Star Wars Roleplay: Chaos

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Junction Iron Remembers || COV/SO Junction of Resource Hex & F'Tral


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The Storyfire is lit.

Iron remembers and will now forge its legend.


The Sith Order's grip on the Seswenna sector has become a chokehold. The foundries that once fueled the prosperity of the Outer Rim now churn out engines of war for the Dark Side, while the people of Seswenna toil under the shadow of the Sith Imperial government.

But the Iron Covenant does not see victims, they see potential. The Mandalorians of Kestri launch a multi-pronged raid on Seswenna after some of the members did some recon on the planet.

The Iron Covenant's objective is multi-fold: to liberate the industrial labour in order to bolster Mandalorian ranks, seize the high-grade raw materials required for the construction of the Mythos Fleet, and extract data to cripple Sith operations and advance the Iron Covenant's push on Sith space.

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Suggested for Duels and Warposting

Iron Covenant Goal: Liberate the workers and Sabotage Sith Production.

The Sith have terrorised the manufacturing district, forcing the industrial labour to work under horrible conditions. Iron Covenant ground forces must infiltrate the district, disable the ray-shielded perimeters, and ship the people off-world. Damage and destruction to the Seswennan factories is deliberately encouraged. Nothing is sacred. Liberate the oppressed and cripple the Sith’s manufacturing sector in one blow.

Sith Order Goal: Establish Sith and Military superiority and squelch the Mandalorian bug.

The Mandalorian attack had come from a direction not easily suspected and they clearly don't belong to the Mandalorian Empire, but we are not caught with our pants down either. Balk these Mandalorian ground forces within the district and show them the might of the Sith once more. Keep the workers where they are and make sure our security measures remain in place.


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Suggested for Fleeters and Dogfighters

Iron Covenant Goal: Break the Blockade and Secure the Extraction Corridor.

The Sith Order maintains a planetary fleet and they have orbit. Our early ships managed to drop our people and their gear in but they, the resources and the workers need to get back out. The Mythos fleet, led by the earlier vessels, must punch a hole in the Sith formation and hold the corridor to ensure extraction and air support. Show them the Mandalorian fire.

Sith Order Goal: Maintain orbital superiority with overwhelming firepower.

The Mandalorians may have caught the fleet unawares with their surprise attack, but our ships recovered very quickly - they had barely managed . Maintain our blockade - ensure those ground forces don't get back out - and show this Mandalorian fleet who has the true naval superiority. They have been crippled before by our kind - remind them what happens when you challenge the Sith might.


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Suggested for Duels and Infiltrators/Saboteurs

Iron Covenant Goal: Data Extraction and Assassination.

While the battle rages in the streets and the stars, small elite teams must scale the Governor's Spire. The Sith hold encrypted star charts and resource caches that are vital to the Mythos Fleet expedition. Extract any data that can be used to further the Mythos Fleet’s crusade against the Sith. Take out any officials on the way - the only good Dar'jetti is a dead one.


Sith Order Goal: Intercept the infiltrating Mandalorians and destroy them.

Mandalorians are breaching the Governor's Spire - this can be unfortunate if they are successful. This will be a Sith Lord's time to shine. Show these bucketheads that there's no hope in challenging the might of the Sith. Prevent them from reaching any data or target by erasing them from the Galaxy. Bring the Dark Side down on them in spades. ​


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TAG: Lirka Ka Lirka Ka
Equipment: Modern-equivalent DC-15A Blaster Rifle; Greatbeskad; Old Crusader Beskar’gam; Wrist Launchers; Jetpack
Obj. I

The street lay quiet beside the low factory building, and at first there was only a dull muttering from within: shouts carried through walls and the flat crack of blaster fire and the muffled thump of grenades. It came and went, then gathered again, swelling like something held too long under strain, until the air itself had to give way.

Then the factory burst open and flame rose in a great column, and the shock of it ran down the street, breaking glass and throwing metal and dust out into the open and the noise of it, the shouting, the firing, the heavy thuds of bodies striking ground, spilled out all at once.

From the smoke and fire the Mandalorians came quickly, fanning out for new plunder. Darion of Myrkr came out of the flames last. He walked through the fire as others followed close at his sides. They were young, as he was young, but his recent exploits had placed their command in his hands.

His kin had come for what could be taken. Metal and fuel and laborers, it was all good for the Covenant. But Darion did not think on these things. They held no weight with him.

He wanted the fight itself.

He wanted a Sith.

"Onto the next," he said, disinterested.
 

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