Imperial Sovereign Command
✠ Dominion of the Instrop Sector ✠
After the Ash Worlds, the High Command has set its sights on the Instrop Sector with the valuable mining world of Shinbone and the Muun-Mandalorian colony of Vlemoth Port as priorities. The former a capital investment both for the industrial complex and its cooperation with allied corporations, the latter a lesson in humility and tolerance for Muun and Mandalorians as their conflict has been declared concluded by Imperial authority.
Shinbone is a mining world and requires to be incorporated into Mahporeem's sphere of influence, not merely conquered. Its mines and preferably even its institutions have to remain intact to continue their extraction of ores to supply the Imperial industrial complex.
Delegations of Imperial officials and their allied corporations move to take control over the planet, avoiding violence or destruction. The local authorities are divided and individualistic, dealing in small claims and separate operations with no larger conglomerate having control over the planet's production. It is a wild west situation where the law of the first has been practiced for a long time and only rarely have any united efforts been recorded.
An ideal situation for savvy corporate minds and the Imperial industry. Convince, connect and unite the mines of Shinbone and build them into a mining juggernaught that can supply the advance of Imperialism in the Outer Rim.
Ideal for: Imperial Officials, High Command, Corporate, Security Details, Negotiators, Prospectors, Scrappers
From the highest levels of Vlemoth Station the Muun have controlled and profited from the worlds limited commerce, keeping the people in the capital of Sanshur Flats poor and themselves rich. Now they have tried to limit the Mandalorian enclave of Arumorut. But the Mandalorians had none of it and a small war erupted, between the ancient warrior culture and the paid mercenaries of the Muun.
Mahporeem does not come to settle, it comes to end the conflict and has chosen to undo the Muun's influence and the iron grip their mercenary company, the InterStellar Regulators, have on the capital. The capital must be liberated with minimal civilian losses and the Muun's stronghold atop Vlemoth Station taken together with the local Mandalorians.
Ideal for: Army, Navy, Junkyard Knights, Intelligence, Mercenaries, Humanitarian