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Farworlds Alliance

The Farworlds Alliance is a coalition of sovereign Unknown Regions systems, united for defense, exploration, trade, diplomacy, and sanctuary.

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Quick Overview

Category
Minor Factions
Total members
59
Total events
0
Total discussions
14
Total views
10K

Thread Tracker



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✦ Thread Tracker ✦

A living record of Alliance stories, missions, meetings, events, and faction history.







PRE-FOUNDING THREAD HISTORY
SUBFACTION STORIES • MINOR THREADS • ALLIANCE ROOTS



HISTORICAL CONTEXT

These threads took place before the Farworlds Alliance became a formal faction project. They may involve future Alliance members, allied groups, subfaction stories, founding relationships, early cooperation, or events that helped shape the Alliance's direction.

These are not necessarily official Farworlds Alliance government actions. They are kept here as faction history, background, and story roots.



Pre-Founding / Subfaction Thread Record

Thread Start Date Thread Type / Group Status Summary Why It Matters
8/22/2025 The Smallest Presence Personal Arc / TDF Finished Early Ossus thread where Braze encounters a small presence in the Force and begins the path toward mentorship. Helps establish Braze's exile-era teaching arc and the roots of later TDF bonds.
8/24/2025 Between Exile and Hope Training / TDF Finished Ossus gathering during Braze's exile, centered on Jedi lessons, recovery, and fragile new beginnings. Builds the foundation for Leos, Braze's teaching role, and future Alliance/Jedi Outcast ties.
8/26/2025 Cradle and Coffin – The Sable Verge Mission / TDF Finished The Mud Duck's uneasy crew moves through the Sable Verge, carrying debts, secrets, and dangerous trust. Shows the early survival-and-frontier tone that later shapes the Alliance's roots.
8/28/2025 Comeuppance Diplomacy / TDF | JEDI Finished The NJO moves to detain Braze and answer serious allegations, drawing allies into a tense question of justice. Sets up major trust fractures, accountability themes, and later confrontation threads.
9/2/2025 Loyalty Mission: The Son They Chose Mission / TDF Finished Jacen returns to Bespin with allies after being erased from his family's records. Shows early loyalty, support networks, and allied mission structure around future Alliance friends.
9/2/2025 Evening on the Drift Social / TDF Finished Quiet shipboard interlude aboard the Mud Duck, focused on sleeplessness, training, and uneasy recovery. Adds character bonding and emotional groundwork before larger conflicts unfold.
9/11/2025 Confrontation Opposition / TDF | JEDI Finished Jedi and allies converge at the Gloam Spoke Relay as the search for Braze becomes a direct confrontation. Marks a major turning point in Braze's exile arc and the tensions around him.
9/15/2025 The Treasures at the Galaxy's Edge Expedition / TDF Finished Rumors of hidden resources, ruins, and lost secrets draw seekers toward Veridia and the frontier. Helps establish the exploration, discovery, and resource themes that later fit the Farworlds Alliance.
10/4/2025 Three Steps Back Personal Arc / TDF | JEDI Finished Veridia recovery thread as friends reckon with guilt, distance, and the cost of recent choices. Strengthens Veridia as a refuge point and emotional anchor for future Alliance stories.
10/10/2025 JEDI Philosophy Class: The Nature of the Dark Side Training / TDF | JEDI Finished Braze leads a Jedi philosophy class on the Dark Side, doubt, discipline, and difficult questions. Builds the teaching and academy roots that later support Alliance learning spaces.
10/19/2025 We Swear It's Not an Execution Opposition / TDF Finished Braze, Jasper, and Saram deal with Okuma's fate on Veridia, drawing lines around mercy and accountability. Shows early justice, restraint, and consequence themes that echo into the Assembly structure.
10/25/2025 Plastic Beach Personal Arc / TDF | JEDI Finished Ko's self-destructive mission on Xa Fel draws Braze and Loomi into a grim intervention. Adds character fallout, care, and responsibility to the Alliance's pre-founding history.
3/27/2026 Dantooine Vault Showcase Lore / Worldbuilding / JO | JEDI Finished The restored Temple of Dantooine opens as a Jedi site for study, reflection, and trial vaults. Establishes restored Jedi infrastructure connected to later Alliance-era support networks.
4/13/2026 The Form Before All Others Training / JO | JEDI Finished Braze teaches Form Zero, restraint, ethics, and the choices Jedi must make before violence. Supports the Alliance's later focus on discipline, responsibility, and measured action.
4/18/2026 Push Me Harder Training / JO | JEDI Finished Jedi duel and training scene meant to test limits, skill, and growth under pressure. Adds martial training history before the Alliance's formal structure takes shape.
5/3/2026 The Gate Escape Lore / Worldbuilding / JO | JEDI Finished Braze works with Jedi allies to build Waystone Apertures as emergency escape gates. Establishes the gate network and evacuation logistics that can support later Alliance stories.
5/12/2026 A Royal Pain Event Active Matthew of Valendale's coronation on Centerra, establishing his rise to Lord Protector, his household bonds, and Centerra's political place in future Alliance history.
5/17/2026 Blood Debt – Assault on Dromund Kaas Mission Finished Assault on Dromund Kaas slave market, where allies fought Sith forces, shielded civilians, and pushed freed captives toward extraction.






Faction Threads

Thread Start DateThreadTypeStatusSummaryOutcome / Follow-Up
5/27/2026Reverie and RespiteSocialFinishedRecovery gathering at Respite after Dromund Kaas, focused on healing, freed captives, and allied regrouping.
6/3/2026First Assembly of the Farworlds AllianceAssemblyFinishedFounding Assembly to establish representation, Motions, voting, and the first official refugee housing proposal.Leads into refugee housing and community support thread.
6/7/2026Constructive CriticismEventFinished
6/11/2026Future WarsTrainingActive
6/19/2026Cross and BannerTrade |DiplomacyFinished
6/27/2026What Lies BeneathMission |LoreFinished
7/1/2026The Gears of IndustryTradeActive
7/13/2026There Is No Slavery in Bai SenAssemblyActive
Status Key
StatusMeaning
PlannedAccepted or being prepared, but not posted yet.
ActiveCurrently open, ongoing, or part of a continuing story arc.
FinishedThread has concluded and is kept for faction history.

Thread Type Key
TypeUse
AssemblyOfficial meetings, Motions, votes, Resolutions, and faction-wide decisions.
SocialCasual gatherings, celebrations, downtime, bonding, introductions, or character interaction.
MissionFocused action threads with a clear objective, such as rescue, escort, patrol, raid, or recovery.
EventLarge open faction scenes, festivals, summits, ceremonies, or multi-group story moments.
DiplomacyEnvoys, treaties, negotiations, disputes, alliances, trade talks, or political meetings.
DefenseMilitary response, patrols, pirate threats, Sith threats, slavers, raids, or protection of member space.
ExpeditionExploration, surveys, lost ships, unknown systems, mapping routes, ruins, or frontier contact.
SanctuaryRefugees, freed captives, medical aid, housing, evacuation, recovery, or settlement support.
TradeMerchant routes, contracts, resources, convoys, supply lines, cargo, or economic disputes.
TrainingCombat training, Jedi lessons, drills, military exercises, mentorship, or academy scenes.
Lore / WorldbuildingPlanets, stations, cultures, local politics, traditions, facilities, history, or faction infrastructure.
SubfactionAllied groups, orders, houses, companies, fleets, enclaves, or member organizations within the Alliance.
Personal ArcCharacter-focused stories that connect to Alliance history, relationships, politics, or faction direction.
OppositionEnemies, rivals, infiltrators, raiders, Sith, criminals, political opponents, or hostile forces.
Factory / CodexSubmissions, equipment, ships, locations, organizations, species, units, or faction resources.
SupportTBD

 
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[ ] [Contract] Corporate Outreach — Contact companies, contractors, and logistics partners for trade, relief, infrastructure, and defense support.

[ ] [Event] War Council Formation — Discuss War Council rules, representation, authority, and how military leaders coordinate with the Assembly and Council of Stewards.

[ ] [Story Support] Border Security Motions — Gather ideas for future defense motions, patrol routes, watch stations, early-warning systems, and emergency response plans.

[ ] [Event] Assembly: Council Limits & Veridian Liberation — Have the Assembly define further limits on the Council of Stewards, clarify what actions require a vote, and formally introduce Veridian liberation as an Alliance concern.

[ ] [Story Support] Veridian Liberation Missive — Issue a follow-up call for aid, rescue, defense, scouting, and reconstruction efforts tied to Veridian liberation.

[ ] [Covert Operation] Sith Prison Barge Raid — Plan a group-level rescue mission using Jedi infiltrators, combat troops, and possible infiltration vessel support.

[ ] [Contest] Faction Board-Building Contest — Let members invent or choose Codex and worldbuilding ideas, then vote on what gets developed first. Winning ideas will be developed from highest vote count to lowest.
 
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Past Roleplay Threads:

Faction Threads






5/27/2026 • 82 Posts





6/3/2026 • 32 Posts





6/7/2026 • 81 Posts





6/11/2026 • 38 Posts





6/19/2026 • 14 Posts





6/27/2026 • 26 Posts





7/1/2026 • 27 Posts





7/13/2026 • 18 Posts





7/18/2026 • 21 Posts





7/21/2026 • 14 Posts





7/23/2026 • 37 Posts






Supported Operations & Community Threads






5/25/2026 • 76 Posts





6/12/2026 • 9 Posts





6/15/2026 • 33 Posts






Thread Summaries



Faction Threads

  • Reverie and Respite — In the wake of the Dromund Kaas operation, survivors, rescuers, and newly freed captives gather aboard Refuge for food, medical care, reunion, and rest. Amid quieter conversations and difficult farewells, the Alliance begins turning a shared rescue into a community.
  • First Assembly — Delegates and allies gather aboard the Dawnbreaker to define the Farworlds Alliance: its rights, responsibilities, checks upon authority, and immediate priorities. Debate centers upon refugee housing, mutual defense, shared resources, and the shape of a union meant to protect distant worlds without consuming their independence.
  • Constructive Criticism — With the first Assembly concluded, volunteers begin building Refuge's first proper residential district. Roads, gardens, shelters, aid stations, and security measures rise together as builders, refugees, soldiers, and diplomats turn political promises into a place people may call home.
  • Future Wars — Alliance commanders test their ability to fight as one through a large-scale naval exercise. Fighters, mines, capital ships, and competing tactical doctrines force the gathered forces to communicate beneath pressure, exposing weaknesses while shaping the foundations of a shared defense strategy.
  • Cross and Banner — Alliance representatives meet Clan Artez and its allies to discuss settlement, engineering, trade, and the construction of heavily protected refugee transports. The meeting weighs Mandalorian history and present loyalties against practical cooperation, opening a path toward a stronger partnership.
  • What Lies Beneath — An expedition descends into an ancient underground complex exposed beneath Refuge, where dormant machinery and hostile guardians bar the way. Separate teams converge upon laboratories filled with lifeless cloned bodies and abandoned experiments, uncovering evidence that similar facilities may remain hidden elsewhere.
  • The Gears of Industry — Industrial leaders negotiate the machinery needed to sustain the Alliance, from freight routes and shipbuilding to defense contracts, suppliers, and reconstruction. The Exonerator project becomes the center of a broader discussion about how commerce may strengthen distant worlds without surrendering strategic control.
  • No Slavery in Bái Sēn — The Assembly examines evidence that Bái Sēn's legal system disguises slavery beneath criminal labor, inherited debt, and state procedure. Delegates debate proof, sovereignty, reconnaissance, and intervention before supporting a limited operation intended to expose the system and create a path toward liberation.
  • Troubled Waters — Jedi and Alliance volunteers answer a call from Shiomura, where strange growth has begun choking the village waterways. Clearing roots and debris soon reveals amber jelly and unfamiliar larvae beneath the surface, turning a community work effort into an ecological mystery.
  • First Flight by Starlight — Prospective pilots assemble aboard the Freebird to meet Starlight Squadron's elusive Director and decide whether they will join. Their first deployment sends them into the ZX-44B system to guide refugees, patrol uncertain space, and challenge hostile vessels before danger can reach those under Alliance protection.
  • The Odessen Assembly — The Farworlds Alliance and Iron Covenant meet on neutral Odessen to discuss cooperation against Sith expansion while a combined force strikes a concealed smuggler and slaver base nearby. Old grievances complicate the diplomacy, yet the operation gives both sides a chance to prove what partnership might accomplish.

Supported Operations & Community Threads

  • The Edge of Control — Braze opens a combat-training gathering for Jedi of varied experience, pairing practical sparring with lessons in restraint, awareness, and control. Friendly challenges, instruction, and side conversations allow students and seasoned fighters alike to test their habits without turning the exercise into a contest of pride.
  • The Floor Is Lava — The Veridian Jedi Temple transforms a flooded training chamber into a shifting obstacle course of platforms, remotes, hazards, and hidden routes. Participants must climb, leap, improvise, and cooperate while racing toward the holocron awaiting whoever can reach the end.
  • Skirmish on Florn — A mixed assault force enters Florn's hostile jungle to strike a Sith archive and deny its knowledge to the enemy. Jedi, Mandalorians, and allied fighters battle through defenders and collapsing structures, ultimately bringing the archive down before its contents can be secured or carried away.
 

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