Star Wars Roleplay: Chaos

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Approved Starship Dealer's Choice

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Dealer's Choice

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OUT OF CHARACTER INFORMATION
Intent: To create a stealthy and advanced new starfighter for future submissions and role-playing.​
Image Source: [x]​
Canon Link: N/A​
Permissions: N/A​
Primary Source:
PRODUCTION INFORMATION
Affiliation: Devorah Verd Devorah Verd
Market Status: Closed-Market​
Model: DC6676-class Starfighter​
Starship Name: “Dealer’s Choice”
Production: Unique​
Material(s):
Outer Hull Overlay Plating:
Outer Hull:
Inner Hull:
Inner Hull Lining:
Starship Frame:
Viewports:
Upholstery:
Interior Paneling:
  • Laroon Wood (Lacquered and stained to deep sea teal hue)
Interior Accents:
TECHNICAL SPECIFICATIONS
Classification: Small Craft​
Type: Long-Range Scout Courier / Multi-Role Starfighter​
Length: 8.25m​
Width: 4.27m​
Height: 2.53m​
Armament: Average​
Defenses: High​
Squadron Count: None | 1​
Maneuverability Rating: Extreme​
Speed Rating: Extreme​
Hyperdrive: Yes​
Hyperdrive Rating:
  • Primary: 0.50
  • Secondary / Emergency: 6.00
Crew: 1​
Passenger Capacity: 1​
Cargo Capacity: 136.08kg​
Consumables: 180 Galactic Standard Days​
STANDARD FEATURES: None​
ADVANCED SYSTEMS:
Starship Command System:
Computer System & Software Package:
Slicing Suite:
Stealth / Countermeasures / Security Systems:
Communications / Sensor Systems:
Landing System:
Avionics & Propulsion System:
Powerplant:
Onboard Assistant(s):
Life Support Systems:
Miscellaneous Components / Systems:
Starship Maintenance:
STRENGTHS:
  • Know When to Hold ‘em: With potent weaponry and shields, extraordinary stealth, speed, and maneuverability, and a host of hi-tech systems, the Dealer’s Choice is the pinnacle of personal starfighters. She can fight, she can sneak, she can run, and most of all, she’s almost impossible to touch, barring of course being just plain overmatched. As personal starfighters go, this one has all of the bells and whistles and combined they make her a versatile, lethal, and inordinately useful craft. In a dog fight or a sneak attack, this is the ship you want, not the one you deserve!
  • Know When to Fold ‘em: When the going gets tough, the Dealer’s Choice gets going. Being exceptionally nimble and fast, she can execute maneuvers and perform in ways that – until now – were just plain theoretically impossible. All that and stealthy to the core, good luck catching what you can hardly find or kill!
  • The Long Game: The incredibly powerful communications and slicing power on the Dealer’s Choice, coupled with its awesome stealth capabilities, make it the perfect choice to cause mayhem and make magic happen from some dark corner of space. Equipped with some of the most advanced computers and software ever created, the ship is the epitome of being able to operate from the shadows to change your reality and tip the odds in your favor.
  • Play the Hand You’re Dealt: In space? Inside of an atmosphere? Underwater? The Dealer’s Choice is perfect for most any scenario. Her incredible hypertransit system allows travel across a number of mediums, even Otherspace, and allows short jumps and even intra-atmospheric jump capability is yours! She can dive into the depths of your favorite pelagic world and take the fight to the enemy or hide, but just remember, there’s always a bigger fish!
  • There’s Time Enough for Countin’, When the Dealin’s Done: Because it doesn’t rely on fuel, and her onboard reactor provides ample power, her weapons systems being independent of munitions, the Dealer’s Choice allows unlimited opportunity and flexibility, enabling it to be used in a myriad of scenarios, locations, and conditions.
WEAKNESSES:
  • Know When to Walk Away, Know When to Run: The Dealer’s Choice wasn’t made for prolonged, direct-action combat scenarios. If anything, it could be best described as an interceptor, relying much more on its incredible agility and speed rather than on brute force. It has ‘teeth’ to be sure, but it is really made for sneakier things, not flying headlong into the middle of some mammoth fleet battle and praying to the Force you come out on the other side. Sadly, anyone who might try it is ridiculously lucky if those prayers are answered.
  • The House Always Wins: The Dealer’s Choice is a very small craft, jam-packed full of micronized, highly-specialized, and highly-advanced equipment and systems. Significant damage or catastrophic malfunctions can expose the ship to considerable reduction in performance for many, if not all, of those systems and repairing/replacing them is not a process completed in a matter of hours. Mechanics and techs on backwater worlds won’t have the skill or know-how to do it, and components will be even harder to find, an equation that equals reliance on dedicated repair facilities and lengthy expensive efforts by extremely gifted and specially-trained personnel, namely those of the Confederacy of Independent Systems’ Ministry of Science.
  • Don’t Go All-In if You Don’t Know the Game: Is it amphibious? Yes. But being amphibious brings on a whole host of risks, not the least of which is dramatic power failure compromising the hydrostatic shields and causing you to become vulnerable to intense undersea pressure and suffocation. Similarly, sufficient damage can prevent the amphibious qualities of the ship from being usable until those damages are repaired. One aught not to push their luck if they are wondering about the shape this ship is in.
  • Sabbacc Shift: Can the Dealer’s Choice be detected? By most, not bloody likely. However, against a massive military-grade vessel like an SSD or some ginormous military-grade station, bristling with the latest and greatest of sensors and scanners, the odds get much more even a heck of a lot faster than one might like. It’s about the sneakiest ship this side of the Netherworld, but even the best thieves can be caught!
DESCRIPTION:
This idea was simple: A starfighter and personal transport that would slide through the stars, virtually undiscovered, and have both the moxy to survive and the will to do the same. Stealthy to a disturbing degree, with ‘teeth’ and ‘fangs’ and all of the good stuff. Vis’ ‘Princess’ deserved something of specialness, and she would never let ‘her girl’ feel the struggle.​
The “Dealer’s Choice” representing one of the most stealthy, potent ships of its class, Vis knew her new paramour would love playing with this throughout the galaxy: Dancing through combat like a professional, killing every enemy in her sights, then driving off, disappearing again into the abyss. Equipped with amazing technologies, moving about with nimbleness unparalleled, and ferociousness to get the job done, whatever the job: The Dealer’s Choice was a powerhouse. She would need a certain amount of ‘TLC’, a pilot who had both the Force-abilities to fly her, and the pluck to make her dance, but she was one helluva ship.​
She could swim, fly, fight, and run, and do it all with style. However, she wasn’t meant to be a front-line fighter. Could she hold her own in combat? Absolutely. Could she hold her own amidst a massive system-wide battle? Not for too long. Her abilities were about being the demon that popped out of the cloud, not the demon who flew at the vanguard of massive armies. The Dealer’s Choice was never meant to wade into a full-scale space battle. A space superiority fighter she wasn’t. Instead, she was designed to work out on the periphery, to be an awesome asset, laying waste to whole fleets with it’s cutting-edge slicing abilities. She was a dogfighting master, not intended for a crowded battlespace, but rather to give every advantage to a Force-using pilot, enabling previously unbelievable advantages over one’s enemies.​
Vis’ girl was an aristocrat, so the ship was built with luxury and opulence in mind. Comfortable didn’t begin to imagine the experience of what flying this was like. Neither did anyone imagine the potency and stealth involved, but this ship was never intended to be the point-ship of a starfighter charge, nor was it meant to be longtime power on the battlefield. It was meant to give Devorah a sly, sneaky, and decisive edge, akin to her personality. I mean, why not build a ship for the woman you love? And why not build one that matched the personality you fell in love with?​
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