Voice of Truth
Character
Farworlds Alliance | Deep Space
Astrogation was never Diodoros’s strong suit. Which wouldn’t be much of a problem if Diodoros was also a competent captain who’d utilize and leverage the strengths of his crew. But the firrerreo was a rather autocratic captain, a privilege granted through his esteemed letter of marque that noted him as more than a mere pirate. The aging Sith license of pillage and plunder was issued to Diodoros and extended to his crew so long as they were loyal to him.
This had allowed the golden brute to get around the normally democratic demands expected for the life of freebooters. He had a plan to set up a robust base of operations far into the lawless periphery of the galaxy. Pochi was his destination. Bringing along his ancient juggernaut of a warship an Invisible Class Dreadnaught.
However the problem was that Pochi was located in the opposite direction that Diodoros’s flagship was going. As a consequence they were functionally stranded in the dire Unknown Regions. What should’ve been viewed as a death sentence, Diodoros instead judged as a challenge. With about half a year's worth of supplies for himself and his crew he did not believe that perishing in the void of uncharted space was an absolute certainty. They were pirates, they would adapt and find their own way.
Relying predominantly on sublight engines to avoid any unnecessary hyperspace collisions. Using their hyperdrive as a means of quickly escaping threats deemed too dangerous to confront directly. Occasionally getting lucky and finding a settled planet to forcefully replenish their supplies before vanishing into deep space again.
This had allowed the golden brute to get around the normally democratic demands expected for the life of freebooters. He had a plan to set up a robust base of operations far into the lawless periphery of the galaxy. Pochi was his destination. Bringing along his ancient juggernaut of a warship an Invisible Class Dreadnaught.
However the problem was that Pochi was located in the opposite direction that Diodoros’s flagship was going. As a consequence they were functionally stranded in the dire Unknown Regions. What should’ve been viewed as a death sentence, Diodoros instead judged as a challenge. With about half a year's worth of supplies for himself and his crew he did not believe that perishing in the void of uncharted space was an absolute certainty. They were pirates, they would adapt and find their own way.
Relying predominantly on sublight engines to avoid any unnecessary hyperspace collisions. Using their hyperdrive as a means of quickly escaping threats deemed too dangerous to confront directly. Occasionally getting lucky and finding a settled planet to forcefully replenish their supplies before vanishing into deep space again.
. . .
Concerning reports were coming from a number of member worlds within the Alliance. Connecting the dots it wasn’t difficult to conclude that it was a single band of marauders sporadically appearing in orbit and demanding tributes under threat of violence. Delivering their message in both Galactic Basic and Huttese.
Some within the alliance had concerns of coming into conflict with certain warlike cultures within the Unknown Regions. But nothing about this situation in particular suggested that it was anything other than independent pirates.
Far Worlds Alliance leadership have formulated a plan to lure out the outlaws with a decoy vessel meant to look like a well stocked freighter full of valuables to appear as an enticing target for the Corsairs.
Some within the alliance had concerns of coming into conflict with certain warlike cultures within the Unknown Regions. But nothing about this situation in particular suggested that it was anything other than independent pirates.
Far Worlds Alliance leadership have formulated a plan to lure out the outlaws with a decoy vessel meant to look like a well stocked freighter full of valuables to appear as an enticing target for the Corsairs.
Objectives
Objective One
Interdiction
Coordinating with the lure, ensure that the pirate warship can’t escape or fightback.
Objective Two
Boarding Action
The captain and crew will likely not want to give up their ship and booty without a proper fight. Be sure to safely retrieve the stolen valuables so that they may be returned to their rightful owners.
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