Star Wars Roleplay: Chaos

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Character Mercy

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M E R C Y
OVERVIEW
NAME: Merisya Danton Eristo
KNOWN AS: Mercy
FACTION: Sith Covenant
RANK: Warlord, Empress of the Core, Former Noble of Tion
SPECIES: Half-Firrerreo
AGE: Early 40s
SEX: Female
BUILD: Massive, heavily muscled
EYES: Gold
HAIR: Red
SKIN: Burnished copper
FORCE SENSITIVE: Yes

STRENGTHS AND WEAKNESSES

STRENGTHS
Body as a Weapon: Mercy’s command of the Force is rooted in her own flesh. Strength, durability, healing, pain tolerance, and physical enhancement are where she is most comfortable. She turns the Force inward and forces it through muscle, bone, blood, and scar tissue until the body answers. Subtle work exists somewhere. Probably.
Hard to Kill: Her Firrerreo heritage gives her a powerful healing factor, and years of violence have taught her how to survive through damage. Mercy can take punishment that would stop most people outright. Wounds still hurt. Bones still break. Blood still leaves the body when encouraged. She has simply developed a poor habit of continuing anyway.
Close Quarters Violence: Mercy is at her most dangerous when distance shrinks to a heartbeat. Her size, strength, and willingness to absorb pain make her difficult to handle in confined spaces or prolonged exchanges. Once she has her hands on someone, the problem usually becomes very simple for everyone involved.
Command Presence: Mercy does not command through polish or formal grace. She is blunt, physical, and difficult to ignore. Soldiers, criminals, cultists, and opportunists tend to understand her because she speaks in terms they recognize. Food. Pay. Territory. Survival. Spoils. Kneeling, when required.
Instinctive Warlord: Mercy grew into command through experience rather than academy doctrine. She understands pressure, appetite, fear, and spectacle. Her campaigns tend to rely on momentum, proximity, and leaving people with a limited number of sensible options.
Thronegrasp: Mercy’s corrupted right arm has given her the nickname 'Star-Arm". It has become part weapon and part symbol of her rule. It can reinforce her strength, lash out with tendrils, interfere with certain systems in crude and invasive ways, and influence those who spend too long around it. It is useful. Unfortunately, it also knows that.

WEAKNESSES
Hypersensitive Eyes: Mercy’s golden eyes are vulnerable to sudden brightness, flashes, glare, and certain forms of visual disruption. She can fight through it, but it can create openings. It is why she often wears shaded spectacles, not just because she thinks it makes her look awesome.
Not a Scholar: Mercy is not stupid, despite years of dedicated work by her herself to create that impression. She is practical, impatient, and badly suited to abstract theory. Ritual debate, delicate Force philosophy, and academic patience are usually wasted on her unless someone translates them into something that can be used.
Appetite: Mercy’s hunger has grown harder to separate from the rest of her. Meat, blood, victory, territory, loyalty, attention. The borders are not always clean. Controlling herself is a constant challenge. She needs to eat, be that meat or be that victory, and preferably both.
Thronegrasp Has Opinions: The arm does not always behave like an obedient tool. Its instincts are predatory, possessive, and occasionally alien. It may react before Mercy intends it to, reach for things she should leave alone, or draw the attention of forces better left alone.
Rule by Pressure: Mercy’s authority is effective, but it requires constant attention to maintain. Some follow her out of loyalty. Some follow for profit. Some follow because they have seen the alternatives and made a reasonable choice. An empire held together by pressure will always have places where the metal begins to bend.
Legacy Denied, Not Escaped: Mercy rejected the obligations of Tionese nobility long ago. That did not erase what shaped her. She understands aristocracy, inheritance, entitlement, and command more deeply than she likes to admit. The throne she built is hers, but the instincts behind it came from somewhere. More importantly, Tion remains a wound within her, that she refuses to tend to and because she never speaks of it... no one that would wish to help her, can help her.

APPEARANCE
Mercy is a very tall, heavily built woman with broad shoulders, thick arms, a powerful back, and the kind of strength that is functional rather than performative. She has the mass and posture of someone who expects doors, crowds, and problems to part for her after a single look.
Her skin is burnished copper and marked by scars, old wounds, and the usual evidence of a life spent treating caution as a distant acquaintance. Her hair is red, usually kept short enough to stay out of the way. Her eyes are gold, warm, and watchful, though extreme light can blind them.
Her face still carries traces of old blood and noble breeding, something even being bashed in the head over and over again hasn't erased. But time, war, and appetite have cut the softness out of it. What remains is imperial cut and predatory hunger.
Her right arm is the clearest sign that something went horribly wrong and she made it work for her regardless. Golden and terrible, she calls her arm Thronegrasp. This is what has given her the nickname of "Star-Arm" and it is marked by eldritch influence. Displayed clearly by the unnatural movement beneath the surface. It is not always active. Sometimes it looks almost ornamental. Sometimes it moves like it noticed something first.
Mercy tends toward practical clothing and armor: sleeveless tactical layers, high collars, reinforced trousers, heavy boots, wraps, belts, and hardware chosen for use. When she dresses as a ruler, the result is still martial. The crown, if there is one, has to compete with the rest of her.

PERSONALITY
Mercy is blunt, physical, hungry, and more perceptive than people give her credit for. She dislikes being managed, corrected, dressed up, or instructed on the proper way to occupy power. Attempts to control her have historically produced poor results. Often for the people trying the managing.
She can be funny, crude, casual, and direct to the point of discomfort. She still enjoys food, dancing, attention, winning, and getting away with things. None of that vanished when she became a ruler. In fact, she stubbornly clings to those simple things, refusing to let go. Even if it might make her life easier.
Mercy does not treat power as a philosophical exercise. She is remarkably pragmatic about it instead. Power is food on the table. Power is shelter. Power is the foot on the back of the neck. Power is deciding who kneels, who eats, who lives, and perhaps most importantly who dies.
For all her brutality, Mercy is not mindlessly cruel. When she does something, it has a point. It might be one that only she understands, but there is rhyme and reason behind the things she does. She understands usefulness. She understands loyalty. She understands that broken things can be put back together and made so much more dangerous. Her mercy, when it appears, is always genuine. It is also incredibly rare because of that. She does not play the long game, nor does she try to manipulate people with fancy words. If she wants something, you will know it, because she will tell you without hesitation.
She has become more controlled with age. Calm would be too generous. The chaos is still there. It has learned how to wear armor, hold territory, and speak from a throne without shouting every time.

BIOGRAPHY
Merisya Danton Eristo was born into the nobility of Tion, where old blood, old money, and old expectations were treated as a complete personality. She was raised for presentation, inheritance, marriage, and the sort of carefully managed future powerful families mistake for a future.
Merisya rejected this from an early age and continued to do so through the years of her youth.
As a child, she was restless, stubborn, and physical. Dancing held her attention. So did running, fighting, breaking things, and testing the patience of those around her. She loved her mother and looked up to her, being a Firrerreo just like her. A chieftain's daughter who had married her father in a pact between two different sets of people. Her family attempted to cultivate refinement, duty, and obedience. None of it took and Merisya kept rebelling, over and over again, while her parents assumed she'd grow out of it.
The final break came when marriage stopped being a future concern and became something very real. Merisya answered in the only language that they seemed to hear. Violence. A shattered jaw, a ruined arrangement, and a month away from the estate did not solve the matter however.
When the Sith Empire rose in the Tion Cluster, many worlds resisted with fire and were answered in kind. Tion was different. It had an old memory for Imperial power and old sympathies for the Sith. Assimilation came through treaties, profit, and private understandings between people who had always been good at surviving a change in flags.
Merisya watched the Sith and saw freedom.
No arranged marriage. No soft voice at tea. No making herself smaller because someone else had decided what a daughter of House Eristo was supposed to become. That was the theory, at least. The Sith have always been very good at advertising.
She trained hard enough to be taken seriously and was eventually accepted into the Academy. Her family name helped open doors, though she preferred to believe strength alone had done it. The Academy gave her structure, brutality, and a place where violence could be called discipline. For a time, that was enough.
Apprenticeship corrected some of her expectations.
Sith life contained less effortless conquest than advertised. There were errands. Politics. Waiting. Humiliation. Carrying things for people who thought themselves profound because they wore black and spoke slowly. Mercy, as she had come to be known, discovered that even among Sith there were still people who expected her to kneel and be grateful for the privilege.
She learned what she could and left for Nar Shaddaa under the excuse of research.
Nar Shaddaa suited her better than it should have. It made no serious claim to cleanliness. It offered food, drink, bodies, music, violence, work, and trouble in quantities large enough to drown in. Mercy indulged. Days disappeared. Nights stretched. Whatever noble polish remained on her began to wear thin.
By the time she looked back, the Sith Empire she had abandoned had collapsed. The Academy was gone. Her master was dead. A bounty remained.
There was no one left to revoke it, which felt rude.
Mercy survived the first hunters and kept surviving the ones after them. The runaway noble became a fugitive. The fugitive became hired muscle. The muscle became a problem. She fought, ate, healed, drank, killed, laughed, and continued to exist in places where people had made reasonable plans around her death.
Those years taught her more about power than the Academy had managed. Who pays. Who bleeds. Who obeys. Who looks away. Who smiles first when the shooting stops.
The mark on her right arm began as another piece of trouble, an improvised Force-imbued tattoo made by Skeevi Merrill with inspiration taken from Primeval strength enhancement and powers that should have stayed distant. It gave Mercy more of what she already wanted: strength, presence, and the sense that something vast and unpleasant had noticed her.
The arm became Thronegrasp.
Through war, tournaments, criminal alliances, and the slow gathering of followers, Mercy stopped being a survivor with a bounty and became a glacier that carved her way through the Galaxy. Some came for coin. Some came to heal their fear. Some had nowhere else to go. Some came because Mercy had the particular gravity of a disaster that could become shelter if approached correctly.
These broken elements became the Graspborn. Salvagers, criminals, soldiers, fractured loyalists, opportunists, worshippers, and hard cases gathered around her victories and lived off the momentum. Mercy did not seek to become a symbol and the Graspborn filled that void gladly.
Then came the wars in the Core.
The old Imperial order did not survive them. Neither did the comfortable assumption that Mercy was only a wandering brute with good healing and bad impulse control. She fought, endured, challenged, grasped, and finally carved an Empire out of the Core. At that point nobody could deny her the title that she hungered for and would come to regret claiming.
Empress of the Core.
It is not the crown her family intended for Merisya Danton Eristo. It is not clean, legal, or respectable. It was not handed to her by lineage, marriage, or court approval. It was built from war, scavenged power, broken institutions, and enough people deciding that her will mattered.
The girl who refused an arranged marriage and escaped the nobility became an Empress.
 
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I N V E N T O R Y




 
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ACHIEVEMENTS (in no particular order)
  • Punched an Akure Leviathan in the face.
  • Fought the Sword of the Jedi, Valery Noble Valery Noble and survived to tell the tale.
  • Trapped on a planet with flesh-eating trees, ended up making a stew out of one of them.
  • Corazona von Ascania Corazona von Ascania cut her arm off. Mercy got better.
  • Temporarily destroyed a Gen'Dai with a grenade to the face.
  • Stole a space station with a drugged-up floozy Maijan Paisea Maijan Paisea .
  • Beat the piss out of Ishida Ashina Ishida Ashina and got wrecked in return. At least they survived the mutant horde together.
  • Brought down the current Queen Mother of Hapes and installed a new one with her support. Aurellia Aurellia
  • Restored the right order of things in the Hapes Cluster, bringing back the subjugation of men.
  • Reached the finale of the Kaggath Tournament, defeating several duelists in the process.
  • Went on a ride through the Netherworld on a train to bypass the Blackwall. Thanks Velok Brokentusk Velok Brokentusk .
  • Gained a partnership with Darth Anathemous Darth Anathemous to allow herself continued entry to the Sith territories without need of a Helltrain full of hungry Raykkan.
  • Stole remnants of the Jedi Archives together with Koda Fett Koda Fett
  • Liberated a sentient from the slave camps of Rattatak and took her on formally as her first apprentice. Alcariel Alcariel
  • Broke the siege of Ashline Terminal and gained the loyalty of a Vigo.
  • Ran an expedition through the Rishi Maze with Tilon Quill Tilon Quill
  • Brought Quinn Varanin Quinn Varanin to heel, daughter of Ashin Cardé Varanin Ashin Cardé Varanin .
  • Got Ashin Cardé Varanin Ashin Cardé Varanin to acknowledge her as the best apprentice she has had for the past half a century.
  • Started a cult without even realizing it.
  • Began a faction of anarchic Sith Lords together with Vestra Tane Vestra Tane and Arris Windrun Arris Windrun .
  • Massacred the Tapani Cluster with the Covenant and brought down an ancient society, bringing in a new order.
  • Crushed the Galactic Empire together with the Covenant and established her personal Empire in the Core, claiming the title of Empress of the Core.
  • Started a Kaggath against a self-declared Sith'ari and finished it on her own terms.
  • Declined to use the Sith'ari title, even though she has a claim to it now.
  • Tempted a Jedi Master to the Dark Side during her moment of crisis. Efret Farr Efret Farr .
  • Together with Lysander von Ascania Lysander von Ascania and Varin Mortifer Varin Mortifer provoked the rulers of Alderaan to glass their own city block. Escaping and rescuing Lily Rhodes Lily Rhodes at the same time.
  • Befriended the Empress of the Sith Order and found a sister in her. Srina Talon Srina Talon .
  • Waged war against the Imperials of the Rim to assist her sister, successfully defending Brosi along with the Order.
  • Crashed a newly-made star dreadnought in a fit of petty rage. Christened the crater it made after her lost former apprentice, Vestra Tane Vestra Tane .
  • Received a splendid gift in the shape of a baby dragon and realized she could love after all. Madrona A’Mia Madrona A’Mia .
 
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G R A S P B O R N

OVERVIEW
In the aftermath of her run in the Kaggath Tournament, Mercy began to draw in a strange crowd. Broken mercenaries, aimless drifters, zealots with no faith left, and people who had lost everything. Some had nothing from the start. They saw her fury and destruction in the Tournament, magnified by Sael’s mentalism, and decided they wanted to be closer to that nightmare. They believed that if they stayed near her, they would find purpose.

Most were not worth her attention. At first, she wanted nothing to do with it. But the fever in their eyes had power. It appealed to the part of her that enjoyed the spotlight and the worship. She did not send them away for good. Instead, she made them wait.

Those she judged unworthy were told to prove themselves. They were sent into the galaxy to bring back something that showed their devotion. Most never returned. Some died, some broke, and some simply gave up. The few who came back with a worthy gift, or those who had been worthy from the start, were taken in.

Mercy does not run a typical crew. The Graspborn hold no throne, no fixed turf. They are a proto-warband. Hardened individuals who show up when she is ready to cause trouble. As long as they do not get in her way, she is willing to share the spoils.

AREA OF INFLUENCE
The Graspborn have no formal territory, but their presence can be felt. Ashline Terminal holds the largest concentration. It is their loose home port, where they gather before setting out along Nar Shaddaa lanes for jobs and raids to prove themselves. Ashline has become a recruitment ground, a place where new broken souls arrive and trusted Graspborn point them toward trials that might earn Mercy’s notice.

There is also a quiet presence in the Hapes Court. A few trusted hands remain there to carry messages if the new Queen Mother ever wishes to reach the woman who put her on the throne.

AESTHETICS
The Graspborn wear what works. Street jackets over armor plates, cargo webbing, and gunmetal hardware. Those accepted into the fold have begun marking themselves with the image of a twisted arm reaching toward the sky. It is a nod to Mercy’s corrupted limb, the Thronegrasp. The name 'Graspborn' was theirs, claiming they were born to reach for power.

ASSOCIATES, ALLIES AND FOLLOWERS


ASSOCIATES
ALLIES
FOLLOWERS
 
ARCHIVED


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NAME: Merisya Danton Eristo, goes by Mercy.

FACTION: Non
RANK: Former noble of Tion, currently dirt

SPECIES: Half Firrerreo
AGE: Late 30s
SEX: Female

BUILD: Tank

EYES: Golden
HAIR: Red, orange
SKIN: Burnished copper

FORCE SENSITIVE: Yes



STRENGTHS AND WEAKNESSES (Required: 2 Weaknesses Minimum) :
  • Can take a beating
  • Hypersensitive eyes
  • Pretty strong
  • Slow
  • Not the sharpest tool
  • Has a new-found hunger for meatmeatmeatmeat
  • Right arm has a sleeve tattoo made by Skeevi Merrill Skeevi Merrill and a description follows below:
As for the imbuement, buckle up. In the intervening days, Skeevi had followed @Koh Su's directions, more or less. Instead of introducing themself and looking for training, they'd simply reconned the cultic presence and started stalking it. If you had a Dagoyan adept's unobtrusive Force presence and the many gifts of a street kid on home turf, you could learn an awful lot by stalking. You could pick up sentiments, priorities, techniques, iconography, and sheer vibe. You could meld some of that — over hours of work — with what you already knew about improvised Force-imbued tattoos. You could get real excited.

All that to say, this cyber-tattoo was a bastardized Primeval strength enhancement that invoked the power of distant godlike things.

Mercy's right arm could now be described as eldritch.
  • Right arm sometimes has a will of its own. Will try to summon starweirds and other eldritch things into existence at the least opportune times.
TRACK LIST:
  1. Terrible Things by Brick + Mortar
  2. Glitter & Gold in Hannibal
  3. Black Thunder by The Hu
  4. Toxic Love as performed by Tim Curry
  5. JEKYLL & HIDE by Bishop Briggs
  6. Muddy Waters by LP
  7. Ó Valhalla - SKÁLD
  8. Rún - SKÁLD
  9. Ts Galbadrakh performed by the lead singer of the HU
BIOGRAPHY:
Mercy, born Merisya Danton Eristo, was an unremarkable child for the most part. She enjoyed dancing almost as much as she liked to dash around and get into trouble from the moment she could walk.

Unremarkable... except for a stubborn streak that reared its head rather early.

While her parents tried to foster a sense of propriety and duty in her, Merisya never bought into it. Oh, tea time was fine and all, but sometimes you just want to take a sword and shatter every exercise prop in sight. Perfectly normal, no? It all came at a head on her eighteenth birthday when they told her she was to be married soon. You might already realize where this is heading.

She shattered a young nobleman's jaw and left the estate for about a month to 'calm down'.

Around this time the Sith Empire reared its head in the Tion Cluster. While most star sectors fell by sword and fire... Tion was different. They always had an affinity for the Sith and the Imperials all the way back to the original Sith Empire decades ago. The assimilation was peaceful and profitable for most of the noble and corporate leaders. It was then that Merisya realized what she wanted to be.

A Sith.

Nobody ever talked down to them. Nobody ever told them what to do. And somehow Lady Eristo doubted they were ever told to marry someone they had just met maybe thirty seconds ago. She began to train, harder, more furiously and all the while ignoring her parents entreaties to return back to more feminine studies.

At 24 she formally entered the Academy and was treated remarkably better than most students. All because of her natural talents and strength, of course (Not really, even if she wasn't on speaking terms with her parents, the Sith Academy certainly knew who the Eristo family was and wanted them as friends). At 27 she became a Sith Apprentice to an unremarkable Sith Lord with little ambition.

This is when boredom began to set in.

Stories of famous exploits, unlimited power and pleasures gave way to reality.

The reality that... being a Sith Apprentice was far more about carrying coffee, rising up early in the morning, and having to kill a bunch of wayward slaves revolting over being forced to build an oversized statue, than anything else. Once again the stubborn streak settled in. Instead of accepting her fate, Mercy (no longer called Merisya by anyone of note) decided to take an extended vacation to Nar Shaddaa. Under the guise of 'research' and 'experience gathering' Mercy lived it up. Debauchery, drinking, eating, dancing and more, until day turned to night and night turned back to day.

One morning (after a hangover that threatened to overwhelm even HER healing factor) she decided that was enough for now.

Except... for the fact that the Sith Empire had collapsed in the time of her vacation. What's more? The Academy and her now-dead Master had put out a bounty on her head. She found the last part out the hard way, when she was about to step foot on the starport and was spotted by a few hunters. She survived, but realized things were far more complicated for her now than ever before.

After all, there was now nobody who could actually revoke her bounty.

From luxurious nobility to spartan apprenticeship to a life on the run.

Nothing could ever be easy to Mercy, but maybe that was just the way she liked it.

SHIP: The Decaying Barn - permission received here.

KILLS:
NA

BOUNTIES COLLECTED:
NA



ROLE-PLAYS:

 

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