Star Wars Roleplay: Chaos

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Approved Tech Hapan Honor Guard Armor

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OUT OF CHARACTER INFORMATION
Power emanations from the City of Dreams were untraceable in realspace due to its ethereal nature; in this way, its citizens could monitor Imperial transmissions undetected
the city had been created by his "psychic power," and everything in the dimension it existed was not material, but rather composed of "psychic energy."
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Other
  • Weight: Weightless
  • Resistances:
    • Energy: Very High
    • Kinetic: Very High
    • Lightsabers: Very High
    • Other: Sonic: Low
    • Other: EMP/ION: Very Low
    • Other: Sensors: Very Low
    • Other: Radiation: Low
    • Other: Fire: Average
    • Other: Cryo: Average
    • Other: Acid: Average
    • Other: Vacuum: Very Low
    • Other: Darkside: Very High
SPECIAL FEATURES
  • Force Affinity: Designed with force infused materials that imbue to the Sibsi wearing them a standard slew of protections and capabilities. The ability to better resist the darksides influence, ease the access to learned skills that have been practiced and feeling generally more energized and lively.
    • Force Resistance: Not pure resistance to the force but its influences specifically the darkside.
    • Force Enlightenment: A general enhancement of the specific Sibsi's talents in the lightside of the force. They don't know everything but using their own abilities is easier, sharper focus.
    • Revitalize: A more robust feeling mentally and physically aids in calming the mind and body to focus.
    • Force Form: Focusing and utilizing the force itself to improve the Sibsi's focus and mind as well as combative capabilities with the force.
    • Avar Kriss's Network: Connecting her to the Sibsi as a whole it follows much of what Avar did and lets her hear the song of the force.
    • Tutaminis: Advanced and formed within the robes themselves.. the material absorbs energy, heat, electrical, force, plasma and others to feed it into the Sibsis body and mind revitalizing their force powers.
    • Cleanse Mind: Focusing the force and clearing the mind of mental influences and those they can focus their attention on.
    • Force Binding: Designed and augmented into the robes, the pockets and robes themselves can be used to bind and contain influences when it is enclosed around a darkside object.
    • Inspire: Focused and empowered the Sibsi themselves as beacons within the force inspiring those around them to action and to shake off negative thoughts.
    • Controlled Descent: Focusing the force into a cushion around them the Sibsi are able to land from greater heights.
    • Force Familiar: Controlled and focused, the robes seek out a familiar creature and bonds with it... sadly while it connects them death of the Sibsi can kill the familiar.
  • Battlemaster Enhancements:
    • Force kick: Improved to focus the Sibsi's combat abilities to make their kicks stronger and have distance.
    • Force punch: Similar to their kicks the focus is on improving the power of their punches.
    • Battle meditation: Improved focus for a battlemaster to enter the meditation while overseeing a fight to buff and improve the Sibsi and allies under their command.
  • Kirano Interface: Standard technical interface for operations.
  • Jedi Utility Belt: For supplies
  • Cracken Survival Kit: Standard field kit
  • Sigil of Hope: A legacy piece of jediu equipment created from the dark harvesters.
  • Kojie: Underslung shoulder pack for extra equipment space.
  • Perfumed Sleeves: Defensive Measures designed for jedi robes
  • Refined Sleg Ultracapacitors: Designed to improve the power of the suits and augment the shielding for radiation and heat in space or protect them when boarding other ships.
  • Advanced Regulator System: Designed to recycle oxygen and filter poisons for the common peoples in case of attack.
  • Seeker Drone: Companion to atrisians and function as one of two organization interfaces. Can work together with an astromech.
  • Makie Class Droid: A non-combative companion droid that works with the Sibsi.
  • Heavy Praestigiae's Luminous Overlaid Technological Shields: Protective shielding designed to be used with the pilot suit in the event of out of ship combat scenarios.
  • Advanced Micro Thrusters: Designed to increase movement speed of the Sibsi while moving around.
  • Strength/Speed Enhancement: Enhancing the body to increase the pilots natural state. In the event they are without their ships they can defend themselves.
  • Temperature control/heat reflection: Designed for additional comfort when on other worlds
  • Locator beacon: For emergencies to be retrieved with rescue ships.
  • Ablative Plating: Designed with the standard robes and armor plating itself in a combination.
  • Reflects Sensor Scans minorly
  • Toolkit MK II: One of the few built in weapons of the platform a powered and robust weapon system built into the gauntlets of the armor.
  • Saotome Armor Field Kit: Standard field kit for repairing and patching armor.
  • K'uur jurkadir: Shoulder Cannon designed for the armor and able to fire different shots for situations
  • Weapons: Designed with several weapons and its own built in power source to keep it going. Using the dreamscape and molecular disruption technology to harness and Molecular disruptor technology to displace the excessive bulk in a pocket dimension. Larger pieces of equipment functions just as well.
  • Organic Self Repairing Armor: Designed based more on Quellian technology to repair itself when damaged. The biotech overlay of the baptiste armor can repair nicks and small scale damage quickly (roughly within an hour) while penetrating damage requires it to feed and gather biomass material from the environment around it effecting repairs that can take up to several days depending on level of damage.
STRENGTHS
  • Superior Protection: Designed using the Synthmesh, wintrium that as it ages continues to grow stronger and skylar which offers a form fitted compression material.
  • Force Affinity: Infused and crafted with the force, the synthmesh, skylar and inth metal used all add force abilities to the outfit.
  • Protection: The hypermembrane provides a robust degree of protection so it can be used.
  • Self Repairing: Designed with the hypermembrane for protection but also the ability to repair itself over time with small damage being a few minutes to hours and sections of the suit being days.
  • Overly Engineered: Designed to give the Sibsi a powerful sense of control and protection.
  • Exotic Matter: The ethereal nature of the metal makes it near weightless despite being and looking dense within the pocket dimension of dream. In realspace it can be grasped and there is a steady supply able to be used by the Sibsi. When smelted with other materials it can decrease the weight of the material created by 50 percent. The exotic structure with the solidified force energy being able to skirt gravity as it has mass but does not become weighed down as long as there is force energy within it. When smelted and added to materials that are largely heavy it can reduce the weight depending on how much is use (ie: a few grams compared to ingots.. a couple grams might take off some pounds while an ingot will reduce the weight but also the quality of the metal since it doesn't augment the resistances.
  • Physics Meet Metal bat: Being from the dream pocket dimension the metal has unique properties generated and made by Krass. in this case it is psychoreactive and able to be bonded to a single person. That person can then bring it to them like they were holding a massive magnet with the range being hard to determine as they have to be able to sense and feel it.
  • Armored Exoframe: Designed to be the weapons platform of the guardian armor using the latest technology to turn the guardins from advanced soldiers to walking tanks.
  • Bio-Overlay: Designed with the baptiste metal as an overlay of the armor adding some more protective qualities to it.
  • Weapon creation: A product of the charon technology, the bioarmor can create melee weapons, blades, hammers and clubs from itself. It is as strong as the biomass itself and if severed will severely damage the mass.
    • The larger the weapons created the more of the biomass is used. (IE Dagger vs a spear) smaller scale weapons are easier to make and maintain while larger ones like spears and great swords rearranges the biomass to different locations.
  • Carapace: Created for a time, the biomass is designed to solidify into a strong armor like shell with the ability to create melee weapons. Restriicting movement as it functions more like a plate type armor.
  • Biomass: Able to take in biomass from the environment to feed itself. Small silver tendrils come from the amniod and agena to feed on materials. Small nicks and damage can be repaired easier while larger scale damage can take several days.
WEAKNESSES
  • Requires Connection to the Force: For the synthweave effects to function within it the material needs to be able to feel the force energies around it. Vong tech, yalisimiri, voidstone, dampening fields are all counter to what the material can handle.
  • Self repairing: While it can repair its own micro stress fractures the capabilities can take days to hours depending on how damaged they become from use.
  • Exotic Particles: Largely unknown and not seen in the galaxy before. It isn't invincible nor is it really strong but it reacts violently near dark and anti-matter which can disrupt and destroy it or even cause it to rupture and disintegrate.
  • Exotic Matter: The tetherite and solarite metals are explosive when they come into contact with anti or dark matter.
  • Lightside beacon; The robes radiate the lightside of the force.
  • Lightside: Designed with the Sibsi and lightside in mind, the material can be worn and used by neutral and darksiders but it is uncomfortable.
  • Gravity: The thrusters and repulsors are designed to function within a gravity well.. outside of it the flight doesn't work.
  • Exposed Sections: The exoframe is not traditional armor... it has areas that are armored but it has large exposed sections and many of the systems for itself rather then the suit.
  • Overly Engineered: Carefully designed to cover a number of situations that a Sibsi team might find themselves in. The main limitations of the armor is that it loses the element of surprise quickly and requires aa physically fit individual to use it.
  • Physical Straining: The baptiste metal has been set as an overlay of the initial armor and meant to act less as a full suit and more as a skin. It helps cut down on the need for augmentation but the biotech armor still takes a heavy toll on the constitution of the wearer.
  • Living Organism: The biomass is something living and will seek out food close by when able to with smal silver tendrils that can absorb slowly the materials within it from minerals to materials to stay fed. With a living organism such as the one it is bonded to it will feed off of them without a food source for itself and cause them to become just as hungry. Satiating their hunger can lead to a drastically increased appetite which if not fed could cause the wearer to waste away.
  • Bonding: The material once it is given to a host it is bonded to that person and can become something very much like a second heart or nervous system. Feeding back and enhancing the pain or even damage done to it. Much like a severe force bond if one dies the other could possibly die
DESCRIPTION
Designed for a small group of Sibsi within the order itself. Designed as a heavy armor but using the advanced materia and hypermembrane so that their armor is highly force infused and nearly completely weightless. With heavy weapons built into the frame of the armor and it is impressive being able to bring complete destruction to anything or one who might threaten their queen mother. The drawbacks being that even among the Sibsi they have to be physicaally strong and able to handle the straain the power armor applies to their bodies as well. Increased production from other groups within the Consortium and the chance that they might see use with the first Generation of Sibsi was an important aspects to show the finest in technological and force advances that the Order Allana wanted to have created could bring to them. The inclusion of the semi sentient seeming baptiste metal allowing the honor guards to form melee weapons from their own armor is just as beneficial and one of the biggest benefits that is for them.
 
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