ONGOING/INCOMPLETE] - Placeholder


    CLICK TO RETURN TO INDEX


    PLACEHOLDER
    Placeholder
    Placeholder [COMPLETE/ONGOING/INCOMPLETE] - Placeholder




 
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ISS-Tactical-Commandos-removebg-preview.png



OUT OF CHARACTER INFORMATION
  • Intent: To create an official military unit attached to the Imperial Hands
  • Image Credit: Here [Edited w/ Pixlr & Remove.bg]
  • Role: Military Police Agents of the Imperial Security Service
  • Permissions: Here | Here | Here | Here
  • Links: N/A
GENERAL INFORMATION
  • Unit Name: ISS Tactical Commandos
  • Affiliation: Imperial Confederation | Imperial Security Service
  • Classification: Special Forces
  • Description: The ISS Tactical Commandos are the members of the Special Operations branch of the Imperial Security Service utilized primarily as a military police force that are often deployed to carry out a variety of tasks from providing security for high-value ISS officers, guarding prisoners held by the ISS, the extraction and/or the elimination of friendly or rogue agents and assets and the execution of high-priority operations for the ISS. ISS Tactical Commandos are often drawn from exceptional field personnel within the ISS and highly skilled personnel from the Imperial Military in order to ensure maximum efficiency in all Operations.
COMBAT INFORMATION:
STRENGTHS:
  • Elite Veterans | Each Tactical Commando are highly-skilled veterans drawn from accomplished ISS field agents and experienced soldiers of the Imperator Corps. As such Tactical Commandos possess a level of skill and experience that can give them the upper hand when facing most enemy units on the battlefield.
  • Flexible Soldiers | Tactical Commandos are trained to be extremely flexible, being able to adapt to numerous environments and situation whether it be simple tasks like law enforcement and protection or more riskier operations like manhunts, assassinations and unconventional/guerilla warfare
  • Discipline & Loyalty | With years of service to their record under the predecessors of the Imperial Confederation, each Tactical Commando unit possesses a level of discipline and loyalty that makes it extremely difficult to either break their morale or get them to defect to any side opposing the Confederation.
WEAKNESSES:
  • Hard to Replace | Because of the degree of skill and years of experience required to even be selected as a Tactical Commandos along with the extensive training required to produce new Commandos, it is extremely hard to replace each individual Commando requiring the ISS to use them with great caution and only utilize them when absolutely necessary
  • Quality against Quantity | Despite holding an extremely high amount of skill and years of experience, Tactical Commandos do not excel in conventional warfare if they find themselves outnumbered and outgunned without any sort of support.
  • Mystical Forces | In addition to being vulnerable to overwhelming firepower and numbers, Tactical Commandos are not trained sufficiently for confrontations with Force-Users putting them at a huge disadvantage should they encounter one.
HISTORICAL INFORMATION
With the galaxy becoming more chaotic and rife with conflict, the Imperial Confederation would find itself facing more new adversaries from established major galactic entities such as the Black Sun and the Sith Order to smaller groups such as the resurgent Wild Space Rebellion. Having already failed to stop the growth of organizations that rose to become a threat to the Imperial Regimes he once served such as the Corporate Interests Guild, the Diarchy and the Sith Covenant, Marlon Sularen in his capacity as Supreme Commander of the Confederation's Armed Forces would begin taking steps to ensure that the next big threat to the Confederation would be put down swiftly and efficiently.

One of these steps would include the militarization of the Imperial Security Service (ISS) with resources and funds being diverted to their Special Operations division to enable it to carry out their missions more efficiently ensuring that the ISS can advance the Imperial agenda with minimal interference from hostile entities. The result of this investment would be the creation of the ISS Tactical Commando, modeled after the First Galactic Empire's ISB Tactical Units that had once been utilized to enforce the objectives of the Imperial Security Bureau against dissidents, traitors and enemies of the state.

By drawing manpower from the ISS's best field agents and highly-skilled veterans of the Imperator Corps, the first batch of ISS Tactical Commandos would be created with specialized programs being established shortly afterwards to specifically train new personnel to become ISS Tactical Commandos and further strengthen the ISS's military arm. As they continue to grow in number, the ISS Tactical Commandos now represent the first wave of the Imperial Confederation's next generation of Special Forces ready to take the fight to those who would undermine the Confederation and it's mission to bring strength, order and authority to the galaxy.




 
Last edited:


Gemini-Generated-Image-8hw1zs8hw1zs8hw1.png
KENTH TARKAL

Full Name​
Kenth Tarkal​
Alias(es)​
N/A​
Title(s)​
CEO of the Hydia-Perlemia Corporation​
Class(es)​
Chief Executive​
Origin​
Age​
Late 50s-Early 60s​
Faction(s)​
Independent
Species​
Human​
Language(s)​
Galactic Basic​
Gender​
Male​
Force Sensitive​
No
Character Alignment​
Lawful Evil​
Height​
6'0"​
Weight​
180 lbs​
Hair​
Dark Brown​
Eyes​
Dark Brown​
Playby​
Template Credit​
VVVDHjr.png
VVVDHjr.png



  • TBD


  • HISTORY


    TBD​


  • PERSONALITY


    TBDTBD
    TBDTBD
    TBDTBD
    TBDTBD
    TBDTBD

    STRENGTHS & WEAKNESSES


    24px-Trait-persistent.png
    Unyielding Warrior | Despite years of hardship marked by betrayals and failures, Marlon Sularen is not someone who gives up on his ambitions quite easily holding the determination and the willpower to succeed regardless of how many setbacks he encounters, viewing every opponent and rival he faces as merely another obstacle that stands in the way of his ultimate objective that needs to be removed.

    24px-Trait-innovative.png
    Innovative Warlord | Marlon Sularen often makes use of unconventional tactics and strategies in order to gain the upper hand against his foes, making use of his decades of experience on the battlefield and in the political arena to quickly adapt to new situations and improvise when needed in order to advance his agenda and accomplish his goals even against superior odds and overwhelming opposition

    24px-Trait-wrathful.png
    Wrathful Tendencies | Throughout the years, Marlon Sularen has suffered various betrayals and failures, which has led to him becoming very vengeful, often unwilling to forgive or forget past wrongdoings and holding grudges for extended periods of time until the individual or orginization he despise have been destroyed or said individual or orginization submits to his will. This however has often brought him into conflict with other individuals and can often cause him to suffer major setbacks to his overall ambitions

    24px-Trait-ambitious.png
    Unchecked Ambition | Throughout the past through years, Sularen ambitions have grown larger and larger from simply desiring control over the Corellian Sector to seeking the destruction of the Galactic Alliance to wanting to establish himself as a leading figure of Imperialism. Sularen's ambitions know no bounds and as such this often results in him being distrusted by his peers and can directly leads to conflicts with other individuals and organizations over potential conflicts of interest.




  • INNER CIRCLE

    Name
    Description
    Antipater Trusted Advisor
    Domaric Mordane Domaric Mordane Right-Hand Man
    Torgath Warsaw Reliable Theorist
    Character name/tagRelationship description

    IMPERIAL CONFEDERATION/EMPIRE REBORN

    Name
    Description
    Saltare Dothon Enforcer
    Tharn Vel Subordinate
    Calin Rakel Calin Rakel Subordinate

    OTHER CONNECTIONS

    Name
    Description
    Character name/tagRelationship description
    Character name/tagRelationship description
    Character name/tagRelationship description

    ENEMIES

    Name
    Description
    Dracken Pryce Rival
    Jasper Kai'el Rival
    Braze Rival
    Diarch Reign Rival
    Diarch Rellik Rival

  • NOTABLE SKILLS

    527315.webp
    TBD
    527509.webp
    STRATEGY & TACTICS
    527485.webp
    MARKSMAN
    527447.webp
    DIPLOMACY
    527334.webp
    ANALYTICAL THINKER
    *Ability Icons can be found here


  • INVENTORY



  • STORY ARCS

    INDEX
    - WARLORD OF THE EMPIRE
    - LORD-REGENT OF THE EMPIRE
    ⅡI - HEIR TO THE EMPIRE


    WARLORD OF THE EMPIRE
    With his promotion to Warlord of the Empire, and permanent entry as a member of the Imperial Ruling Council, Marlon Sularen begins the arduous task of making use of his great authority over the Imperial Military to take the charge in the fight against the enemies of the Empire and ensure it's ultimate victory against all those who may oppose it.

    Shadows Follow [INCOMPLETE] - Sularen meets with a fugitive wanted by a rogue Imperial Warlord seeking information regarding the various warlords he had murdered with the intent of seizing their assets for future use by the Empire.
    Operation : Starbird Snare [INCOMPLETE] - Sularen oversees War Games undertaken by the Imperial Military as they prepare for the upcoming Invasions of Coruscant, keeping an eye out for potential talent that he can wield as assets in the near-future.
    Hell and High Water [COMPLETE] - Upon hearing news of a slave uprising on Zygerria, Sularen sends a small task force to investigate in the matter and potentially establish proper contact between the local Imperial remnant on Zygerria in order to secure their allegiance to the Dark Empire.

    Blood and Beskar [MP/GA/DE Junction] [INCOMPLETE] - Sularen leads the Imperial Fleet into battle against the combined forces of the Galactic Alliance and Mandalorian Protectors in an attempt to lay claim to the Keera Major Orbital Array
    A Monument to Your Sins [COMPLETE] - Sularen reacts to the manifesto made by the Rogue Jedi known as Bernard of Acra
    Long Live the Empire [DE Invasion of GA-held Coruscant] [COMPLETE] - As the Empire finally launches their assault on Coruscant, Marlon Sularen leads the Imperial Fleet into battle against their Alliance counterparts only to find himself being confronted by two Jedi on his flagship at the height of the battle.
    A Grateful Universe [INCOMPLETE] - After his capture at the hands of two Jedi over Coruscant, Marlon Sularen is brought to Corellia where he faces old adversaries.
    Warlord Unbound [COMPLETE] - After spending weeks in captivity at the hands of the Forgotten Sons, Marlon Sularen is freed by a party of Imperial forces who launch a prison raid on the Forgotten Son black site holding him.

    Dark Designs [INCOMPLETE] - After being freed from captivity, Marlon Sularen is approached by his old ally from the SGHW-era, Onrai in order to discuss plans for the future.
    Forging Imperial Bonds [INCOMPLETE] - In preparation for future campaigns against both his rivals and the Galactic Alliance, Marlon Sularen approaches Moff Baxiatel of Nyriaan hoping to enlist his support in his endeavors.

    War Mantle [INCOMPLETE] - Placeholder
    Celestial Islands | B.L.I.S.S. Showcase [INCOMPLETE] - Placeholder
    Battle for Balance [GA Invaison of DE-Held Tython] [COMPLETE] - Placeholder
    Dude, Where's My Space Station [INCOMPLETE] - Placeholder

    Swoops & Shadows [DE Dominion of Corsin and Shili] [COMPLETE] - Placeholder
    What It Takes To Be Seen [INCOMPLETE] - Placeholder

    Too Greedy, Too Deep [DE Dominion of Shu-Torun] [INCOMPLETE] - Placeholder
    Winds of Opportunity [INCOMPLETE] - Placeholder



    CLICK TO RETURN TO INDEX


    LORD-REGENT OF THE EMPIRE
    After a Summit at Ord Canfre, Marlon Sularen is appointed Lord-Regent of the Empire by the Imperial Ruling Council. Now in control over the Dark Empire, Marlon Sularen makes full use of the powers given to him along with the vast resources at his disposal to lead the Empire into a new era while tackling the many challenges and threats it faces.
    Shadows of the Empire [DE Populate of Ord Canfre] [COMPLETE] - Placeholder
    The Entrallen Incursion [DE & Diarchy Junction] [INCOMPLETE] - Placeholder
    The Road to Jaemus [COMPLETE] - Placeholder
    The Two-Front Conundrum [COMPLETE] - Placeholder

    A New Order Rises [INCOMPLETE] - Placeholder
    Echoes of a Fading Empire [INCOMPLETE] - Placeholder
    The Council of Nirauan - Gathering Storm [ONGOING] - Placeholder

    The Enemy of my Enemy [ONGOING] - Placeholder

    CLICK TO RETURN TO INDEX


    HEIR TO THE EMPIRE
    After the collapse of the Empire, Marlon Sularen executes a grand plan to further elevate him within the Imperial movement as the "Heir to the Empire" working as both the Lord-Executor of the Empire Reborn and the Supreme Commander of the Armed Forces within the Imperial Confederation to expand his power and influence
    Placeholder [COMPLETE/ONGOING/INCOMPLETE] - Placeholder


    CLICK TO RETURN TO INDEX


    PLACEHOLDER
    Placeholder
    Placeholder [COMPLETE/ONGOING/INCOMPLETE] - Placeholder






Last edited: Sep 13, 2025​
 
Last edited:


image-removebg-preview-11.png

OUT OF CHARACTER INFORMATION
  • Intent: To codify the political ideology and branch of Imperialism developed by Marlon Sularen
  • Image Credit: [ Provide credit to the original artist of the images in your submission. Link to the web page where it can be found and state the name of the original artist if possible. Each image used must be credited. Use TinyEye, Google Image Search, or the Image Credit FAQ to help.]
  • Canon: [ Is this a canon item? If yes, link to the original wiki article here, if no simply put N/A. ]
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.]
  • Links:
    • Sith-Imperialism and the Foundations of Eternal Rule
    • Pax Mortem
    • The Braxiatel Doctrine
    • Of Empire
GENERAL INFORMATION
  • Media Name: The Sularen Doctrine: A Guide to Neo-Imperialism
  • Format: Holobook/Book
  • Distribution: Common
  • Length: Long
  • Description: The Sularen Doctrine: A Guide to Neo-Imperialism, known as the A Guide to Neo-Imperialism is the political manifesto authored by Marlon Sularen to convey his political ideology based upon his experiences during the Second Great Hyperspace War and the Core Wars. Inspired by the writings of various figures such as Darth Carnifex, Credius Nargath, Evner Braxiatel and Selrik Lorcas Sularen would move to develop his own variant of the Imperial ideology in the wake of the Dark Empire's collapse, which would be at the forefront of a Neo-Imperial movement that would bring a proper revitalization and resurgence of Imperialism across the galaxy. In his writings Sularen goes over the Core Principles and Pillars of his Doctrine while also exploring the long-term objectives for his movement.
SOCIAL INFORMATION
  • Author: Marlon Sularen
  • Publisher: Marlon Sularen
  • Reception: Upon publication, the reception to the Sularen Doctrine would vary depending on the political orientation of the reader and their pre-existing views towards Sularen himself and by extension,TB Imperialism.
    • From Imperials who support Sularen.
    • From Imperials who oppose Sularen.
    • From Individuals who oppose Sularen and Imperialism at large.
FORMAT INFORMATION
[ Some media might have additional information or opportunities to flesh out the submission. Add any additional fields, geared specifically towards the format the media is in, you feel would be useful for your submission. ]

CONTENT INFORMATION
  • Chapter I - The Importance of Imperialism in the Galaxy :
  • Chapter II - Core Principles and Axioms of Neo-Imperialism :
  • Chapter III - The Economic Structure of Neo-Imperialism :
  • Chapter IV - The Organization of Society under Neo-Imperialism :
  • Chapter V - The Hierarchical Structure of Neo-Imperialism :
  • Chapter VI - The Path to a New Galactic Order :

HISTORICAL INFORMATION
[ Include a description on the publication's history here. Describe who created it, how and why it was created, inspiration for its contents, any events tied into its creation and existence, etc. ]

 
Last edited:

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