Star Wars Roleplay: Chaos

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Approved Starship RF-22 Banshee Space Superiority Starfighter

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R F - 2 2
B A N S H E E

"Master the chaos."

OUT OF CHARACTER INFORMATION
  • Intent: To create a next-generation space superiority fighter.
  • Image Source: x
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Space Superiority: Top-of-the-line propulsion and s-foil technology afford the Banshee incredible mobility and maneuverability. The starship is meant to be able to outfly all opposition, using its superior propulsion to outmaneuver opponents for the perfect strike opportunity. In addition, the Banshee's s-foil wings allow a pilot to optimize the craft for better maneuverability or speed.
  • Next-Generation: The Banshee features a number of advanced cutting-edge technology that puts it above other standard fighter craft.
  • Iron Shell: The Banshee is designed to keep its pilot alive, with numerous defensive technologies and countermeasures that when paired with the high speed and maneuverability of the craft, make it very hard for any opposition to shoot down.
WEAKNESSES
  • Squadron Count: Squadrons of the Banshee have lower ships-per-squadron than the average starfighter squadron, meaning that each ship is more valuable and losing a ship in battle is more consequential.
  • Cramped: Outside of the cockpit there is little hold space in the Banshee, making it unable to carry large amounts of supplies for long-distance voyages.
DESCRIPTION
Starfighter combat is an ancient and integral part of naval warfare, filled of legendary dashing pilots and their exploits and last minute bravado that has one otherwise impossible battles. Like all other aspects of war, starfighter combat is continuously evolving; to stay in the game, one must stay ahead of the curve if they hope to dominate the airspace and space itself.

Luckily, the RF-22 Banshee Space Superiority Starfighter is meant to do just that. Designed directly for dogfighting and anti-starfighter engagements, the RF-22 Banshee can dominate airspace easily and make flying a hell for any other starfighter pilot that has it as its enemy.

Meant to always win engagements when flying against enemy starfighters, the Banshee posts impressive stats, particularly maneuverability and speed. With foldable s-foils that can transition between modes in the matter of seconds, the Banshee can switch from a speedy interceptor into a craft capable of almost unnatural maneuvers. This is achieved through the tiny thrusters located within the s-foils. When in ‘flight position,’ the thrusters serve to help the ship accelerate faster and maintain greater speeds. When in ‘attack position’ the thrusters become directional jets that allow for greater maneuverability, and the S-foils serve as stabilizers in atmosphere.

Although the armament of the Banshee is powerful by any means, and features the deadly M13 Drake Advanced Concussion Missile as the weapon of choice for dogfights, the Banshee’s armament itself is not the crown of the ship. Rather, the vast amount of defensive and advanced technologies that advance the starfighter’s performance are what puts it above the rest. Defensive systems like the RMV-APS14 Saladin keep missiles off its tail, while the RTS-11 Draugr Integrated Targeting System makes flying more efficient and increases the meld between pilot and ship.

Altogether the RF-22 Banshee is the deadliest ship for you could encounter, if you’re another starfighter. Though it may not be best suited for tackling capital ships, it’s ability to achieve dominance in the airspace against other starfighters more than makes up for it.

 
Last edited:
HPI AI; Terraris Command
Factory Judge
Alban Roble Alban Roble

it is a cool ship, I really love it!
  • Please delete one of the major factions from your list. The sub has a minor production scale which means only one Major Faction, not two. If you want to keep both, please specify 1-1 smaller groups within the factions.
  • And I found one serious problem, this defence is not High, it is extreme, the ECM/non physical and physical defences still adds up. So please modify the rating or delete some items and material from your list.
  • About the Bandorium, the Wookiee writes, it is a rare and valuable item, so I recommend modifying the production scale to Limited if you want to keep the material in the sub.
 
MANIAC MANIAC

Balanced ratings and increased defense rating to very high. Does this work as a compromise for that issue? I feel it’s hard to quantify what qualifies as high vs very high vs extreme in terms of ratings.

As for the two factions I have added the specific organizations within the faction that these are produced for.

As for the bandorium again I feel like this is a situation where in the environment of Chaos it’s hard to concretely and fairly quantify the amount available of a canon item.
 
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