Gutter Goddess
EXPEDITION KASHYYYK
The Sith Covenant has arrived on Kashyyyk - the forested home of wookies, rarefied plants with exotic properties, and a thicket filled with deadly beasts. Their presence on this wild, Mid Rim planet is owed entirely to one thing: Greed.
Beginning with the establishment of an inconspicuous shadowport, the Sith Covenant intends to exploit Kashyyyk's vast natural resources. Be it the precious botanicals of the Western Forest or the thrilling game of the Shadowlands, Port Mercy will play host to big game hunters, enterprising naturalists, wanton explorers, or even the passing spacer. It wouldn't be a bad spot for smuggler dead drops or a bounty hunter to go in search of quarry, either.
But first… There's work to be done!
Under the directive of Triumvir Arris Windrun, it will be re-established as a Sith outpost on the forest planet: Port Mercy.
However, upon closer inspection, it became clear that the situation was worse than the Covenant realized. The spaceport is overrun with gizka, squatters occupy the cargo bays, and the cantina has become a slipshod hunting lodge - oh, there's also rumors of an eccentric cult that worships the 'almighty bottle' (a particularly rare vintage of Chandrilan red). Suffice it to say, the only spacers that Port Mercy appears to attract are desperate lowlives and violent thugs who have nowhere else to go. Really, problems can be found no matter where you look.
That has to change.
To all Sith Covenant at Port Mercy, the objective is clear: Clean house and open shop.
Clean up the spaceport. Kick out the cargo bay squatters. Set up a company branch office or shop. Take over the cantina. Hunt down the almighty bottle for yourself. Or come up with your own challenges or discoveries. After all, it's a sprawling complex with lots of history. What else might you find?
To that end, a Sith Covenant research team has embarked on an expedition across the Western Forest - an overgrown region of old wroshyr trees, where their branches form a winding highway. Their mission is to collect and catalog the local flora before a significant portion of the forest around Port Mercy is torched to make room for a renewed mining operation.
Gather wroshyr saplings.
Harvest the fibers of the syren plant.
Cut a bundle of kshyy vines.
Pick orga roots.
Or stumble upon the rare, fossilized amber of the extinct white worshyr tree.
OOC: The Kashyyyk wookiepedia article has other flora not listed. Feel free to get creative, make up plants as you go, or grab something from the codex!
Harvest the fibers of the syren plant.
Cut a bundle of kshyy vines.
Pick orga roots.
Or stumble upon the rare, fossilized amber of the extinct white worshyr tree.
OOC: The Kashyyyk wookiepedia article has other flora not listed. Feel free to get creative, make up plants as you go, or grab something from the codex!
Deep below the canopy, where the roots wind, and ancient wood petrifies, the Sith Covenant has established a forward camp in the Shadowlands. Sensory equipment and hired trackers have done well to corner much of the local wildlife, but three mighty beasts elude them.
In the vast distance where dead plants and rotting carcasses litter, giant rancor tracks show signs of Sacha'Tolok's existence: a bull rancor of record size with a voracious appetite.
Near the Well of the Dead, where wookies sometimes pilgrimage, a team of mercenaries goes no further. They fear Shadowfoot, an elusive, all-black Katarn the size of a landspeeder. Several hunters have ventured in after the animal, only to disappear without a trace.
Not far from the campground is the wreck of more than a dozen traps and sensors, all destroyed by a stampede of swine led by their progenitor - a grizzly old sathog called Mother, who is the source of more than five dozen of her kind that decimate the precious tach population.
Without expert intervention, the camp will surely be overrun, and the hunters will be sent packing.
ALIVE
Sacha'Tolok - A massive Bull Rancor that's centuries old. Legend has it that the beast is actually a demon summoned by the vengeful Sayormi people to spread their rot so that it may one day consume the forest whole. Regardless, Sacha'Tolok is a lethal monster capable of killing even Sith, and capturing it will be a monumental task.
The Sith Covenant wants Sacha'Tolok alive.
EITHER
Shadowfoot - An all-black Katarn about the size of a landspeeder. Shadowfoot is known to leave wookies alone but attacks outsiders on sight. Hunters have tracked the elusive beast to its lair somewhere near the Well of the Dead - but none who entered have returned.
Shadowfoot is valuable alive, but acceptable as a slain trophy.
DEAD
Mother - an old Sathog whose progeny have infested an entire section of the Shadowlands, decimating the precious tach population. Her thick, leathery hide is riddled with broken weapons from the wookies who have failed to bring her down. Locals regard her as invincible. Prove them wrong. Kill Mother and end her line for good, but be careful… her mighty charge can fell a scout walker.
Mother must be killed.
There are plenty of other fauna to be found if you'd prefer alternative prey. Check the Kashyyyk wookiepedia article, discover a novel species, or a population of beasts not thought to inhabit the forest world.
Sacha'Tolok - A massive Bull Rancor that's centuries old. Legend has it that the beast is actually a demon summoned by the vengeful Sayormi people to spread their rot so that it may one day consume the forest whole. Regardless, Sacha'Tolok is a lethal monster capable of killing even Sith, and capturing it will be a monumental task.
The Sith Covenant wants Sacha'Tolok alive.
EITHER
Shadowfoot - An all-black Katarn about the size of a landspeeder. Shadowfoot is known to leave wookies alone but attacks outsiders on sight. Hunters have tracked the elusive beast to its lair somewhere near the Well of the Dead - but none who entered have returned.
Shadowfoot is valuable alive, but acceptable as a slain trophy.
DEAD
Mother - an old Sathog whose progeny have infested an entire section of the Shadowlands, decimating the precious tach population. Her thick, leathery hide is riddled with broken weapons from the wookies who have failed to bring her down. Locals regard her as invincible. Prove them wrong. Kill Mother and end her line for good, but be careful… her mighty charge can fell a scout walker.
Mother must be killed.
There are plenty of other fauna to be found if you'd prefer alternative prey. Check the Kashyyyk wookiepedia article, discover a novel species, or a population of beasts not thought to inhabit the forest world.