Paladin of Light
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Locations: Dromund Kaas [Canon] | Kaas City, the Shadowed Dominion |
Beneath the bruised colored skies of Dromund Kaas, across the rolling tundras of Asha, three Waystone Aperture portal devices hummed to life. Each device stood roughly ten kilometers from the next, hidden among rocky outcroppings.
Their opposing mouths had been placed far from one another by careful design. One opened beyond The Sable Verge and its anomalous reach. Another waited upon a small, desolate moon near Centerra's outer nebulae. The third had been anchored to a larger asteroid adrift near the black hole, not far from Refuge.
Across those distant thresholds, warriors prepared for a brutal assault upon the breadbasket of the Kainite domain.
Among them were the Kad Ha'rangir's Rage, a mechanized Mandalorian battalion of 1,220 troops, known in shortened field-speech as the Kad b'A'den.
The battalion's armored spine came with them: 256 IFV-01M Trataab'morut Infantry Fighting Vehicles, a screen of RS-01M Haran'calyr Recon Speeders, and a small core of 4 SIFV-01 Trataab'bral Super-heavy Infantry Fighting Vehicles. Iron, repulsor hum, and heavy treads gathered beneath the portal-light, each machine waiting to force open roads through the tundra and carry the assault toward the fields beyond.
Beside them stood the Crownguard Banner: 768 Sunfire Legionnaires gathered beneath disciplined colors and storm-dark skies. They were the armored line of Centerra's Sunfire Legion: shield-bearers, scouts, marksmen, medics, and steady infantry drawn into formation for the hard work of taking and holding ground.
Their Barracuda II gunships carried the first wave forward in twenty-soldier assault packages: twelve warriors aboard each gunship, with eight more housed within the attached W.A.R.T.O.R.T.L.E. carriers.
Above them gathered the Sunspine Aerie: 27 Sunfire Dragon-Knights mounted upon their Draconis war-dragons. They took the sky on living wings, their shadows passing over the assembled ranks as they circled through portal-light and storm-glow, ready to break the battlefield open from above.
Beyond the formal count gathered the Independent Allies , smaller allied parties, personal retinues, volunteer crews, lone operators, and other war-ready assets brought by those who answered the call for aid to help end the tyranny wrought upon the enslaved peoples kept on this light forsaken planet.
They formed the flexible edge of the assault line, gathering with idling engines. Each received a place in the wider operation, and enough signal discipline to move with the assault rather than against it.
Each member of the covert strike teams who chose to take part was issued a Warding Mask before deployment. Its sealed respirator, reinforced visor, encrypted comms, scanner support, toxin warnings, and mindward stabilizers gave the infiltrators a better chance to remain calm and composed while moving through the hostile underworld of New Kaas City.
The masks were meant to help them breathe through bad air, see through smoke and shadow, resist panic, and keep their thoughts guarded beneath the weight of Sith influence as they searched for the enslaved and prepared evacuation routes.
Each covert team was also supplied with mission crates of Guardian Motes and a personal allotment of 10 Haven Shield Pucks per operative.
The motes were packed for rapid defensive deployment, small enough to be carried in field cases and released where the teams needed temporary cover, protected evacuation space, or a shielded breach point. The pucks were kept closer at hand, clipped to belts, harnesses, and med-kit straps, each one a compact refuge meant to buy precious time.
This raid is built for sabotage, rescue, duels, intelligence gathering, heists, and cinematic chaos. Pick an objective, split into smaller encounters, or bring your own angle into the story.
Objective I
ATTACKERS
Break the lines, burn the stores, and leave the Sith war machine hungry.
DEFENDERS
Hold the fields, protect the depots, and make every stolen ration cost blood.
Objective II
LIBERATORS / INFILTRATORS
Slip into the slave pens, disable security, free the captives, and guide them toward extraction.
SITH / DEFENDERS
Detect the breach, secure the holding sites, recapture escapees, or turn the rescue into a trap.
Objective III
ALL SIDES
Bring your own objective: duels, sabotage, scouting, betrayals, personal missions, strange Force encounters, rescue attempts, grudges, or side plots. Use the chaos to steal credits, relics, intel, supplies, prisoners, weapons, or anything the Sith can no longer guard.
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