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Approved Tech Invictus Mk. II Shield System

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OUT OF CHARACTER INFORMATION
Intent: To sub a new technology for future submissions and role-playing.
Image Source: N/A
Canon Link:
Primary Source:
PRODUCTION INFORMATION
Manufacturer: Visanj T’shkali
Affiliation: Closed-Market
Model: Invictus Mk. II Shield System
Modularity: No
Production: Mass-Produced
Material: Absorbital, Stygian-Triprismatic Polymer Reinforced Duraplast, Electronic Components, Shield Components

SPECIAL FEATURES:
  • Molecular Shield Overlay
  • Particle Shield
  • Ion Shield
  • Atmospheric Friction Shield
  • Ablative Kinetic Armor
  • Hydrostatic Field Generator
  • Osmotic Field Generator
  • Absorbital-coated, Duraplast-armored Generators
  • Layered Defensive Protection
STRENGTHS:
  • Highly-efficient molecular shielding allows for the system to be much more sustainable in combat.
  • Solid particle, ion, and ablative shielding layers provide a well-rounded defense against a variety of attacks.
  • Atmospheric-friction and deflector shielding increase speeds by twenty times normal for limited periods of use while traveling inside a planet's atmosphere.
  • Armored emitter housing protects against energy weapons and EMP/Ion attacks. Materials used here aid in stealth and make targeting them difficult.
  • Compact generator size makes it a solid choice for smaller-sized vessels where space is at a premium.
  • Hydrostatic field permits submersion.
  • Osmotic field prevents contamination.
WEAKNESSES:
  • Heavy power draw requires relatively low-powered settings for particle, ion, and deflector shield layers, meaning that several heavily-concentrated precision strikes will cause the system to go down while it recharges, creating momentary gaps of vulnerability that could have devastating results in combat. Thus making this system unsuited for combat-oriented ships.
  • While this system allows for short but powerful speed boosts inside a planetary atmosphere, these are best used a 'sprint' rather than a 'marathon' asset. Prolonged operation using them will overload the system, causing it to entirely recycle and requiring several minutes to recharge, leaving the ship entirely without shields while it does.
  • Emitter armor is designed to protect against energy weapons and EMP/Ion attacks, and provides much less protection against projectile weapons and serious kinetic attacks due to the use of duraplast rather than stronger materials such as durasteel, titanium, etc. Due to the configuration requirements when using ablative kinetic armor, gaps are made which do not protect these emitters so they can continue to function, leaving this vulnerability intact.
  • Ablative kinetic armor can only take a limited amount of punishment and once depleted cannot be redeployed for at least an hour, thus making long-term protection while taking heavy damage impossible.
DESCRIPTION
Using recent advancements in miniaturization, power efficiency, and shield technologies previous limitations to the Invictus Shield Generator. This then, is the next-generation of that shield system.

Molecular Shielding totally envelops the ship, absorbing energy from blasters and other energy weapons while still allowing kinetic particles to pass through to better-suited defensive layering. This increases the efficiency of the molecular shields to absorb energy and redistribute it back to the ship's systems, meaning roughly 64.35% of energy is absorbed. Thus, the overall durability of this layer is extended. Specifically, this energy is sent back to the shield system itself rather than into other systems, allowing faster recharge rates and meaning that the shield system appears to just 'keep coming back' time and again.

A particle shield provides the next layer of defense, followed by ion shielding. Taken together, these provide a stern defense against a variety of weapons. However, due to power draw, these systems individually are relatively low-powered. They can be recharged quickly (20-30 seconds usually) but will only take a handful of heavily-concentrated precision strikes coming in short-order to overload this layer. In combat, this means brief gaps of vulnerability can occur, making this system unsuited for warships that intend to wade into prolonged, intense combat.

Atmospheric-friction shields, together with the deflector shields can increase atmospheric speeds considerably when active, causing boosts of up to twenty times standard speed. However, again, to minimize power draw, these are set to low-power settings and not designed for extended use. Making a fast getaway or a short 'sprint' through the air of a planet's atmosphere is fine, but keeping them running for long periods of time will put a significant burden on the power system, resulting in these shields going down and taking much longer (2-3 minutes now) to recharge.

Ablative kinetic armor can be used as a secondary armor to offer vast protection against kinetic damage and reasonably effective protection against energy weapons, as ablative armor backed by thermal gel can absorb the impact of projectiles such as rail guns, slug throwers, missiles, etc. However extreme or sustained punishment will rapidly erode these shields and without the previous shields engaged the ship becomes vulnerable. Also, the ablative shell obscures viewports and prevents docking or opening of doors, hangars, etc. while engaged.

Abalative kinetic armor is deployed to leave gaps to permit weapons and other shield emitters to function properly, leaving them exposed and without kinetic protection offered by this armor.

Optional osmotic fields can be engaged to prevent contamination by invasive gases, hazardous atmospheres, and noxious fumes as well as bio-contaminants in the air. Hydrostatic fields can also be engaged allowing an environmentally-sealed craft to be submersible. These optional shields cannot be used when the ablative kinetic armor is engaged.

Shield emitters are housed in reinforced stygian-triprismatic polymer duraplast, which was then coated in absorbital. This makes them both difficult to target, due to the duraplast's stealthy material but also hardens them significantly against blasters and other energy weapons as well as being knocked out by EMP/Ion attacks, ensuring your shields will be there when you need them.
 
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