The World Eater


Out of Character Information:
- Intent: To create a Flagship for the one and only Wrath of the Maw
- Image Source: Vigilant Class Star Destroyer/Darker edit done by Ingrid
- Canon Link: Resurgent Class Star Destroyer
- Permissions: Ingrid L'lerim, HPI Consortium. Permission to use here
- Primary Source: N/A
Production Information:
- Name: The Devourer (Formerly FIV Conqueror)
- Manufacturer: The Dread Forge
- Affiliation:
- Commander : Kyrel Ren
- Secondary: Knights of Ren/Crimson Hands
- Tertiary: Brotherhood of the Maw
- Market Status: Closed-Market
- Model: Gourmand Class Star Destroyer
- Production: Unique
- Material:
- Neuranium
- Druetium
- Reinforced Doonium hull and skeleton
- Theadian viewports
- Pyronium
- Kyber Crystals
- Duraplast Blast Doors
- Reflec Coating
- Faraday Cage
- Lamanaium Structural Plating
Technical Specifications:
- Classification: Heavy Assault Flagship
- Length: 5,000 Metres
- Width: 1,850 Metres
- Height: 1,200 Metres
- Armament: Extreme
- Long Range Turbolasers
- Heavy Turbolasers
- Magnetic Railguns
- Ion Cannons
- Flak Guns
- Plasma Cannons
- Spitfire-Rapid Laser Cannons
- Tractor Beams
- Mass Driver-Cannons
- Blaster, Laser, and Ion Point Defense Cannons
- BM-27 "Jotunn" Hybrid Cannon
- IB-X72 "Isabrot" Ion Cannon
- 2x Orbital Autocannons
- Kiss of the Avatars
- Howls of Doom
- Various Missile Launchers
- Defences: Extreme
- Reinforced Doonium Hull and Skeleton
- Primary Shield Array
- Secondary Shield Array
- Tertiary Shield Array
- Autoblasters
- Flare
- Electronic Countermeasures (ECM)
- Hanger Space: Low 20 Squadrons
- Hanger Allocations:
- Starfighters:
- 5x TIE/FO Space Superiority Fighter
- 4x TIE/se Bomber
- 4x TIE/SF Conqueror
- 3x TIE Silencers
- Support Craft: 1x
- Vornskr-class Rapid Deployment Stealth Transport 1x
- Sith Meditation Sphere 1x
- Maneuverability: Low
- Speed Rating: Average
- Hyperdrive:
- Primary: Class 1.0
- Backup: Class 5.0
Standard Features:
- Standard Hyperdrive
- Standard Ion Engines
- Advanced Deflector Shield Generator
- Advanced Navigational Systems
- Standard Sensor Array
- Advanced Environmental Controls
- Advanced Communication Systems and Arrays
- Advanced Military Grade Sensors and Targeting Systems
- Standard Repulsorlift Engines
- Escape Pods
- Path Engine
- Prototypers:
- Molecular Furnaces
- Stealth Systems:
- Reflec Overlay
- Sensor Mask
- Sensor Deflector Net
- Defence Systems: (interior and exterior)
- Klaxon alarms.
- Autoblasters (interior defense)
- Chaff
- Different shield systems:
- Jammers and Sensors:
- Electronic Countermeasures (ECM) and Electronic counter-Countermeasures (ECCM)
- Cap Drain
- Blast Doors
- Sensor Jammers
- Full-spectrum distortion projector
- Frequency jammer
- Universal Jammer
- Signal Jammer
- "Screamer" active jammer
- Full-spectrum transceiver (FST)
- ANy-20 scan-mode transceiver
- Energy-wave detector
- Hyperspace Tracker
- Gravitic sensor
- Life Form Indicator
- Radiation sensor
- Communication Systems and Arrays
- InfoCore
- HoloNet
- KPLink
- DarkNet
- CryptNet 2.0
- C-3a "Mercury" Class Communications Suite
- Beacon Transmitter
- Broadcast Relay
- Burst Transmission
- Communications Transceiver
- Crosslink beam emitter
- Intercom
- RWStar A/P Transceiver
- Low-frequency Transmitter
- High-frequency Transmitter
- HoloNet relay
- Holotransmitter
- Hyperwave comm. scanner
- Imperial Informant System (Crimson Hands)
- Imperial Navy Transmission (Crimson Hands)
- Others:
- Identification Friend or Foe transponder (IFF transponder)
- Holographic Terminal Interfaces
- Many meeting rooms, officer suites, government and corporate suites.
- GPO-12 "Ironmaze" Threat-Prevention Suite
- Scrambler
- Socketguard
- Baffler
- Droid brain
- Shroud
- Medical Bay
- Library
- Numerous laboratories.
- Meditation Chamber
- Training Dojo
- Numerous Barracks
- Knight of Ren Gathering Hall/Barracks
- Detention Level
- Interrogation Chamber
- Torture Chamber
- Battlefield Holographic Control Interface with Holowall tech
Armed to the Teeth: Equipped with enough firepower both Maw and First Imperial alike. With the Armaments it carries it could hold it's own against several capital ships and could lay siege to an entire world.
Defenses: From flak guns, to three levels of shielding and made of some very heavy metals. The Devourer can stay in the fight for as long as the battle or campaign requires it.
Ghost Ship: While functioning in a Heavy Assault mode, it is able to jam sensors, and remain invisible unless seen up close.
Repair: With Lananium Structural plating, The Devourer is able to not need a repair yard, and could repair itself after suffering serious damage.
Fueled by the Dark Side: The Devourer wouldn't be fitting for Kyrel Ren unless it harnessed the power of bled kyber crystals, the abundance of these crystals power the weapon systems.
Path Engine: The Legacy of the Maw dates back to the Nihil of the High Republic, as such the Maw have inherited the Path Engine. Thus making it capable for the Devourer to travel the galaxy much faster than an average hyperdrive.
Sufficient Fighter Compliment: Just as it's armed to the teeth, The Devourer comes equipped with several types of fighters, and support craft to aid in it's assaults be it in space or ground.
Weaknesses:
Heavy Hitter: Despite Sensor Jamming and scrambling tech, The Devourer is not meant to be Stealth Ship. It likewise cannot detect stealth ships, and is only capable as a heavy combat vessel.
Slow Recharge Rate: Even with three tiers of shielding, while able to hold it's own for a long time, if overcome by too much firepower, or hordes of bombers the shields are rendered useless, and take a long time to recharge.
Slow Ride: Stacked to the brim with all sorts of weapons, unfortunately for more firepower maneuverability had to be sacrificed. It is unable to make sharp turns and maneuvers in a short amount of time. Thus making it unlikely to respond heavy attacks in quick and efficient way. This also effects speed just as well, with the ship armaments, defenses, and numerous other features serving to weight it down.
Old Bones: Even with being a new design, the Devourer is made from the guts of a Resurgent Class Star Destroyer. With the structural integrity of a twenty year old ship, even with the miracle of Lananium plating, if taken enough damage the Lananium plating is rendered useless. The guts of the ship made more unpredictable, and could be made to collapse if enemy ships are persistent.
Blind Spot: Like all Star Destroyers that come and go, the rear of the Destroyer, and it's engines are a perfect target. The rear being the least defensive spot and makes it easy prey to being attacked from behind.
Unpredictable Ancient Tech: With the inclusion of a Path Engine, The Devourer is able to go back and forth between the Unknown Regions, and the rest of the Galaxy with ease. However, despite it's capability is unpredictable. If not used correctly it could cause the destruction of the entire ship.
One Shield at a Time: Just like the Shield Recharge rate, the shielding can only be relied on one relay at a time, the rest being back ups if one should fail.
Reduced Fire Rate: Given the inclusion of it's massive armament the Devourer can only fire so many of it's guns without drawing too much energy. Even drawing too much energy from bled Kyber Crystals causes the crystals to turn destruction outwards, inwards causing the crystals to violently lash out at the ship's systems. All of it rendering the ship inoperable if too much strain is given on the ship's weapon systems.
Description:
The Devourer had humble beginnings in the form of a Resurgent class Star Destroyer. Entering into service as the FIV Conqueror during the First Alliance War in 851 ABY, often fighting in battles from Kaeshana, Mustafar, Hoth, and Skor II. It would later see action during the Great Galactic War as one of many ships blockading the GA. It was present in securing Lothal's orbit after the fall of the first Galactic Alliance. The FIV Conqueror would go on to be one of a few Destroyers that would flee Dosuun in 856 ABY when the Ssi-Ruuk returned to extract revenge on the First Order. Following Kyrel to the lone world of Mustafar, there along with a few more of it's kind it would guard Mustafar reformed into the First Imperial Remnant the Crimson Hand. Unfortunately, the dream was all but short lived as the Outer Planetary Alliance would siege the Imperial Holdout in 858 ABY. The FIV Conqueror was no more as it been reduced to chunks orbiting around Mustafar for the next fifteen years.
The Wreckage would be recovered by Kyrel Ren, who had returned from the dead as something far worse than what he had been before. Embracing the religious fanaticism of the Maw, and restoring the Knights of Ren, Kyrel would go on to wage war on all the galaxy. Following what was described as the "Great Journey" the Maw would swallow the Unknown Regions, and bleed into the wider galaxy, from the Western Reaches all the way to the Core Worlds. It has been under construction for several years, restoring some familiar features of the Resurgent class while expanding, and becoming something entirely different. Shortly after the Battle of Tython in 875 ABY the flagship was finally finished at the Dread Forge. With the emergence of the FIV Conqueror now reborn as The Devourer so was a different Kyrel, a more violent and hungry Master of Ren since the battle. The Devourer now roams across the stars serving Kyrel's dark will and his never ending hunger. Along with functioning as the mobile command center for Kyrel Ren, it also operates as a base for his Knights of Ren, and his twisted first imperial horde, the Crimson Hands, those that followed Kyrel would serve his dark purposes given to hunger for flesh and blood. Anyone or group that came across the Devourer would soon learn to mark it as the extension of the Wrath of the Maw.
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