BIG Z1776
Baboon with a MAAWS
OUT OF CHARACTER INFORMATION
STANDARD FEATURES
Designed in a strictly utilitarian manner the Repulse-Class has now gone into its Block II phase, where all Block I ships are refitted with new subsystems so long as their hulls, their keels, and internal structure are sound. Amongst other improvements of these ships is a new set of twenty-four newly-designed reactors, an entirely-new weapons suite, new fire control computers, new shield generators, new life support system, new navi-computers, new damage control suite, and new internal security measures. This new block of ships is effectively a new ship wearing an old skin. There are improvements to crew amenities as well, with improved rec centers, better mess halls, and more turbolifts and sleds going to different parts of the ship along with smaller items like more comfortable chairs and working conditions thanks to easier-on-the-eyes lights, better heating and cooling infrastructure, new computer screens and new work stations.
- Intent: Create the next generation standard battle line warship for the Crossroads Republic
- Image Source: Sourced from the Rokh Battleship of Eve Online
- Canon Link: N/A
- Permissions: N/A
- Primary Source: Repulse-Class Attack Battleship
- Manufacturer: Crossroads Defense Industries
- Affiliation: Crossroads Republic
- Model: Repulse-Class Battleship (Block II)
- Production: Limited
- Material:
- Armor: Quadanium Steel, Face-Hardened High-Chromium Durasteel, Titanium, Trimantium, Duraplast
- Structure: Durasteel, Titanium, Duralium-Lanthanide Alloy
- Classification: Battleship
- Length: 2,000 Meters
- Width: 500 Meters
- Height: 450 Meters
- Crew: ~33,000
- ~25,000) Crewmen
- ~5,000) Officers
- ~300) Pilots
- ~3,000) Marines
- Droids: ~11,500 Droids
- ~800) "Sentry" Combat Droid
- ~2,500) "Sentinel" Heavy Combat/Security Droid (Shipboard Security Model)
- ~8,200) "Patcher" Damage-Control/Maintenance Droid
- Passengers: ~5,000
- Armament: Very High
- 12) CFCC-11 Fire Control Computers
- 30) J-44 Heavy Electromagnetic Plasma Cannon Turrets
- 96) J-43 Medium Electromagnetic Plasma Cannon Turrets
- 300) EM-3000 Paired Heavy Rotary Laser Cannons Turrets
- 120) "Dart" Surface-to-Air Missile Tubes (90 spare missiles each and arranged in blocks of six)
- 150) "Savage-V" Strike Missile Tubes (70 spare missiles each and arranged in blocks of six)
- 12) "Fury-III" Heavy Anti-Orbital Missile Tubes (40 spare missiles each and arranged in blocks of six)
- 1) CBL-6 Composite-Beam Laser
- 3) Small Tractor Beams
- Internal Weapons:
- 3,700) HOB/F Heavy Repeating Blasters in Deploying Autoturrets (Mounted in walls and in ceilings in the hangar and in the corridors with heavier concentrations around the bridge, the CIC, the reactors, the shield generators, the engine spaces, the ammunition lockers, and the fire control computers)
- Defenses: High
- Hangar Space: Average: 11 Squadrons
- Hangar Allocations:
- Starfighters: 7 squadrons
- Bombers: 2 squadrons
- Dropships: 2 squadrons
- Maneuverability Rating: Low
- Speed Rating: Average
- Hyperdrive: Yes
- Hyperdrive Class: Class-1.0 (Primary), Class-2.0 (Back-up), Class-8.0 (Emergency)
STANDARD FEATURES
- A tractor beam generator for assisting in fighters and other craft coming in for a landing and for taking over for damaged craft on approach.
- A pair of tractor beam generators on two sides of the bow for grabbing small craft and other small ships
- It has a smaller but still powerful version of the Starhawk Mk. I's bow tractor beam generator housed in the top of the bow in an armored cupola, able to use it in reverse in a concentrated area to crack open an enemy ship's hull and rupture a variety of different lines and systems.
- The bridge is actually in the lower bow of the ship, below the large tractor beam, and has a ray shield protecting it along with a deployable armored screen in case of heavy damage, and has an auxiliary bridge and a primary Command-in-Control Center and a secondary CIC as well.
- Lots of long-range fire control sensors and fire control stations prevent loss of weapons control capability, the fire control computers of the ship are able to independently control either independent sections of the ship's weapons or they can link together and be controlled from one central one to form a cohesive and coordinated fire control scheme.
- Strong electronic warfare suite to jam transmissions and interfere with locking scanners from enemy munitions.
- Scattered shield generators are built into the hull to reduce their targeting signatures and they are in overlapping positions so that they can shore up weak spots with one another and they share access to one another's coolant systems with multiple pipe networks to assist one another in preventing catastrophic over-heating.
- Comprehensive and heavily redundant damage control systems with a high emphasis on redundancy and rapid response. All turrets are sectioned-off with heavily-armored cavities protecting the ship itself from a reactor detonation of one of its guns. There are pre-positioned fire-fighting hoses, breathing apparatus lockers, fire-fighting suits for more than half the crew, and every hallway, room, and mechanical component is covered by fire-fighting foam dispensers and there are a large number of ray shields to protect the crew against depressurization. These damage control measures are controlled by damage control centers scattered throughout the ship with overlapping fields of responsibility to increase redundancy.
- All 24 SBRA-24 Fusion Reactors are interlinked with all systems, and any reactor is able to provide power to any system on the ship, they are scattered all over the ship, predominantly deep within the ship and able to handle the power needs of the ship quite easily.
- Modular sections of the ship can be easily removed from the hull by a dockyard, allowing rapid and comprehensive major repairs to be conducted, and this system allows for these warships to be constructed quickly in smaller shipyards and for entire sections of ships to be stocked at repair yards.
- Fire-control sensors for the EM-3000's and J-43's and "Dart" Missiles allow these large number of weapons to engage incoming missiles, proton torpedoes, and fast-moving craft from long-range to short-range in massive blankets of fire.
- The hangar, while smaller than the Block I ships, has been updated with its own specially-dedicated damage control systems to protect the rest of the ship from accidents involving fueled and loaded crafts within the large hangar.
- Has a composite-beam laser replacing its powerful heavy tractor beam, allowing the ship to engage outside the envelope of heavy railguns with great lethality.
- Powerful super-long-range guns able to reach out and hit railgun-armed ships and can easily outrange turbolaser-armed ships.
- Powerful shields able to take on railgun rounds and assault missiles.
- Excellent damage control systems able to handle a great deal of damage to any of its systems.
- Heavily redundant measures to insure that the ship's main systems and its subsystems can maintain battle effectiveness.
- Excellent point-defense weapons, able to ward off almost any missiles with direct hard-kill intercepts.
- Can utilize hyperspace hopping tactics.
- Crowded vessel, not much room for large cargos except for designed necessities.
- Lacks assault capabilities without large vehicle bays.
- Can run out of missiles if not adequately supplied.
- Expensive to build and outfit.
- Requires a large crew to operate efficiently in combat.
- Has a plethora of reactors, making them vulnerable to reactor breaches in battle.
Designed in a strictly utilitarian manner the Repulse-Class has now gone into its Block II phase, where all Block I ships are refitted with new subsystems so long as their hulls, their keels, and internal structure are sound. Amongst other improvements of these ships is a new set of twenty-four newly-designed reactors, an entirely-new weapons suite, new fire control computers, new shield generators, new life support system, new navi-computers, new damage control suite, and new internal security measures. This new block of ships is effectively a new ship wearing an old skin. There are improvements to crew amenities as well, with improved rec centers, better mess halls, and more turbolifts and sleds going to different parts of the ship along with smaller items like more comfortable chairs and working conditions thanks to easier-on-the-eyes lights, better heating and cooling infrastructure, new computer screens and new work stations.
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