The Parliament
- Intent: To create a Hybrid droid to fight on behalf of House Io

- Image Source: https://www.deviantart.com/pumazh/art/Mass-Effect-Legendary-EDI-945300721
- Canon Link: N/A
- Permissions: N/A
- Primary Source: Battle droid
- Manufacturer: Masqueradeworks (Formerly) Sword Herald Special Purpose Enterprises (Current)
- Affiliation: Bloodscrawl Medical Corporation
- Market Status: Closed-Market
- Model: N/A
- Production: Mass Produced
- Modularity: N/A
- Material: Laminanium (Cortosis Weave) Matrix Armor, Brain Tissue, Droid Components, Droid/Cyborg Electronics
- Classification: Fourth Degree
- Weight: Average
- Height: Average
- Movement: Bipedal
- Armaments:
SERVICE WEAPONS (Non-Cybernetic)
Melee:
Survival Shovel
Primary Weapons:
Main Service Weapon:
Epican Lever Action Rifle OR Executive Protection Carbine (Officers Only)
OR
Secondary:
Epican Semi-Auto Rifle OR ELAAR (Officers Only)
OR
Shotgunner:
Outlaw Shotgun OR Enclave's Herald (Officers only)
OR
Grenadier:
All Purpose Launcher x2 (Used as Pistols) OR Sarissa Grenade Rifle (Officers only)
OR
Rocketeer:
Disposable Rocket Launcher
OR
Designated Marksmen:
KV-33 Pulse Cycler OR Civil Defense Incendiary Rifle
OR
Sniper:
Thunderlance Harpoon Gun OR Czerka Arms Model 73 (Officers Only)
Secondary Weapon (Note: "Concealed" means there are built in holsters in the leg limbs):
Stormclaw Pistol
(Concealed in built in holster of both thighs)
+ Obsolete Blaster SMG's x2, (Concealed in holsters of lower legs)
Ordinance (Thrown):
Gulag Era Incendiary Grenade (2)
SPECIAL OPS:
Melee
Talon Vibrodagger
Main Service Weapons
PR-1 Ravager
OR
Secondary:
Banshee Sonic Carbine
OR
Shotgunner:
SG-69 Verpine Shatter Machine Shotgun (Officers only)
OR
Grenadier:
House Io Sniping Launcher (Officers Only)
OR
Designated Marksmen:
Civil Defense Incendiary Rifle OR Civil Defense Laser Disruptor (Officers Only)
OR
Sniper
House Lagan'Ia Skirmish Rifle OR CZ-73
Nightsister Energy Bow Pistol (+ Scope & Stock) OR House Io Stormtrooper Sniping Blaster (Officers Only)
Secondary Weapon:
Big Iron Hand Cannon
Ordinance:
Outdated Plasma Grenade x2
DUAL WIELD ( Elite Veterans only. NOTE: Elite Veterans are not restricted to using two of the exact same weapons: They can mix and match in any category to get the best results
Main Service Weapons
Melee: Type 2 Energy Sword x2 + Survival Shovel
Rifles:
GWE-002 x2 OR House Io Stormtrooper Blaster Rifle x2
OR
Carbines:
E-5 Phantom x2 OR E-17 Blaster Carbine x2
OR
Shotgunner:
Light Rotary Shotgun, Type 1 x2 OR SG-69 Verpine Shatter Machine Shotgun OR SIB-24 Stun Shotgun x2
OR
Grenadier:
Sarissa Grenade Rifle x2
OR
Rocketeer
Bulldog RLR x2
OR
Sniper:
Hydro-Electric Sniping Blaster Type 1 x2
Secondary Weapons:
Enclave's Herald x2 OR HB-42 Blaster Pistols x2
(Any Pistol Weapons selected will be concealed in holsters of both thighs) + Obsolete Blaster SMG's x2, (Concealed in holsters of lower legs)
Ordinance:
Outdated Plasma Grenade x4
CYBERNETIC WEAPONS
Cybernetic Automated Weapon Mountings fitted with Miniature Verpine Shatter Guns (Rifle Grade) (Shoulders) + Miniaturized Undermount Tangle Pistol
Left Hand:
Repulse Hand
Electro-Whip (Wrist Undermount)
Right Hand:
Repulse Hand
Cortosis-Weave Fire Blade (Wrist Undermount)
Left Fore Arm
Miniaturized Energy Torpedo (Multiple Damage Modes)
Right Fore Arm:
Miniaturized Incinerator Plasma Railgun
Chassis:
Density Projector (Late Clone Wars Era Model)
Deployed from/stationed in:
House Io Corvette
- Cybernetic Equipment:
- Hi-Fold Sensory Package ( Miniaturized Binocular, X-Ray, Thermal, Night vision, Enhanced audio sensors)
- Emergency Reactivator, Miniaturized Mimetic Combat Processor, Miniaturized Sub Processor, Modified, Miniaturized Probability Module, Miniaturized Micro-Processing Module, Modified Microbinoculars,
- Modified Parabolic Guidance System (Miniaturized), Droid Anatomy Library (Miniaturized),
- Droid Strength Upgrade (Miniaturized),
- Droid System Fortification (Miniaturized),
- Droid Warfare Upgrade (Miniaturized), Self Sustaining Unit (Miniaturized), Automated Repair Upgrade (Miniaturized), Threat Evaluation Module (Miniaturized)
- Inhibitor Chip (Miniaturized(
- Mental Boost D-Package (Miniaturized)
- Lornan Implant (Miniaturized)
- Reaction System (Miniaturized)
- Neural Band Technology (Implanted) (Miniaturized)
- Cyberpilot System Tech
- Neuromachine Interface (Miniaturized)
- Response iMprOVEMENT Package + Cardio Muscular Package (Q2 Artificial Heart + Ex- Musc Enhancement) + Skeletal Reinforcement Package
- Repli-Limb Prosthetic Legs + Repli-Limb Prosthetic Arms (fitted with multiple Cybernetic Weapon Implant Mountings)
- PMP-7-Icharus-gravpack Technology
- Adaptive Camouflage System
- Optical Camo System
- Miniature Fusion Generator (Power Plant) + Smaller, secondary fusion generator)
- Slot for high density carbon supply storage (Used to supply molecular furnace)
- Built in molecular furnace (Used to construct basic repair parts and ammo)
- Resistances
- Energy: High
- Kinetic: Very High
- Lightsabers: High
- Other: EMP/Ion: High
- Lightning: High
- Magnetics: None
- Acid: None
- Sonic: High
- Elemental: High
- Vibro: None
- Biological (Poison/Disease): High
- Gravitic: Average
- Force: High (Ionize, Drain, Push/Pull, Stun, Illusion, Fear, Horror, Insanity, Telekinesis)
- Paddle Beams: None
- Radiation: High
- Vacuum/Pressure: Very low
Nuetralizer Chassis with implanted organic Brain taken from soldiers or citizens with mortal injuries. This grants it true, Organic Level Intelligence, and makes it incredibly smart, learning from every experience and encounter
Capable of self repair via both Cortosis weave Laminanium Chassis as well as micro repair drones. Chassis possesses multiple resistances enabling it to function in a wide variety of environments
Advanced Fire Arms Database
Extensive Melee Weaponry and Hand to Hand Data Base.
Basic Anti Force Adept Database
Brain modified with implanted cybernetics and genetically modified for resistance to to telepathic assault, Poison, and disease
Programmed for complete professional soldiering
Wields a wide variety of kinetics based weaponry
Built in Grav Technology integrated into design enables limited flight
Reflexes 4 times that of a normal human athlete in peak physical condition. Twice the strength of a Wookiee
All cybernetic weapon systems fitted with Collapsing Mirrors Technology
STRENGTHS
Why Won't You Die-Beta Run: The combination of Laminanium Construction, Micro Repair Drones, Self Sustaining Unit, and heavy duty primary and redundant power plants make it immensely difficult to destroy using solely conventional methods. It can self repair to 25 percent combat capability in nineteen hours after suffering severe damage, even mild damage to its Organic Brain, which has been genetically modified to heal from mild concussions, bruises, and bleeding, and to resist high strength poison and disease, and has an internal shield to protect the brain from rifle grade damage, kinetic or energy based. Primary powerplant can run all essential and non essential systems. The secondary Generator while the emergency power plant can run only bare minimum essential systems (Will mimic SERE tactics in this state). Will scavenge for repair parts for it's drones to use once it's initial supply of high density carbon in it's chassis runs out (Must be refilled). Can resist a wide variety of conventional damages (But seems adept at surviving rail gun grade ammo). If all power plants are taken out the brain case releases an enzyme to keep the brain fed with oxygen and Nutrients for 72 hours until a rescue happens or they die. Heavily reinforced against Radiation.
Mage Fighter: Being at an earlier stage of development in comparison to the rest of the Nuetralizer Series, The Model 0 has only very basic anti-force user protocols and do not do as well against Force users in comparisons to other models of Nuetralizer but they are still quite decent, including general knowledge of lightsaber fighting styles and their weaknesses (Improves the more fights it survives) as well as general knowledge of basic force powers. To combat them, it is equipped with repulse hands, a Cortosis weave flame blade, and an electro whip. It's mainly kinetic focused design means metal ammo fired by it can possibly melt and splash on lightsaber blades. It's own chassis is engineered with Cortosis to prevent lightsabers from cutting through it easily. A Density Projector renders it extremely difficult to affect with Telekinesis. It's targeting programs draw from its databases to give it a slightly better chance than normal at shooting through lightsaber guards.
Flight: Gravpac technology enables it a limited flight time of 35 minutes (Flight ceiling at 700 meters) before it needs twice that to recharge, allows it to fall softly and slowly from great heights
The Brains Department: It's brain is taken from wounded Alliance civilians from Bryn'adul invasions, wounded Sith Civilians from Alliance Invasions of the Tenth Sith Empire, and later Those who had barely survived or escapee Mawites...and later still people who were probably victims of House Io themselves, perhaps even citizens...those whose injuries are so severe the only other option is normally to resort to Alchemy. The Brain is heavily modified with certain cybernetic implants and special genetic modification (Cannot suppress Force Powers), allowing it to resist a wide variety of Telepathy based Force Powers, learn several times faster than it could prior, and still possesses a full range of Emotions from when it was organic, and has been modified to accept it's robotic housing and take more cyber implants. The Brain's memories are mostly suppressed to make it easier to accept it's new state of being. These modifications make it extremely Intelligent: it learns from every encounter and tricks rarely work more than once.
Commando: Possesses and Adaptive Camouflage Modification and an Optical Camouflage system that makes it slightly more difficult to detect and hear through purely visual and auditory means. It has and excellent tactical database involving the use of its knife and various pistols at close range. Much of their onboard weaponry is very quiet, allowing them to be much better at initiating both close and long range ambushes than other droids, including built in sniping weaponry
Death-Eye: It's targeting systems and protocols are beyond top notch, able to potentially hit targets at the max range of whatever they are carrying even with only minimal sight profiles. Their parabolic guides are so fine tuned they can calculate and predict the arc their solid ammo travels before it starts to drop, scaling with the size of solid round used and are MASTERS of ricocheting bullets around corners, allowing them to potentially hit someone behind cover using these same modified parabolic guides.
Kinesis: The single earliest mass produced model of Nuetralizer was not given the wildly powerful and exotic weaponry of later models, and were constructed by a Creator who did not fully understand the capabilities of the Bryn'adul Army. These were given cheap, high durable, but completely outdated slugthrowers weapons for the most part for its non-cybernetic service equipment as at the time kinetic weapons were one of the few known, reliable ways of punching through Bryn'adul armor and tissues. That said, every weapon it was given was also very, very deadly. It has a built in railgun in one of its arms and a twin barrel verpine shatter rifle-based shotgun in its other arm, both sending projectiles down range with tremendous speeds and power. Concealed in its shoulders and back area are twin magnacasters firing very low noise metal quarrels at electromagnetic speed. It's main service weapon is an outdated light machine gun fixed to an ammo back back which carries up to 500 rounds. It uses this weapon to possibly devastating effect, able to potentially mow down whole squads of enemies with only a few well placed and timed bursts. The Model 0's regard this weapon the way other Neutralizers regard the DC-15A and prefer it over every other weapon they are programmed to use. They rarely ever went with squads that didn't have at least one Model 0 armed with it. The only other weapon that comes anywhere close is their 40 mm grenade launcher. Spec Ops are those few who have survived to advanced age and are more adept at using energy weapons but are relatively fewer in number but noticeably more patient and cunning. Elite Veterans are even deadlier, learning to dual wield twin or separate combinations of hand held weapons whether they be rifle, pistol, or otherwise
Modular: Can swap out or take upgraded versions of it's onboard Weaponry, and modify itself with various Droid parts and software. Model 0's left in the field for extensive periods in early experiments rarely came back with the factory standard parts they came out with. Can be constructed in a masculine or feminine fashion depending on the brain used. Also contains a miniature molecular furnace in its chest to help make basic repair parts and ammo for its most basic weapons
Perfect Soldier: Inherently programmed with the mindset of a soldier always ready for war, The Model 0 Displays immense knowledge of general infantry warfare both outdoors and indoors, with thousands of battles to reference in its database for tactical solutions, making it difficult to catch by surprise even at a basic, fresh out of the factory model. They are programmed to be dedicated and loyal to the factions they serve but lack the Nuetralizer Loyalty Programming beyond a VERY early, generalized version of it solely towards Laertia nowhere near as secure as later models were (But still highly difficult to break) that was eventual overridden after being freed from servitude. Their loyalty programming otherwise normally forbids them from betraying allies.
Eccentric: Ninety percent of them behave like they're in an Old West Film and they're some sort of old school lawman bringing frontier justice. This mindset makes them tenacious and difficult to get them to lose your trail...it also makes them EXTREMELY unwilling to commit war crimes.
WEAKNESSES
Acid: Acid eats right through it
Mechu-Deru: While it's highly difficult to reprogram them (Albeit not to the extent it is with later models), their mechanical bodies are very vulnerable to this force technique.
Magnetics: Magnetic weapons can scramble it's databases, and disorient it's Organic Brain. Magnetized surfaces of sufficient strength could render it immobile
Vibro: An example of the flaws in Laertia's thinking at the time is the chassis has zero resistance to vibro weapons
Vacuum/Pressure: Yet another example of its flawed status is that It can't survive long underwater or in space.
Paddle Beams: Heavily stun it and scramble it's databases for thirty seconds, rendering it highly vulnerable
Trauma: It has an Inhibitor Chip that suppresses most of its memories from when it was still fully organic. If damaged, the memories will come back at inopportune moments, severely compromising it's judgement due to the full realization of what it has become hitting it all at once like a sledgehammer. While this traumatic shock can lessen over time (It won't compromise it's loyalty to allies just because it is damaged), it can still completely disrupt its fighting ability, leading to lessened performance in a fight as it suffers fragmented flashes of its past. This chip, for these reasons, is located in the most Heavily armored part of the chassis.
Emotion: Even if the inhibitor chip is not destroyed, it has to deal with potential trauma for the operations it may be asked to undertake, and does not adjust to it as well as purely mechanical or purpose grown bio Nuetralizers, and requires Psychological Therapy sometimes just like an organic soldier would, which can become more pronounced as it gets older. It knows what it is, and is programmed to enjoy what it does, but it's organic emotions come into conflict regardless and it will sometimes have immense difficulty reconciling it's nature with the horrors it may experience or inflict on others, and may require certain traumas being erased should they prove too difficult to treat, though this is typically only done as a last resort, as wiping undesirable memories also wipes out any recently gained combat experience within the last four months. That said, they are far more mentally resilient than their organic selves were, so it takes something truly horrendous to cause such an emotional crisis
Minifacturing Ammo Limits: The Molecular furnace in its chest prioritizes small arms ammunition such as pistols along with repair parts. Pistol ammo gets made the fastest, in under three hours while rifle ammo take three times that amount to create, and explosive ammo shall take four times that amount. It was a very imperfect system, forcing the Model 0 to plan ahead
Cybernetic Ammo Limits: It can only store so much ammo for its cybernetic weapons in its internal chassis, carrying back ups in ammo belts. It's Verpine Shotgun in its arm is locked to firing both barrels at once and can only fire a total of four times before it's clip must be ejected manually and reloaded, and the ELAAR in its other arm can only fire one twenty round clip before it two must be reloaded. Both concealed Shoulder Mount Magnacasters can only fire a total of twenty times each
Power Limits: The Fusion Generator Power Source and it's back up at the time of their creation were not as sophisticated as the ones in later models. They bled power, which required them to go find a power source to manually hook up to and recharge from every seven months, otherwise kept in recharging booths when not active and radiated thermal energy, and were particularly volatile if struck, with a high chance of explosion the first time out.
Imperfect Grafting: It says a lot of how far along in the research aspect Laertia was in that, to the last individual example, there were absolutely zero recorded cases of what would be termed "Cyber-Psychosis" by the Ripperdocs of Denon--she absolutely built them well enough that they wouldn't go insane from the conversion process or remaining a cyborg after (It could even be argued that in the beginning, Laertia sincerely tried to modify their broken bodies in the way she would have wanted to be modified had the roles been reversed before it eventually became used as a form of punishment or torture by not improving on the design for captured subjects) but in other areas, she still had a lot to learn. The pain suppression systems in the Model 0 malfunction frequently, leading to them occasionally being hit with mild but near chronic pain in the chest and head and sometimes completely fail momentarily, crippling them with pain momentarily for about two or three seconds. This can happen even in combat, and is a known and terrifying possibility
Solid Ammo: It goes without saying that solid ammo weighs more and you can carry less of it. A Model 0 must be more careful and tactical in their approach and pick their fights more carefully to begin with in a general sense, with only those armed with blasters able to be more judicious in their ammo expenditure.
Dual Wield Accuracy: Despite retaining AMAZING accuracy for going full Radcliffe, the fact remains they are twenty percent less accurate when dual wielding, and this can increase (Or decrease) if they are wielding mismatched weapons
Not what I signed on for: Model 0's never imprinted on Laertia the way her unique prototypes and later models did. They were loyal and would obey any legal definitions of what would be termed "Lawful Orders" in real life but were extremely resistant to committing the psychotic, ruthless actions of other models. Many outright suffered breakdowns at being told to commit war crimes. In other words, Laertia made them too moral to be truly useful to her. While no Model 0 had any hangups fighting the people responsible for them having to be cybernetically converted, all Model 0's suffer from post traumatic stress from being forced to engage factions they were converted from. They are also extremely hesitant to fight and kill Jedi.
Slow Repairs: Though constructed of an alloy that has Laminanium mixed into it, and thus capable of self repair, it's a very slow form of self repair on all but the most vital components needed to keep the brain alive. A Model 0 might recover from damage that would kill an ordinary person, but there is and extremely high chance they will be in no condition to put up a fight while still actively repairing...they might not be able to move
DESCRIPTION
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