Star Wars Roleplay: Chaos

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Approved Tech Korriban Campaign Robes

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Emberlene's Daughter, The Jedi Generalist
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OUT OF CHARACTER INFORMATION
Power emanations from the City of Dreams were untraceable in realspace due to its ethereal nature; in this way, its citizens could monitor Imperial transmissions undetected
the city had been created by his "psychic power," and everything in the dimension it existed was not material, but rather composed of "psychic energy."
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Other
  • Weight: Weightless
  • Resistances:
    • Energy: Very High
    • Kinetic: Very High
    • Lightsabers: Very High
    • Other: Sonic: Low
    • Other: EMP/ION: Very Low
    • Other: Sensors: Very Low
    • Other: Radiation: Low
    • Other: Fire: Average
    • Other: Cryo: Average
    • Other: Acid: Average
    • Other: Vacuum: Very Low
    • Other: Darkside: Very High
SPECIAL FEATURES
  • Force Affinity: Designed with force infused materials that imbue to the jedi wearing them a standard slew of protections and capabilities. The ability to better resist the darksides influence, ease the access to learned skills that have been practiced and feeling generally more energized and lively.
    • Force Resistance: Not pure resistance to the force but its influences specifically the darkside.
    • Force Enlightenment: A general enhancement of the specific jedi's talents in the lightside of the force. They don't know everything but using their own abilities is easier, sharper focus.
    • Revitalize: A more robust feeling mentally and physically aids in calming the mind and body to focus.
    • Force Form: Focusing and utilizing the force itself to improve the jedi's focus and mind as well as combative capabilities with the force.
    • Avar Kriss's Network: Connecting her to the jedi as a whole it follows much of what Avar did and lets her hear the song of the force.
    • Tutaminis: Advanced and formed within the robes themselves.. the material absorbs energy, heat, electrical, force, plasma and others to feed it into the jedis body and mind revitalizing their force powers.
    • Cleanse Mind: Focusing the force and clearing the mind of mental influences and those they can focus their attention on.
    • Force Binding: Designed and augmented into the robes, the pockets and robes themselves can be used to bind and contain influences when it is enclosed around a darkside object.
    • Inspire: Focused and empowered the jedi themselves as beacons within the force inspiring those around them to action and to shake off negative thoughts.
    • Controlled Descent: Focusing the force into a cushion around them the jedi are able to land from greater heights.
    • Force Familiar: Controlled and focused, the robes seek out a familiar creature and bonds with it... sadly while it connects them death of the jedi can kill the familiar.
  • Campaign Enhancements:
    • Force Harmony: Calming the mind and body to focus the jedi and aid in overcoming negative emotions.
    • Force generation: To enhance the jedi and give them a grounded focus on worlds strong in the force.
  • Kirano Interface: Standard technical interface for operations.
  • Jedi Utility Belt: For supplies
  • Cracken Survival Kit: Standard field kit
  • Sigil of Hope: A legacy piece of jediu equipment created from the dark harvesters.
  • Kojie: Underslung shoulder pack for extra equipment space.
  • Perfumed Sleeves: Defensive Measures designed for jedi robes
  • Refined Sleg Ultracapacitors: Designed to improve the power of the suits and augment the shielding for radiation and heat in space or protect them when boarding other ships.
  • Advanced Regulator System: Designed to recycle oxygen and filter poisons for the common peoples in case of attack.
  • Seeker Drone: Companion to atrisians and function as one of two organization interfaces. Can work together with an astromech.
  • Makie Class Droid: A non-combative companion droid that works with the Atrisian citizens.
  • Heavy Praestigiae's Luminous Overlaid Technological Shields: Protective shielding designed to be used with the pilot suit in the event of out of ship combat scenarios.
  • Advanced Micro Thrusters: Designed to increase movement speed of the jedi while moving around.
  • Strength/Speed Enhancement: Enhancing the body to increase the pilots natural state. In the event they are without their ships they can defend themselves.
  • Temperature control/heat reflection: Designed for additional comfort when on other worlds
  • Locator beacon: For emergencies to be retrieved with rescue ships.
  • Ablative Plating: Designed with the standard robes and armor plating itself in a combination.
  • Reflects Sensor Scans minorly
  • Detection: Designed to and enhanced to better allow the jedi to detect and see through illusions.
    • Illusion based Cloaking: The white current is possibly the strongest of the illusions and hard to see. The lenses that are able to come with the interface allow one to see the illusions that are immersed in the current like cloaaked, mirrors and scribed.
    • Light Bending based cloaking: Being able to pick up the shimmer of the light around the user. Light bending based illusions are easier to see with the spot the flaw method and the crystalline lenses aid in this as well as illuminating dark spaces.
    • Personal Cloaking devices: stealth technologies that bend light around a being or ship can function much the same way as light bending force cloaking.
    • Mental Persausion Based Cloaking: The jedi mind trick can be strong but it requires a weak mind and will to be persuaded you aren't seeing what is right in front of you. Generally the wearer of the glasses has a strong will and mind to focus the force making the ability to detect very high.
    • Sith Magic Based Illusions: A rare form that only a small handful of a small handful can do. Sith magic based illusions can be deadly compared to the others and the glasses can see through them but the lethality can still be there.
  • Organic Self Repairing Armor: Designed based more on Quellian technology to repair itself when damaged. The biotech overlay of the baptiste armor can repair nicks and small scale damage quickly (roughly within an hour) while penetrating damage requires it to feed and gather biomass material from the environment around it effecting repairs that can take up to several days depending on level of damage.
STRENGTHS
  • Superior Protection: Designed using the Synthmesh, wintrium that as it ages continues to grow stronger and skylar which offers a form fitted compression material.
  • Force Affinity: Infused and crafted with the force, the synthmesh, skylar and inth metal used all add force abilities to the outfit.
  • Protection: The hypermembrane provides a robust degree of protection so it can be used.
  • Self Repairing: Designed with the hypermembrane for protection but also the ability to repair itself over time with small damage being a few minutes to hours and sections of the suit being days.
  • Overly Engineered: Designed to give the jedi a powerful sense of control and protection.
  • Exotic Matter: The ethereal nature of the metal makes it near weightless despite being and looking dense within the pocket dimension of dream. In realspace it can be grasped and there is a steady supply able to be used by the jedi. When smelted with other materials it can decrease the weight of the material created by 50 percent. The exotic structure with the solidified force energy being able to skirt gravity as it has mass but does not become weighed down as long as there is force energy within it. When smelted and added to materials that are largely heavy it can reduce the weight depending on how much is use (ie: a few grams compared to ingots.. a couple grams might take off some pounds while an ingot will reduce the weight but also the quality of the metal since it doesn't augment the resistances.
  • Physics Meet Metal bat: Being from the dream pocket dimension the metal has unique properties generated and made by Krass. in this case it is psychoreactive and able to be bonded to a single person. That person can then bring it to them like they were holding a massive magnet with the range being hard to determine as they have to be able to sense and feel it.
  • Bio-Overlay: Designed with the baptiste metal as an overlay of the armor adding some more protective qualities to it.
  • Weapon creation: A product of the charon technology, the bioarmor can create melee weapons, blades, hammers and clubs from itself. It is as strong as the biomass itself and if severed will severely damage the mass.
  • The larger the weapons created the more of the biomass is used. (IE Dagger vs a spear) smaller scale weapons are easier to make and maintain while larger ones like spears and great swords rearranges the biomass to different locations.
  • Carapace: Created for a time, the biomass is designed to solidify into a strong armor like shell with the ability to create melee weapons. Restriicting movement as it functions more like a plate type armor.
  • Biomass: Able to take in biomass from the environment to feed itself. Small silver tendrils come from the amniod and agena to feed on materials. Small nicks and damage can be repaired easier while larger scale damage can take several days.
  • Armor Variant: Designed to be worn without armor but when used with armor it can upgrade its normal defenses to a higher quality and give it more in built weapons with self creating melee weapons.
WEAKNESSES
  • Requires Connection to the Force: For the synthweave effects to function within it the material needs to be able to feel the force energies around it. Vong tech, yalisimiri, voidstone, dampening fields are all counter to what the material can handle.
  • Self repairing: While it can repair its own micro stress fractures the capabilities can take days to hours depending on how damaged they become from use.
  • Exotic Particles: Largely unknown and not seen in the galaxy before. It isn't invincible nor is it really strong but it reacts violently near dark and anti-matter which can disrupt and destroy it or even cause it to rupture and disintegrate.
  • Exotic Matter: The tetherite and solarite metals are explosive when they come into contact with anti or dark matter.
  • Lightside beacon; The robes radiate the lightside of the force.
  • Lightside: Designed with the jedi and lightside in mind, the material can be worn andused by neutral and darksiders but it is uncomfortable.
  • Physical Straining: The baptiste metal has been set as an overlay of the initial armor and meant to act less as a full suit and more as a skin. It helps cut down on the need for augmentation but the biotech armor still takes a heavy toll on the constitution of the wearer.
  • Living Organism: The biomass is something living and will seek out food close by when able to with smal silver tendrils that can absorb slowly the materials within it from minerals to materials to stay fed. With a living organism such as the one it is bonded to it will feed off of them without a food source for itself and cause them to become just as hungry. Satiating their hunger can lead to a drastically increased appetite which if not fed could cause the wearer to waste away.
  • Bonding: The material once it is given to a host it is bonded to that person and can become something very much like a second heart or nervous system. Feeding back and enhancing the pain or even damage done to it. Much like a severe force bond if one dies the other could possibly die
DESCRIPTION
Harvested by Matsu Ike on the hellish world, the jedi master with a longtime friend faced the fireworms and the pair worked to use combinations to fight them over going at brute force. For two reasons, the first being they could get scales from it and the others that were attacking the facility. The second was that they could get the materials for cloning and raising them on other worlds in some of the farms.

Sasori working with the ideas for the different beings all around the planet until she got offworld working with some of the machines to make scaled armor sections for use in their equipment, applying other materials to strengthen and improve their durability overall but at the cost of making them heavier. The rarity ensures they can't be used in mass production but they can get for elite commando units that risk encountering lightsabers.

The setting and pressing of the scales is designed and pressed into the forged metal. It can Hold the scales in place instead of securing the tops of them and leaving them loose. The scales instead set in thin indents within the metal where they can remain and offer protection when shattered instead of the scales falling away the pieces can remain within the metal. It doesn't make them stronger but it does allow the mail to be molded for others to quicker by heating and reforming it to the users.

The robes after they were made were used in the first battle of Korriban... when Tef fought Krag in a battle in the valley of the dark lords... Selena held the bridge that sealed sith reinforcements in the academy as Vulpesen crashed a ship to plug up the lower entrance. The modified and revamped robes are for lack of a better term taking the fireworm scales to a high degree... with better styled chainmail that can be done and it is improved upoon the notion of the fire and flame protection.

The first thing was better integration of the fireworm scales in how they are done with a coating that will repair them over time if they do not automatically shatter from deflection. THe protective qualities though with the synthmesh and inth metal aids it as well while the skylar is used like zoosha fabric to prevent chafing from the scales and metal against flesh... but the robes are a counter to the aquatic robes of Manaan as these serve well on fire worlds as a means of protection.
 
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Netherworld

Well-Known Member
<p>RESEARCH REVIEW<br />
<br />
Star Wars Canon:<br />
Pending initial review<br />
<br />
Starwars Chaos: <br />
Pending initial review<br />
<br />
WITHOUT DEV THREADS<br />
Pending initial review<br />
<br />
WITH DEV THREADS<br />
Pending Initial review<br />
<br />
SUGGESTIONS<br />
Pending Inital review</p>
 

Netherworld

Well-Known Member
[member="Matsu Ike"]

Apologies for the delay, it's been a busy week.



Matsu Ike said:
Laminarium


Matsu Ike said:
Quality: 10
  • "Their crystalline scales also made it impossible for a lightsaber to slice through them, although a lightsaber strike would cause the scale it struck to shatter." - Wookieepedia
  • Lower the quality to 8, please, seeing as they shatter if struck.

I'll review the dev threads.

Meanwhile, can you explain how the scales and Laminanium are merged/forged/used together?
Just add a paragraph or two about it into the description, should be fine.
 
FACTORY MODIFICATION TEMPLATE
Submission Name: Black Sun Campaign Robes
Link to Submission: Black Sun Campaign Robes
Reason for Factory Modification Request: updates

FACTORY MODIFICATION TEMPLATE
Submission Name: Korriban Campaign Robes
Link to Submission: Korriban Campaign Robes
Reason for Factory Modification Request: updates

FACTORY MODIFICATION TEMPLATE
Submission Name: Tython Campaign Robes
Link to Submission: Tython Campaign Robes
Reason for Factory Modification Request: updates

FACTORY MODIFICATION TEMPLATE
Submission Name: Manaan Campaign Robes
Link to Submission: Manaan Campaign Robes
Reason for Factory Modification Request: updates

FACTORY MODIFICATION TEMPLATE
Submission Name: Ossus Campaign Robes
Link to Submission: Ossus Campaign Robes
Reason for Factory Modification Request: updates
 
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