Star Wars Roleplay: Chaos

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Work In Progress Kytrand

OUT OF CHARACTER INFORMATION
  • Intent: [ State why you are making this submission and what purpose it will fulfill in RP. ]
CloneJumpTrooper.jpg

GENERAL INFORMATION
  • Unit Name: Clone Force General
  • Affiliation:
  • Classification:
  • Description:
COMBAT INFORMATION: The combination of Unit Size and Availability below is the indicator of how numerous your unit is. Stormtroopers for instance would be considered Large/Common, while Rogue Squadron would be a Small/Unique unit. Majority Force User Units are prohibited from being Common or Large. The stronger and more specialized your unit is (FU or NFU), the smaller and less common it should be.
  • Unit Size: Small
  • Unit Availability: Rare
  • Unit Experience: Elite
  • Equipment:
Rifles

EE-3 OR Plasma Projector

Side Arms

Imperial Sonic Blaster

Ordinance

Sonic Detonator

Melee:

Bloodscrawl Lightsaber (Veterans Only) OR Double Bladed Lightsaber (Orange)

Armor:

Dark Trooper Phase 4 Armor (Custom Appearance)

Support

IG-100 (2)

Vehicles

STAP Bike

Scimitar Replicas


  • m9iV36K.png
  • Combat Function:
  • Force Abilities (Force User Units Only):

Force Sense (Master)
Telekinesis (Master)
Force Healing (Master)
Pyrokinesis (Master)
Electric Judgement (Master)
Force Valor (Master)
Tutaminus (Master)
Plant Surge (Master)
Force Jump (Master)
Force Speed (Master)
Force Push/Pull (Master)
Force Barrier (Master)
Force Resistance (Master)
Force Stealth (Master)
Force Camouflage (Master)
Force Armor (Master)





Strengths:
  • Master: A Master of multiple Force Powers, these Clones are the products of long, formal training in the Force, and are engineered for high Force Sensitivity approached on an intellectual as opposed to a spiritual level
  • Deadeye
  • Tough
  • Stealthy
  • Perfected Clone
  • Strong
  • Duelist
  • General
Weaknesses:
  • Bioweapons
  • Slow
  • Light Sense
  • Null
  • Lone Wolf
  • Ruthless
HISTORICAL INFORMATION


Clone Force Generals are the Elite of the Force Commanders. Just One can turn the tide in a small scale or large scale battle, a Tentative first attempt at creating an emergency Jedi General where no Jedi are actually present, able and willing to make decisions Jedi will not in order to win.
 
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OUT OF CHARACTER INFORMATION
  • Intent: [ State why you are making this submission and what purpose it will fulfill in RP. ]
CloneBlazeTrooper-ROTSGG.png

  • Image Credit: https://starwars.fandom.com/wiki/Clone_blaze_trooper
  • Role: [ Is this unit serving as protective detail to your character? Is it a portion of the rank and file of your faction? Is it a strike team for your company? Explain the IC role this unit will fulfill. ]
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.]
  • Links: [ Provide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.]
GENERAL INFORMATION
  • Unit Name: [ What is the name of this unit? Example: "Imperial Stormtroopers" or "Republic Commandos". ]
  • Affiliation: [ Who is this unit loyal too? Usually a faction, company, or character. Link any relevant character bios, faction pages, or groups. ]
  • Classification: [ What type of unit is this? Choices include, but are not limited to: Conscript, Infantry, Engineers, Recon, Artillery, Fighter Pilots, Black Ops, etc. ]
  • Description: [ Give a brief overview of this combat unit. Notable appearance, if they have a unit emblem, general mindset and behavior, etc. ]
COMBAT INFORMATION: The combination of Unit Size and Availability below is the indicator of how numerous your unit is. Stormtroopers for instance would be considered Large/Common, while Rogue Squadron would be a Small/Unique unit. Majority Force User Units are prohibited from being Common or Large. The stronger and more specialized your unit is (FU or NFU), the smaller and less common it should be.
  • Unit Size: [ This is how many individuals make up a single unit. Choose from Small (each unit is small, comprising a dozen members or less), Medium (moderately sized units, often specialized), Large (many individuals, often compromising the rank and file). ]
  • Unit Availability: [ This is how many units are available for deployment. Choose from Unique (only one), Rare (very few, difficult to replace, may have long training times), Uncommon (some, replaceable, enough to support), Common (many, easy to replace, likely with more always in training). ]
  • Unit Experience: [ How experienced is this unit? Choose from Rabble, Recruit, Trained, Veteran, Elite. Veteran and Elite are more appropriate to smaller, less common units with lower casualty rates than the rank and file, while Trained and lower are appropriate for larger, more common units with higher replacement needs. You are encouraged to update the units, as they grow through RP in experience, through the submission modification thread. ]
  • Equipment:
Stouker Concussion Rifle

  • m9iV36K.png
  • Combat Function: [ Describe this unit's general function in combat. Put things like tactics, habits, goals, how they interact with other parts of a larger army, do they need support or are they the support, etc. ]
  • Force Abilities (Force User Units Only): [If your NPC unit has Force Users, please list their Force abilities, especially unusual or rare ones.]
Strengths:
  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
Weaknesses:
  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
HISTORICAL INFORMATION
 
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OUT OF CHARACTER INFORMATION
  • Intent: To create a droid to sell to Alliance Military.
B2-RP-battle-droid-SWBF2.png

PRODUCTION INFORMATION
  • Manufacturer: Gun-Works of Epica
  • Affiliation: Gun-Works of Epica
  • Market Status: Closed-Market
  • Model: B2 Battle Droid
  • Production: Mass Produced
  • Modularity: (Yes. Programming)
  • Material: Duranium, droid components
TECHNICAL INFORMATION
  • Classification: Fourth Degree
  • Weight: Average
  • Height: Average
  • Movement: Bipedal
  • Armaments:
Twin Barrel X-8 Night Sniper Blaster Cannons

  • Misc. Equipment: Ion Surge Shielding
  • Resistances
    • Energy: High
    • Kinetic: High
    • Lightsabers: High
    • Other: EMP/Ion: High
    • Acid: None
    • Flame: High
    • Cryo: None
    • Gravitic: None
    • Sonic: None
SPECIAL FEATURES
  • Droid with very thick Duranium Plating, making it highly resistant to Lightsaber Blows
  • Ion Surge Shielding to protect against Ion Damage
  • Built in Rocket Pack enabling half hour of flight on internal powerplant
  • Weapon power source and firing mechanism is the same as that of the Clone Marine Chaingun, enabling it to both recharge it's shots and fire at extreme rates.
  • Excellent for Frontline Assaults or bodyguard duty
  • Improved Targeting protocols
  • Can be fired in a stun setting that retains the accuracy of the standard lethal setting
  • Twin Barrel Blaster Cannon contains technology from the X-8 Night Sniper Pistol, enabling nearly silent fire
STRENGTHS
  • Heavy Weapons Guy: The main weapon of the Droid fires a twin Barrel Blaster Cannon at the rate of a Clone Marine Chaingun due to its power source and firing mechanism being the same as that weapon, giving it not only high damage but extreme rates of fire enough to potentially overwhelm not only many kinds of Lightsaber Defense on its own, as the fire rate is so intense even those Force Users who are especially talented at blast Deflection and blast redirection are are potentially at risk, especially if faced with more than one, but only two can choke up a narrow passage/street completely and it can fire a total of up to 400 shots before it's power source has to recharge. Get two, and you can provide almost continuous cover fire. While not necessarily armor piercing, fires enough shots at once that conventional armor could possibly shred or melt away from such relentless fire. The Bolts are powerful enough to maim and kill organics, as well as damage very lightly armored vehicles, especially if multiple Droids are firing at one.
  • Tough: It's Duranium shell is thick, allowing it to withstand many hits before falling, is difficult to cut through with lightsabers or vibroweapons, pierce with slugthrowers or blasters, and is highly resistant to flame
  • Range: Up to 300 meters on lethal setting
  • Accuracy: Excellent at hitting moving targets, especially very fast moving ones with it's twitch aim. It's low recoil also increases accuracy when firing from the air
  • Mercy: It's stun setting retains the accuracy of the lethal setting, and feed only causes minor pinching sensation on contact followed by potential hours of intense dizziness after being knocked out for potentially hours. Plus, if on the stun setting, the power source recharges the weapon faster (14 seconds recharge time after full clip expenditure on lethal setting, 7 seconds after full expenditure on stun setting) Plus, on the stun setting, the chaingun system never overheats, no matter how often full auto is used. Civilian Versions have only stun setting, and ten shot burst fire. Military version is twenty shot burst fire on stun or lethal settings
  • Strong: Wookiee Level Strength with a possibly Devastating Punch
  • Quiet Riot: It's night sniper technology means the bolts it fires are very quiet, almost silent, with any sound not escaping more than a half meter from it's source
  • Airborne: Possesses a built in Rocket Pack for a half hour flight on an internal power plant before it needs ten minutes to recharge
WEAKNESSES
  • Repair Difficulty: Due to the use of Duranium, which has an unusually high melting point, if the Droid's armor is damaged, it may be difficult to fix with common tools. It can be done, but at the cost of potentially wearing out tools or burning out the power sources on welders. Substandard Alloys may have to be patched onto the chassis in an emergency. That said, if you're prepared to slap heavy amounts of scrap in the right places you can at least get it to soak up a few more shots before it fails for good, even if it's lightsaber defense might be compromised
  • Construction Time: Shaping the Duranium properly for armor takes twice the length of time as normal for Durasteel
  • Accuracy Limits: Within a seventy meter range, it is frightfully accurate, basically almost an automatic sniper rifle, beyond those ranges, it's accuracy drops ten percent every twenty meters past it's optimal range
  • Lightsaber Limits: Duranium is not Cortosis Weave: At most it can take up to two full contact lightsaber blows before it's armor starts to fail
  • Slow: It's heavy chassis means it can only jog at at a slow pace
  • Dumb Muscle: Let it guard stationary defenses. Let it guard front gates. Let it patrol hallways and such or escort/guard you or a prisoner to where you or they need to be. Use it on fortifications for simple, brute force assaults, or to provide covering fire. But don't get fancy. It's about as smart as a B1. It's best use is basically a compact mobile Turret and it has trouble reacting to complex tactics
  • Overheat: The Duranium Alloy it's blasters are made of allow it to mitigate the intense heat produced by firing rapidly, but even Duranium has limits, and shuts the weapon systems down if forced to expend it's full clip at full auto four times in a row for about two minutes. Because of this, it usually fires in bursts of twenty shots at a time rather than full auto unless it's an emergency where it has to potentially obliterate whatever is in front of it. They often travel in squads of four as a result to mitigate this in an open battlefield, with two droids on burst and the other two on full auto, whether in air or on the ground
  • Sonic: Sonic Weapons shatter it's internals
  • Cryo: Cryo weapons render it's armor brittle and useless
  • Acid: Acid eats right through it's armor
  • Gravitic: Gravitic weapons rend and warp the armor and circuits
  • Weak: Individual bolts are somewhat weak. Getting a "glancing" hit by two or three bolts, even to the torso, likely won't kill you, at least not immediately. It's another story if you're hit in the face however...
  • Lock on: It takes a few seconds to get a proper lock on a single target for maximum potential accuracy. Stay behind cover or try to break it's line of slight by attempting flanking
  • Hackable: It's wirelessly hackable, and it's software protection can only withstand very low level slicing attempts
  • Stun Weakness: The range is heavily weakened on stun setting, to the point accuracy drops to almost nothing past twenty meters
  • Ammo Chew: It's extreme rate of fire means in full auto it will chew through it's ammo pool in 2.5 seconds, leading to very short, controlled bursts most times of a quarter second.
  • Night Bright: The blaster bolts can be seen quite clearly
  • Cliff Secord: Built in Rocket Pack enables up to a half hour flight with a 500 meter flight ceiling
  • Droids: It's weapons are not optimized for dealing with Droids beyond it's extreme fire rate potentially eating away at armor and shielding
DESCRIPTION

These Droids, capable of flight, are sold for Special Forces Operations for the Alliance, at an astonishingly low price for 2000 Credits, and can rain hell on the ground or in the air due to the extreme fire rate of their weapon. The Low Price means entire legions of Droids can fill the sky and the air as a hurricane of blaster fire rains down.

Civilian versions are half off, programmed strictly for bodyguard duty
 
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OUT OF CHARACTER INFORMATION
  • Intent:
9860baaf20a2d936ea699909dea03fb3.jpg

  • Image Source: Elder Scrolls 5, Skyrim
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: Battle droid
PRODUCTION INFORMATION
  • Manufacturer:
  • Affiliation:
  • Market Status: Closed-Market
  • Model: B1 Battle Droid
  • Production: Mass Produced
  • Modularity: N/A
  • Material: Durasteel, droid components
TECHNICAL INFORMATION
  • Classification: Fourth Degree
  • Weight: Average
  • Height: Average
  • Movement: Rolling
  • Armaments: Vibrosword (Double Edged), Homing Laser
  • Misc. Equipment: Bubble Shield
  • Resistances
    • Energy: High (Very High with bubble shield)
    • Kinetic: High
    • Lightsabers: High (Very High with Bubble Shield)
    • Other: EMP/Ion: High
    • Acid: None
    • Sonic: None
    • Cryo: None
    • Flame/Incendiary weapons: Low
    • Gravitic: None
SPECIAL FEATURES
  • Highly stylized Droideka with a melee focus
  • Strong Chassis, resistant to conventional damage, including Lightsabers
  • Homing Laser with multiple damage settings
  • Built in micro grenade launcher
  • Hard coded programming to protect and assist Jedi.
  • High resistance to slicing methods, either wirelessly or direct interface
  • High speed and mobility in ball form
  • Droid Brain based off a BX Commando Droid
  • Highly Modular
  • Built in Repulsorlift, allowing it to float and fly for a limited amount of time in sphere form
  • Built in miniature molecular furnace for converting scrap in minor repair parts and ammo
  • Minor self repair protocols
STRENGTHS
  • Guards of Mages: The Droids are hard coded to protect and obey Jedi, and are extremely difficult to reprogram in that respect
  • Tough: Built Bloodscrawl Tough, with a Turadium-Duranium alloy for the chassis, and a Built in Bubble Shield that lasts up to one minute. Even it's spherical form it's tough, it's shape perfect for deflecting many types of projectiles and even a grenade or two, in addition to being made of a tough alloy.
  • Sword Fighter: Comes with a built in Vibrosword, and a highly efficient melee database nearly at the level of an IG-100. One is potentially dangerous to Force Users. Two are a potentially lethal threat. Any more than that, and anyone, let alone a Force User, should possibly think about retreating or using their most powerful weapons and strategies
  • Beam War: It's other arm contains a built in Homing Laser similar to those of CIS Spidertank Droids, firing a Continuous beam that lasts five seconds while firing. It has standard high intensity laser, and an Ion laser that can do more damage to Droids and electronics, and possibly knock out organics for hours. Worse the beam has sniper rifle like accuracy, and a range of 400 meters. It's targeting protocols are very good.
  • Blast strength: Their secondary ranged weapon is a micro grenade launcher, firing ten millimeter high explosive shells...that is, what it can get a refill or find time to create ammo.
  • Traversal: It can compact itself into a sphere form and roll on the
  • Brainy
  • Self Reliance
WEAKNESSES
  • Cryo
  • Acid
  • Sonic
  • Flame
  • The Brute
DESCRIPTION
 
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OUT OF CHARACTER INFORMATION
  • Intent: To create a Droid
Scorpenek_droid.png

PRODUCTION INFORMATION
  • Manufacturer: Gun-Works of Epica
  • Affiliation: Gun-Works of Epica
  • Market Status: Closed-Market
  • Model: B1 Battle Droid
  • Production: Mass Produced
  • Modularity: N/A
  • Material: Duranium , droid components
TECHNICAL INFORMATION
  • Classification: Fourth Degree
  • Weight: Extreme
  • Height: Very Large
  • Movement: Bipedal
  • Armaments:
Dual Heavy Plasma Chainguns (2)
Stouker Concussion Rifle (2)

  • Misc. Equipment: Adaptive Camouflage System, Deflector Shield, Droid Brain
  • Resistances
    • Energy: High (Very High with Shield)
    • Kinetic: High (Very High With Shield)
    • Lightsabers: High (Very High With Shield)
    • Other: EMP/Ion: High
    • Acid: None
    • Sonic: None
    • Cryo: None
    • Flame: High
    • Gravitic: None
    • Electricity: None
    • Vibro: None
SPECIAL FEATURES
  • Super Heavy Droid with weapons that fire at extreme rates
  • Extends large, bubble like deflector shield to shelter friendly units in the vicinity as well as itself that can last a very long time
  • Heavy Duranium shell assists in protection from Lightsabers whether the shield is active or not
  • Adaptive Camouflage System
STRENGTHS
  • Dakka It's primary Plasma weapons are fitted to power sources and firing mechanisms that are large versions of the Clone Marine Chaingun, enabling it to fire devastating plasma shots at extreme rates, I either burst or full auto. Great for taking out organics due to the sheer impact and burning wounds, but Droids as well. The Chainguns fire so fast that many targets possibly won't have an opportunity to dodge. It's stouker rifles can kill other enemy personnel and light armored vehicles with heavy explosions of Sonic force per impact and is able to fire both the standard and alt fire modes of the stouker. while it's Chainguns can possibly kill not just enemies and light ground vehicles, but possibly even light starfighters
  • Tough: It's Duranium shell ensures it can withstand significant punishment from conventional projectiles even without the shield
  • Mobile Siege platform: Cheaper than fielding tanks, can be used in smaller areas, and can have their aim re directed depending on the threat
  • Shelter: It's Large bubble shield can house many personnel within it, or even Droideka type battle Droids
  • Range: It's Chainguns have a range of 700 meters, meaning wide sweeping arcs of fire can be potentially lethal
  • Accuracy: The Chaingun Accuracy is immense due to using barrel technology from the DC-15A Rifle. The Stouker accuracy is also potentially extreme
  • Fear: Being shredded by blasters firing too fast to spot every bolt and being next to impossible to destroy with small weapons
  • Ammo Pool: It's 4000 Shot Ammo Reserve means it can fire it's Chainguns non-stop for at least a full thirty seconds comfortably, and if you get a squad of them they can lock down a potential city block in multiple directions
  • Aegis Durability: It's shield can remain active a good five minutes
  • Camo: An active Camouflage System on the Droid, blends it into particular environments, and thus has all the Camo systems strengths
WEAKNESSES
  • Cryo: No resistance to cryonic weapons, which render it's armor brittle
  • Acid: No resistance to acid weapons like plank gas
  • Sonic: Sonic weapons can shatter both it's Duranium chassis and circuits
  • Gravitic: Gravitic weapons play havoc with it's circuitry and crumple it's chassis
  • Electricity: Can be overloaded by heavy discharges and explode
  • Vibro: Not built to withstand anything but projectiles, and explosives, vibroweapons tear through it easily...if you're brave enough to get close.
  • Large: Large enough that you can't miss it
  • Slow: It's armor is heavy, meaning it's at a walking pace most times
  • Dumb Muscle: Send it to guard, escort, or assault something. Don't give it complex tasks
  • Repair Times: The Duranium Armor it uses has an unusually high melting point, meaning it may take longer for even minor damage to be fixed with basic repair Techniques like welds using only basic tools
  • Manufacturing Times: The same Duranium that makes it difficult to repair also makes it difficult to shape the armor, even with pouring the metal into molds
  • Fire Lock: It stands still while firing.
  • Lightsaber limits: It's armor is rated to withstand only two full contact lightsaber blows before failing without the shield
  • Aegis recharge time: When the shield is down, it takes three minutes to recharge. A lot can happen in that time, so it tries to inflict as many casualties as possible when the shield is up, to reduce the costs of retaliation
  • Chaingun recharge: It takes a Solid minute to recharge the chaingun after it's ammo reserve is spent, leaving it to defend itself with it's concussion rifle, leading it to fire in quarter second bursts of twenty shots at a time
  • Stouker Weakness: It's Concussion rifles only have a range of thirty meters and the projectiles are slower, allowing for good chances to dodge
  • Camo Weakness: Has all the weaknessess of the Adaptive Camo System
DESCRIPTION

Priced at only eight thousand credits, the same price you used to pay for a regular Droideka, the EFR Super Heavy Battle Droid can wipe out entire platoons on its own. Even a Sith's Lightsaber and Force Powers might not be enough to save it from the relentless shower of Chaingun fire. Deployed as a multi purpose platform, the Droid is capable of truly shocking levels of destruction in a short amount of time...
 
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OUT OF CHARACTER INFORMATION
  • Intent: To create a droid to fight on behalf of Inkom Petent.
519e1aecca2db7203079411b86952322.jpg

  • Image Source: Elder Scrolls Online
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: Battle droid
PRODUCTION INFORMATION
  • Manufacturer: Inkom Petent
  • Affiliation: Inkom Petent
  • Market Status: Closed-Market
  • Model: B1 Battle Droid
  • Production: Unique
  • Modularity: N/A
  • Material: Durasteel, droid components
TECHNICAL INFORMATION
  • Classification: Fourth Degree
  • Weight: Average
  • Height: Average
  • Movement: Bipedal
  • Armaments: Thermal detonators,E-5 Blaster pistol
  • Misc. Equipment: N/A
  • Resistances
    • Energy: High
    • Kinetic: Average
    • Lightsabers: Average
    • Other: EMP/Ion: Low
SPECIAL FEATURES
  • Thermal detonators
  • Blaster pistol
STRENGTHS
  • The droid has good aim both with its grenades and its blaster
WEAKNESSES
  • The droid's system is easily hacked
DESCRIPTION
 
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OUT OF CHARACTER INFORMATION
  • Intent: To sub a standard Medium Armor

Shoretrooper_Squad_Leader_-_Hasbro.png

SWBFII-ShoretrooperSniper.png

Sideshow-shoretrooper.png

PRODUCTION INFORMATION
  • Manufacturer:
  • Affiliation:
  • Market Status: Open-Market
  • Model:
  • Modularity: Yes
  • Production: Mass-Produced
  • Material: Armorweave, Duranium, Armor Electronics
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose Armor
  • Weight: Heavy
  • Resistances:
    • Energy: Average
    • Kinetic: Low
    • Lightsabers: High
    • Ion: Very Low
    • Acid: Average
    • Sonic: High
    • Flame/Heat: Very High
    • Cryo/Heat: Very High
    • Biological (Disease/Radiation/Poison): High
    • Vacuum/Pressure: Average
    • Gravitic: None
    • Electrical: High
SPECIAL FEATURES
  • Heads Up Display with technology from the Multi Spectral Target Assessor to increase visual acuity and accuracy with ranged weapons and operates, in Night, Thermal, and X-Ray vision
  • Helmet uses Regal Visor technology to enable easier negotiation with others
  • Comm-Pack
  • Build In Life Support
  • Custom Environmental Bastion Armor, optimized against dangerous environments, and can withstand blows from Lightsabers, and has self sealing features, and is fully functional as a space or diving suit
STRENGTHS
  • Fight Anywhere: Integrated Bastion Armor helps protect the body from excessive temperatures, heavy sound, limited acid exposure, electricity, Radiation, Disease, and poisons, and the thick Duranium Armor allows one to survive at least two full contact blows from a Lightsaber
  • Targeter
  • Modularity
  • Tough
WEAKNESSES
  • Repair Times
  • Manufacturing Times
  • Ion
  • Gravitic
  • Kinetic
  • Speed
DESCRIPTION
 
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OUT OF CHARACTER INFORMATION
  • Intent: To create a Mass-Produced Fighter
Ramsidian.jpg

PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Starfighter
  • Length: 35 meters
  • Width: 14 meters
  • Height: 7 meters
  • Armament: Average
Concealed Composite Beam Laser Cannon (1, Front Mounted)

Mini Composite Beam Laser Cannon Turret (1, bottom mounted in back

  • Defenses: Extreme
Super Heavy Turadium Shield Alloy Hull
Super Heavy Deflector Shield
Super Heavy Ion Shield
Super Heavy Radiation Shield
Missile Deactivators
Targeting Jammers
Shroud Dispenser
Active Jammer
Adaptive Camouflage System
Mk. III Stygium Cloaking Device
Vanish 2 Military Sensor Masking System
Thrust Trace Dampers
  • Squadron Count: Very Low | 4
  • Maneuverability Rating: Very High
  • Speed Rating: High
  • Hyperdrive Class: Very Fast | 1.5
STANDARD FEATURES
ADVANCED SYSTEMS
  • Astromech Socket
  • "Screamer" Active Jammer
  • Turadium Alloy Armor Hull ensures protection from multiple threats, including Lightsabers
  • Deadly Long Range Beam weapons
  • Storage of Recon Drones
  • Armory containing:
Obsolete Military Hazard Suit
SV-5 Survival Kit
  • Med at with Bacta Tank
  • Bike storage bay containing one Flitknot Speeder Bike and workbench
  • Sleeping Quarters containing workbench
  • Cargo Bay Containing:
Personal Survival Kits (3)
K-18 Ration Pack (4, 12 per pack)
Water Capsule Pack (4, 12 per pack)
BWE Military Chocolate Bar Pack (1, 20 per pack)
Civil Emergency Chocolate Bar Pack (1, 10 per pack)


STRENGTHS
  • Extreme Duty: This craft can possibly be extremely difficult to bring down, even for well armed starfighters, and even some large ships may find it a tough nut to crack. It's Shields are overpowered for a vessel in it's class, and even if stripped of its shields, it's Turadium Alloy Armor remains tremendously difficult to damage due to its Extreme thickness, and can even withstand an astounding amount of full contact blows from a Lightsaber. It can stay alive in severely radioactive surfaces and has a Shroud dispenser to escape tractor beams, and Ion Shielding to defend against Ion attacks.
  • Expected a fight: This Starfighter comes with A Heavy Composite Beam Laser Cannon for hitting targets across a range of ten kilometers, and concealed, short range composite beam laser turrets for anti Starfighter work, based off the ones in the LAAT/I. In short, there are few good angles to attack the craft from, and it's anti fighter lasers can also be used to shoots down missiles and rockets, and can be used for anti personnel work.
  • Command Center: Can function as long term field command center, and comes with a fully stocked armory and cargo bay
  • Multi purpose: Equally good for anti Starfighter duties, Troop Transport, starship assault, or attacks on ground instillations or vehicles
  • Back up: Contains a back up Bacta Source Power Plant as an emergency
  • Speed: Shockingly high speed for such a heavy craft
  • Agility: It's high power micro thrusters allow it to turn on a dime
  • Stealth: Multiple Stealth Systems to stay undetected for as long as possible
WEAKNESSES
  • Beam power up: It takes a few seconds delay between pulling the trigger and the Heavy Beam Weapon firing. You must stay on Target
  • Shield Recharge: It's shield systems take long times to replenish full after being completely depleted
  • Back up weakness: Has all the weaknessess of a Bacta Source Power Plant when it is active.
DESCRIPTION
 
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OUT OF CHARACTER INFORMATION
  • Intent: To create a mass produced combat yacht
PTB-625_heavy_bomber.png

PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Starfighter/Yacht Hybrid
  • Length: 50 meters
  • Width: 8 meters
  • Height: 7 meters
  • Armament: Extreme
Repeating Ion Cannons

Rocket Pods (2, 40 Rockets each)
Advanced Spread Proton Bomb Launchers (2, 15 each)
Void 7 Seismic Charge Dispenser (8 in storage)

  • Defenses: High
Duranium Hull
Deflector Shield
Ion Shield
Targeting Jammer


  • Squadron Count: Very Low | 4
  • Maneuverability Rating: High
  • Speed Rating: High
  • Hyperdrive Class: Fast | 1.0
  • Back Up Hyperdrive: Average / 2.0
STANDARD FEATURES
ADVANCED SYSTEMS


STRENGTHS
  • Aerodynamic:
  • Tough:
  • Fast:

  • Combat Options:
  • Range:


  • Back Ups: has a TIE Defender Primary Power Plant and a Bacta-Source Plant as a backup
  • Modularity:
  • Light Stealth: Has A Breytast Adaptive Camo System as an extra feature for an additional four thousand credits, with all the strength inherent to that system
WEAKNESSES

  • Large: Large profile makes it easy to spot from the sides
  • Cannon Fire Rate: It's repeating cannons have a low rate of fire, allowing for more chances to dodge
  • Beam Recharge: It takes the beam turret a few seconds to charge up every time it fires for a maximum of seven seconds
  • Shield Recharge: After it's shields deplete, they take slightly longer to recharge than other starfighters
  • Manufacturing Times: The Duranium Armor for the craft takes a while to shape and forge
  • Repair Times: Due to the Duranium Armor having a unusually high melting point, it takes longer to repair with standard kits
  • Turret location: The Turret is located underneath the ship during flight. It has a 360 radius of fire, but cannot fire above the ship, only around it or below it., And is vulnerable to well placed shots.
  • Light Stealth Weaknesses: Has all the weaknessess of the Breytast Adaptive Camo System
DESCRIPTION
 
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OUT OF CHARACTER INFORMATION
  • Intent: To craft Semi-Unique Civilian Ships/Stations
Lusankya-CE5.png

PRODUCTION INFORMATION
  • Manufacturer: Bacta-Works of Epica
  • Affiliation: Bacta-Works of Epica, Kingdom of Alderaan
  • Market Status: Closed-Market
  • Model: N
  • Production: Semi-Unique
  • Material: Seigurium hull, Starship Electronics
TECHNICAL SPECIFICATIONS
  • Classification: Super Star Greenhouse/Mobile Space Station (Formal Name: Lysandra-Class Greenhouse)
  • Length: 10,000 meters
  • Width: 5000 meters
  • Height: 500 meters
  • Armament: None
  • Defenses: Extreme
Seigurium Hull
Ultra Heavy Deflector Shield
Ultra Heavy Ion Shield
Ultra Heavy Radiation Shield
Targeting Jammers
Missile Deactivators
Adaptive Camouflage System
Shield Camouflage System
Gravitic Amplitude Modulator

Internal Defenses

Ray Shields
Stun Blaster Turrets

Squadron Layouts

Shuttles (80 Squadrons)

Salvage Ships (24, One Ship per Hangar)

Shuttle Loadouts

Load Out 1

MD-15C Medical Droids
Field Bacta Tank
ECM-598 Medical Backpack

Load Out 2

Cargo Transport

  • Maneuverability Rating: High
  • Speed Rating: High
  • Hyperdrive Class: 0.3
  • Back Up Hyperdrive: 2.0
STANDARD FEATURES

Crew:

300 Thousand (All Refugees or Alliance/Alderaan Citizens)

Cargo: Up to 500,000 metric tons

Medical:

MD-15C Medical Droids



Engineering/Repairs
D1 Series Astromech

Hydroponics:
Tree Feeder Droids

Security:
Estate Guardians
Dark Eye Droids
IG-100 Droids


ADVANCED SYSTEMS
  • Gigantic Greenhouse based off the technology found in Ithorian Herdships containing vast orchards of
Bio Bacta Trees
Corn
Rice
Agamarian Soybean
Mandalorian Oranges
STRENGTHS
  • The Orchard: These Greenhouses grow various high value forms of flowers and vegetation and fruits from all over the Galaxy for both consumption and medical purposes at rapid rates, providing a nearly inexhaustible source of food and potential medicine in emergency situations, as well as for simple admiration. These Orchards have perfectly simulated environment conditions and have droids tending to them constantly in the endless cycle of planting and re harvest. A giant ten kilometer garden occasionally broken up by compounds of full of crew and security droids.
Points of Interest:

Unlisted Chambers:

These mysterious chambers, not listed in the official maps, guarded by only a few Magnagaurd Droids, contain examples of mysterious, Force Imbued Power Armors, in varying colors in transparisteel chambers out in the middle of certain groves, seemingly placed at a random spot within it. There are exactly three per ship none hidden in the same sections. The Magnagaurds do not explain their purpose or presence, and state only that observers are free to observe the armor but not attempt to remove the display

Memorial Garden chamber

A hidden garden of meticulously tended to yellow roses and polished Phrik tiles surrounds a Phrik Alloy statue of Nathan's long deceased wife, Lysandra Crownwraithe, who bears a startling resemblance to his daughter Laertia Io. The chamber is not listed on official blue prints, and it's interior is coated in Reflec to Absorb Scans. Only the maintenance droids are aware of its existence.

Lysandra Is depicted standing in biker leathers, holding a small bird in her palm, an arch composed of solid Cortosis Weave Durasteel inset with interweaving pink and yellow Kytrand Pearls

Security Compounds:

Mataleestate.jpg


These compounds house both crew who tend to the Orchards, as well as Estate Droids and Probe Droids who address disturbances from civilian visitors or illegal boarding attempts
  • R&D: Contains state of the art labs using the latest equipment for research and development. Most of the scientists are staffed and housed here
Points of interest:

Bacta-Works Corporate Offices

Rebel_Base_Dantooine_2.jpg


These offices are where Corporate representatives deal with the Public and serve as a go between between the government of Alderaan and Bacta-Works. They also deal with complaints from employees, government, or civilians.

Research Labs:

NalaSePrivateLab-RtK.png


High tech state of the art bio genetics research labs, with facilities for producing prototype medicine and tech
  • Stealthy: Equipped with various forms of stealth technology.
  • Hospital: Houses a massive houspital nearly five kilometers long on one deck with fully trained medical staff from the Nytesmyth Academy as the top Doctors
  • Relief Vessel: Capable of providing massive levels of food and medical relief to whole worlds, and is open to the
  • Speedy: Unusually fast and agile for a craft of this size
  • Well defended: a large number of security droids to deal with invaders or troublemakers
  • Manufacturing: Has the interior facilities to construct an entire Golan Space Colony as well as create potentially millions of tons of Bacta every week, which incidentally creates it's own fuel source, allowing it to remain completely independent of traditional starship fuels, and still have enough to conceivably treat everyone in a major city. Possesses special, rare technology to convert mundane material to special or valuable materials (Takes up to a week)
  • Tough: Possesses SSD grade defenses designed to make it extremely difficult to destroy for potentially even large fleet's. Even deprived of shields, it's armor is still more than able to withstand a Planetary Scale Bombardment from a very Large Fleet due to its extremely thick armor
  • Self Sustaining: Capable of being entirely self reliant, scavenging materials from space and converting it to their needs. It can be up to two decades before it ever needs to see Drydock. It practically pays for itself.
WEAKNESSES
  • No Weapons: Absolutely no Weapons
  • Stealth Limits: It's tech is more geared to remaining invisible to sensors than having and actual invisibility field
  • Engine targets: Though made of the same material as the hull, they are still the largest targets
  • Construction Times: The Ship can only construct one Colony every month, and must remain in place to do so
  • Fuel vulnerability: Destroying it's Bacta Production chamber leaves it unable to refuel itself without outside assistance
DESCRIPTION


Lysandra-Class Greenhouses are Part of Bacta-Works ambitious Galaxy Wide Relief Efforts. Giant mobile Space Stations that travel Alliance Space that act essentially as a giant veg satellite, Hospital and Space Colony construction facility to deal with the endless influx of refugees as well as provide food to be delivered to relief camps around the Galaxy all in one. Outrageously expensive, Bacta-Works pulled no punches in creating a true relief vessel, one that can construct new homes for the needy and offset the horrid effects of planetary budgets stretched too thin. The Greenhouses are part of a Network the Company seeks to create around the Core, the most ambitious of its kind ever seen. Named to secretly honor Nathan's long deceased wife Lysandra Crownwraithe, brutally murdered with her soul completely annihilated by Darth Phyre. This was done so that something associated with her name would go on to help potentially millions of people.
 
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OUT OF CHARACTER INFORMATION
  • Intent: (Example: 'A thermal detonator grenade for the open market')
ST2mk-4-concussion-missile-TFOWM.png

PRODUCTION INFORMATION
  • Manufacturer:
  • Affiliation:
  • Market Status:
  • Modularity:
  • Production:
  • Material:
TECHNICAL SPECIFICATIONS
  • Classification: Missile
  • Size: Large
  • Weight: Extremely Heavy
  • Explosive Type: Seismic Charge
  • Delivery Method: Self Propelled
  • Effective Range: Battlefield
  • Area Of Effect: Average (1.5 Kilometer Radius)
  • Damage Output: Extreme (Equivalent to 11 tons of TNT, or forty six GJ)
SPECIAL FEATURES
  • Long Range, Low Yield Tactical Seismic Charge
  • Homing Missile Capabilities
  • Can be launched from gunships of immense size, or Corvette sized ships, or launched from ground emplacements
  • Useful against ground targets and capital ships
  • Shielded
  • Ion Engine is high speed
  • High speed manufacturing
STRENGTHS
  • Extreme Destruction
  • Cheap
  • Multipurpose
  • Longbow
WEAKNESSES
  • Weight
  • Size
DESCRIPTION
 
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OUT OF CHARACTER INFORMATION
  • Intent: (Example: 'A thermal detonator grenade for the open market')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writer's submissions as part of the submission)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc. Please ensure you link these accordingly.)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission), other potential options include a submitted NPC unit, or another general organisation/group.)
  • Market Status: (Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer))
  • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)
  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: A Single Minor Faction, Company, or Group within a faction.), Minor (Large groups of characters. (IE: A Single Major Faction, a few companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.)
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry. )
TECHNICAL SPECIFICATIONS
  • Classification: (Thermal Detonator, Sonic Imploder, Seismic Charge, Fragmentation, Incendiary etc)
  • Size: (Please choose a size between Extremely Large, Very Large, Large, Average, Small, Very Small, Extremely Small)
  • Weight: (Please choose a weight between Extremely Heavy, Very Heavy, Heavy, Average, Light, Very Light, Extremely Light)
  • Explosive Type: (List the type: Ball Bearings, Baradium Charges, Sonic Pulse, EMP Burst, Chemical)
  • Delivery Method: (Please choose a delivery between Placed, Thrown, Fired, or Launched or Self-Propelled. Usually things like Mines are Placed, while a Missile is Self-Propelled.)
  • Effective Range: (Effective range in relation to the weapon type. Choose from Pinpoint, Point Blank, Personal, Average, Long Range, Battlefield, and Extreme. Battlefield and Extreme will require justification in strengths and weaknesses.)
  • Area Of Effect: (Effective explosive field size in relation to the weapon type. Remember that a carbine will have a longer range than a pistol, an assault rifle longer range than a carbine, and a sniper rifle longer than an assault rifle. Choose from Pinpoint, Point Blank, Personal, Average, Large, Battlefield, and Extreme. Battlefield and Extreme will require justification in strengths and weaknesses.)
  • Damage Output: (How powerful the weapon is, in relation to its class. Choose from None, Very Low, Low, Average, High, Very High, and Extreme. Very High and Extreme will require justification in strengths and weaknesses.)
SPECIAL FEATURES
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. - If these are notable enough to be strengths, please add them to strengths. . )
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
 
OUT OF CHARACTER INFORMATION
  • Intent: (Example: 'A thermal detonator grenade for the open market')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writer's submissions as part of the submission)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc. Please ensure you link these accordingly.)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission), other potential options include a submitted NPC unit, or another general organisation/group.)
  • Market Status: (Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer))
  • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)
  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: A Single Minor Faction, Company, or Group within a faction.), Minor (Large groups of characters. (IE: A Single Major Faction, a few companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.)
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry. )
TECHNICAL SPECIFICATIONS
  • Classification: (Thermal Detonator, Sonic Imploder, Seismic Charge, Fragmentation, Incendiary etc)
  • Size: (Please choose a size between Extremely Large, Very Large, Large, Average, Small, Very Small, Extremely Small)
  • Weight: (Please choose a weight between Extremely Heavy, Very Heavy, Heavy, Average, Light, Very Light, Extremely Light)
  • Explosive Type: (List the type: Ball Bearings, Baradium Charges, Sonic Pulse, EMP Burst, Chemical)
  • Delivery Method: (Please choose a delivery between Placed, Thrown, Fired, or Launched or Self-Propelled. Usually things like Mines are Placed, while a Missile is Self-Propelled.)
  • Effective Range: (Effective range in relation to the weapon type. Choose from Pinpoint, Point Blank, Personal, Average, Long Range, Battlefield, and Extreme. Battlefield and Extreme will require justification in strengths and weaknesses.)
  • Area Of Effect: (Effective explosive field size in relation to the weapon type. Remember that a carbine will have a longer range than a pistol, an assault rifle longer range than a carbine, and a sniper rifle longer than an assault rifle. Choose from Pinpoint, Point Blank, Personal, Average, Large, Battlefield, and Extreme. Battlefield and Extreme will require justification in strengths and weaknesses.)
  • Damage Output: (How powerful the weapon is, in relation to its class. Choose from None, Very Low, Low, Average, High, Very High, and Extreme. Very High and Extreme will require justification in strengths and weaknesses.)
SPECIAL FEATURES
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. - If these are notable enough to be strengths, please add them to strengths. . )
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
 
OUT OF CHARACTER INFORMATION
  • Intent: (Example: 'A thermal detonator grenade for the open market')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writer's submissions as part of the submission)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc. Please ensure you link these accordingly.)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission), other potential options include a submitted NPC unit, or another general organisation/group.)
  • Market Status: (Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer))
  • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)
  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: A Single Minor Faction, Company, or Group within a faction.), Minor (Large groups of characters. (IE: A Single Major Faction, a few companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.)
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry. )
TECHNICAL SPECIFICATIONS
  • Classification: (Thermal Detonator, Sonic Imploder, Seismic Charge, Fragmentation, Incendiary etc)
  • Size: (Please choose a size between Extremely Large, Very Large, Large, Average, Small, Very Small, Extremely Small)
  • Weight: (Please choose a weight between Extremely Heavy, Very Heavy, Heavy, Average, Light, Very Light, Extremely Light)
  • Explosive Type: (List the type: Ball Bearings, Baradium Charges, Sonic Pulse, EMP Burst, Chemical)
  • Delivery Method: (Please choose a delivery between Placed, Thrown, Fired, or Launched or Self-Propelled. Usually things like Mines are Placed, while a Missile is Self-Propelled.)
  • Effective Range: (Effective range in relation to the weapon type. Choose from Pinpoint, Point Blank, Personal, Average, Long Range, Battlefield, and Extreme. Battlefield and Extreme will require justification in strengths and weaknesses.)
  • Area Of Effect: (Effective explosive field size in relation to the weapon type. Remember that a carbine will have a longer range than a pistol, an assault rifle longer range than a carbine, and a sniper rifle longer than an assault rifle. Choose from Pinpoint, Point Blank, Personal, Average, Large, Battlefield, and Extreme. Battlefield and Extreme will require justification in strengths and weaknesses.)
  • Damage Output: (How powerful the weapon is, in relation to its class. Choose from None, Very Low, Low, Average, High, Very High, and Extreme. Very High and Extreme will require justification in strengths and weaknesses.)
SPECIAL FEATURES
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. - If these are notable enough to be strengths, please add them to strengths. . )
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
 
OUT OF CHARACTER INFORMATION
  • Intent: A standard blaster cannon
Army_Heritage_Museum_B.A.R..jpg

PRODUCTION INFORMATION
  • Manufacturer: Gun-Works of Epica
  • Affiliation: Galactic Alliance
  • Market Status: Closed Market
  • Model: N/A
  • Modularity: Can be mounted in various turrets, can have various scopes, tripods and sights mounted. Can be fitted with slings
  • Production: Mass-Produced
  • Material: Standard blaster components, Duranium-Manganese Brass-Dallorian Alloy.
TECHNICAL SPECIFICATIONS
  • Classification: Blaster Cannon
  • Size: Very Large
  • Weight: Heavy
  • Ammunition Type: Chaingun Power Cell
  • Ammunition Capacity: High (3500 Shots, unlimited if mounted on a Generator or back pack system)
  • Effective Range: Average (500 meters)
  • Rate of Fire: Extreme
  • Damage Output: Very Low
  • Recoil: Low
SPECIAL FEATURES
  • Pulse Cannon based tech, means Plasma bolts travel much faster than normal
  • Deadly Accuracy
  • low recoil
  • Extreme fire rate
  • Comes with both Bacta Source Power Cells and Backpack generators designed for the weapon, converting the weapon to stun
  • Chaingun Power cell can be swapped out for standard heavy blaster power cell
  • No overheating due to alloy composite
  • Can be carried by lone personnel or hooked to back pack generators or stationary ones giving it unlimited ammunition. Due to low power consumption, back pack generators can be smaller than normal, about the size of an actual backpack that is only medium sized.
  • Cheap to manufacture and easy to repair
  • Capable of working in multiple environments
  • Extremely difficult to damage, to the point it's casing can resist a few direct blows from a lightsaber
  • Plasma Bolts can cause extreme pain and can superheat armor on the impact point, especially when the fire rate and the projectiles above average speed also become a factor
  • Plasma bolts make it could for both organics and droids
  • Can be fired in Single, full auto, or twenty five shot burst
  • Can be set up for remote control functions in booby-traps or ambushes, on turret plat forms. Can be set up as a side mount in gunships, a turret mounting on a tank, or even as an armament on walker type units
  • X-8 Night Sniper Pistol tech render bolts almost silent
  • Power Cell based off a Clone Marine Chaingun, meaning its ammunition eventually regenerates (Albeit Slowly)
  • Comes with Miniature Droideka Bubble Shield, which projects a high strength bubble shield in a four meter radius around the user that lasts twenty seconds
  • Can fire underwater due to using DC-12U technology
STRENGTHS
  • Multipurpose: This Weapon is not only designed for lone infantry use, it can be installed in combat vehicles as side mounts or standard armaments, such as tanks, combat landspeeders, aerial gunships, walkers, or even starfighters. It can be fitted to heavy turret mounts and set to fire on its own or directly control it from remote
  • Zoom: Due to being essentially a heavy Pulse Cannon, it's plasma bolts travel much faster than average, and since it's based on Clone Marine Chaingun technology, in addition to its bolts naturally traveling faster, it also has an extreme fire rate, making it potentially difficult to dodge in combat
  • Variety: It can be set to single, twenty five shot burst fire, and full auto. Can be fitted with slings, scopes, tripods, lasers and other combat sights of a dizzying variety. It's standard chaingun Power cell can be swapped out with a standard heavy blaster power cell
  • Industrial Strength: It's alloy composite renders it able to function in nearly any kind of environmental terrain, including extremely hot ones, or acidic ones. Desert, Arctic, Jungle, Swamp, Urban, Waterproof. Only the harshest toughest environments can truly pose at threat to it, and it can even fire underwater due to using technology from the DC-12U Blaster Rifle used by Clone Divers
  • Recharge: It's standard power cell is based off the Clone Marine Chaingun Power Source, meaning that the power cell slowly recharges either after it's been completely expended or it has gone a solid thirty seconds to without firing. Theoretically, a Sentry equipped with three power cells can keep up near constant suppressive fire provided they can stay behind cover. It's Low power consumption means a user can put on much smaller back pack generators to hook it up to. Hooking up to generators, whether stationary or mobile, gives it unlimited ammo
  • Mobility: Though heavy, it's not to the point that a lone sentry or crew of two cannot easily carry, and it's compact profile means it can be stored and set up in a variety of locations. It's Low power consumption means much smaller back pack generators can be used, rendering a user slightly more mobile.
  • Silence: X-8 Night Sniper Pistol technology renders the blaster fire nearly silent
  • Ease of combat: The weapon allows a variety of tactics, from either Lone Sentries sniping far off figures with burst fire or crews raining suppressive fire from stationary or mobile positions
  • No overheat: The Alloy prevents overheating even on full auto
  • Low Recoil: It's weight and the weak power of its bolts make it's recoil Low even on full auto
  • Ammo: High ammo count of 3500
  • Pinpoint: DC-15A barrel tech give it pinpoint accuracy
  • Mercy: It's Power Cells , Backpack generators, and stationary generators can all be swapped out with Bacta Source Variants, turning it into a stun weapon
  • Shielded: Possesses a miniaturized Droideka Bubble Shield, enabling high resistance to blaster and projectile fire for twenty seconds, and the rifle can fire from the interior of the shield
  • Plasma: It's plasma shots can superheat an area on impact, causing extreme pain, and can possibly melt armor over time. Getting a shower of such shots has a chance of melting flesh and metal. Just as useful against Droids as Organics
WEAKNESSES
  • Large: Lone users, and stationary targets stick out like a sore thumb
  • Heavy: Lugging it around WILL tire you out especially if alone
  • Long recharge: After depletion, the chaingun Power cell takes a full minute to recharge, which could pose a problem if it's your only power cell in a survival situation
  • Slower: If just using the power cell the user moves with twenty percent less speed. If using a medium size back pack generator it's at forty percent less speed. If using a large back pack generator the user is at sixty percent less speed
  • Repair times: The weapon size and length means repairs take longer despite their ease
  • Stun, No Kill: If using Bacta Source Power cells or generators, the weapon can't kill
  • Stun, standard reload: Naturally, due to the stun ammo being derived from Bacta, the ammo doesn't recharge and you must find either new power cells or generators, limiting the stun ammo to base defense or certain sections of ships or in the hands of private security
  • Bubble Shield Recharge: The Bubble Shield takes thirty seconds to recharge.
  • Bubble Shield Fire Rate: Due to the bubble shield feeding off the same power source as the rifle, the rifle fire rate drops to single shot very low fire when the shield is in use Even after the shield is expended, the user is locked in single shot fire for up to a full minute during and after it's use. Also, the shield cannot be used underwater
  • Rate Drainage: At full auto, the weapon drains in about several seconds, meaning it's often better to use the burst fire function to conserve ammo
  • Indoor issues: The best use indoors is firing down long passages with no cover or interiors to flee to, or out of windows. Not good for clearing rooms unless you wear armor as a precaution
  • Weak: A single lone shot will hurt but could only be lethal on a direct heart or headshot, unarmored. That said, plasma bolts potentially cause extreme, potentially incapacitating pain even if very weak.
DESCRIPTION

The EFR Heavy Blaster is designed as a next generation weapon for use by the Alliance Military in multiple fields and scenarios, from Riot Control to guerilla warfare. It's extreme fire rate makes it especially fearsome to lone opponents or squads, whose only potential relief may come in the need to reload or the slowness a user has while moving and hefting it around. Normally a blaster so optimized would be placing at thousands of credits but Gun-Works of Epica is offering to sell the weapon to the Alliance Military for the shockingly low price of 300 credits per weapon and fifty credits for every chaingun Power cell purchased afterwards, in exchange for the relaxing of import taxes on all of its other current or future products.
 
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OUT OF CHARACTER INFORMATION
  • Intent: [ State why you are making this submission and what purpose it will fulfill in RP. ]
b4bcca6449054fed33c537ad1d8dddf5.jpg

  • Image Credit: Star Trek, TNG, Marina Sirtis
  • Role:
  • Permissions:
  • Links:
GENERAL INFORMATION
  • Unit Name: Clone Ashla Healer
  • Affiliation:
  • Classification: Clone Force Healer
  • Description: Clone Force Healers are cloned, genetically modified Shi'ido that heal and treat large numbers of injured people in crisis scenarios, and sometimes act in a defensive combat capacity, using Telekinesis to fling large objects at high speeds or the Soft to Solid ability to cram themselves through very small spaces to reach whatever is on the other side, useful for reaching injured patients. They are also skilled at Applying Alkahest and creating new types of equipment, or temporarily strengthening an individuals strength, durability, or resistance to the Dark Side
COMBAT INFORMATION:
  • Unit Size: Medium
  • Unit Availability: Uncommon
  • Unit Experience: Trained
  • Equipment: Med Kits, Range Finder

Ranged

Ion Relic Pistol

Melee

Treppus-2 Vibroblade

Armor

Armor weave Catsuit

Vehicles

TIE/SRRET


  • m9iV36K.png
  • Combat Function: Clone Ashla Healers scour the battlefield for injured allies, using the Force without hesitation to protect themselves or others (Though they rarely kill unless left with no alternative). They are massive sources of Morale to Kytrand's Clone Troops, sometimes nicknamed "Kytrand's Angels" by the Clones
  • Force Abilities (Force User Units Only):
Force Sense

Force Healing (Master)

Force Light (Padawan)

Ease Another's Pain (Padawan)

Force Resistance (Knight)

Tutaminus (Padawan)

Telekinesis (Knight)

Force Barrier (Padawan)

Cure Disease (Padawan)

Cure Poison (Padawan)

Revitalize (Padawan)

Soft to Solid (Knight)

Alkahest (Knight)

Dathomiri Magic (Knight)


Strengths:
  • Are you an Angel?: Ashla Healers are beloved for their tireless work keeping clones alive and breathing (and, eventually, recovering) seemingly when nothing else can. Their patient, positive and pleasant demeanor is a massive psychological relief to Kytrand's clones--the very presence of just one is a massive morale boost to any Clone Units nearby The Mages are among the only sorts who can calm the Mania of a Clone Pyro should they get loose, and help ease the agitated state of Navy Clones away from their vessels. In general, they can give Clones the will to keep fighting even in extremely hopeless odds
  • Medic: Masters of Force Healing, they can heal large numbers (About Ten) of even critically injured patients via meditation, repairing bruises, broken bones, severe organ and nerve damage in a slow, fourteen hour process. They are also capable of healing themselves with the Force to a very high degree. They are also fully trained surgeons and Triage Specialists
  • Defense Mage: Skilled at using Telekinesis, Force Barriers, and Dathomiri Magic to defend allies and patients, the latter via increasing their durability, strength, or resistance to the Dark Side temporarily. They can also use Alkahest to create special, Force Enhanced equipment for special troops. Some can use Alkahest to remove small amounts of flesh from their bodies, preserving it with the Light Side after subjecting it to multiple rituals and storing it away. Upon the death of the creator, the preserved mass is taken to a light side Nexus, where it regrows slowly into a copy of the slain Mage over the course of several months, with all her memories, leading to potential uncertainty as to whether or not a particular Mage has truly been slain. Alternatively, they can be purpose grown and flashed trained entirely in a medical tank though this process takes a very long time of up to several years
  • Go Places: They can use their Soft to Solid ability to such a degree that they can cram their mass through extremely small or narrow spaces almost like they were molasses to slip through and locate injured patients who may be trapped under rubble, afterwards slipping out and using their telekinesis to remove the rubble and treat/rescue the injured
  • Knife Nut: They are extremely skilled with knives
  • Pistol Nut: They are crack shots with their Ion Relic Pistols, which are capable of doing damage to Organics, Droids and common electronics, and has potential high damage. Some are skilled enough to wield both dagger and pistol together
  • Fearless: These Clones are unafraid to die, fearlessly wading into danger zones to rescue me and treat the injured. This allows them a very high degree of resistance to Telepathy Attacks
  • Perfected Clone: Engineered to reach combat age faster than normal clones, stabilizing at combat age and not suffering from Clone Degeneration or Clone Madness
Weaknesses:
  • Null Fields: Force Healers lose most of their abilities in Force Voids, becoming very ordinary, and sickly, with skin starting to sag off the bone and waste away the longer they remain in the nullification field, no matter what is generating it
  • Melee Combat: They Excel at short range knife attacks, but are otherwise poor in hand to hand combat without a Knife, and struggle against swordfighters
  • Range: Their pistols pack a punch but have a short range of thirty meters, and they are highly vulnerable to snipers, especially if caught unawares
  • Not Frontline: While not afraid to march into danger, they absolutely should not be used in direct fighting, only to rescue and treat patients
  • Morale Risk: As they are a source of high morale, slaying one is potentially devastating to the Clones in the immediate vicinity
  • Offensive Power weakness: Most of their power in the Force focuses on defense or healing not direct attack. Most other Powers are quite weak.
  • Medic Weakness. They are good at healing stuff like burns, lacerations, broken bones, organ damage, but more fine tuned abilities like easing pain, curing specific diseases and poison, or reviving someone are only at minor levels
  • Religious: Devout followers of the Ashlan Religion, they are dead set on maintaining the honor of the Clone Army, and their influence is such that they can persuade large numbers of Clones to taking actions that may be morally righteous, but severely questionable tactically, creating natural friction between them and Nathan, who they see as compromising his honor and that of the Bloodscrawl Family itself with his choice in allies and pitiless opportunism. Nathan, who cannot stand the Ashlan Religion, sees them as a potentially even bigger threat than the Clone Knights, and does all he can to limit their influence from spreading despite their being simply too valuable to simply fire
  • Organic Soldiers Organic Weakness: Like any Organic, they must eat, drink, sleep, dispose of waste, and may need medical treatment, or psychological care if trauma occurs that is sufficient enough to override their normal fearlessness
  • Silly Putty: Their ability to render all of their tissue into a molasses like state to slip through small barriers is a taxing stressful act and they can't use other Force Powers or attack in that state, rendering them highly vulnerable even to mundane damage
  • Bioweapons: Due to how their genetics have been modified, they are more vulnerable to bioweapons
  • Dark Side: The Waves of Darkness ability can cause them to catch fire. Bolt of Hatred can cause Tissue to necrotize on impact points and temporarily weaken Force Abilities
  • Nullification Resin: Nullification Resin is highly poisonous to their bodies, causing eventual necrotizing of tissue across the whole of it. If they fell into vat of the stuff, they would literally dissolve
  • No Shape shifting: Due to how their genetics have been tweaked, they can't shapeshift
  • Barrier weakness: The barrier they project is relatively weak, only able to last a few minutes against moderate attacks
HISTORICAL INFORMATION

Clone Ashla Healers are of a series of Clones based off a Shi'ido donor, subjected to a series of genetic modifications in vitro, and indoctrinated in the Essonian Religion the same as the Clone Knights. Nathan instantly disliked them upon revival, and the feeling has grown mutual as time went on and they got familiar with his allies. There is constant friction, with Nathan using the Clone Rangers to monitor not just the Clone Knights, but them as well, and doing all he can to limit their influence among the Clone Army despite their popularity with the rank and file. While not undermining his authority, The Healers are keen to try and encourage the Clones to more merciful, honorable conduct when possible.
 
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OUT OF CHARACTER INFORMATION
  • Intent: [ State why you are making this submission and what purpose it will fulfill in RP. ]
dc15b8a3fd65b486c22b896dde4e4e1c.jpg

  • Image Credit: [ Provide credit to the original artist of the images in your submission. Link to the web page where it can be found and state the name of the original artist if possible. Each image used must be credited. Use TinyEye, Google Image Search, or the Image Credit FAQ to help.]
  • Role: [ Is this unit serving as protective detail to your character? Is it a portion of the rank and file of your faction? Is it a strike team for your company? Explain the IC role this unit will fulfill. ]
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.]
  • Links: [ Provide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.]
GENERAL INFORMATION
  • Unit Name: [ What is the name of this unit? Example: "Imperial Stormtroopers" or "Republic Commandos". ]
  • Affiliation: [ Who is this unit loyal too? Usually a faction, company, or character. Link any relevant character bios, faction pages, or groups. ]
  • Classification: [ What type of unit is this? Choices include, but are not limited to: Conscript, Infantry, Engineers, Recon, Artillery, Fighter Pilots, Black Ops, etc. ]
  • Description: [ Give a brief overview of this combat unit. Notable appearance, if they have a unit emblem, general mindset and behavior, etc. ]
COMBAT INFORMATION: The combination of Unit Size and Availability below is the indicator of how numerous your unit is. Stormtroopers for instance would be considered Large/Common, while Rogue Squadron would be a Small/Unique unit. Majority Force User Units are prohibited from being Common or Large. The stronger and more specialized your unit is (FU or NFU), the smaller and less common it should be.
  • Unit Size: [ This is how many individuals make up a single unit. Choose from Small (each unit is small, comprising a dozen members or less), Medium (moderately sized units, often specialized), Large (many individuals, often compromising the rank and file). ]
  • Unit Availability: [ This is how many units are available for deployment. Choose from Unique (only one), Rare (very few, difficult to replace, may have long training times), Uncommon (some, replaceable, enough to support), Common (many, easy to replace, likely with more always in training). ]
  • Unit Experience: [ How experienced is this unit? Choose from Rabble, Recruit, Trained, Veteran, Elite. Veteran and Elite are more appropriate to smaller, less common units with lower casualty rates than the rank and file, while Trained and lower are appropriate for larger, more common units with higher replacement needs. You are encouraged to update the units, as they grow through RP in experience, through the submission modification thread. ]
  • Equipment: [ If your unit possesses any specialty equipment (weapons, armor, combat tools, star fighters, landing ships, etc.) list them and provide links here. Check the table below for production level and affiliation of any Factory submissions based on the unit's size and availability- those that are inappropriate will need to be changed. The unit may use equipment of the listed production or higher production values, but not lower. ]
    m9iV36K.png
  • Combat Function: [ Describe this unit's general function in combat. Put things like tactics, habits, goals, how they interact with other parts of a larger army, do they need support or are they the support, etc. ]
  • Force Abilities (Force User Units Only): [If your NPC unit has Force Users, please list their Force abilities, especially unusual or rare ones.]
Strengths:
  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
Weaknesses:
  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
HISTORICAL INFORMATION
 
OUT OF CHARACTER INFORMATION
  • Intent: [ State why you are making this submission and what purpose it will fulfill in RP. ]
13f2e1e7a0ed888637f814267b7cf564.jpg

  • Image Credit: [ Provide credit to the original artist of the images in your submission. Link to the web page where it can be found and state the name of the original artist if possible. Each image used must be credited. Use TinyEye, Google Image Search, or the Image Credit FAQ to help.]
  • Role: [ Is this unit serving as protective detail to your character? Is it a portion of the rank and file of your faction? Is it a strike team for your company? Explain the IC role this unit will fulfill. ]
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.]
  • Links: [ Provide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.]
GENERAL INFORMATION
  • Unit Name: [ What is the name of this unit? Example: "Imperial Stormtroopers" or "Republic Commandos". ]
  • Affiliation: [ Who is this unit loyal too? Usually a faction, company, or character. Link any relevant character bios, faction pages, or groups. ]
  • Classification: [ What type of unit is this? Choices include, but are not limited to: Conscript, Infantry, Engineers, Recon, Artillery, Fighter Pilots, Black Ops, etc. ]
  • Description: [ Give a brief overview of this combat unit. Notable appearance, if they have a unit emblem, general mindset and behavior, etc. ]
COMBAT INFORMATION: The combination of Unit Size and Availability below is the indicator of how numerous your unit is. Stormtroopers for instance would be considered Large/Common, while Rogue Squadron would be a Small/Unique unit. Majority Force User Units are prohibited from being Common or Large. The stronger and more specialized your unit is (FU or NFU), the smaller and less common it should be.
  • Unit Size: [ This is how many individuals make up a single unit. Choose from Small (each unit is small, comprising a dozen members or less), Medium (moderately sized units, often specialized), Large (many individuals, often compromising the rank and file). ]
  • Unit Availability: [ This is how many units are available for deployment. Choose from Unique (only one), Rare (very few, difficult to replace, may have long training times), Uncommon (some, replaceable, enough to support), Common (many, easy to replace, likely with more always in training). ]
  • Unit Experience: [ How experienced is this unit? Choose from Rabble, Recruit, Trained, Veteran, Elite. Veteran and Elite are more appropriate to smaller, less common units with lower casualty rates than the rank and file, while Trained and lower are appropriate for larger, more common units with higher replacement needs. You are encouraged to update the units, as they grow through RP in experience, through the submission modification thread. ]
  • Equipment: [ If your unit possesses any specialty equipment (weapons, armor, combat tools, star fighters, landing ships, etc.) list them and provide links here. Check the table below for production level and affiliation of any Factory submissions based on the unit's size and availability- those that are inappropriate will need to be changed. The unit may use equipment of the listed production or higher production values, but not lower. ]
    m9iV36K.png
  • Combat Function: [ Describe this unit's general function in combat. Put things like tactics, habits, goals, how they interact with other parts of a larger army, do they need support or are they the support, etc. ]
  • Force Abilities (Force User Units Only): [If your NPC unit has Force Users, please list their Force abilities, especially unusual or rare ones.]
Strengths:
  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
Weaknesses:
  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
HISTORICAL INFORMATION
 
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