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Approved Tech OMEGA SQUAD - APOSTLE ARMOR MK IV

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Aien Mueller

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Average
  • Resistances:
    • Energy: Very High
    • Kinetic: High
    • Lightsabers: Very Low
    • Other:
      • Sonic: Average
      • EMP: Average
      • ION: High
      • Elemental: High
SPECIAL FEATURES
  • Composite Construction
  • Built-in web gear: Designed to be able to accommodate extensions and additions to the armor as well as slots for knives, explosives, power packs, tech, and carabiners for both carrying gear and no landing extractions.
  • Loth-Wolf series Combat Scanner
  • Pneuma series Rebreather System
  • Ysalamir Mental Resistance Collar
  • Sound Dampening: An underlay of sound dampening material to reduce the sounds made during movement.
  • Whipchord launcher(Mainly for rappeling)
  • Vambraces with slicing and data recording spike/hook up
  • Vambrace hookups capable of attaching Mk III Rotary, and Blaster Weapons
  • Retractable/Concealable shoulder mount and connectors for packs, jump-jets, Big Bertha, FYB launcher,Vibro Katana, and melee weapons like eliminating more sound.
  • Loth-Wolf series Combat Scanner (The Mk IV takes the HUD and Scanner a step further in that each weapon carried is linked to the HUD with real-time ammunition and readiness levels. The Assault Variant's scanner locates targets and the most effective location for a shot in most combat situations, offering weapon suggestions based on currently linked loadout.)
  • Uller series Exoskeleton: Borrowing original design plans and systems from the EX-1 "Juggernaut" Power Armor, as well as the Gundark II, the Mk III offers more options and more protection. However, in order to conserve energy, not all of this strength is typically activated all the time, and it uses a modified capacitor overcharge. The Assault Variant is all about speed and reaction and what it might give up in direct weapons fire (compared to the Heavy Weapons Variant perse) it makes up for attack simulations.
  • Asclepius Bio-support Dispenser: This internal device provides basic physiological monitoring, and emergency topical bacta/kolto administration, and can also inject users with a variety of emergency or performance-enhancing drugs.
  • Bia series Portable Fusion Generator: Mounted on the suit's back, this generator provides the suit with a constant source of power for the power armor, as long as it has fuel. Because of the energy conservation protocols of the suit (not constantly using full power to the servos unless needed), this is typically around 12 hours, comparable to the old AV-1A Assault Power Armor. The redundant restart energy pathways built into this reactor allow the Power Armor to "sputter" along when faced with Ion, EMP, and other tech-dampening threats.
  • Web Gear: contains the following equipment: a spool of high tension wire, one grappling hook, 2 power packs, two ion flares (for illumination or emergency signaling), a combat de-ionizer, a GLiS Emergency Medpac, and two ration packs.
  • Basic Environmental Protection:
STRENGTHS
  • ADVANCED HUD: Each unit of the MK III has a new HUD, the MK IV takes it further with real-time positioning of each member(Including RONTO, Pegasus, and Annunaki, and automatic comms link up. Each HUD also provides direct activation and automatic "Line of Sight" targeting and fire for Shoulder Mounted, and Vambtace weaponry.
  • ENERGY, KINETIC, AND ION RESISTANT: The MK IV's construction provides the suit with good energy protection from weapons like blasters, or specifically in this suit's case, heat from Spikers and other common Bryn'adul weapons. This is largely due to a combination of the duraplast inserts and plasteel's good heat resistance.
  • SHOULDER MOUNT CONCEALED: The MK IV has an array of capable weaponry that can be mounted to the left or right shoulder (depending on the preference of the operator) without the need to sling yet another weapon.
  • MODULAR VAMBRACES: The MK IV has integrated blaster and rotary vambraces giving each team member last resort weapons and technical gear, unlike the MK III, these are now concealable.
  • SOUNDS AWESOME!: The armor is designed for Stealth purposes but the sound dampeners allow for resistance to other forms of energy, like some kinetic, elemental(ice, fire, rain)
  • IS THAT ALL YOU GOT?: This angular design also requires little energy that would be affected by EMP or ION weaponry
  • WHAT THE KARK WAS THAT? : Sound dampeners, and blacked out armor
WEAKNESSES
  • WEAK POINTS (Inner Thighs, Elbows): The MK II have very limited protection at their inner thighs in order to cut down on weight and enable better movement in case the suit loses power. This area is only covered by several layers of armorweave and insulfiber. While this is often enough to provide some protection from shrapnel or grazing hits, most direct hits by most weapons will pierce through this layer.
  • OBVIOUS TARGET: The MK IVs added strength and armor come at a noticeable increase in power output. While it is more mobile and not as noticeable as the Gundark II, or the Juggernaut, the Mk II does provide a more significant heat source.
  • WEAK LIGHTSABER RESISTANCE (Very Low): Being engineered primarily to fight more combat-oriented cultures such as the Bryn'adul, still no thought was given to engineering any sort of protection against lightsabers. None of the actual armor platings is designed to withstand a committed saber attack and will succumb soon enough. However, the suit does have some limited resistance to lightsaber strikes thanks to its phrik exoskeleton and some armor weave material in the bodysuit.
  • IT'S NOT A STEALTH SUIT ANYMORE, MAN!: The design of the MK IV is heavily borrowed from Infiltrator armor, but it is bigger, and a little bulkier. The armor when used is still quieter than an MK III, but not all that much when you think about it.
  • STYLE OVER FUNCTION: The armor is stylish and functional, but there is no exo-skeleton, it is designed for stealth. Carry as little as possible.
  • NOT FOR THE SANE: The Ysalamiri interface protects the user from mental attacks, but the strain on the mind is great and can bring out more stress than most can handle.
  • VAMBRACES AND SHOULDER MOUNT MUST BE HOOKED UP: The price for going smaller is you lose some things you wish you did not. The Apostles are no longer walking tanks, they are still just as deadly but must be set up to do so.
DESCRIPTION
The Mark I armor was great and still can do its job to no end. The Mark II armor was a design that was a veritable "jackpot" for operations, and frankly still is. The Mark III is still but there are times when it is just not enough. Say "Hello" to the MK IV. This new model is a result of a recent operation that went sideways. There were losses (UNACCEPTABLE F'ING LOSSES if you ask Captain Mueller) The need for increased strength has been foregone but the speed in emergency situations remains necessary for operations. Though they will still use the Mk I, this system will always be necessary. The MK IV is the new armor that takes the best from each and puts it into one.
 
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Aien Mueller

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Alright, you MANIAC MANIAC
  1. That is a weird one because I changed it on the template I use. I guess this time it didn't stick. Oh well.
  2. Changed EMP to "Average"
 
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