Maker of Stuff and Things.
- Intent: To make a ship that can act as a solo fleet.
- Canon Link: N/A
- Permissions: Here GA War Manifest Maji Ironworks Permissions
- Model: Wild Space Rebellion Battlecruiser "Liberation"
- Market Status : Closed-Market
- Production: Unique
- Material:
- Plasteel Interior Paneling
- Seigurium Skeleton
- Glasteel Viewports
- Faraday Cage Components
- Electronic Components
- Computing Components
- Classification: Super-heavy Battlecruiser
- Length: 5,000 Meters
- Width: 2,100 Meters
- Height: 1,450 Meters
- Armament: Very High
- x1000 Tusk Missile Pods
- x300 Hammer Batteries
- x150 Heavy Laser Cannons
- x70 Capital Grade Mass Driver Cannons
- x50 Super-heavy "Thunderer" Capital Ship Turbolasers
- x50 Heavy Turbolaser Cannons
- x50 Heavy Ion Cannons
- x50 Heavy Railguns
- x30 Super-heavy "Thunderer" Ion Batteries
- x20 Megamaser Batteries
- x30 Horn Composite Laser Cannons
- x10 Corrupion Turbolasers
- x4 M.I. Seismic Cannons
- x4 Covenant Hyper Velocity Cannons
- x2 Pit Horror Hypervelocity Cannons
- x2 Super-heavy Gungir Hyperlaser Cannons
- Defenses: Extreme
- Composite Plating
- Seigurium
- Quadanium Steel
- Myix-Alloy
- Doonium
- Trimantium
- AR-0B damage reduction armor component
- Point Defense & Anti-Starfighter Weaponry
- x1000 Spear Thrower Twin-Barreled Flak Batteries
- x1000 Heavy Point Defense Lasers
- x500 Upside
- x500 Underside
- x500 Dual Superfang Point Defense Anti-Starfighter Particle Turrets
- x300 Automated Quad Laser Cannon Turrets
- Shielding Systems
- MP-042 "Skjöldr" Energy Shields
- Composite Shield Generators
- Particle Shield Generator
- Ray Shield Generator
- Ion Shield Generator
- Molecular Shield Generator
- Deflector Shield Generator
- x15 Galaxy Guard Shield Boosters
- Hull
- Exterior Hull fitted with Micropoles
- Seigurium Support Framing w/ Anti-Concussion Fields & Energy Sinks
- Countermeasures
- Warhead Countermeasures : Chaff , Flares , Missile Deactivator Transmitters
- Ion/Electromagnetic Countermeasures : Cap Drains , De-Ionizers , Electromagnetic Shielding
- Tractor Beam Countermeasures : Shrouds
- Sensory Countermeasures: Sensor Masks , Optical Shields , Bafflers , Scramblers , Photon Absorber
- Composite Plating
- Hangar Space: Extreme [50 Squadrons]
- Hangar Allocations:
- Starfighters: 10 squadrons
- x2 Bokken Class Jedi Starfighters
- "Tano"
- "Skywalker"
- x1 Heavy B-Wing Squadron
- "Battleaxe"
- x5 "LionX" Fighter Squadrons
- "Starfire"
- "Raven"
- "Nightwing"
- "Jericho"
- "Omen"
- x2 "Thunderstorm II" Y-wing Squadron
- "Vanagor"
- "Corazona"
- x2 Bokken Class Jedi Starfighters
- Support Craft: 40 squadrons worth
- x5 Vuto Class Heavy Carriers
- "Rayia"
- "Aris"
- "Rikutan"
- "Jago"
- "Azurine"
- x8 Tenacity Class Corvettes
- x2 Solo Class Frigates Squadrons
- "Blackbeard"
- "Whitebeard"
- x7 GALAAT Troop Transport Squadrons
- x3 Maclunkee Class Freighter Squadrons
- x5 Vuto Class Heavy Carriers
- Starfighters: 10 squadrons
- Cargo Bays:
- x300 GARV Stag Construction Vehicles
- x1000 Cheetah Scout Bikes
- x300 Bobcat Scout Walkers
- x500 Tabby Landspeeders
- x5 WSRAT Sphinx
- x2 Stone Lion Superheavy Walker
- x50 Thundercat Assualt Walkers
- x50 Tiger Heavy Walkers
- x50 Wildcat Heavy Tanks
- x20 Screaming Falcon Walkers
- x30 Panthac Light Tanks
- x50 Lynx APCs
- x50 Puma IFVs
- x20 Griffin Assault Guns
- x30 Ocelot Rocket Platform
- Droid Deployment Bay:
- Maneuverability Rating: Very Low
- Speed Rating: Very Low
- Hyperdrive Class:
- Microjump Capacitor
- Hermóðr-class 0.3 Hyperdrive
- Path Engine Backup [Equal to Class 2]
- Advanced Communications Suite
- Advanced Sensory Systems
- LS-132 Terra Life Support Systems
- IE-10 Event Horizon Ion Drives
- AN/ASQ-242 Targeting System
- HAPU Reactor
- Escape Pods
- Docking Clamps
- Imyndaða Series Solid State Holograms
- Internal Security Systems
- Molecular Furnaces
- Crew: 75,000 [Optimum] | 10,000 [Minimum]
- Passengers: 50,000
- Consumables: 3 Years
- ABC Scramblers
- Animated Metal Sealant
- Anti-Ion Emission Tracers
- Laser Reflective Armor
- Predator Interdiction Drive
- HIMA
- Additional Stealth Systems
- Medical Wings
- Life Support Capsules
- Bacta Tanks
- Ammonia Chambers
- Hyperbaric Medical Chambers
- Surgical Pods
- Surgery Bays
- Medical Droids
- Jedi Medical Meditation Chambers
- Med Units
- PFG 700s
- Intensive Care Pods
- Intensive Care Units
- Operating Theaters
- Recovery Wards
- Blood Banks
- Laboratories
- Morgue
- Foundry
- Jedi dojo
- Jedi Healer Training Room
- Medical Simulation Chamber
- Command Bridge
- Hyperspace Tracker
- Holotrace Device
- Luxury Systems
- x10 Gallery Cafeterias
- x2 McYoda's
- x5 Maclunkee's
- One Ship Fleet: Unlike other Battlecruisers, the Liberator was designed as a single ship fleet. Equipped with enough frigate and corvettes to act on it's own, the Liberator is a ship designed with the intention of hiding it's true power behind it's stealth systems, before deploying a full compliment of ships.
- Divine Justice: The two forward hyperlasers are specialized with Force Light imbuements, designed to smash through ships created by or enhanced by the Dark Side. All the while, the two cannons still act as massively powerful hyperlasers, designed to overwhelm even Star Destroyers with a full salvo.
- Space Tiger: The ship's stealth systems are state of the art, designed to hide the massive ship on approach, before allowing it to slip away should the engagement turn against it's favor.
- Divided Hangers: The ship is designed with three sets of hangers, as a way to divide up it's deployment capabilities. Two hangers house the starfighter accompaniment, one on each side, while a central hanger along the spine of the ship houses the support vessels, allowing them to launch straight into battle.
- Power Differential: The many systems of the ship require the generators to split focus between systems. While the ship is heavily armored, in order to use it's stealth systems, it needs to cut power to the shields.
- Weak Points: Due to the construction of the ship, it's many sections led to attachment points acting as a weak point. Should a smaller ship focus fire on them, you could snap them off.
- Forward Guns: The two largest guns on the ship are not mounted like the other armaments. Rather, they are aimed by aiming the ship itself, and require aligning as a result to properly target.
The Wild Space Rebellion's fleet grew day by day with the call to rebellion sounded, and one of the first new ships was a new flagship to mark the true beginning of the Rebel Navy. Named "The Liberator", the ship was designed to act as a single ship navy, allowing it to sneak into a system, deploy it's support ships and starfighters, and quickly overwhelm enemy fleets before disappearing into the night.
While the design was bold, the construction took months before the ship could be called done. Si Tech's designer Rara was quoted as saying "The day this thing is done, the day the rebellion truly starts. One day, we'll see a ship twice it's size, surely. I'll be drinking that day."
Christened as the offensive flagship of the Dawn of Hope, the Liberator now sits as the most powerful ship in the Rebel navy, silently stalking the stars.
Out Of Character Info
Intent:
To update the Liberation for modern fleeting
Image Source(s):
https://www.artstation.com/artwork/ZeQeLR
Permissions:
See Sub
Primary Source(s):
https://www.starwarsrp.net/threads/wsrbc-39-liberation-battlecruiser.201155/#post-2533769
Technical Information
Affiliation:
Si Tech
Model:
Wild Space Rebellion Battlecruiser "Liberation"
Starship Class:
Battlecruiser (2000m-5000m)
Starship Role:
Carrier
Modular:
Yes
Material:
See Sub
Armaments:
See Sub
Defense Rating:
Extreme
Speed Rating:
Extreme
Maneuverability Rating::
Very High
Energy Resist:
Extreme
Kinetic Resist:
Extreme
Radiation Resist:
Extreme
Other Resistance(s):
Ion/EMP: Extreme
Minimum Crew:
4000
Optimal Crew:
80000
Passenger Capacity:
100000
Cargo Capacity:
Very Large
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