Feature | Description | Use |
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Compartment Space (Per Kilogram) | For every 50 credits spent, the Droid can carry 1 kg of material or Equipment in Compartment Space. A Droid's size determines the maximum weight of items stored in Compartment Space, as noted below: | |
Diagnostics Package | Some Droids are equipped to perform diagnostics, either as an aid to a technician, or as a general safety feature. The Diagnostics Package give a Droid a +2 Equipment bonus on Mechanics checks to diagnose problems. | |
Spring-Loaded Mechanism | This device allows a Small, Medium, or Large Droid to launch an item held in a Compartment Space up to 8 meters as a Standard Action. The item can weigh no more than 4 kg, and the droid makes a ranged attack against a Reflex Defense of 10 to launch the projectile into a designated square. Anyone within reach of the target square who has a Readied Action can try to catch the item, provided the droid's attack succeeds. (If the attack fails, the item lands in a randomly determined square adjacent to the target square.) Catching the item requires a DC 10 Dexterity check and is considered a Move Action.
Spring-Loaded Mechanisms are not typically designed (or practical) for Droids of Huge or larger size. | |
Locked Access | A Droid with Locked Access has its shutdown switch secured or located internally, preventing it from being shut off by an opponent. The Droid must be disabled or otherwise rendered helpless before it can be shut down. | |
Secondary Battery | A Secondary Battery (sometimes called a redundant battery or backup battery) provides the Droid with additional power, allowing it to operate for a longer duration. The Secondary Battery enables the Droid to remain operational for 200 hours (instead of the normal 100 hours) before it needs to shut down and recharge. | |
Self-Destruct System | To prevent capture and analysis, the Droid comes equipped with a powerful explosive. The charge destroys the Droid from within (no attack required), and a Droid destroyed in this fashion cannot be repaired or salvaged.
The explosive is treated as an Area Attack (+5 attack bonus). The damage to all targets with the area is determined by the Droid's size (see below), and the Burst radius of the explosion is 2 squares per 4d6 points of damage (minimum 2 squares).
Droids of Tiny size and smaller do not deal collateral damage when they self-destruct. | |
Antitheft Comlink Locator | Some Droids are equipped with Internal Comlinks to broadcast messages. However, these devices require the Droid to speak out loud, and in some situations such an act is inadvisable. A Droid equipped with an Antitheft Comlink Locator can send a distress signal to its master's Comlink with no apparent activity by the Droid. The distress signal broadcasts no information, but it can it be tracked. The signal continues to broadcast if the Droid is deactivated, but it shuts down if the Droid is destroyed. | |
Audio Enhancers | Audio Enhancers increase the sensitivity of a Droid's aural sensors, enabling it to pick up sounds not normally perceived by standard sensors. When Eavesdropping or Listening for distant and ambient sounds, a Droid equipped with Audio Enhancers can reroll Perception checks, keeping the better of the two results. All other modifiers for the Perception check still apply. | |
Audio-Radial Stunner | This defense system protects Droids in dangerous situations. As a Standard Action, the Audio-Radial Stunner broadcasts a short-ranged, high-pitched frequency on all channels, calling attention to the Droid and stunning any nearby creatures. Until the end of the Droid's next turn, any creature that starts its turn adjacent to the Droid must make a DC 20 Endurance check. Failure causes the creature to move -1 step on the Condition Track. The Audio-Radial Stunner shuts down if the Droid is deactivated or destroyed. | |
Automap | An Automap system actively scans the area within a 12-square radius of a Droid in which it is installed. The scan reveals terrain, atmospheric conditions, electromagnetic signatures, and lifeforms. However, an Automap scan cannot penetrate solid objects such as walls and closed doors. The scan also includes navigational information, such as the Droid's direction and speed when readings were taken as well as global coordinates if the Droid can establish a link to an orbiting satellite or Starship. | |
Blaster Recharge Interface | This Hand accessory enables a Droid to recharge a standard Power Pack for it's master. As a Swift Action, the Droid can plug in and transfer energy to the Power Pack. Recharging a Power Pack depletes energy from the Droid. For each recharge, the Droid loses Hit Points equal to one of the blaster's damage-dice type. Thus, a Droid recharging a Power Pack for a Heavy Blaster Pistol (3d8) takes 8 points of damage (since the die type is d8). | |
Collapsible Construction | A Droid sometimes needs to be stowed in places where it usually would not fit. For example, a Droid stowed in a smaller cargo space might surprise an enemy. The Collapsible Construction modification allows a Droid to lower its size category by one when it shuts down. The Droid Brain enters stand-by mode while it compacts itself into a smaller size. The Droid can reactivate at any time as a Standard Action. | |
Concealed Item | A Droid sometimes needs to be stowed in places where it usually would not fit. For example, a Droid stowed in a smaller cargo space might surprise an enemy. The Collapsible Construction modification allows a Droid to lower its size category by one when it shuts down. The Droid Brain enters stand-by mode while it compacts itself into a smaller size. The Droid can reactivate at any time as a Standard Action. | |
Courier Compartments | Droids are sometimes used as messengers to deliver important messages and items across the galaxy. To protect items entrusted into their care, these Droids can have hidden Courier Compartments installed in their Droid Chassis. Such compartments are also favorites of smugglers who own Droids. A Droid with a Courier Compartment might walk right past a starport inspection team that is on the way to tear its master's ship apart.
Courier Compartments can be installed in four locations within a Droid. A Courier Compartment in the torso can hold an item that is 3 sizes smaller than the Droid's size. A Courier Compartment in the arm or leg can hold an item that is 4 sizes smaller than the Droid's size. A head compartment can hold an item that is 5 sizes smaller. Detecting a Courier Compartment requires a successful Perception check with a DC equal to the Droid's Will Defense +5.
A common accessory in a Courier Compartment is a Toaster, which destroys the contents of the Courier Compartment with a brief blast of plasma energy triggered by the Droid. Installing a Toaster into a Courier Compartment doubles the cost of the Courier Compartment.
Example: S-3PO, a protocol Droid in service to Count Czasiz, has a Courier Compartment hidden in it's left arm. As a Medium Droid, the Courier Compartment can an hold item of up to Fine size, so it can hold the skifter sabacc card the Count needs to guarantee his next win. | |
Credit Reader | Interplanetary banks and crime lords have one common interest: They need to know how much money a client has before they do business. Whether a line of credit or hard currency, a Credit Reader determines whether a target's credits are real or if a line of credit exists for that being. The Credit Reader gives the Droid a +5 bonus to any Perception check against any Deception check made to forge credit accounts or financial documents. The Droid can also instantly count any sum of hard credits presented to it as a Free Action. | |
Electric Defense Grid | Most Combat Droids are effective at using Blasters and other Ranged Weapons. Some Droid Models, however, fail miserably at melee combat and are quickly dispatched by enemies that gain the upper hand in close quarters. To improve a Droid's melee defenses, an Electric Defense Grid can be installed either on top of or as part of the Droid's Armor or outer shell. Whenever a Droid with an Electric Defense Grid is damaged by a melee attack, the attacker automatically takes 5 points of Energy damage. Melee Weapons that rely on Energy to cause damage, such as Lightsabers, are immune to the effect of the Electric Defense Grid. | |
Emergency Oxygen Supply | This accessory is installed on search-and-rescue Droids sent to recover pilots who bailout during combat. The small oxygen tank attached to the Droid's torso provides enough oxygen for a creature of Medium size for 30 minutes. The tank can be used to recharge a Vacuum Pod's supply, or the oxygen can be administered through a Breath Mask attached to the tank. Connecting the supply to a Vacuum Pod is a Swift Action. Securing the Breath Mask is a Standard Action. | |
Hidden Holster | Some 4th-Degree Droids lack built-in Weapons attached directly to the Droids' Appendages. This attachment gives a Droid access to a Weapon without having to visibly carry it. Installed in a Droid's leg, the Hidden Holster can hold a Weapon one size category smaller than the Droid, or smaller. As a Free Action, the Droid can activate the Hidden Holster, which opens up, providing access to the Weapon. The Hidden Holster provides the benefit of the Quick Draw Feat with whatever Weapon the Droid is keeping in the Hidden Holster- the Droid can draw or holster the Weapon as a Swift Action. To gain this benefit, the Droid must have the Feat's +1 Base Attack Bonus prerequisite. | |
High-Speed Cutting Torch and Welder | A Droid can be equipped with a powerful cutting torch and a welding system for use in repair operations and for cutting materials, doors, or other items. This bulky and heavy device can be installed only on Droids of Medium size or larger. The precision welder can be used for small repairs and for large construction welds, typically in half the time required by a normal welding unit. The cutting torch has a range of 1 square and deals 4d10 damage. When in contact with an object for two or more consecutive rounds, the torch also ignores 5 points of Damage Reduction and reduces the object's Damage Threshold by 10 points. | |
Holographic Game System | In spite of all the utilitarian functions that a Droid can perform, owners might want to use their Droids for entertainment. A Holographic Game System provides fifteen of the galaxy's more popular games, including Dejarik and Sabacc. The Droid can serve as it's master's opponent, or it can run the game so it's master can play with another being. The game is projected through the Droid's Holoprojector (sold separately) and does not require a solid surface for game play. The Holographic Game System is sufficiently advanced to allow a player to interact with the board as if he or she is actually picking up the holographic playing pieces. The Holographic Game System is adaptable, allowing ten additional games to be added to its database with a successful DC 15 Use Computer check. | |
Holographic Image Disguiser | A Holographic Image Disguiser hides a Droid's true appearance. A central processor installed in the Droid's Chassis coordinates several small, full-color, high-resolution holoprojectors installed at various points on the Droid's body. The disguiser's processor synchronizes the holographic image with the Droid's movements and it's Vocabulator, making the disguise particularly lifelike.
The basic model is essentially a standard Holoshroud, granting the Droid a +10 Equipment bonus to Deception checks using Deceptive Appearance. An advanced model, for double the price, includes sensor nodes that track a number of other factors, such as ambient temperature and weather conditions, making the image react to those variables. The advanced model allows the Droid to disguise its appearance as a Full-Round Action at no penalty. | |
ID Dodge | Some automated security systems check biometric data before granting access to an area. Droids cannot provide retinal scans, fingerprints, or other unique biological features. The ID Dodge simulates such information, allowing a Droid to access secure areas. This Droid Accessory allows the Droid to use a Deception check instead of a Use Computer check on any security device that requires organic biometric identification. | |
Improved Coordination Circuitry | Droid brains work well in concert with each other, and Improved Coordination Circuitry enhances this ability. This Droid Accessory links Droids' skill routines, allowing them to aid in tasks more effectively. Each circuit is keyed to a specific Skill. When a Droid with Improved Coordination Circuitry Aids Another Droid with the circuitry, the bonus increases to +4. A Droid must be Trained in the Skill to gain the +4 bonus. | |
Interference Generator | This Droid Accessory is a favorite of nobles who want to keep their conversations private. A Droid with an Interference Generator emits a low-frequency sound that interferes with any listening Equipment such as bugs, microphones, or other audio Recording Devices. The deluxe version also interferes with video and holographic Recording Devices. The Interference Generator masks everything in the squares adjacent to the Droid. Anyone Eavesdropping or reviewing recordings of targets protected by an Interference Generator must make a DC 30 Perception or Use Computer check to pick up even scattered words and phrases. | |
Internal Defenses | A Droid with Internal Defenses has built-in defenses that operate independently of the Droid. Anyone opening the Droid's maintenance or access panels without the Droid's permission receives an electric shock as a 1d20 + 5 attack against the character's Fortitude Defense. If the attack succeeds, the character receives damage equal to 1d8 + half the Droid's Heroic Level. The Droid is unharmed. The system remains active until disabled (Mechanics DC 25, 1 hour of work) or is depleted after 10 attacks. | |
Internal Grapple Gun | When a Droid needs to reach an inaccessible area, an Internal Grapple Gun can be indispensable. The gun fires a magnetic grapple hook with an ultra-thin cord. The internal compartment holds 15 meters (10 squares) of cord, and an external magazine can hold up to 105 meters (70 squares) of cord. The cord can be detached from the Droid as a Free Action. Firing the Internal Grapple Gun is a Standard Action. | |
Mesh Tape Dispenser | Mounted on an Appendage, a Mesh Tape Dispenser enables a Droid to quickly apply Mesh Tape to anything within reach of its manipulator (usually an adjacent square). In addition to its more conventional uses, an installed Mesh Tape Dispenser can be used by a Droid to entangle an adjacent enemy. With a successful melee attack, the Droid can hinder either the target's arms or its legs. If the target's arms are hindered, it incurs a -2 penalty to all attack rolls and Dexterity-based Skill Checks. If the target's legs are hindered, its Speed is reduced by 2 squares, and it cannot Run. If the Droid has the Pin Feat and succeeds at an opposed Grapple check, the enemy is considered Pinned until the Mesh Tape is removed (instead of until the start of the Droid's next turn). | |
Micro Shield | The Micro Shield is a Tool that prevents incoming attacks from hitting and damaging the wielder. Attached to one of the Droid's Appendages, the Micro Shield is composed of a central hub with two wide arcs mounted on struts above and below the hub. When inactive, the arcs rest against the hub in the shape of a large humanoid eye. When the Droid activates the unit as a Swift Action, the arcs slide away from the hub, activating a translucent energy shield that provides a +1 Equipment bonus to the user's Reflex Defense. The Micro Shield is originally designed to be installed on a Droid's arm, but a handheld version that runs on a single Energy Cell is available for 400 credits. The Energy Cell provides enough power to run the Micro Shield continuously for 1 hour. | |
Multispectrum Searchlight | This handheld or installed Droid Accessory is a powerful spotlight that shines visible, infrared, or ultraviolet light. It has a 6-km range and is powered by the Droid's own internal power supply. Droids able to see the projected light gain a +2 Equipment bonus to Perception checks to Search and Notice Targets and to other situations in which the Gamemaster judges that the light provides an advantage. This bonus stacks with bonuses granted by Helmet Packages and Improved Sensor Packages.
The light can also be used to blind targets in a 6-Square Cone. All targets within the cone receive a -10 penalty to Stealth checks. As a Standard Action, the Droid makes a ranged attack against each target's Fortitude Defense.
If the attack is successful, the target receives a -5 penalty to attack rolls, Perception checks, Pilot checks, and other Skill Checks until the end of the Droid's next turn. If the attack does not exceed a target's Fortitude Defense, the target receives a -2 penalty instead. This Droid Accessory can be used only by Droids of Tiny size or larger. | |
Radiant Heat Element | This Droid Accessory enables a Droid to radiate heat from its torso, providing warmth necessary for a master's survival in the wilderness or in deep space. The heat can be adjusted to provide ambient warmth or to boil water and cook food on the Droid's exterior. The Radiant Heating Element can also be used by the Droid as a defensive tool. When the Radiant Heat Element is on its highest setting, any character ending its turn in a square adjacent to the Droid takes 1d4 Fire damage from the Droid. The Droid itself takes 1 point of damage from the heat each turn. | |
Remote Viewer | The Remote Viewer is a small, self-contained visual and audio sensor attached to a micro-sized repulsorlift unit. Functioning as one of a Droid's regular audio and visual sensors, the Remote Viewer can be externally mounted, concealed, or made to look like one of the Droid's regular sensors. However, the Droid can detach the unit and send it to inspect an area remotely. The Remote Viewer can travel up to 12 squares away from the Droid, has a Speed of 4, a Reflex Defense of 18, a Fortitude Defense of 12, and it runs for 30 minutes before needing to be recharged for 1 hour. | |
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Repulsorcam | A Repulsorcam is an audio and video recorder mounted on a tiny repulsorlift. The device can detach from a Droid's chassis, float to where its Droid desires, up to 12 squares away, and record events. The Repulsorcam can record up to 2 hours of audio and video data to its own memory. The unit has a Speed of 4, a Reflex Defense of 16, and a Fortitude Defense of 10. A single Energy Cell powers the Repulsorcam for 4 hours, recharging when it reattaches to the specialized socket on the Droid or when it lands on a separate recharging unit available for an additional 150 credits. | |
Scomp Link | A Scomp Link is a universal data port mounted on an extendable arm, available for many types of Droids. Astromech Droids have them as standard Equipment. Scomp Link ports are standard input/output links, found on computer systems and Starships throughout the galaxy. Using a Scomp Link gives a Droid a +2 Equipment bonus to Use Computer checks to Access Information when the computer's Attitude toward it is Helpful or Friendly. | |
Silence-Bubble Generator | The Silence-Bubble Generator creates an energy sphere that dampens sound waves. The apparatus is originally marketed as a way for music lovers to enjoy their favorite music without being disturbed by noise. However, spies and crime lords also find the generator useful. Activating the Silence-Bubble Generator is a Standard Action. The bubble covers all squares within 3 squares of the Droid. Any attempt to hear anything inside the bubble by someone outside of the bubble takes a -10 penalty to Perception checks. | |
Space-Beacon Launcher | Space Beacons are used by pilots and flight crews to mark specific locations or to help navigate through hazardous areas of space. A beacon is 250 millimeters long and can transmit a signal throughout an entire star system, if it is not blocked by nebular gases or signal jamming systems. The Space Beacon Launcher- modeled after a small version of the standard Space Mine Launcher- enables a Droid to quickly position Space Beacons while in flight. The system can carry up to 12 beacons. Additional storage can be added, increasing the cost of the launcher by 10% for each additional beacon (up to a maximum of 24 beacons). Locating a beacon requires a DC 10 Use Computer check when using a ship's sensor system. | |
Survival Kit | Droids do not worry about water, food, or the elements, but their masters do. A Survival Kit is the perfect Droid Accessory for long treks into the wilderness. It contains a small refrigeration unit, a water recycler and dispenser, a rechargeable Glow Rod, and a fire sparker. When aiding a Survival check, a Droid with this Droid Accessory gives a +4 bonus to the check rather than the normal +2 bonus. | |
Taser | Many star systems prohibit Droids from carrying lethal weapons or having such systems installed without the proper permits. A Taser is a nonlethal projectile weapon that Droids can use to defend themselves. It fires two small projectiles attached to long, thin wires that deliver an electric charge that incapacitates an organic target's nervous and muscular systems. If the target is a Droid, the electric current acts like an Ion gun and interferes with the Droid's systems. Additionally, a Taser can be used as a melee weapon like an Electroshock Probe. | |
Video Screen | This Droid Accessory gives the Droid a small, built-in video screen to display text, translations, diagnostics, programming, pictures, and other information. Screen sizes vary from 50mm to 500mm and are priced at 1 credit per square millimeter of screen size. | |
Voice-Print Command Lock | This Droid Accessory ensures that a Droid is able to obey only its master. With a Voice-Print Command Lock installed, a Droid follows only commands issued by a single source. The Droid analyses the voice print of its master and ignores commands from anyone else. A recording of the master's voice can be used, but getting the Droid to obey a recorded command requires a Use Computer check against the Droid's Will Defense with a +5 bonus to the Droid's Will Defense. | |
Miniaturized Self-Destruct System | A miniaturized self-destruct system functions as a normal Self-Destruct System, but it functions as if the droid were two sizes larger. This costs 5 times as much as a normal Self-Destruct System. | |