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Work In Progress Wips

Saber-Claws

OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Hybrid Armor / Weapon Component: Light-shield / Lightsaber gauntlet / Lightsabers / Gauntlet / Bracer / Armor
  • Size: Average
  • Weight: Heavy
  • Resistances:
    • Energy: Very High
    • Kinetic: Average
    • Lightsabers: Very High
    • Force: None
    • Elemental: Average
    • Disruptor: Average
    • EMP / ION: Average
    • Acid / Corrosion : Average
    • Radiation: Average
    • Sonic: Average
    • Slicing: Low

SPECIAL FEATURES
  • Armor Add-on: Enhances defenses against lightsaber attacks, compatible as an attachment with various armor sets for increased versatility.
  • Light Shield: Provides advanced protection against lightsabers and blasters, incorporating energy absorption and dispersion technologies.
  • Gauntlet Spikes: Designed for practical combat use, these spikes can block and disarm blades or be utilized offensively in close combat.
  • Meditation Crystals: Crystals that enhance mental focus and clarity, potentially boosting the wearer's concentration and calmness in battle.
  • Integrated Communications: Features secure communication links for strategic coordination and rapid response in emergency situations.
  • Advanced Scanners: Offer comprehensive scanning capabilities, including environmental conditions, medical diagnostics, and tactical intelligence.
  • Medical Support Interface: Combines an EKG monitor with emergency defibrillation features for immediate medical assessment and intervention.
  • Hand Buzzer: A device capable of delivering harmless shocks, primarily used for humor or distraction.
  • Tactical Stun Shock: Emits non-lethal electrical shocks to incapacitate or subdue adversaries without causing permanent harm.
  • Emergency Medical Shock: Can administer high-intensity shocks for emergency resuscitation, potentially saving lives in critical situations.
  • Katar Lightsaber Prongs: Incorporates a three-bladed, katar-inspired design for lightsaber prongs that offer offensive precision and defensive disarming capabilities in combat, similar to gauntlet spikes.
  • EM Shielding: Electromagnetic shielding technology that protects against electronic interference and can be adjusted with modular shield settings for varying levels of protection.
  • Adjustable Output: Blade lengths and shield size can be adjusted.
  • Anti Theft: Can be tracked down with a homing becon.
  • Conceled Compartments: A secret compartment that can store a Fine-sized object.

STRENGTHS
  • Saber Disabler: Expertly deactivates lightsabers with phrik and cortosis coated gauntlet spikes and armoured bracer / gauntlet components.
  • Weapon Seizure: Grants the ability to catch opponents' melee weapons between prongs and spikes.
  • EM Protection & Offensive Capability:Electromagnetic shielding paired with offensive electric shocks.
  • Durability / Protection: Rugged design ensures continued operation in diverse environments and protects covered limbs.
  • Combat Focus Enhancement: Augments focus and concentration in battle situations.
  • Waterproof: Ensures device functionality in wet conditions, adding a layer of reliability.
  • Modular: Can have special attachments made to clip on to an exterior interface system.
  • Non-Dimetris Circuits
  • Battery Pack: Can absorb and Store energy and electric power in back up Power Cells for over Flow.

WEAKNESSES

  • Limited Protection: Provides minimal defensive capabilities on its own.
  • Removability: Risk of being detached in combat.
  • Power Dependency: Requires charging to remain operational.
  • Vulnerability to Ysalamari Lizards & Void Stone: The presence of Ysalamari or exposure to Void Stone can neutralize or significantly hinder the device's Force-based functionalities, making the user vulnerable to Force-null environments.
  • Complexity: The high degree of technological and mechanical complexity makes repairs and maintenance difficult, requiring specialized knowledge.
  • Heavy Energy Consumption: Advanced features, especially when used simultaneously, drain power cells quickly, limiting prolonged use without recharge.
  • Overheat Risk: Continuous use of the system, especially the neuro-shock hand and tactical stun shock, risks overheating components, potentially causing temporary shutdowns.
  • Signal Interference: Integrated communications and advanced scanners may suffer from signal interference in areas with dense electromagnetic activity, reducing their effectiveness.
  • Susceptibility to Slicing/Hacking: The system's reliance on advanced microprocessors and integrated communications makes it vulnerable to slicing or hacking attempts, potentially allowing adversaries to disrupt or take control of its functionalities during critical moments.

DESCRIPTION



Lightsaber Components​
ComponentsCanon LinksUnique Material
Activation Stud (Power Button)Specialized || Force-activated || Locking activatorSongsteel
Blade Emitter 1Crude Phobium EmitterSongsteel
Blade Emitter 2Disrupting Emitter
Blade Emitter 3Crude Phobium Emitter
Shield EmitterDeflection Emitter
Blade Power Adjustment KnobStandardSongsteel
CircuitryNon-Dimetris Circuits
CrystalChangeable | Modular
Cyclic Crystal ArrayCyclic Crystal ArrayStandard
Cycling Field EnergizerCycling Field EnergizerStandard
Emitter MatrixEmitter MatrixStandard
Energy Modulation CircuitEnergy Modulation CircuitStandard
Field EnergizerField EnergizerStandard
Flux ApertureFlux ApertureStandard
Focusing Lens Saber 1Dragite lensPontite Material
Focusing Lens Saber 2Vibration lens
Focusing Lens Saber 3Dragite lens
Focusing Lens ShieldPontite lens
GripN/AStandard
Hand Guard CageN/ASongsteel
Hilt / CasingBifurcating cyclical-ignition pulse (Water Proofing Components)Songsteel
Light-saber AuxiliaryNo.N/A
Pommel CapStandardSongsteel
Power Cell SaberOvercharged Power Cell | rerouted back up Diatium power cell Standard
Power Cell ShieldDiatium power cell
Power InsulatorPower InsulatorStandard
RadiatorRadiatorStandard
Radiator CapStandardStandard
Stabilizing RingStabilizing RingStandard
Super ConductorSuperconductorStandard
Extra Mods
Adjustable Emitter MatrixMatrix that allows for customization of blade shape and intensity, adapting to different combat scenarios.
Anti Theft Becon: Beacon that emits a signal when the lightsaber is moved without authorization, aiding in recovery efforts.
Concealed CompartmentA secret compartment that can store a Fine-sized object.
Phrik Emitter GuardsProtective attachments around the emitter area.
Fusion shuntGives a setting for increased cutting potential.
Integrated Sensor ArraySensors for environmental awareness and enemy detection, enhancing situational awareness in combat.
Rapid Recharge PortsPorts for quick energy recharge during combat downtime, ensuring continuous readiness.
Refocusing LensA series of lenses that allow precise manipulation of the width, consistency, and resonating frequency of the lightsaber blade.(In this case has settings to adjust shield size / shape)
Blade DrainCan drain opponent's lightsaber power and absorbs Electricity.
 
Last edited:
Twilight

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OUT OF CHARACTER INFORMATION
  • Intent: To create an additional weapon design for Brazes Saber studies project
  • Image Source: I drew this
  • Canon Link: Lightsaber Pike
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
  • Songsteel Spiked Chains, Star Shaped Blades, & Cresent Moon Blade
STRENGTHS
  • Extended Reach: Longer than a traditional lightsaber, allowing for attacks from a safer distance.
  • Dual-Handed Grip: Allows for powerful two-handed strikes and increased stability during combat.
  • Waterproof Casing: Resistant to water damage, ensuring functionality in various environments.
  • Songsteel Spiked Chains, Star Blades, and Crescent Moon Blades: Enhancements for stabbing and entanglement, increasing combat effectiveness.
  • Cortosis Weave Hand Wraps: Provide added protection against lightsaber strikes.
  • Non-Dimetris Circuits : This modification ensures Cortosis will not short the lightsaber out.
  • EM Shielding: Emp Resistance / Proofing.
WEAKNESSES
  • Limited Maneuverability: The length of the pike can hinder quick movements and agility.
  • Vulnerability to Disarmament: The extended length increases the risk of being disarmed by opponents.
  • Difficulty in Close Combat: Less effective at close range due to the extended reach, making it challenging to defend against close-quarters attacks.
  • Complexity: Requires specialized training and skill to wield effectively, making it less accessible to novice users.
  • Void Stone Vulnerability: Can be dampened or nullified by Void Stone.
  • Ysalamiri Effect: Negates the crystal's powers in the presence of Ysalamiri.
  • Locking Activator Vulnerability: While the locking activator ensures the blade remains engaged during combat, it also poses a risk if the saber is unexpectedly thrown. If the locking mechanism malfunctions or is tampered with, the blade could remain engaged at an inopportune moment, potentially causing harm to Braze or allies.
  • Pressure Grip Disadvantage: Although the pressure grip enhances safety by deactivating the lightsaber when not held, it could become a liability if compromised. If the pressure sensor fails or is manipulated by an opponent, the saber might deactivate at an inconvenient time, leaving Braze momentarily defenseless in battle.
DESCRIPTION
The Twilight lightsaber pike, crafted by Braze, is a large and heavy weapon with an extended reach, allowing for safer attacks from a distance. Its dual-handed grip provides stability and power during combat. Encased in waterproof material, it can withstand various environments. Special features include songsteel spiked chains, star-shaped blades, and crescent moon blades for enhanced combat effectiveness. It has cortosis weave hand wraps as well to help protect against other lightsaber weapondry. However, it has limited maneuverability and is vulnerable to disarming due to its size. It requires specialized training to wield effectively and is susceptible to the effects of void stone and Ysalamiri.


Standard Lightsaber Components​
ComponentsCanon Links
Activation Stud (Power Button)​
Blade Power Adjustment Knob​
Cyclic Crystal Array​
Cycling Field Energizer​
Emitter Matrix​
Energy Modulation Circuit​
Field Energizer​
Flux Aperture​
Pommel Cap​
Power Insulator​
Radiator​
Stabilizing Ring​
Super Conductor​
Changeable Parts​
Blade EmitterCrude Phobium Emitter
CircuitsNon-Dimetris Circuits
CrystalChangeable
Focusing LensDragite Lens
Water Proof CasingBifurcating Cyclical-Ignition Pulse
Stabilizing CoilsThisspiasian Stabilizing Coils
Power CellDiatium Power Cell
Specialized Extras / Mods
 
Last edited:
Place holder Template



OUT OF CHARACTER INFORMATION
  • Intent: To create an additional weapon design for Brazes Saber studies project
  • Image Source: I drew this
  • Canon Link:
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification:
  • Size:
  • Weight:
SPECIAL FEATURES

STRENGTHS

  • Extended Reach: Longer than a traditional lightsaber, allowing for attacks from a safer distance.
  • Dual-Handed Grip: Allows for powerful two-handed strikes and increased stability during combat.
  • Waterproof Casing: Resistant to water damage, ensuring functionality in various environments.
  • Cortosis Weave Hand Wraps: Provide added protection against lightsaber strikes.
  • Non-Dimetris Circuits : This modification ensures Cortosis will not short the lightsaber out.
  • EM Shielding: Emp Resistance / Proofing.
WEAKNESSES

  • Complexity: Requires specialized training and skill to wield effectively, making it less accessible to novice users.
  • Void Stone Vulnerability: Can be dampened or nullified by Void Stone.
  • Ysalamiri Effect: Negates the crystal's powers in the presence of Ysalamiri.
  • Locking Activator Vulnerability: While the locking activator ensures the blade remains engaged during combat, it also poses a risk if the saber is unexpectedly thrown. If the locking mechanism malfunctions or is tampered with, the blade could remain engaged at an inopportune moment, potentially causing harm to Braze or allies.
  • Pressure Grip Disadvantage: Although the pressure grip enhances safety by deactivating the lightsaber when not held, it could become a liability if compromised. If the pressure sensor fails or is manipulated by an opponent, the saber might deactivate at an inconvenient time, leaving Braze momentarily defenseless in battle.
DESCRIPTION



Standard Lightsaber Components​
ComponentsCanon Links
Activation Stud (Power Button)​
Blade Power Adjustment Knob​
Cyclic Crystal Array​
Cycling Field Energizer​
Emitter Matrix​
Energy Modulation Circuit​
Field Energizer​
Flux Aperture​
Pommel Cap​
Power Insulator​
Radiator​
Stabilizing Ring​
Super Conductor​
Changeable Parts​
Blade EmitterCrude Phobium Emitter
CircuitsNon-Dimetris Circuits
CrystalChangeable
Focusing LensDragite Lens
Water Proof CasingBifurcating Cyclical-Ignition Pulse
Stabilizing CoilsThisspiasian Stabilizing Coils
Power CellDiatium Power Cell
Specialized Extras / Mods
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
Magnetic Grapple
Vibro Weapon
Energy absorber
Field Disruptor Nodes
Stun Mode
Blind and Deafening Effects


STRENGTHS
  • Extended Reach: Longer than a traditional lightsaber, allowing for attacks from a safer distance.
  • Waterproof Casing: Resistant to water damage, ensuring functionality in various environments.
  • Cortosis Weave Hand Wraps: Provide added protection against lightsaber strikes.
  • Non-Dimetris Circuits : This modification ensures Cortosis will not short the lightsaber out.
  • EM Shielding: Emp Resistance / Proofing.
  • Dual Phase Lightsaber
WEAKNESSES

  • Complexity: Requires specialized training and skill to wield effectively, making it less accessible to novice users.
  • Void Stone Vulnerability: Can be dampened or nullified by Void Stone.
  • Ysalamiri Effect: Negates the crystal's powers in the presence of Ysalamiri.
  • Locking Activator Vulnerability: While the locking activator ensures the blade remains engaged during combat, it also poses a risk if the saber is unexpectedly thrown. If the locking mechanism malfunctions or is tampered with, the blade could remain engaged at an inopportune moment, potentially causing harm to Braze or allies.
  • Pressure Grip Disadvantage: Although the pressure grip enhances safety by deactivating the lightsaber when not held, it could become a liability if compromised. If the pressure sensor fails or is manipulated by an opponent, the saber might deactivate at an inconvenient time, leaving Braze momentarily defenseless in battle.
DESCRIPTION



Standard Lightsaber Components​
ComponentsCanon Links
Activation Stud (Power Button)​
Blade Power Adjustment Knob​
Cyclic Crystal Array​
Cycling Field Energizer​
Emitter Matrix​
Energy Modulation Circuit​
Field Energizer​
Flux Aperture​
Pommel Cap​
Power Insulator​
Radiator​
Stabilizing Ring​
Super Conductor​
Changeable Parts​
Blade EmitterDisrupting Emitter
CircuitsNon-Dimetris Circuits
CrystalChangeable
Focusing LensDragite Lens
Water Proof CasingBifurcating Cyclical-Ignition Pulse
Stabilizing CoilsThisspiasian Stabilizing Coils
Power CellDiatium Power Cell + Isotope-5 + Overcharged Power Cell Modification, + Backup Diatium Power Cell
Specialized Extras / ModsDual Phase Lightsaber, Concealed Compartment, Isotope-5 + Overcharged Power Cell Modification
 
Last edited:
Lightsaber Kusarigama


OUT OF CHARACTER INFORMATION
  • Intent: To create an additional weapon design for Brazes Saber studies project
  • Image Source: N/A
  • Canon Link: Sickle-bladed lightsaber
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS

SPECIAL FEATURES

STRENGTHS

  • Cortosis Coated Chain and Weight:
    • Range and Versatility: The kusarigama consists of a sickle (kama) on a chain (kusari) connected to a weighted end. This configuration allows the user to operate at multiple ranges — close combat with the sickle and longer range with the chain and weight.
    • Control and Disarmament: The chain and weight can be used to entangle and control an opponent's weapon, potentially disarming them. This makes the kusarigama particularly effective against opponents wielding swords or other melee weapons.
  • Waterproof Casing: Resistant to water damage, ensuring functionality in various environments.
  • Cortosis Weave Hand Wraps: Provide added protection against lightsaber strikes.
  • Non-Dimetris Circuits : This modification ensures Cortosis will not short the lightsaber out.
  • EM Shielding: Emp Resistance / Proofing.
WEAKNESSES

  • Complexity: Requires specialized training and skill to wield effectively, making it less accessible to novice users.
  • Void Stone Vulnerability: Can be dampened or nullified by Void Stone.
  • Ysalamiri Effect: Negates the crystal's powers in the presence of Ysalamiri.
  • Locking Activator Vulnerability: While the locking activator ensures the blade remains engaged during combat, it also poses a risk if the saber is unexpectedly thrown. If the locking mechanism malfunctions or is tampered with, the blade could remain engaged at an inopportune moment, potentially causing harm to Braze or allies.
  • Pressure Grip Disadvantage: Although the pressure grip enhances safety by deactivating the lightsaber when not held, it could become a liability if compromised. If the pressure sensor fails or is manipulated by an opponent, the saber might deactivate at an inconvenient time, leaving Braze momentarily defenseless in battle.
DESCRIPTION



Standard Lightsaber Components​
ComponentsCanon Links
Activation Stud (Power Button)​
Blade Power Adjustment Knob​
Cyclic Crystal Array​
Cycling Field Energizer​
Emitter Matrix​
Energy Modulation Circuit​
Field Energizer​
Flux Aperture​
Pommel Cap​
Power Insulator​
Radiator​
Stabilizing Ring​
Super Conductor​
Changeable Parts​
Blade EmitterCrude Phobium Emitter
CircuitsNon-Dimetris Circuits
CrystalChangeable
Focusing LensDragite Lens
Water Proof CasingBifurcating Cyclical-Ignition Pulse
Power CellDiatium Power Cell
Specialized Extras / ModsCortosis coated Chain and weight
 
Last edited:
Place holder Template Fan


OUT OF CHARACTER INFORMATION
  • Intent: To create an additional weapon design for Brazes Saber studies project
  • Image Source: I drew this
  • Canon Link:
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification:
  • Size:
  • Weight:
SPECIAL FEATURES

STRENGTHS

  • Extended Reach: Longer than a traditional lightsaber, allowing for attacks from a safer distance.
  • Dual-Handed Grip: Allows for powerful two-handed strikes and increased stability during combat.
  • Waterproof Casing: Resistant to water damage, ensuring functionality in various environments.
  • Cortosis Weave Hand Wraps: Provide added protection against lightsaber strikes.
  • Non-Dimetris Circuits : This modification ensures Cortosis will not short the lightsaber out.
  • EM Shielding: Emp Resistance / Proofing.
WEAKNESSES

  • Complexity: Requires specialized training and skill to wield effectively, making it less accessible to novice users.
  • Void Stone Vulnerability: Can be dampened or nullified by Void Stone.
  • Ysalamiri Effect: Negates the crystal's powers in the presence of Ysalamiri.
  • Locking Activator Vulnerability: While the locking activator ensures the blade remains engaged during combat, it also poses a risk if the saber is unexpectedly thrown. If the locking mechanism malfunctions or is tampered with, the blade could remain engaged at an inopportune moment, potentially causing harm to Braze or allies.
  • Pressure Grip Disadvantage: Although the pressure grip enhances safety by deactivating the lightsaber when not held, it could become a liability if compromised. If the pressure sensor fails or is manipulated by an opponent, the saber might deactivate at an inconvenient time, leaving Braze momentarily defenseless in battle.
DESCRIPTION



Standard Lightsaber Components​
ComponentsCanon Links
Activation Stud (Power Button)​
Blade Power Adjustment Knob​
Cyclic Crystal Array​
Cycling Field Energizer​
Emitter Matrix​
Energy Modulation Circuit​
Field Energizer​
Flux Aperture​
Pommel Cap​
Power Insulator​
Radiator​
Stabilizing Ring​
Super Conductor​
Changeable Parts​
Blade EmitterCrude Phobium Emitter
CircuitsNon-Dimetris Circuits
CrystalChangeable
Focusing LensDragite Lens
Water Proof CasingBifurcating Cyclical-Ignition Pulse
Stabilizing CoilsThisspiasian Stabilizing Coils
Power CellDiatium Power Cell
Specialized Extras / Mods
 
Last edited:
Kunai


OUT OF CHARACTER INFORMATION
  • Intent: To create an additional weapon design for Brazes Saber studies project
  • Image Source: I drew this
  • Canon Link:
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Lightsaber Parrying Dagger Kunai / Shoto Lightsaber
  • Size:
  • Weight:
SPECIAL FEATURES

STRENGTHS


  • Waterproof Casing: Resistant to water damage, ensuring functionality in various environments.
  • Cortosis Weave Hand Wraps: Provide added protection against lightsaber strikes.
  • Non-Dimetris Circuits : This modification ensures Cortosis will not short the lightsaber out.
  • EM Shielding: Emp Resistance / Proofing.
WEAKNESSES

  • Complexity: Requires specialized training and skill to wield effectively, making it less accessible to novice users.
  • Void Stone Vulnerability: Can be dampened or nullified by Void Stone.
  • Ysalamiri Effect: Negates the crystal's powers in the presence of Ysalamiri.
  • Locking Activator Vulnerability: While the locking activator ensures the blade remains engaged during combat, it also poses a risk if the saber is unexpectedly thrown. If the locking mechanism malfunctions or is tampered with, the blade could remain engaged at an inopportune moment, potentially causing harm to Braze or allies.
  • Pressure Grip Disadvantage: Although the pressure grip enhances safety by deactivating the lightsaber when not held, it could become a liability if compromised. If the pressure sensor fails or is manipulated by an opponent, the saber might deactivate at an inconvenient time, leaving Braze momentarily defenseless in battle.
DESCRIPTION



Standard Lightsaber Components​
ComponentsCanon Links
Activation Stud (Power Button)​
Blade Power Adjustment Knob​
Cyclic Crystal Array​
Cycling Field Energizer​
Emitter Matrix​
Energy Modulation Circuit​
Field Energizer​
Flux Aperture​
Pommel Cap​
Power Insulator​
Radiator​
Stabilizing Ring​
Super Conductor​
Changeable Parts​
Blade EmitterCrude Phobium Emitter
CircuitsNon-Dimetris Circuits
CrystalChangeable
Focusing LensDragite Lens
Water Proof CasingBifurcating Cyclical-Ignition Pulse
Stabilizing CoilsThisspiasian Stabilizing Coils
Power CellDiatium Power Cell
Specialized Extras / Mods
 
Last edited:
Chakram Inquisitor double bladded sword:
Place holder Wip


OUT OF CHARACTER INFORMATION
  • Intent: To create an additional weapon design for Brazes Saber studies project
  • Image Source: I drew this
  • Canon Link:
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification:
  • Size:
  • Weight:
SPECIAL FEATURES

STRENGTHS

  • Extended Reach: Longer than a traditional lightsaber, allowing for attacks from a safer distance.
  • Dual-Handed Grip: Allows for powerful two-handed strikes and increased stability during combat.
  • Waterproof Casing: Resistant to water damage, ensuring functionality in various environments.
  • Cortosis Weave Hand Wraps: Provide added protection against lightsaber strikes.
  • Non-Dimetris Circuits : This modification ensures Cortosis will not short the lightsaber out.
  • EM Shielding: Emp Resistance / Proofing.
WEAKNESSES

  • Complexity: Requires specialized training and skill to wield effectively, making it less accessible to novice users.
  • Void Stone Vulnerability: Can be dampened or nullified by Void Stone.
  • Ysalamiri Effect: Negates the crystal's powers in the presence of Ysalamiri.
  • Locking Activator Vulnerability: While the locking activator ensures the blade remains engaged during combat, it also poses a risk if the saber is unexpectedly thrown. If the locking mechanism malfunctions or is tampered with, the blade could remain engaged at an inopportune moment, potentially causing harm to Braze or allies.
  • Pressure Grip Disadvantage: Although the pressure grip enhances safety by deactivating the lightsaber when not held, it could become a liability if compromised. If the pressure sensor fails or is manipulated by an opponent, the saber might deactivate at an inconvenient time, leaving Braze momentarily defenseless in battle.
DESCRIPTION



Standard Lightsaber Components​
ComponentsCanon Links
Activation Stud (Power Button)​
Blade Power Adjustment Knob​
Cyclic Crystal Array​
Cycling Field Energizer​
Emitter Matrix​
Energy Modulation Circuit​
Field Energizer​
Flux Aperture​
Pommel Cap​
Power Insulator​
Radiator​
Stabilizing Ring​
Super Conductor​
Changeable Parts​
Blade EmitterCrude Phobium Emitter
CircuitsNon-Dimetris Circuits
CrystalChangeable
Focusing LensDragite Lens
Water Proof CasingBifurcating Cyclical-Ignition Pulse
Stabilizing CoilsThisspiasian Stabilizing Coils
Power CellDiatium Power Cell
Specialized Extras / Mods
 
Tonfa
Place holder Wip


OUT OF CHARACTER INFORMATION
  • Intent: To create an additional weapon design for Brazes Saber studies project
  • Image Source: I drew this
  • Canon Link:
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification:
  • Size:
  • Weight:
SPECIAL FEATURES

STRENGTHS

  • Extended Reach: Longer than a traditional lightsaber, allowing for attacks from a safer distance.
  • Dual-Handed Grip: Allows for powerful two-handed strikes and increased stability during combat.
  • Waterproof Casing: Resistant to water damage, ensuring functionality in various environments.
  • Cortosis Weave Hand Wraps: Provide added protection against lightsaber strikes.
  • Non-Dimetris Circuits : This modification ensures Cortosis will not short the lightsaber out.
  • EM Shielding: Emp Resistance / Proofing.
WEAKNESSES

  • Complexity: Requires specialized training and skill to wield effectively, making it less accessible to novice users.
  • Void Stone Vulnerability: Can be dampened or nullified by Void Stone.
  • Ysalamiri Effect: Negates the crystal's powers in the presence of Ysalamiri.
  • Locking Activator Vulnerability: While the locking activator ensures the blade remains engaged during combat, it also poses a risk if the saber is unexpectedly thrown. If the locking mechanism malfunctions or is tampered with, the blade could remain engaged at an inopportune moment, potentially causing harm to Braze or allies.
  • Pressure Grip Disadvantage: Although the pressure grip enhances safety by deactivating the lightsaber when not held, it could become a liability if compromised. If the pressure sensor fails or is manipulated by an opponent, the saber might deactivate at an inconvenient time, leaving Braze momentarily defenseless in battle.
DESCRIPTION



Standard Lightsaber Components​
ComponentsCanon Links
Activation Stud (Power Button)​
Blade Power Adjustment Knob​
Cyclic Crystal Array​
Cycling Field Energizer​
Emitter Matrix​
Energy Modulation Circuit​
Field Energizer​
Flux Aperture​
Pommel Cap​
Power Insulator​
Radiator​
Stabilizing Ring​
Super Conductor​
Changeable Parts​
Blade EmitterCrude Phobium Emitter
CircuitsNon-Dimetris Circuits
CrystalChangeable
Focusing LensDragite Lens
Water Proof CasingBifurcating Cyclical-Ignition Pulse
Stabilizing CoilsThisspiasian Stabilizing Coils
Power CellDiatium Power Cell
Specialized Extras / Mods
 
Krambit
Place holder Wip


OUT OF CHARACTER INFORMATION
  • Intent: To create an additional weapon design for Brazes Saber studies project
  • Image Source: I drew this
  • Canon Link:
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification:
  • Size:
  • Weight:
SPECIAL FEATURES

STRENGTHS

  • Extended Reach: Longer than a traditional lightsaber, allowing for attacks from a safer distance.
  • Dual-Handed Grip: Allows for powerful two-handed strikes and increased stability during combat.
  • Waterproof Casing: Resistant to water damage, ensuring functionality in various environments.
  • Cortosis Weave Hand Wraps: Provide added protection against lightsaber strikes.
  • Non-Dimetris Circuits : This modification ensures Cortosis will not short the lightsaber out.
  • EM Shielding: Emp Resistance / Proofing.
WEAKNESSES

  • Complexity: Requires specialized training and skill to wield effectively, making it less accessible to novice users.
  • Void Stone Vulnerability: Can be dampened or nullified by Void Stone.
  • Ysalamiri Effect: Negates the crystal's powers in the presence of Ysalamiri.
  • Locking Activator Vulnerability: While the locking activator ensures the blade remains engaged during combat, it also poses a risk if the saber is unexpectedly thrown. If the locking mechanism malfunctions or is tampered with, the blade could remain engaged at an inopportune moment, potentially causing harm to Braze or allies.
  • Pressure Grip Disadvantage: Although the pressure grip enhances safety by deactivating the lightsaber when not held, it could become a liability if compromised. If the pressure sensor fails or is manipulated by an opponent, the saber might deactivate at an inconvenient time, leaving Braze momentarily defenseless in battle.
DESCRIPTION



Standard Lightsaber Components​
ComponentsCanon Links
Activation Stud (Power Button)​
Blade Power Adjustment Knob​
Cyclic Crystal Array​
Cycling Field Energizer​
Emitter Matrix​
Energy Modulation Circuit​
Field Energizer​
Flux Aperture​
Pommel Cap​
Power Insulator​
Radiator​
Stabilizing Ring​
Super Conductor​
Changeable Parts​
Blade EmitterCrude Phobium Emitter
CircuitsNon-Dimetris Circuits
CrystalChangeable
Focusing LensDragite Lens
Water Proof CasingBifurcating Cyclical-Ignition Pulse
Stabilizing CoilsThisspiasian Stabilizing Coils
Power CellDiatium Power Cell
Specialized Extras / Mods
 
Kukri
Place holder Wip


OUT OF CHARACTER INFORMATION
  • Intent: To create an additional weapon design for Brazes Saber studies project
  • Image Source: I drew this
  • Canon Link:
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification:
  • Size:
  • Weight:
SPECIAL FEATURES

STRENGTHS

  • Extended Reach: Longer than a traditional lightsaber, allowing for attacks from a safer distance.
  • Dual-Handed Grip: Allows for powerful two-handed strikes and increased stability during combat.
  • Waterproof Casing: Resistant to water damage, ensuring functionality in various environments.
  • Cortosis Weave Hand Wraps: Provide added protection against lightsaber strikes.
  • Non-Dimetris Circuits : This modification ensures Cortosis will not short the lightsaber out.
  • EM Shielding: Emp Resistance / Proofing.
WEAKNESSES

  • Complexity: Requires specialized training and skill to wield effectively, making it less accessible to novice users.
  • Void Stone Vulnerability: Can be dampened or nullified by Void Stone.
  • Ysalamiri Effect: Negates the crystal's powers in the presence of Ysalamiri.
  • Locking Activator Vulnerability: While the locking activator ensures the blade remains engaged during combat, it also poses a risk if the saber is unexpectedly thrown. If the locking mechanism malfunctions or is tampered with, the blade could remain engaged at an inopportune moment, potentially causing harm to Braze or allies.
  • Pressure Grip Disadvantage: Although the pressure grip enhances safety by deactivating the lightsaber when not held, it could become a liability if compromised. If the pressure sensor fails or is manipulated by an opponent, the saber might deactivate at an inconvenient time, leaving Braze momentarily defenseless in battle.
DESCRIPTION



Standard Lightsaber Components​
ComponentsCanon Links
Activation Stud (Power Button)​
Blade Power Adjustment Knob​
Cyclic Crystal Array​
Cycling Field Energizer​
Emitter Matrix​
Energy Modulation Circuit​
Field Energizer​
Flux Aperture​
Pommel Cap​
Power Insulator​
Radiator​
Stabilizing Ring​
Super Conductor​
Changeable Parts​
Blade EmitterCrude Phobium Emitter
CircuitsNon-Dimetris Circuits
CrystalChangeable
Focusing LensDragite Lens
Water Proof CasingBifurcating Cyclical-Ignition Pulse
Stabilizing CoilsThisspiasian Stabilizing Coils
Power CellDiatium Power Cell
Specialized Extras / Mods
 
Kpesh
Place holder Wip


OUT OF CHARACTER INFORMATION
  • Intent: To create an additional weapon design for Brazes Saber studies project
  • Image Source: I drew this
  • Canon Link:
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification:
  • Size:
  • Weight:
SPECIAL FEATURES

STRENGTHS

  • Extended Reach: Longer than a traditional lightsaber, allowing for attacks from a safer distance.
  • Dual-Handed Grip: Allows for powerful two-handed strikes and increased stability during combat.
  • Waterproof Casing: Resistant to water damage, ensuring functionality in various environments.
  • Cortosis Weave Hand Wraps: Provide added protection against lightsaber strikes.
  • Non-Dimetris Circuits : This modification ensures Cortosis will not short the lightsaber out.
  • EM Shielding: Emp Resistance / Proofing.
WEAKNESSES

  • Complexity: Requires specialized training and skill to wield effectively, making it less accessible to novice users.
  • Void Stone Vulnerability: Can be dampened or nullified by Void Stone.
  • Ysalamiri Effect: Negates the crystal's powers in the presence of Ysalamiri.
  • Locking Activator Vulnerability: While the locking activator ensures the blade remains engaged during combat, it also poses a risk if the saber is unexpectedly thrown. If the locking mechanism malfunctions or is tampered with, the blade could remain engaged at an inopportune moment, potentially causing harm to Braze or allies.
  • Pressure Grip Disadvantage: Although the pressure grip enhances safety by deactivating the lightsaber when not held, it could become a liability if compromised. If the pressure sensor fails or is manipulated by an opponent, the saber might deactivate at an inconvenient time, leaving Braze momentarily defenseless in battle.
DESCRIPTION



Standard Lightsaber Components​
ComponentsCanon Links
Activation Stud (Power Button)​
Blade Power Adjustment Knob​
Cyclic Crystal Array​
Cycling Field Energizer​
Emitter Matrix​
Energy Modulation Circuit​
Field Energizer​
Flux Aperture​
Pommel Cap​
Power Insulator​
Radiator​
Stabilizing Ring​
Super Conductor​
Changeable Parts​
Blade EmitterCrude Phobium Emitter
CircuitsNon-Dimetris Circuits
CrystalChangeable
Focusing LensDragite Lens
Water Proof CasingBifurcating Cyclical-Ignition Pulse
Stabilizing CoilsThisspiasian Stabilizing Coils
Power CellDiatium Power Cell
Specialized Extras / Mods
 
Kyber Crystal Template


OUT OF CHARACTER INFORMATION

  • Intent:
  • Image Source:
  • Canon Link:
  • Permissions:
  • Primary Source:



PRODUCTION INFORMATION

  • Name:
  • Manufacturer:
  • Affiliation:
  • Market Status:
  • Homeworld:
  • Production:
  • Modularity:
  • Material:



PHYSICAL SPECIFICATIONS

  • Classification:
  • Weight:
  • Color:
  • Resistances:
    • Energy:
    • Kinetic:
    • Lightsabers:
    • Temperature Extremes (Heat/Cold):
    • Acid:
    • Ion/EMP:
    • Sonic:
    • Vibro:


SPECIAL FEATURES

  • Feature 1:
  • Feature 2:
  • Feature 3:
  • Feature 4:




STRENGTHS

  • Feature 1:
  • Feature 2:
  • Feature 3:
  • Feature 4:
WEAKNESSES

  • Weakness 1:
  • Weakness 2:
  • Weakness 3:
  • Weakness 4:


 
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Energite Crystal

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Nature
  • Affiliation: Braze Braze Character Bio
  • Market Status: (Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase),
  • Model: N/A
  • Modularity: N/A
  • Production: The scale is Unique (Can be used in Unique Production Submissions only),
  • Material: Kyber Crystal,
PHYSICAL SPECIFICATIONS
  • Classification: Kyber Crystal,
  • Weight:Very Heavy,
  • Color: Blue / Balack / White
  • Resistances:
    • Energy (And other Blaster type weapons) Extreme
    • Kinetic: Average,
    • Lightsabers: Average,
    • Other: Can not be corrupted.
SPECIAL FEATURES
  1. Energy Absorption and Durability:
    • Can absorb high amounts of energy from fire and electricity.
    • Can withstand damage and maintain integrity even under intense pressure.
  2. Enhanced Combat Abilities:
    • Enhances the wielder's agility, speed, and precision in combat.
    • Grants increased resilience and durability.
  3. Force Connection and Insight:
    • Enhances the user's connection to the Force, providing heightened intuition and insight into opponent's movements.
    • Provides a calming presence and the ability to pacify hostile intentions.
  4. Visual Effects:
    • Produces a visual aura that can be blinding when combined with sharp kinetic force.
    • Emits a bright, blue glow and enhances the wielder's connection to the light side, granting clarity of mind and purity of purpose in combat.
  5. Stealth and Infiltration:
    • Grants the wielder the ability to cloak themselves in darkness, becoming invisible to the naked eye.

STRENGTHS
  • Energy Absorption: Can absorb high energy from fire and electricity, boosting wielder's resilience.
  • Uncorruptible: Resistant to dark side influence, ensuring purity.
  • Durability: Exceptionally tough, withstands damage and pressure.
WEAKNESSES
  • Vulnerability to Overloading: The crystal may become unstable if exposed to excessive energy influxes, leading to temporary erratic behavior until the excess energy is fully dissipated or absorbed, creating an unstable lightsaber beam.
  • Rare and Difficult to Obtain: Due to its unique properties and rarity, acquiring or replacing the crystal may be challenging and require significant effort or resources.
  • Force Nullification Vulnerability: The crystal's connection to the Force makes it susceptible to disruption by Force-nullifying phenomena, such as Force voids, void stones, and ysalamari. When exposed to such environments or creatures, its abilities may be severely diminished or nullified altogether. Additionally, its unique energy signature may attract unwanted attention from Force-sensitive individuals seeking to exploit its weaknesses, posing a constant threat to the wielder's safety and security.
  • Interference with Technology: The crystal's energy signature may interfere with nearby electronic devices or technology, causing malfunctions or disruptions in communication systems or machinery.
  • Hot/Shocking Nature: The crystal's hot/shocking nature presents a danger to handle, potentially causing harm to the wielder or nearby individuals.
DESCRIPTION

Its appearance is striking, with a jet-black surface adorned with intricate icy blue electrical-like crackling patterns that seem to dance and flicker with an ethereal glow. A subtle hum emanates from within, hinting at the raw energy contained within its crystalline form.

The Energite Crystal possesses a unique ability to absorb ambient energy from its surroundings, channeling it into a formidable force that enhances the abilities of its wielder. When used in lightsaber construction, it imbues the blade with a unique flexible quality of a thin strong and brilliant blade, capable of cutting through even the most formidable of obstacles with ease.

However, the crystal is not without its dangers. Its insatiable hunger for energy can lead to instability if not carefully managed, and its intense brilliance can blind those who dare to gaze upon it's flares unshielded. Additionally, its connection to the Force makes it susceptible to disruption by Force-nullifying phenomena, and its energy signature may interfere with nearby electronic devices or technology.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To introduce the "Collector Crab" as a versatile, defensively robust mining and salvage vessel designed for deep-space resource extraction and large-scale salvage operations.
  • Image Source: Custom Design
  • Canon Link: Freighter
  • Permissions: [X]
  • Primary Source: Original creation by Braze

PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS
  • Classification: Mining and Salvage Vessel
  • Length: 500 meters
  • Width: 272 meters
  • Height: 400 meters
  • Armament: Very Low - Primarily defensive armaments
  • Defenses: Extreme - Enhanced shielding and armor plating
  • Hangar Space: Capable of carrying a small shuttles for crew transfers (1 Squadron)
  • Maneuverability Rating: Low
  • Speed Rating: Low
  • Hyperdrive: 2.0 with a backup of 1.5

STANDARD FEATURES


ADVANCED SYSTEMS


STRENGTHS
  • Highly durable and robust, designed to operate in hazardous environments; equipped with advanced systems for efficient resource extraction and salvage operations.

WEAKNESSES
  • Limited speed and maneuverability make it vulnerable to faster and more agile attack vessels.

DESCRIPTION
The "Collector Crab" is a state-of-the-art mining and salvage vessel, conceptualized by Braze and built by Starcraft Shipyards. It is tailored for the rigors of deep-space resource extraction and large-scale salvage operations. Its design integrates a robust defensive armored system with powerful mining and salvage equipment, making it an ideal choice for operations that require both durability and capability. The Collector Crab sets a new standard for cargo and resource gathering vessels in the galaxy, ensuring operational efficiency and safety across the most challenging environments.
 
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OUT OF CHARACTER INFORMATION
  • Intent: An advanced droid body for the Iron Knight Aether to enhance his capabilities.
  • Image Source: N/A
  • Canon Link: Iron Knight, Assassin droid
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL INFORMATION
  • Classification: Fourth Degree / Class 4
  • Weight: (Please choose a weight between Extremely Heavy, Very Heavy, Heavy, Average, Light, Very Light, Extremely Light)
  • Height: (Please choose a weight between Extremely Small, Very Small, Small, Average, Large, Very Large and Extremely Large.)
  • Movement: Repulsorlift and Bipedal
  • Armaments: Various Modular Appendages / Hand Attachments. I.E. : Scomp Link [ Can be swapped out and interchanged. To be Determined in Load Out. ]
  • Misc. Equipment: Various Modular Items: I.E. : Basic droid scanners, including: Lifeform Scanner, Thermal Imaging Sensor , Multifrequency Targeting and Acquisition System (MTAS) , Holorecorder ect. [ Can be swapped out and interchanged. To be Determined in Load Out. ]
  • Resistances (Optional): This is suggested for Battle Droids and other Droids intended to participate heavily in direct combat. (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme. Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.) Resistance Ratings Extreme will require the submission to be Unique.
    • Energy (And other Blaster type weapons):
    • Kinetic:
    • Other:
SPECIAL FEATURES

Structural Features

  • Six arms, with four that can fold back
  • Reinforced joints and servos for exceptional agility and strength
  • Lightweight, large height, and bipedal movement
  • Unique design that can only be truly taken apart with telekinesis.
  • Auto-balance leg
  • Grasping tentacle

Processor and Programs

Sensors and Vision

Mobility and Stealth

Defense and Armaments

Information Storage and Processing

Data Security

Specialized Remote Interface

Multi-function Slicing Tool

Additional Features

Miscellaneous Systems

Additional Droid Stations


Sensor System Components

Additional Features (Categorized)

STRENGTHS

  • Non-Dimetris Circuits : This modification ensures Cortosis will not short internals out.
  • Advanced Processing:
    • High-speed processor with combat, medical, language, and strategic programs.
    • Adaptive learning and memory capabilities.
  • Superior Sensors:
    • Multi-spectral vision, lifeform scanner, motion, and temperature sensors.
    • Advanced communication systems with HoloNet access.
  • Enhanced Mobility and Stealth:
    • Strong, agile with six arms (four foldable).
    • Grav-Boots and Magno-Grip Soles for versatile movement.
    • Cloaking and sound dampening for stealth.
  • Robust Defense and Armaments:
    • Energy shields, modular weapons, grappling hook, and high tension wire.
    • Efficient energy core for long operations.
  • Data Security:
    • Biometric lock, genetic scan, bio-hexacrypt, and ion scrambler.
    • Secure remote interface and slicing tools.
  • Extensive Information Handling:
    • Large memory and advanced databases.
    • Integrated recording and retrieval systems.
  • Specialized Capabilities:
    • Medical, repair, educational, espionage, and negotiation functions.
    • Versatile communication, translation, and diagnostics.
WEAKNESSES

  • Just a Shell: This is a droid body and will not function with out Aether inserted with in.
    Void Stone Vulnerability: Can be dampened or nullified by Void Stone.
  • Ysalamiri Effect: Can be dampened or nullified by presence of Ysalamiri.
  • Not Water Proof:
    • Does not come with a Flotation bag device. He will sink.
    • Not Water proof beyond 25 meters (82 feet) underwater, the pressure is significantly higher than at the surface due to the weight of the water above. Seals can not withstand pressure and break as they start to leak.
  • Complex Maintenance:
    • High complexity requires frequent maintenance.
    • Specialized parts are hard to replace in the field.
  • High Energy Use:
    • High-power systems consume a lot of energy.
    • Frequent recharging needed in demanding scenarios.
  • EMP and Ion Vulnerability:
    • Susceptible to EMP and ion attacks.
    • Needs effective shielding and countermeasures.
  • Data Security Risks:
    • Sophisticated hacking could breach security.
    • Requires constant updates and security patches.
  • Physical Vulnerabilities:
    • Sensors and antennas are prone to damage.
    • Critical systems need protection.
  • Tech Dependence:
    • Relies heavily on technology, vulnerable to disruptions.
    • Needs backup systems for manual operations.
DESCRIPTION
Description and History

The AX-01 Vanguard Mark I, designed for Aether, is a state-of-the-art droid body combining advanced technology with robust materials. Developed by Aether and Valin, this droid features a high-speed processor, adaptive learning, and comprehensive combat and medical programs. Its construction uses durable materials like Songsteel, Glasteel, Aerogel, Phrik, and Duraplast, ensuring resilience and versatility.

Performance and Functionality
The AX-01 excels in various functions. It has multi-spectral sensors, lifeform scanners, and motion detectors for superior situational awareness. Grav-Boots and Magno-Grip Soles enhance mobility, while deployable energy shields and modular weaponry provide strong combat capabilities. Advanced data security, including biometric locks and ion scramblers, protect sensitive information.

Limitations
However, the AX-01 requires frequent maintenance and specialized parts, posing challenges in remote areas. Its high energy consumption necessitates regular recharging, and it remains vulnerable to EMP and ion attacks despite its defenses.

Potential Uses and Abuses
Designed for versatility, the AX-01 can be used in combat, reconnaissance, medical assistance, and strategic planning. However, its powerful capabilities could be exploited for malicious purposes if misused. Regular monitoring and updates are essential to ensure ethical operation.
 
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    • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
    • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
    • Canon Link: (Please link the canon link if applicable canon item.)
    • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writer's submissions as part of the submission)
    • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)


    • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc. Please ensure you link these accordingly.)
    • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission), other potential options include a submitted NPC unit, or another general organisation/group.)
    • Market Status: (Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer))
    • Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
    • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)
    • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: A Single Minor Faction, Company, or Group within a faction.), Minor (Large groups of characters. (IE: A Single Major Faction, a few companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.)
    • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry. )



    • Classification: (Anti-Blaster, Anti-Ballistic, Multipurpose, Other)
    • Weight:(Please choose a weight between Extremely Heavy, Very Heavy, Heavy, Average, Light, Very Light, Extremely Light.) (
    • Resistances: (For each category choose from: (Please choose a weight between None, Very Low, Low, Average, High, Very High, Extreme.)Very High, and Extreme will need to be added as strengths with elaboration.) Resistance Ratings Extreme will require the submission to be Semi-Unique. This Resistance Rating is considered very strong and are usually dealing with unique items that should be restricted to Player Charactersonly.
      • Energy: (And other Blaster type weapons) How much protection does the armor provide against this type of damage?
      • Kinetic: How much protection does the armor provide against this type of damage?
      • Lightsabers: How much protection does the armor provide against this type of damage?
      • Other: How much protection does the armor provide against this type of damage? (Examples: Sonic, EMP/ION, Elemental. You must disclose each specific type that applies to this submission with its own rating.)



    • (Short brief detail list on any advanced systems with a respective link to the technology if available. What are the types of advanced systems that this armor has? This includes stealth, Bio-restorative technology, power armor, Force Enhancements, Alchemy Enhancements, Force Imbuement enhancements, or any similar or equivalent Force or technologies that may be rare or specialized. - If these are notable enough to be strengths, you must add them to strengths)



    • (Provide, in list format, a minimum of 1 strength of this submission. Any resistance ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)


    • (Provide, in list format, a minimum of 1 weaknesses of this submission.)(If your armour is vulnerable to specific types of attack (e.g. Ion/EMP/Lightsabers) please list these here)



    (Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)

 
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DESCRIPTION

Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.
SPECIAL FEATURES

  • Short brief detail list on any advanced systems with a respective link to the technology if available. What are the types of advanced systems that this armor has? This includes stealth, Bio-restorative technology, power armor, Force Enhancements, Alchemy Enhancements, Force Imbuement enhancements, or any similar or equivalent Force or technologies that may be rare or specialized. - If these are notable enough to be strengths, you must add them to strengths
STRENGTHS

  • Provide, in list format, a minimum of 1 strength of this submission. Any resistance ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.
WEAKNESSES

  • Provide, in list format, a minimum of 1 weaknesses of this submission. If your armour is vulnerable to specific types of attack (e.g. Ion/EMP/Lightsabers) please list these here
 
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Structural Features

FeatureDescriptionUse
Auto-balance legA droid component designed to provide stability and balance, enabling droids to stand and move efficiently. Commonly used in law enforcement and quartermaster droids.Enhances droid stability and maneuverability, ensuring balance during movement and stationary tasks. Ideal for law enforcement and logistics.
Large Frame works 7'6''Durable, large height, and bipedal movement.Humanoid-like appearance, imposing height, durable for combat. Unique design that can only be truly taken apart with telekinesis.
Grasping tentacleDroid manipulators designed for versatile use.Retractable tentacles that can attack targets and manipulate objects. Commonly used in assassin droids for precision and flexibility in various tasks.
Reinforced joints and servos for exceptional agility and strengthEnhanced components for droid limbs.Provide exceptional agility and strength, allowing for improved movement and powerful actions. Ideal for tasks requiring high performance and durability.
Six arms, with four that can fold backDroid limbs designed for multitasking.Equipped with six arms, four of which can fold back when not in use, allowing for efficient manipulation of multiple objects and versatile task performance.

Processor and Programs

Communication and Data Processing

FeatureDescriptionUse
45-T InfoCoreSubspace tight-beam transmission core.Enables secure and efficient subspace communication through tight-beam transmissions.
DataLink transceiverTransceiver for data communication.Facilitates data exchange with other systems.
Multi-socket computer interfaceInterface with multiple sockets.Allows connection to various computer systems.
Quantum RAMHigh-speed memory unit.Provides fast data access and processing.

Remote Operations

FeatureDescriptionUse
Remote ProcessorProcessor for remote operations.Enables control and processing at a distance.
5,000-km Range ProcessorHigh-range processing unit.Enhances the droid's ability to process data over long distances.
Remote ReceiverReceiver for remote signals.Allows reception of remote commands and data.
Synchronized Fire CircuitsAdvanced systems for enhancing coordination and efficiency of droids.Improves cooperative performance, providing a substantial boost when assisting other droids.

Combat and Tactical Enhancements

FeatureDescriptionUse
Advanced combat programsSoftware for advanced combat techniques.Improves combat efficiency and effectiveness.
Droid assassination moduleModule for assassination tasks.Enhances stealth and combat capabilities.
Droid battle upgradeEnhances battle performance.Improves combat effectiveness and durability.
Droid combat enhancementEnhances combat capabilities.Increases offensive and defensive abilities.
Droid fighting upgradeEnhances fighting skills.Improves hand-to-hand combat proficiency.
Tactician battle computerSoftware and hardware package for droids.Improves strategic planning and execution in combat. Increases combat accuracy and coordination.

Stability and Balance

FeatureDescriptionUse
Balance stabilizerDevice to enhance balance.Provides stability and reduces the risk of falls.
Micro-gyroSmall gyroscopic device.Enhances balance and orientation.
Droid stabilization subroutineSubroutine for stabilization.Ensures balance and stability during operation.

Memory and Processing

FeatureDescriptionUse
Analytical coreCore for data analysis and problem-solving.Enhances the droid's analytical capabilities.
Backup ProcessorSecondary processing unit.Provides redundancy and failsafe operation.
Basic ProcessorStandard processing unit.Handles basic computational tasks.
Memory bankStorage unit for memory.Stores large amounts of data and programs.
Memory coreCore unit for memory storage.Provides primary memory storage and retrieval.
High processor brainAdvanced processing unit.Handles complex computational tasks and decision-making.

Medical and Environmental

FeatureDescriptionUse
Aroma-disseminatorDevice for dispersing scents.Used for distraction or sensory enhancement.
Bio-fiberFiber that mimics biological tissues.Enhances flexibility and durability.
Biofeedback monitorMonitors biological feedback.Assists in medical diagnostics and treatments.
Medical programsSoftware for medical tasks.Assists in diagnostics, treatment, and medical procedures.

Upgrades and Enhancements

FeatureDescriptionUse
Droid agility upgradeEnhances droid agility.Improves movement and reflexes.
Droid advanced upgrade slotsSlots for advanced upgrades.Allows the installation of additional advanced components.
Droid anatomy upgradeEnhances droid anatomy.Improves structural and functional aspects.
Droid reference databaseDatabase for reference information.Provides quick access to extensive information.
Droid surveillance upgradeEnhances surveillance capabilities.Improves monitoring and reconnaissance.
Droid system fortificationFortifies droid systems.Increases resistance to damage and hacking.
Droid systems upgradeEnhances overall systems.Improves general performance and capabilities.
Droid warfare upgradeEnhances warfare capabilities.Improves combat strategies and effectiveness.

Miscellaneous

FeatureDescriptionUse
Astrogation bufferBuffer for astrogation data.Improves navigation accuracy in space.
Catalytic processorProcessor for catalytic reactions.Enhances processing speed and efficiency.
Circuitry cooling cableCooling system for circuits.Prevents overheating and maintains optimal performance.
Criticality lightIndicates critical status.Alerts to critical conditions or failures.
Droid memory upgradeIncreases memory capacity.Allows storage of more data and programs.
High-Energy Power WelderHigh-energy welding tool.Used for precise and powerful welding.
IMR ModuleModule for integrated maintenance and repair.Facilitates self-repair and maintenance tasks.
Logic matrixMatrix for logical processing.Enhances decision-making and problem-solving abilities.
Military strategiesSoftware for military tactics.Enhances strategic planning and execution in combat.
Midi-chloroxianAdvanced component related to Force sensitivity.Enhances interaction with the Force.
Neural Interface/Cyberware/System Link CapabilitiesAdvanced interfacing capabilities.Facilitates direct neural or cybernetic control and integration.
Physics programsSoftware for physics calculations.Enhances understanding and application of physical principles.
Probability moduleModule for probability calculations.Assists in decision-making based on statistical analysis.
VI Link CapabilitiesVirtual interface linking capabilities.Allows interaction with virtual systems and environments.
Voice ControlAudio command interface.Enables control through voice commands.

Sensors and Vision

FeatureDescriptionUse
Advanced multi-spectral sensors
Audio/Visual recorder
Broadband antennabroadband antenna was an attachment usually integrated into a helmet, which allowed the wearer to pick up noises and sounds on broadband frequencies from far distances.
ComLinkbroadband antenna was an attachment usually integrated into a helmet, which allowed the wearer to pick up noises and sounds on broadband frequencies from far distances.
ElectrobinocularsElectrobinoculars were hand-held viewing devices that allowed users to observe distant objects in most lighting conditions.
Enhanced optics for precise targeting and analysis
Holo-imagerholo-imager was a type of camera that could take images via hologram. Sabine Wren owned one of these that she programmed one in her helmet's rangefinder and liked to put some of her favorite images that she took using it in her journal.[SUP][1][/SUP]
HoloNet access
Improved Sensor PackageA droid with an Improved Sensor Package gains a +2 Equipment bonus to Perception checks. In addition, the droid gains Low-Light Vision, ignoring Concealment (but not Total Concealment) from darkness.
Infrared vision
Lifeform scannerlifeform scanner, also known as a life-form sensor or lifeform detection module, was a device that allowed the holder to detect living (sentient and non-sentient) beings from a distance. A large majority of bounty hunters and mercenaries used this technology to lock on to enemies and potential bounties. Lifeform scanners could also detect beings hidden by cloaking devices, stealth fields, and sound dampeners. A large manufacturer of lifeform scanners was Idellian Arrays.
Motion sensors
Night vision
Radar
Range finderrangefinder was a device that zoomed in on distant objects and provided the user with a dynamic visual data readout based on the item being observed. Most models displayed basic information, such as range, size, speed, or species, but some more advanced versions provided advanced functionality that allowed the user to lock onto a target and track it even through walls.

Rangefinders were commonly built into electrobinoculars, but they were also frequently integrated into combat helmets, as well as mounted on blaster sights in the form of Computerized interface scopes. Numerous military factions made use of rangefinder technology to help them on the battlefield, including the Trandoshan Mercenary Group and the Grand Army of the Republic, the latter using them on modified Clone trooper armor, such as ARC trooper armor. Both Jango Fett and his son Boba Fett used rangefinders on their helmets that allowed them to survey their surroundings without moving.
Temperature sensors
Multi-Frequency Targeting and Acquisition SystemMulti-Frequency Targeting and Acquisition System, also known as MFTAS, was a sensor system used in helmets that provided assistance in acquiring targets in conditions of poor visibility and at long ranges.

A vision augmenter, the system allowed the user to see through darkness, smoke, rain, and through other poor visibility hazards. This system was extensively used in Stormtrooper armor, as well as in multiple other armors such as the DZ 17X Nemesis, NLZ5-11 Dragon, the Juggernaut 510 Combat Power Armor, and even personal armors such as Cragus 12's bounty hunter armor.
Multi-Spectral Target AssessorA multi-spectral target assessor was an advanced device that was only effective for beings who were already highly skilled in the use of ranged weapons. The abundance of information provided by this instrument gave its user greater accuracy with ranged weapons
Acoustic signaller/LegendsAn acoustic signaller or sound actuator[SUP][1][/SUP] was a droid part manufactured by Cybot Galactica. It allowed various droids, including WED-15 Treadwells and LIN demolitionmech autonomous minelayers, to speak droid languages.
Analysis kitAn analysis kit was an internal feature of the Explorer Mk. V droid. Used in conjunction with its internal storage capability, the analysis kit could determine the composition and value of minerals.
Audio sensoraudio sensor, auditory sensor, audio receptor, auditory sensor recorder[SUP][2][/SUP] or sound sensor was a type of sensor that detected the sort of atmospheric vibrations that organic beings perceived as sound. They were able to detect frequencies in a broader range than organic hearing devices. Audio sensors were colloquially referred to as audio pickups or auditory pickups.[SUP][2][/SUP]

These sensors were featured on many droid models, such as Holowan Laboratories IG-88 assassin droid models.

Audio sensors could be mounted externally on starships, to relay sound from outside the ship so it could be heard by someone inside it.[SUP][3][/SUP]
Audio-amplifieraudio-amplifier was a component of R2-series astromech droids. C-3PO though R2-D2's audio-amplifier was being used in an uncivil and insulting manner during a mission.
SonoreceptorA sonoreceptor was a type of droid component that was included in the HK-51 droid, a model of assassin droid available during the Cold War between the Galactic Republic and the reconstituted Sith Empire.
Sensor probeA sensor probe was a type of droid part which was useful in disarming explosives and handling volatile materials.
Subspace tight-beam transmission coreSubspace tight-beam transmission cores were integral components of an espionage droid's secondary programming. The core was used to relay information collected by the droid to its handler, using a relatively secure tight beam transmission that was normally undetectable unless caught by a dedicated energy receptor. MerenData produced the 45-T InfoCore.

Mobility and Stealth

FeatureDescriptionUse
Enhanced mobility with reinforced joints and servos
Grav-Boots for higher jumps and softer landingsMaster-Grav 1000 grav boots were a model made by Corgorlath Leisure Articles. The boots employed repulsorlift fields to allow those who wore them to move at planes 45-180 degrees opposite normal gravity at an altitude of up to 150 meters. The boots made little noise. They cost 550 credits per pair and were popularly used to play a variety of sports.
Magno-Grip Soles to traverse vertical groundsMagno-grip boots, also known as magnetized boots, were boots with magnetic technology that allowed the wear to magnetize themselves to the surface they were standing upon. The bounty hunter Cad Bane utilized a pair and additionally outfitted them with Mitrinomon jetpack thrusters, making them rocket boots as well.
Servo wireServo wires were an acid-proof part of an IG-series Assassin droid.[SUP][1][/SUP]
Stealth technology, including an integrated cloaking device and sound dampening systems

Defense and Armaments

FeatureDescriptionUse
Deployable energy shields for added defense
Energy core with high efficiency for extended operation without recharging (3 days)
Grappling Hook Launcher for versatility
High Tension Wire for versatility
Interference GeneratorAn interference generator was a system installed into a droid that would prevent conversations from being monitored. The basic version emitted a low-frequency sound to interfered with bugs and other recording devices. Higher-end units could also prevent video and holographic recording.
Electric defense gridAn electric defense grid was a self-defense device installed on some combat droids to make up for their weaknesses in melee combat. It was either installed as part of the droid's armor, or overlaid on the outer shell.

If a combatant made contact with the droid when the grid was active, they received an electrical shock. This only happened if the combatant made direct contact or used a conductive weapon. Lightsabers and other non-conductive weapons were immune to this effect.
Droid stealth boosterhe stealth booster was a unit that coaxed more power out of existing stealth unit circuitry. This had the effect of improving camouflage notably.
Fusion generatorFusion generators,[SUP][1][/SUP] also known as fusion reactors,[SUP][2][/SUP] or fusion facilities,[SUP][3][/SUP] or fusion power core[SUP][4][/SUP] were a type of generator capable of creating power. GNK-series power droids were built with internal fusion generators.[SUP][1][/SUP] By the time of the early Empire, it was considered obsolete for a droid to be powered with this type of energy.[SUP][4][/SUP]
Self-destruct mechanism/LegendsA self-destruct mechanism was a defense system that allowed an important craft or device to self-destruct under certain circumstances such as the threat of being captured. This was often used as a last-resort defense to protect data from being used by the enemy.
Rust inhibitorA rust inhibitor was a droid upgrade that would help prevent rust from forming on a droid.[SUP][1][/SUP] The assassin droid IG-88 had a rust inhibitor installed.[SUP][2][/SUP]
Antitamper fieldantitamper field was an energy-draining component of the droid R2-D2. In 5 ABY, R2-D2 used the antitamper field against the energy beings known as Melters.[SUP][1][/SUP]
Fire suppression systemThe fire suppression system was a droid utility item that had been designed to douse flames and cool critically overheating systems. The chemical compounds employed in this device were similar to those used in carbonite freezing, thereby producing a chemical stream cold enough to be used as an improvised weapon.
Flash-freeze unitFlash-freeze units were used in 87-RM Scout Collector droids. It created a cryogenically-controlled hypothermia to freeze captured specimens within a matter of minutes
Pesticide dispenserFlash-freeze units were used in 87-RM Scout Collector droids. It created a cryogenically-controlled hypothermia to freeze captured specimens within a matter of minutes
Trihexalon Sprayersrihexalon, also called dragon's breath[SUP][1][/SUP] and hex for short, was a chemical weapon of mass destruction. The Trade Federation's dragon's breath was formed from ore mined at Mount Merakan on Maramere,[SUP][2][/SUP] and refined and weaponized at a factory on Nod Kartha.[SUP][3][/SUP]
Modular weaponry with interchangeable weapon modules (blasters, vibroblades, non-lethal options)

Information Storage and Processing

FeatureDescriptionUse
Gabonna Memory CrystalGabonna memory crystals were the only data units that ran fast enough to power Class Five battle droids. They were used in Cesta security droids. At the start of the Clone Wars, the Galactic Republic placed them on restriction. They could store massive amounts of information, and their unique crystalline structure allowed for unprecedented processing power. They glowed a faint blue in appearance, and had geometric fracture lines across their surfaces.

Count Dooku offered Cestus Cybernetics a large sum of these crystals as payment for the production of the Jedi Killer droids.
Heuristic Processingheuristic processor was an advanced processor, a step up from the standard droid processor. The heuristic processor allowed a droid to learn by doing, rather than knowing and usually without instruction, which enabled droids to reason through several potential solutions to tasks and formulate the best approach.
CG4XB Expanded Program Memory CoreThe CG4XB Expanded Program Memory Core was installed in 4XB Programmer Droids.
Memory coreA memory core,[SUP][2][/SUP] memory bank,[SUP][3][/SUP] data bank[SUP][4][/SUP] or memory log[SUP][5][/SUP] was a device, found in both computers[SUP][6][/SUP] and droids, where data was stored.[SUP][7][/SUP] Such devices contained the history of the actions undertaken on a computer. Searching the memory logs of a computer could be useful for individuals seeking information on the device's owner, such as search history to see what information they have been accessing and tracking
Memory moduleMemory modules were droid components. The R2-series astromech droid R2-B4 kept their memory modules in excellent condition.
Memory wipe moduleA memory wipe module was a droid component included in Ulqib MicroTronics' droid customization kit. It completely erased all non-hardwired memory and related skills.

Data Security

FeatureDescriptionUse
Biometric Locks
Genetic Code ScanA genetic code scan was a form of biological identification. It could be used as a secondary identification to activate a vehicle that had been disabled by a BiVVol RVR-325 vehicle voice lock.
Bio-Hexacrypt
Bio-hexacrypt, or biohexacrypt code, was an incredibly secure form of code encryption,[SUP][1][/SUP] developed by Kupohans.[SUP][2][/SUP]

Used during the New Republic era and most prominently by the First Order, bio-hexacrypt was used to secure valuable data, such as data networks and clearance codes.[SUP][1][/SUP] Notably, the Supremacy's clearance codes were bio-hexaencrypted, and re-scrambled every hour; leading Finn and Rose Tico to seek out the Master Codebreaker to gain access.[SUP][3][/SUP]

DJ was capable of handcrafting custom computer spikes and bypass keys capable of befuddling bio-hexacryption, albeit only temporarily.[SUP][1][/SUP]

The Master Codebreaker kept his real identity a secret, but posted his personal data on a public access node wrapped in a quantum-spread bio-hexacrypt code.[SUP][1][/SUP] Anyone capable of cracking the code was welcome to claim his title of Master Codebreaker; though, as of the Mission to Canto Bight, no one had even come close.[SUP][1[/SUP]
Ghostwave CapabilitiesA ghostwave was a form of encryption developed by the New Republic. Each transmission of the CIS Shadowfeed was encrypted by hand, then dispatched over a untraceable beam of energy, called a ghostwave. The ghostwave attached itself to a random advertisement transmissions, allowing it to be broadcast over the HoloNet.
Ion Scrambleron-scramblers were devices that were used while making transceiver transmissions in order to scramble the source of the communication. This ensured that unwanted listeners would not be able to track the location of a signal's origin point. The Rebel Alliance used ion-scramblers to keep their whereabouts hidden from the Galactic Empire.
Communications scrambler/transmitter3D-4X administrative droids possessed a communications scrambler/transmitter unit mounted at the base of its neck. A sophisticated unit, it was used by the droid to encode and broadcast communications.
DNA Tracer/Tracing ModuleDNA Tracer/Tracing Module was equipment installed on Criminal Location Detection Droids. They allowed the droid to home-in on DNA traces while tracking a target.

Specialized Remote Interface

FeatureDescriptionUse
Source RipperThe source ripper interface allowed a droid to see the original coding used to create a computer system. This gave unprecedented access to sub-systems that even the programmer might not have known existed.
Security Domination Interfaceconsoles. It was created by Toshan Gant.
Datasearching Device
850 credits[SUP][1][/SUP]
[Source] The DataSearch Engine 12C-A, also known as the TerexComm Executive, was a datasearching device manufactured by TerexComm. It could be used to search computer systems for specific information, and could search thousands of data screen units in less than three seconds. General searches, such as "stormtrooper" yielded thousands of results; specific search strings such as "stormtrooper garrisons in the Yartexx quarter" would return more accurate results.

Unlike the DataSearch Engine 9C, the 12C-A did not function with the addition of a power condenser. When the modification was tried, the device often shorted out.
Lockout BypassThe lockout bypass was an interface designed to bypass most standard lock-out and security measures for the mass-produced terminals and locks that were found in the galaxy.
Machine Interfacee droid machine interface was a type of droid component that was used to determine the extent and nature of problems with technological items. It could interface with most standard technology and produce detailed technical information, which could then be used by a droid to aid in repairs. The interface was fairly common during the Dark Wars, a series of conflicts between the Galactic Republic and the Sith Empire.
Diagnostic Systems Diverterhe UniTech Diagnostic Systems Diverter, known more popularly as the "Patch", was a small device designed to trick a computer or networking into overlooking breaks in its system. It achieves this by emulating signals from the damaged subsystems, presenting a correctly functioning unit to the master system. The Patch consisted of a master unit and eight slave units that were placed at junctions to the damaged subsystem.


The Patch was used legitimately by Imperial technicians during emergency repairs to prevent the systems from affecting the whole system in its attempt to cope with the break. However it was also used by members of the Rebel Alliance for espionage purposes, disguising spy activity and allowing for the stealing of classified documents. Gunman, a member of Churhee's Riflemen, also used the Patch for the opposite effect: tricking a healthy system into thinking it was breached, he was able to create false alarms, douse lighting systems and stage other diversions.

The Patch was usually restricted to government purchases, however, some units were also available on the Invisible Market, through such avenues as Gundark Gear Datalog, where it cost 5,200 credits.
Optimized Interface FunctionalityThe droid optimized interface was a type of droid component that was used to increase the speed and quality of droids' interactions with computer systems. The interface was quite common during the Dark Wars, a series of conflicts between the Galactic Republic and the remnants of the Sith Empire.
Command signal receivercommand signal receiver was an electronic droid component that allowed the unit to receive command signals such as the cyber command signal.
Remote computer linkRemote computer links were devices that could be installed on droids. They were communications hardware that allowed the droid to access data or receive new instructions. Veril Line Systems V5-T transport droids could be fitted with remote computer links to access data regarding traffic conditions and to relay new orders.
Remote programming receiverA remote programming receiver was a droid component included in Ulqib MicroTronics' droid customization kit.
Direct cranial uplinkA direct cranial uplink was a feature of the 3D-4X administrative droid. Three uplinks were installed on the back of the droid's cranial unit.
Droid parabolic guideshe parabolic guides were modifications that linked directly into a droid's sensors. This allowed for the calculation of multiple trajectory possibilities for munitions fired at the droid and the evasive maneuvers that were needed
Droid self-sustaining unithe self-sustaining unit reprogrammed the internal systems of a droid so that the basic diagnostic routines would have been capable of self-repair. Through several complex processes, a droid could have sustained and repaired itself, regardless of the availability of repair kits.
Droid sound systemA droid sound system was a type of audio system used with droids, it was used for vocal systems used within droids but also for warning sounds as well.

Multi-function Slicing Tool

FeatureDescriptionUse
Anti-Security BladeAnti-security blades were sophisticated devices that could defeat fence fields and tune out security cameras and other security systems. They functioned by emitting intense harmonic interference waves that caused devices and systems to malfunction. When they were set on a higher level, anti-security blades could erase magnetic locks and allow the operator to gain access to nearly any door.[SUP][1][/SUP] When set to the proper frequency they could also be used to jam comlinks.


The bounty hunter Boba Fett kept anti-security blades in his shin pockets.[SUP][1][/SUP] Jango Fett was also known to have carried them.
Data Spikecomputer spike or data spike was an electronic device that, when connected to a computer, allowed a user to slice into secure computer programs to access data. The spike would assault systems with garbage data to overwhelm security measures. Most computer spikes could only be used once.

They cost 1,500 credits and weighed 1 kilogram. They were usually single-use devices that contained specialized programs designed to bypass security systems and improve user access to protected systems. The spikes would interface with another computer system and chip away at the defenses in an attempt to crack the system.[SUP][1][/SUP]
Security Spikesecurity spike or slicing spike was an electronic device used to bypass electronic security measures, usually to open the electronic lock of a door or container. It was similar to the more advanced computer spike. Many security spikes could only be used once.[SUP][1][/SUP]
Scomp LinkA scomp link, computer interface arm, or computer-coupler[SUP][1][/SUP] was an astromech droid accessory that allowed the droid to plug into computers, via a computer terminal, and other equipment. It consisted of an extensible arm with a rotating tip. Other names included standard access adapter, computer input port, and computer interface socket.[SUP][2][/SUP]

Code cylinders also contained a scomp link that allowed them to interface with security systems and computers.
Scomp SpikerA Scomp-Spiker was a custom-made piece of outlaw technology designed to send a high voltage blast through a computer system, melting connections and destroying programs.
Scramble KeyScramble keys, also known as luckbreakers, electrolockpicks, lottery keys, or electronic lock pick,[SUP][2][/SUP] were a type of electronic lock breaker developed to bypass electronic locks that required a password or code input to open a door.
Slicer's Keyslicers' key was a specialized computer chip. When installed into a host system, it allowed slicers access to it and gave them the ability to retrieve, upload or change datafiles. Slicers' keys also introduced a computer virus into a computer system that could delete all records for the previous twenty-four hours.
Electronic Lock BreakerElectronic lock breakers were small, powerful and limited-using slicing rigs that were designed to break through the most common types of computerized locks. As such with most equipment, they came in a variety of models, from low-tech versions used to override simple civilian house and vehicle locks to heavily modified, military-grade lock slicers that were capable of cutting through the locks on the bridge of an Imperial-class Star Destroyer used by the Galactic Empire.[SUP][1][/SUP]
Computer interface tetherA computer interface tether was part of a 2-1B surgical droid's standard equipment. It had a range of five meters and when connected allowed the medical droid access to advanced medical information.
Control diskA control disk was a piece of technology that controlled guardian droids. At some point between 19 and 15 BBY, the protocol droid C-3PO dressed in the empty shell of a guardian droid in order to subdue the Fromm Gang while aboard Lonn Idd's repair station. Fromm fell for the ruse and demanded that Lonn Idd's daughter, Nikki Idd, hand over the droid's control disk, but she instead sprayed him in the face with Nova Starlight perfume.

Additional Features

FeatureDescriptionUse
Xcalq-3GA AnalogueXcalq-3GA "Slicer Special" was a portable computer that had a unique ability to quickly slice through standard security in Galactic Alliance computer networks. The Galactic Alliance Core Fleet made great use of it when faced with necessity to slice systems in ships and installations that formerly belonged to Alliance. Though Darth Krayt's Galactic Empire installed its own systems, under the surface most systems were identical to the ones used by the Alliance Remnant. Despite its particular effectiveness against alliance software, the computer was also favored by slicers for its small portable size and copious processing power, which made it easily modifiable and retrofitted to slice into many other types of software as well.
Plasma CutterA plasma cutter was a plasma-based cutting tool.
Holographic projection capability for communication and deception
Shield Expansion ModuleThis Droid Accessory enables a Droid with a Shield Generator installed to expand its own shield by a single square, allowing an adjacent Medium or smaller ally to benefit from the Droid's SR. Activating the Shield Expansion Module is a Standard Action, and the Droid chooses the single adjacent affected square; any creature in that square uses the Droid's SR as long as it remains in that square and the Droid remains adjacent to that square. Only Droids of Small or larger size can use this Droid Accessory. Droids of Medium or smaller size can install only one Shield Expansion Module. Droids of Large or larger size can install up to two Shield Expansion Modules. A second Shield Expansion Module protects an additional square.
Integrated Comms Antennahe Integrated Comms Antenna was an antenna attached to the comlink booster packs worn by B1-series battle droid,[SUP][1][/SUP] although some B1s, such as the OOM command battle droid OOM-9, were equipped with the antenna without the larger backpack assembly.[SUP][2][/SUP] The antennae served to boost signals and transmissions.[SUP][5][/SUP]
Oil slickThe oil slick was a simple and effective utility item that enabled a droid to produce a thin film of oil across the path of the enemy. This resulted in slowing the forward progress of an enemy and allowed allies to retreat or attack using ranged weapons.
Emergency reactivatorAn emergency reactivator was a component of some droids which reactivated them from shut down mode when triggered by emergencies, such as a cry of distress. C-3PO was equipped with an emergency reactivator.
Flash-freeze unitFlash-freeze units were used in 87-RM Scout Collector droids. It created a cryogenically-controlled hypothermia to freeze captured specimens within a matter of minutes.[SUP][1][/SUP]
Information recording and code-keyed retrieval/broadcast systemAn information recording and code-keyed retrieval/broadcast system was an integral part of MerenData's espionage droid.
IntegratorAn integrator was a sensor circuit installed in droids. It directed a droid's photoreceptors to track a moving target.

Miscellaneous Systems

FeatureDescriptionUse
Compartment Space (Per Kilogram)For every 50 credits spent, the Droid can carry 1 kg of material or Equipment in Compartment Space. A Droid's size determines the maximum weight of items stored in Compartment Space, as noted below:
Diagnostics PackageSome Droids are equipped to perform diagnostics, either as an aid to a technician, or as a general safety feature. The Diagnostics Package give a Droid a +2 Equipment bonus on Mechanics checks to diagnose problems.
Spring-Loaded MechanismThis device allows a Small, Medium, or Large Droid to launch an item held in a Compartment Space up to 8 meters as a Standard Action. The item can weigh no more than 4 kg, and the droid makes a ranged attack against a Reflex Defense of 10 to launch the projectile into a designated square. Anyone within reach of the target square who has a Readied Action can try to catch the item, provided the droid's attack succeeds. (If the attack fails, the item lands in a randomly determined square adjacent to the target square.) Catching the item requires a DC 10 Dexterity check and is considered a Move Action.

Spring-Loaded Mechanisms are not typically designed (or practical) for Droids of Huge or larger size.
Locked AccessA Droid with Locked Access has its shutdown switch secured or located internally, preventing it from being shut off by an opponent. The Droid must be disabled or otherwise rendered helpless before it can be shut down.
Secondary BatteryA Secondary Battery (sometimes called a redundant battery or backup battery) provides the Droid with additional power, allowing it to operate for a longer duration. The Secondary Battery enables the Droid to remain operational for 200 hours (instead of the normal 100 hours) before it needs to shut down and recharge.
Self-Destruct SystemTo prevent capture and analysis, the Droid comes equipped with a powerful explosive. The charge destroys the Droid from within (no attack required), and a Droid destroyed in this fashion cannot be repaired or salvaged.

The explosive is treated as an Area Attack (+5 attack bonus). The damage to all targets with the area is determined by the Droid's size (see below), and the Burst radius of the explosion is 2 squares per 4d6 points of damage (minimum 2 squares).

Droids of Tiny size and smaller do not deal collateral damage when they self-destruct.
Antitheft Comlink LocatorSome Droids are equipped with Internal Comlinks to broadcast messages. However, these devices require the Droid to speak out loud, and in some situations such an act is inadvisable. A Droid equipped with an Antitheft Comlink Locator can send a distress signal to its master's Comlink with no apparent activity by the Droid. The distress signal broadcasts no information, but it can it be tracked. The signal continues to broadcast if the Droid is deactivated, but it shuts down if the Droid is destroyed.
Audio EnhancersAudio Enhancers increase the sensitivity of a Droid's aural sensors, enabling it to pick up sounds not normally perceived by standard sensors. When Eavesdropping or Listening for distant and ambient sounds, a Droid equipped with Audio Enhancers can reroll Perception checks, keeping the better of the two results. All other modifiers for the Perception check still apply.
Audio-Radial StunnerThis defense system protects Droids in dangerous situations. As a Standard Action, the Audio-Radial Stunner broadcasts a short-ranged, high-pitched frequency on all channels, calling attention to the Droid and stunning any nearby creatures. Until the end of the Droid's next turn, any creature that starts its turn adjacent to the Droid must make a DC 20 Endurance check. Failure causes the creature to move -1 step on the Condition Track. The Audio-Radial Stunner shuts down if the Droid is deactivated or destroyed.
AutomapAn Automap system actively scans the area within a 12-square radius of a Droid in which it is installed. The scan reveals terrain, atmospheric conditions, electromagnetic signatures, and lifeforms. However, an Automap scan cannot penetrate solid objects such as walls and closed doors. The scan also includes navigational information, such as the Droid's direction and speed when readings were taken as well as global coordinates if the Droid can establish a link to an orbiting satellite or Starship.
Blaster Recharge InterfaceThis Hand accessory enables a Droid to recharge a standard Power Pack for it's master. As a Swift Action, the Droid can plug in and transfer energy to the Power Pack. Recharging a Power Pack depletes energy from the Droid. For each recharge, the Droid loses Hit Points equal to one of the blaster's damage-dice type. Thus, a Droid recharging a Power Pack for a Heavy Blaster Pistol (3d8) takes 8 points of damage (since the die type is d8).
Collapsible ConstructionA Droid sometimes needs to be stowed in places where it usually would not fit. For example, a Droid stowed in a smaller cargo space might surprise an enemy. The Collapsible Construction modification allows a Droid to lower its size category by one when it shuts down. The Droid Brain enters stand-by mode while it compacts itself into a smaller size. The Droid can reactivate at any time as a Standard Action.
Concealed ItemA Droid sometimes needs to be stowed in places where it usually would not fit. For example, a Droid stowed in a smaller cargo space might surprise an enemy. The Collapsible Construction modification allows a Droid to lower its size category by one when it shuts down. The Droid Brain enters stand-by mode while it compacts itself into a smaller size. The Droid can reactivate at any time as a Standard Action.
Courier CompartmentsDroids are sometimes used as messengers to deliver important messages and items across the galaxy. To protect items entrusted into their care, these Droids can have hidden Courier Compartments installed in their Droid Chassis. Such compartments are also favorites of smugglers who own Droids. A Droid with a Courier Compartment might walk right past a starport inspection team that is on the way to tear its master's ship apart.

Courier Compartments can be installed in four locations within a Droid. A Courier Compartment in the torso can hold an item that is 3 sizes smaller than the Droid's size. A Courier Compartment in the arm or leg can hold an item that is 4 sizes smaller than the Droid's size. A head compartment can hold an item that is 5 sizes smaller. Detecting a Courier Compartment requires a successful Perception check with a DC equal to the Droid's Will Defense +5.

A common accessory in a Courier Compartment is a Toaster, which destroys the contents of the Courier Compartment with a brief blast of plasma energy triggered by the Droid. Installing a Toaster into a Courier Compartment doubles the cost of the Courier Compartment.

Example: S-3PO, a protocol Droid in service to Count Czasiz, has a Courier Compartment hidden in it's left arm. As a Medium Droid, the Courier Compartment can an hold item of up to Fine size, so it can hold the skifter sabacc card the Count needs to guarantee his next win.
Credit ReaderInterplanetary banks and crime lords have one common interest: They need to know how much money a client has before they do business. Whether a line of credit or hard currency, a Credit Reader determines whether a target's credits are real or if a line of credit exists for that being. The Credit Reader gives the Droid a +5 bonus to any Perception check against any Deception check made to forge credit accounts or financial documents. The Droid can also instantly count any sum of hard credits presented to it as a Free Action.
Electric Defense GridMost Combat Droids are effective at using Blasters and other Ranged Weapons. Some Droid Models, however, fail miserably at melee combat and are quickly dispatched by enemies that gain the upper hand in close quarters. To improve a Droid's melee defenses, an Electric Defense Grid can be installed either on top of or as part of the Droid's Armor or outer shell. Whenever a Droid with an Electric Defense Grid is damaged by a melee attack, the attacker automatically takes 5 points of Energy damage. Melee Weapons that rely on Energy to cause damage, such as Lightsabers, are immune to the effect of the Electric Defense Grid.
Emergency Oxygen SupplyThis accessory is installed on search-and-rescue Droids sent to recover pilots who bailout during combat. The small oxygen tank attached to the Droid's torso provides enough oxygen for a creature of Medium size for 30 minutes. The tank can be used to recharge a Vacuum Pod's supply, or the oxygen can be administered through a Breath Mask attached to the tank. Connecting the supply to a Vacuum Pod is a Swift Action. Securing the Breath Mask is a Standard Action.
Hidden HolsterSome 4th-Degree Droids lack built-in Weapons attached directly to the Droids' Appendages. This attachment gives a Droid access to a Weapon without having to visibly carry it. Installed in a Droid's leg, the Hidden Holster can hold a Weapon one size category smaller than the Droid, or smaller. As a Free Action, the Droid can activate the Hidden Holster, which opens up, providing access to the Weapon. The Hidden Holster provides the benefit of the Quick Draw Feat with whatever Weapon the Droid is keeping in the Hidden Holster- the Droid can draw or holster the Weapon as a Swift Action. To gain this benefit, the Droid must have the Feat's +1 Base Attack Bonus prerequisite.
High-Speed Cutting Torch and WelderA Droid can be equipped with a powerful cutting torch and a welding system for use in repair operations and for cutting materials, doors, or other items. This bulky and heavy device can be installed only on Droids of Medium size or larger. The precision welder can be used for small repairs and for large construction welds, typically in half the time required by a normal welding unit. The cutting torch has a range of 1 square and deals 4d10 damage. When in contact with an object for two or more consecutive rounds, the torch also ignores 5 points of Damage Reduction and reduces the object's Damage Threshold by 10 points.
Holographic Game SystemIn spite of all the utilitarian functions that a Droid can perform, owners might want to use their Droids for entertainment. A Holographic Game System provides fifteen of the galaxy's more popular games, including Dejarik and Sabacc. The Droid can serve as it's master's opponent, or it can run the game so it's master can play with another being. The game is projected through the Droid's Holoprojector (sold separately) and does not require a solid surface for game play. The Holographic Game System is sufficiently advanced to allow a player to interact with the board as if he or she is actually picking up the holographic playing pieces. The Holographic Game System is adaptable, allowing ten additional games to be added to its database with a successful DC 15 Use Computer check.
Holographic Image DisguiserA Holographic Image Disguiser hides a Droid's true appearance. A central processor installed in the Droid's Chassis coordinates several small, full-color, high-resolution holoprojectors installed at various points on the Droid's body. The disguiser's processor synchronizes the holographic image with the Droid's movements and it's Vocabulator, making the disguise particularly lifelike.

The basic model is essentially a standard Holoshroud, granting the Droid a +10 Equipment bonus to Deception checks using Deceptive Appearance. An advanced model, for double the price, includes sensor nodes that track a number of other factors, such as ambient temperature and weather conditions, making the image react to those variables. The advanced model allows the Droid to disguise its appearance as a Full-Round Action at no penalty.
ID DodgeSome automated security systems check biometric data before granting access to an area. Droids cannot provide retinal scans, fingerprints, or other unique biological features. The ID Dodge simulates such information, allowing a Droid to access secure areas. This Droid Accessory allows the Droid to use a Deception check instead of a Use Computer check on any security device that requires organic biometric identification.
Improved Coordination CircuitryDroid brains work well in concert with each other, and Improved Coordination Circuitry enhances this ability. This Droid Accessory links Droids' skill routines, allowing them to aid in tasks more effectively. Each circuit is keyed to a specific Skill. When a Droid with Improved Coordination Circuitry Aids Another Droid with the circuitry, the bonus increases to +4. A Droid must be Trained in the Skill to gain the +4 bonus.
Interference GeneratorThis Droid Accessory is a favorite of nobles who want to keep their conversations private. A Droid with an Interference Generator emits a low-frequency sound that interferes with any listening Equipment such as bugs, microphones, or other audio Recording Devices. The deluxe version also interferes with video and holographic Recording Devices. The Interference Generator masks everything in the squares adjacent to the Droid. Anyone Eavesdropping or reviewing recordings of targets protected by an Interference Generator must make a DC 30 Perception or Use Computer check to pick up even scattered words and phrases.
Internal DefensesA Droid with Internal Defenses has built-in defenses that operate independently of the Droid. Anyone opening the Droid's maintenance or access panels without the Droid's permission receives an electric shock as a 1d20 + 5 attack against the character's Fortitude Defense. If the attack succeeds, the character receives damage equal to 1d8 + half the Droid's Heroic Level. The Droid is unharmed. The system remains active until disabled (Mechanics DC 25, 1 hour of work) or is depleted after 10 attacks.
Internal Grapple GunWhen a Droid needs to reach an inaccessible area, an Internal Grapple Gun can be indispensable. The gun fires a magnetic grapple hook with an ultra-thin cord. The internal compartment holds 15 meters (10 squares) of cord, and an external magazine can hold up to 105 meters (70 squares) of cord. The cord can be detached from the Droid as a Free Action. Firing the Internal Grapple Gun is a Standard Action.
Mesh Tape DispenserMounted on an Appendage, a Mesh Tape Dispenser enables a Droid to quickly apply Mesh Tape to anything within reach of its manipulator (usually an adjacent square). In addition to its more conventional uses, an installed Mesh Tape Dispenser can be used by a Droid to entangle an adjacent enemy. With a successful melee attack, the Droid can hinder either the target's arms or its legs. If the target's arms are hindered, it incurs a -2 penalty to all attack rolls and Dexterity-based Skill Checks. If the target's legs are hindered, its Speed is reduced by 2 squares, and it cannot Run. If the Droid has the Pin Feat and succeeds at an opposed Grapple check, the enemy is considered Pinned until the Mesh Tape is removed (instead of until the start of the Droid's next turn).
Micro ShieldThe Micro Shield is a Tool that prevents incoming attacks from hitting and damaging the wielder. Attached to one of the Droid's Appendages, the Micro Shield is composed of a central hub with two wide arcs mounted on struts above and below the hub. When inactive, the arcs rest against the hub in the shape of a large humanoid eye. When the Droid activates the unit as a Swift Action, the arcs slide away from the hub, activating a translucent energy shield that provides a +1 Equipment bonus to the user's Reflex Defense. The Micro Shield is originally designed to be installed on a Droid's arm, but a handheld version that runs on a single Energy Cell is available for 400 credits. The Energy Cell provides enough power to run the Micro Shield continuously for 1 hour.
Multispectrum SearchlightThis handheld or installed Droid Accessory is a powerful spotlight that shines visible, infrared, or ultraviolet light. It has a 6-km range and is powered by the Droid's own internal power supply. Droids able to see the projected light gain a +2 Equipment bonus to Perception checks to Search and Notice Targets and to other situations in which the Gamemaster judges that the light provides an advantage. This bonus stacks with bonuses granted by Helmet Packages and Improved Sensor Packages.

The light can also be used to blind targets in a 6-Square Cone. All targets within the cone receive a -10 penalty to Stealth checks. As a Standard Action, the Droid makes a ranged attack against each target's Fortitude Defense.

If the attack is successful, the target receives a -5 penalty to attack rolls, Perception checks, Pilot checks, and other Skill Checks until the end of the Droid's next turn. If the attack does not exceed a target's Fortitude Defense, the target receives a -2 penalty instead. This Droid Accessory can be used only by Droids of Tiny size or larger.
Radiant Heat ElementThis Droid Accessory enables a Droid to radiate heat from its torso, providing warmth necessary for a master's survival in the wilderness or in deep space. The heat can be adjusted to provide ambient warmth or to boil water and cook food on the Droid's exterior. The Radiant Heating Element can also be used by the Droid as a defensive tool. When the Radiant Heat Element is on its highest setting, any character ending its turn in a square adjacent to the Droid takes 1d4 Fire damage from the Droid. The Droid itself takes 1 point of damage from the heat each turn.
Remote ViewerThe Remote Viewer is a small, self-contained visual and audio sensor attached to a micro-sized repulsorlift unit. Functioning as one of a Droid's regular audio and visual sensors, the Remote Viewer can be externally mounted, concealed, or made to look like one of the Droid's regular sensors. However, the Droid can detach the unit and send it to inspect an area remotely. The Remote Viewer can travel up to 12 squares away from the Droid, has a Speed of 4, a Reflex Defense of 18, a Fortitude Defense of 12, and it runs for 30 minutes before needing to be recharged for 1 hour.
RepulsorcamA Repulsorcam is an audio and video recorder mounted on a tiny repulsorlift. The device can detach from a Droid's chassis, float to where its Droid desires, up to 12 squares away, and record events. The Repulsorcam can record up to 2 hours of audio and video data to its own memory. The unit has a Speed of 4, a Reflex Defense of 16, and a Fortitude Defense of 10. A single Energy Cell powers the Repulsorcam for 4 hours, recharging when it reattaches to the specialized socket on the Droid or when it lands on a separate recharging unit available for an additional 150 credits.
Scomp LinkA Scomp Link is a universal data port mounted on an extendable arm, available for many types of Droids. Astromech Droids have them as standard Equipment. Scomp Link ports are standard input/output links, found on computer systems and Starships throughout the galaxy. Using a Scomp Link gives a Droid a +2 Equipment bonus to Use Computer checks to Access Information when the computer's Attitude toward it is Helpful or Friendly.
Silence-Bubble GeneratorThe Silence-Bubble Generator creates an energy sphere that dampens sound waves. The apparatus is originally marketed as a way for music lovers to enjoy their favorite music without being disturbed by noise. However, spies and crime lords also find the generator useful. Activating the Silence-Bubble Generator is a Standard Action. The bubble covers all squares within 3 squares of the Droid. Any attempt to hear anything inside the bubble by someone outside of the bubble takes a -10 penalty to Perception checks.
Space-Beacon LauncherSpace Beacons are used by pilots and flight crews to mark specific locations or to help navigate through hazardous areas of space. A beacon is 250 millimeters long and can transmit a signal throughout an entire star system, if it is not blocked by nebular gases or signal jamming systems. The Space Beacon Launcher- modeled after a small version of the standard Space Mine Launcher- enables a Droid to quickly position Space Beacons while in flight. The system can carry up to 12 beacons. Additional storage can be added, increasing the cost of the launcher by 10% for each additional beacon (up to a maximum of 24 beacons). Locating a beacon requires a DC 10 Use Computer check when using a ship's sensor system.
Survival KitDroids do not worry about water, food, or the elements, but their masters do. A Survival Kit is the perfect Droid Accessory for long treks into the wilderness. It contains a small refrigeration unit, a water recycler and dispenser, a rechargeable Glow Rod, and a fire sparker. When aiding a Survival check, a Droid with this Droid Accessory gives a +4 bonus to the check rather than the normal +2 bonus.
TaserMany star systems prohibit Droids from carrying lethal weapons or having such systems installed without the proper permits. A Taser is a nonlethal projectile weapon that Droids can use to defend themselves. It fires two small projectiles attached to long, thin wires that deliver an electric charge that incapacitates an organic target's nervous and muscular systems. If the target is a Droid, the electric current acts like an Ion gun and interferes with the Droid's systems. Additionally, a Taser can be used as a melee weapon like an Electroshock Probe.
Video ScreenThis Droid Accessory gives the Droid a small, built-in video screen to display text, translations, diagnostics, programming, pictures, and other information. Screen sizes vary from 50mm to 500mm and are priced at 1 credit per square millimeter of screen size.
Voice-Print Command LockThis Droid Accessory ensures that a Droid is able to obey only its master. With a Voice-Print Command Lock installed, a Droid follows only commands issued by a single source. The Droid analyses the voice print of its master and ignores commands from anyone else. A recording of the master's voice can be used, but getting the Droid to obey a recorded command requires a Use Computer check against the Droid's Will Defense with a +5 bonus to the Droid's Will Defense.
Miniaturized Self-Destruct SystemA miniaturized self-destruct system functions as a normal Self-Destruct System, but it functions as if the droid were two sizes larger. This costs 5 times as much as a normal Self-Destruct System.

Additional Droid Stations

FeatureDescriptionUse
Internal ComlinkThe droid is equipped with an integrated Comlink System. It is otherwise identical to the standard Comlink.
VocabulatorThe Droid is equipped with a speaker that enables it to emulate speech, rather than simply spout machine code. This device is standard if the Droid has the ability to speak any language other than Binary.
Droid CallerThe Droid Caller is a handheld transmitter weighing 0.2 kg. It transmits a signal to any droid equipped with a Restraining Bolt. The Droid Caller overrides a Droid's motor function and impels it toward the caller for as long as the device is activated.
Communications CountermeasuresOne of the first things enemy forces do after discovering a Droid is prevent the Droid from establishing communications to request rescue or call for help from its allies. A Communications Countermeasure system prevents jamming of a Droid's communications. The system broadcasts signals on multiple frequencies to counteract interference. A Droid with a Communications Countermeasures gains a +5 Equipment bonus to all Use Computer checks made to overcome Communications Jamming.
Communications JammerWhen behind enemy lines, a Droid takes every possible precaution to ensure that anyone who finds it is unable to call for help or alert others about the Droid's presence. The Communications Jammer allows a Droid to jam any Comlink signal by interfering with a facility's communications systems or by directly jamming signals in the Droid's general vicinity.

A Communications Jammer grants a Droid a +5 Equipment bonus when making a Use Computer check to slice into a computer system and shut it down. The Droid also gets the +5 Equipment bonus to maintain that status if any slicers attempt to stop the jamming. Once the Droid has successfully connected with the communications system and begun jamming, it can continue jamming the system until it disconnects or it is forced out.

The signal jammer emits signals at multiple frequencies to interfere with any Comlink signals within a 1-kilometer radius of the Droid. The Droid must make a DC 25 Use Computer check to successfully jam any incoming or outgoing Comlink signals.
Remote Receiver JammerThe portable Remote Receiver Jammer is developed during the Clone Wars to scramble Battle Droid Remote Processor links at short range, rendering the Droids useless. The jammer incorporates a backpack transmitter and a handheld computer controller. Remote Receiver Jammers have three significant weaknesses: They have an extremely short range; datalinks are notoriously difficult to disrupt; and many Droids have Backup Processors. A Remote Receiver Jammer can be activated as a Standard Action, and the jammer affects all Droids with Remote Receivers and no Backup Processors. When the jammer is activated, the Droid using the jammer makes a Use Computer check. At the start of any affected Droid's turn, compare the results of the Use Computer check to the Droid's Will Defense; if the Use Computer check is equal to or higher than the Droid's Will Defense, the Droid can take no Actions and is Flat-Footed until the start of its next turn. The Droid activating the Remote Receiver Jammer must activate it each turn, making a new Use Computer check each time.
Remote Receiver Signal BoosterDroids that rely on a Remote Receiver for instructions cannot stray too far from the Remote Processor without risking losing contact and becoming stranded. A Remote Receiver Signal Booster can prevent this loss of contact. The Remote Receiver Signal Booster increases the Remote Receiver's reception strength, extending the range of a Droid by 50%. A successful DC 30 Use Computer check made by the Droid can further extend the range up to 100% for 1 hour.
Arakyd vocabulatorDroids that rely on a Remote Receiver for instructions cannot stray too far from the Remote Processor without risking losing contact and becoming stranded. A Remote Receiver Signal Booster can prevent this loss of contact. The Remote Receiver Signal Booster increases the Remote Receiver's reception strength, extending the range of a Droid by 50%. A successful DC 30 Use Computer check made by the Droid can further extend the range up to 100% for 1 hour.
Arjan vocabulatorDroids that rely on a Remote Receiver for instructions cannot stray too far from the Remote Processor without risking losing contact and becoming stranded. A Remote Receiver Signal Booster can prevent this loss of contact. The Remote Receiver Signal Booster increases the Remote Receiver's reception strength, extending the range of a Droid by 50%. A successful DC 30 Use Computer check made by the Droid can further extend the range up to 100% for 1 hour.
Broad-band comlinkA broad-band comlink was a type of comlink. It was installed in Mark IV sentry droids, where it was coded to local Imperial communications frequencies.[SUP][1][/SUP]
Integrated Comms AntennaThe Integrated Comms Antenna was an antenna attached to the comlink booster packs worn by B1-series battle droid,[SUP][1][/SUP] although some B1s, such as the OOM command battle droid OOM-9, were equipped with the antenna without the larger backpack assembly.[SUP][2][/SUP] The antennae served to boost signals and transmissions.[SUP][5][/SUP]

Sensor System Components

FeatureDescriptionUse
Improved Sensor PackageA droid with an Improved Sensor Package gains a +2 Equipment bonus to Perception checks. In addition, the droid gains Low-Light Vision, ignoring Concealment (but not Total Concealment) from darkness.
DarkvisionThe Droid with Darkvision ignores Concealment (including Total Concealment) from darkness.
Sensor BoosterProbe Droids try to coax a little more range out of their sensor equipment to get that extra amount of information about the area they are scanning. A Sensor Booster is a Droid Accessory that extends the range of its sensors to a maximum of 2 kilometers, if the Droid has a Sensor Pack installed.
Sensor Countermeasure PackageDroids operating covertly must avoid drawing attention to themselves. The Sensor Countermeasure Package broadcasts signals that interfere with incoming sensor signals. A Droid equipped with the Sensor Countermeasure Package can make a Use Computer check to avoid being detected. If the Use Computer check equals or exceeds a Perception check made to detect the Droid through any form of non visual sensor Equipment, the Droid remains undetected.
Weapon-Detector PackageDroids use sophisticated Sensor Systems, which can easily be adjusted to offer additional security. A Weapon-Detector Package features a high-frequency receiver that can detect the hum of a deactivated Vibro weapon. It can also perform a chemical analysis to detect tibanna gas residue on blasters.

A Weapon-Detector Package allows a Droid to add its Intelligence modifier to Perception checks made to Search for Weapons.
YV Sensor PackageStandard on the YVH Battle Droid, a YV Sensor Package can be successfully installed on other Droids, including Mouse Droids (see MSE-6 Repair Droid). The YV Sensor Package features highly specialized sensors calibrated specifically to detect Yuuzhan Vong, including those concealed by Ooglith Masquers or other methods. The YV Sensor Package grants a +10 bonus to Perception checks to detect Yuuzhan Vong within 12 squares and with in line of sight of the Droid.
Earphone Binary-to-Basic TranslatorBinary is the primary language of Droids. This Translator Unit is installed on a Droid's Basic-output jack, a standard jack found on most Droids that enables them to connect to a terminal or a Datapad and to express themselves in written Basic. The translator converts audible Binary into audible Basic, transmitting the spoken words to an earphone receiver. The less expensive version requires a large headphone set, while the more expensive version transmits to an earbud receiver. Detecting the earbud requires a Perception check of DC 20.

Additional Features (Categorized)

FeatureDescriptionUse
Adapter chipAdapter chips were used in conjunction with FLR Logger droids. Standard FLR Loggers could recognize around 150,000 different tree species. An adapter chip could be used to download additional species types to the droid.
Advanced Appendage BusThe Advanced Appendage Bus (AAB) was a proprietary universal socket interface utilized by Cybot Galactica[SUP][2][/SUP] to connect limbs, heads and other appendages to a droid's central processor. Its dataflow was more than triple that of the Universal Socket Interface standard, which would allow for advancements in sensory input, though only Cybot Galactica-manufactured parts were compatible with AAB sockets.[SUP][1][/SUP] Supporting software for the interface was developed at a Cybot Galactica-funded droid research institute located in the financial zone of the planet Coruscant's Galactic City.[SUP][3][/SUP] Some criticized the company's aggressive setting of a new standard,[SUP][2][/SUP] with competitors claiming that Cybot Galactica was attempting to its market share to cut smaller operations out of the lucrative droid replacement part business.[SUP][1][/SUP]
Body language interpreterBody language interpreters were equipped in assassin droids. Alongside conflict-avoidance personality programming, assassin droids used body language interpreters to avoid detection while tracking their target.[SUP][1][/SUP]
Business administration policies and procedures databaseA business administration policies and procedures database was part of the software installed in Opti-Prime's XA-540 personal secretary droid. The database assists the droid in handling corporate administration duties.[SUP][1][/SUP]
CodeRifter Encryption EquipmentCodeRifter Encryption Equipment was installed in SB-20 Slicer Droids. It was part of the droid's illegal package of espionage and encryption programming software.
Cognitive Matrix analysis packageA Cognitive Matrix analysis package was programmed into MD-0 medical droids around 7 ABY to assist them in the diagnosis and treatment of possible mental issues suffered by the creatures in their care.
Conflict-avoidance personality programmingonflict-avoidance personality programming was equipped in assassin droids. Alongside body language interpreters, assassin droids used their conflict-avoidance personality programming to avoid detection while tracking their target.[SUP][1][/SUP]
Education packEducation packs were learning modules that came installed in TTS-15 Series Tutorial Droids. Each droid could be pre-installed with up to three packs on a variety of subjects including galactic history, material and theoretical sciences, languages, literature, multi-cultural literature, cultures, and mathematics
Espionage matrixn espionage matrix was a droid component used to convert protocol and service droids into espionage droids. Each matrix was worth a fortune on the black market.[SUP][1][/SUP]
Guidance matrixGHT-series Medevac units were fitted with a guidance matrix. In order to reach soldiers in need of medical extraction, their coordinates had to be entered into the guidance matrix.[SUP][1][/SUP]
GY-I data analysis softwareCybot Galactica produced the GY-I data analysis software for use in their GY-I information analysis droid. The software assisted the droid in data collation and analysis tasks.[SUP][1][/SUP]
Initiative UnitThe Initiative Unit was part of a droid's Cogitative Theory Unit.
Languages databaseA languages database was a piece of droid programming used by Siak-series protocol droids. It assisted the droid in translating and understanding a number of languages.[SUP][1][/SUP]
Learning chipA learning chip was a droid component. It allowed the droid to learn how to accomplish tasks based on the repetition of that task.
Logic and Processing UnitThe Logic and Processing Unit was part of a droid's Cogitative Theory Unit.
RAMRAM was part of an R2-series astromech droid's systems. It stored hyperspace jump coordinates in its RAM.[SUP][1][/SUP]
Repair databaseRepair databases were software used by droids to assist with repair and maintenance tasks. The "Hatchling" maintenance droid made use of a repair database that assisted it in performing repairs on starships.[SUP][1][/SUP]
ROMROM was part of an R2-series astromech droid's hardware. Its ROM library stored design plans and schematics of over seven hundred designs to allow the astromech to interface effectively.[SUP][1][/SUP]
SecurityViolator security programmingSecurityViolator security programming was installed in SB-20 Slicer Droids. It was part of the droid's illegal package of espionage and encryption programming software.[SUP][1][/SUP]
Self-protection modeThe self-protection mode was a droid programming. It kicked in when a droid found itself in a situation where its physical integrity was threatened.[SUP][1][/SUP]
Universal Socket InterfaceThe Universal Socket Interface (USI) was a non-proprietary standard for droid appendages, used since 322 BBY.In 22 BBY, Cybot Galactica for the first time broke off with this standard by creating the Advanced Appendage Bus for its droids, which, according to the company's Chairman Illia Setag, "more than triples the data-flow which will allow advancements in sensory input, perhaps allowing advanced tactile functionality for droids and prosthetics in the near future".


Absorption VisorProvides near immunity to sonic and ion attacks.
Adhesion Disc PartsClimbing tools using molecular electric cling.
AerogelInsulation, heat resistance, padding.
Anti-Corr 113Coating to prevent corrosion.
Antisepsis SystemEnergy field that kills fungi, mold, bacteria, and spores.
Aural AmplifierAmplifies distant sounds while dampening ambient noise.
Automatic Sonic Nullification SystemHigh-tech ear protection using counterwave-nullifiers.
Comprehensive De-Icing SystemHeats starship hull to defrost accumulated ice.
CounterdetectiveWarns about active-scanning sensors.
CrushgauntIncreases grip strength to crush bones, durasteel, and deflect weapons.
FFS RIP Power CellIsotope 5 power cell, interchangeable.
Faraday CageProvides electromagnetic shielding.
GlasteelTransparent material as strong as durasteel, used for windows.
Heads-up DisplayVisual aid projection.
HolocommCommunications unit for HoloNet, sends and receives holographic messages.
IntegrumHighly resilient armor material providing superior defense.
Lock-threat Warning SystemIndicates when another ship obtains a torpedo lock.
Mag LockMagnetic device to secure starships.
Meditation CrystalsEnhances concentration, clarity, and Force connection during meditation.
Multi-Frequency Targeting and Acquisition SystemHelmet sensor aiding in target acquisition in poor visibility and long ranges.
Photoamplification FeaturesAmplifies images for better contrast and detail.
RebreatherAllows breathing in unsuitable atmospheres.
Reifflex Cellular PaddingProvides protection.
Self-Cleaning VisorUses a low-powered laser to clean the visor.
Self-Sealing PropertiesUniform that self-seals against cuts and punctures.
Shell Spider SilkArmor material deflecting vibroblades and blaster pistols, looks like normal clothing.
Shield Suit ComponentsLight armor with integrated miniaturized energy shield projectors.
Ion ShieldEnergy shield against ion attacks.
Particle ShieldEnergy shield against particle attacks.
Thermal ShieldEnergy shield against thermal attacks.
Verpine ShieldAdvanced energy shield.
Solarium GlasteelBlaster-proof, clear solar sail technology, glare reduction, and strong.
SongsteelLight, luminescent metal used in masterwork swords, resistant to lightsabers.
Target Lock Warning SystemIndicates when another ship obtains a torpedo lock.
Thermal Imaging SensorDetects living beings based on body heat.
TYI Flex-ArmorFlexible armor protecting head, torso, arms, and legs, with reinforcement options.
 
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