Star Wars Roleplay: Chaos

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Armor Review Omega Squad - Cartri Keswoll's custom armor

Manufacturer: Guardian Authority Ltd. with some tech from Lucerne Labs
Market Status: Closed Market
Production: Semi-Unique
Weight: Average
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Average
  • Resistances:
    • Energy: Very High
    • Kinetic: High
    • Lightsabers: Average
    • Other:
      • Sonic: High
      • EMP: High
      • Disruptor: Average
      • Elemental: High
SPECIAL FEATURES
  • Personalized Heads Up Display
    • Multi-Channel comm-link with constant links to each team member and overwatch.
    • On-board "gaze tracker" follows where the user sees allowing the target scanner (which takes tech from a Threat Analysis droid) to determine "Friendlys" and "targets" designating targets with a fixation.
    • On-board interfaces for remote connection and control of the REEK if needed.
    • A constant Interface with AI "S.E.R.A.P.H.I.M." on board "The Annunaki Mk III" gives user recommendations for what weapon is needed for each target as well as real-time up-to-the-minute information and threat analysis. Even enabling the vambraces and shoulder mounts when attached. giving specialized "set ups" and "preferences" for each user.
    • Loth-Wolf series Combat Scanner (The Mk IV takes the HUD and Scanner a step further in that each weapon carried is linked to the HUD with real-time ammunition and readiness levels. The Assault Variant's scanner locates targets and the most effective location for a shot in most combat situations, offering weapon suggestions based on currently linked loadout.)
    • Friction Grip Boots
  • Web Gear: contains the following equipment: a spool of high tension wire, one grappling hook, 2 power packs, two ion flares (for illumination or emergency signaling)a combat de-ionizer, a GLiS Emergency Medpac, and two ration packs.
  • Bia series Portable Fusion Generator: Mounted on the suit's back, this generator provides the suit with a constant source of power for the power armor, as long as it has fuel. Because of the energy conservation protocols of the suit (not constantly using full power to the servos unless needed), this is typically around 12 hours.
  • UPLINKS: Various hookups to web Gear power datapads, and slicing spikes, also has a constant direct connection to "REEK", "Annunaki Mk III", "Raven Dropship" and "Seraphim AI"
  • Dominion Infiltrator Suit technology meshing with Cybernetic Survival Suit.
  • Concealable mounts and weapons slings allow for the use of Mk III weapons, such as:
  • Real Time updated and recurring connection to AI "S.E.R.A.P.H.I.M."
STRENGTHS
  • ADVANCED HUD: Each unit of the MK IV has a new HUD, the MK V takes it further with real-time positioning of each member(Including RONTO, Pegasus, and Annunaki, and automatic comms link up. Each HUD also provides direct activation and automatic "Line of Sight" targeting and fire for Shoulder Mounted, and Vambtace weaponry.
  • ENERGY, KINETIC, AND ION RESISTANT: The MK V's construction provides the suit with good energy protection from weapons like blasters, or specifically in this suit's case, heat from Spikers and other common Bryn'adul weapons. This is largely due to a combination of the duraplast inserts and plasteel's good heat resistance.
  • ENHANCED STEALTH: Connel Vanagor Connel Vanagor personally IMBUED "Alter Environment" into this armor to help with his natural "hide in plain sight" abilities.
  • MODULAR VAMBRACES: The MK V has integrated blaster and rotary vambraces giving each team member last resort weapons and technical gear, unlike the MK IV, these are now concealable.
  • IS THAT ALL YOU GOT?: This angular design also requires little energy that would be affected by EMP or ION weaponry
  • ONE PUNCH MAN - The electro stun glove come with an overcharge setting that could knock out opponents —and the remaining electric charge— with a single blow. When it doubt, punch it out!
WEAKNESSES
  • WEAK POINTS (Inner Thighs, Elbows): The MK II have very limited protection at their inner thighs in order to cut down on weight and enable better movement in case the suit loses power. This area is only covered by several layers of armorweave and insulfiber. While this is often enough to provide some protection from shrapnel or grazing hits, most direct hits by most weapons will pierce through this layer.
  • OBVIOUS TARGET: The MK V's added strength and armor come at a noticeable increase in power output.
  • WEAK LIGHTSABER RESISTANCE (Average): Being engineered primarily to fight more combat-oriented cultures such as the Bryn'adul, still no thought was given to engineering any sort of protection against lightsabers. None of the actual armor platings is designed to withstand a committed saber attack and will succumb soon enough. However, the suit does have some limited resistance to lightsaber strikes thanks to its phrik exoskeleton and some armor weave material in the bodysuit.
  • FORC NULLIFICATION: Anyone that exhibits this ability can put a large "monkey wrench" into the system, rendering the ship and the Jedi almost useless.
  • NOT FOR THE SANE: The Ysalamiri interface protects the user from mental attacks, but the strain on the mind is great and can bring out more stress than most can handle.
  • VAMBRACES AND SHOULDER MOUNT MUST BE HOOKED UP: The price for going smaller is you lose some things you wish you did not. The Apostles are no longer walking tanks, they are still just as deadly but must be set up to do so.
  • OH NO, THEY FOUND ME: The suit helps the wearer hide, not run if discovered. The price you pay for stealth is a slow escape
DESCRIPTION
The MK VI armor is not just the latest in the line of sets for Omega Squad, it is the most state of the art. A little heavier than the last model but more efficient. Captain Mueller decided that if the team was getting "leaner and meaner" so would the tech and armor. The big obstacle was the size of each set. They needed stealth and mobility but needed protection as well. It was not a matter of what could be sacrificed as none of it could be in his eyes. It was then that the operator realized that the Cybernetic Survival Suit and the Dominion Infiltrator Suit had technology that could be combined with the Mk IV armor to create something that could survive an open firefight and could still operate in a stealth environment.

The Mk VI is a hybrid of all of the previous models with two extra additions. The Mk III armor can be worn over it and the HUD has more direct connection and quicker response time. This particular model was made with Cartri Keswoll Cartri Keswoll in mind to enhance his natural instincts and abilities combined with Omega Squad Tech, This borrows inspiration from his "Knuckledusker" gear.
 


Out Of Character Info


Intent: To create a custom Mk Vi armor for Cartre Keswoll
Canon Link: N/A
Permissions: Gir Quee, My subs
Primary Source(s):

Heavy Armor, Apostle Armor Mk II, Apostle Armor Mk III (Assault Variant) Dominion armor, Apostle Mk IV Armor, The Knuckledusker


Technical Information


Affiliation: Cartri Keswoll
Model: Mk VI Armor
Modular: Yes
Material: Duraplast-Plasteel-Laminasteel-composite armor plates Layered Armorweave-Insulfiber - Connection to Survival undersuit Ceraglass faceplate - personalized HUD designed with the particular user in mind(Advanced and Long Range Targeting options, Direct uplink to "SERAPHIM") Mediscan Capacitor overcharger Miscellaneous power suit components Phrik-condensed-matter frame Insulfiber padding Laminasteel farraday cage-duraplast covered internal compartments Atmosphere processor Servomotors, Various electronics and other power armor components
Classification: Multipurpose
Defense Rating: High
Energy Resist: High
Kinetic Resist: Very High
Sonic Resist: High
Thermal Resist: Average
Radiation Resist: Average
Other Resistance(s):

EMP/ION: High
Lightsaber: Average

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