Star Wars Roleplay: Chaos

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Approved Starship Courageous-Class Heavy Carrier

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BIG Z1776

Baboon with a MAAWS
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
  • Design is based off of the Illustrious-Class Carrier (Block II)
  • Twelve tractor beam generators for assisting in fighters and other craft coming in for a landing and for taking over for damaged craft on approach.
  • A pair of tractor beam generators on two sides of the bow for grabbing small craft and other small ships
  • The bridge is split into several sections, with large and comprehensive information centers and fighter direction stations for guiding squadrons in combat even from afar.
  • Lots of fire control sensors and fire control stations prevent loss of weapons in the event of damage.
  • Compartmentalized and ray-shielded ammunition bunkers linked by ammunition elevators and with blow-out channels to space to prevent catastrophic detonation.
  • Strong electronic warfare suite to jam transmissions and interfere with locking scanners from enemy munitions.
  • Segmented fuel tanks for their fighters and support craft protected by ray shields and vents to space and large supplies of fire-fighting foam to prevent detonation for fires from spreading.
  • Hangar has large blast doors to protect it from boarding attempts as well as decompression, these are reinforced with ray shields for further insurance against damage.
  • Large number of HOB/F Heavy Blasters in the hangar, near the engine spaces, the ammunition lockers, the fuel tanks, and at the bridge mounted in autoturrets for anti-boarder defense.
ADVANCED SYSTEMS
  • Scattered but densely-packed shield generators are built into the hull to reduce their targeting signatures and they are in overlapping positions so that they can shore up weak spots with one another and they share access to one another's coolant systems with multiple pipe networks to assist one another in preventing catastrophic over-heating.
  • Comprehensive and heavily redundant damage control systems with a high emphasis on redundancy and rapid response. All turrets are sectioned-off, along with their ammunition lockers. There are pre-positioned fire-fighting hoses, breathing apparatus lockers, fire-fighting suits for more than half the crew, and every hallway, room, and mechanical component is covered by fire-fighting foam dispensers. These damage control measures are controlled by damage control centers scattered throughout the ship with overlapping fields of responsibility to increase redundancy.
  • Ammunition lockers for the old and no longer in use proton cannon weaponry that had initially been designated for the ship have been removed, and the space is now being used for an additional maintenance hangar level and a deployment method using magnetic catapult tubes for launching their fighters out the side of the ships, these tubes are fifty meters long, and have magnetic sleds for launching their starfighters, in this case they are shaped for their FT-99 "Banshee" Starfighters and NTB-1400 "Thrasher" Strike Fighters. Both fighters can launch from these tubes.
  • Multiple reactors laid out in multiple points in the ship, 56 SBRA-24 Fusion Reactors are scattered in horizontal rows of five reactors. All these reactors are able to support one another with coolant pipes running throughout the ship.
  • Modular sections of the ship can be easily removed from the hull by a dockyard, allowing rapid and comprehensive major repairs to be conducted, and this system allows for these warships to be constructed quickly in smaller shipyards and for entire sections of ships to be stocked at repair yards.
  • Hangars and repair decks are heavily-compartmentalized with numerous fuel pipes and pumps, plus ammunition elevators and lifts to prevent venting to space and still allow access to the carrier's craft so operations may continue unhindered, each section of the hangar has specialized command centers for monitoring and coordinating hangar operations.
  • Powerful and hyper-accurate navigation computers, able to make pin-point jumps, there are two of them, one for the primary and secondary hyperdrives. This allows these ships to engage and disengage at times and places of their choosing.
  • Fleet command facilities are well-designed and able to handle the command and control of large numbers friendly forces.
STRENGTHS
  • Massive air group of starfighters and dropships with the facilities to maintain them for long duration deployments.
  • Can be quickly repaired due to the method of its construction, which is large modules, which is important due to the limited numbers of these ships available.
  • Excellent command and control facilities, able to handle the command and control of entire fleet elements, leaving the bridge for the command of the ship itself.
  • Excellent damage control systems and protocols in place, with the new ship taking advantage of lessons learned from the older Illustrious-Class ships and skills being brought over quite seamlessly.
  • Outstanding point defense weaponry and fire control to support them, able to quite easily intercept the vast majority of kinetic weapons with the exception of large ships who decide to ram and railgun projectiles.
  • Very powerful shielding systems which are very-well hidden in the hull, making precision shield generator strike nearly-impossible.
WEAKNESSES
  • Very vulnerable to the rear, already having a lack of heavy weapons it is vulnerable to fire in a potential pursuit.
  • Undergunned for capital ship combat for a ship its size, its weapons are designed for point defense against starfighters and warding off cruisers, frigates, and corvettes.
  • The sheer quantity of fighters aboard makes the ship a massive risk to be engaged in battle, losing the ship means losing a massive number of starfighters, dropships, and the personnel and equipment dedicated to supporting them.
  • Slow and lacks maneuvering capability, can be very vulnerable if it has to escape at sublight speeds.
  • A fuel guzzler when in combat operations, needs a dedicated fleet train to support it, if this is compromised the ship's capabilities are severely curtailed.
  • When fully-loaded it carries enough ordinance to be blown in half if a cascading detonation occurs, and if this kind of detonation occurs nearby escorts risk being damaged or even destroyed.
DESCRIPTION
A ship designed to increase the offensive capability and long-range capability of the Crossroads Republic Fleet as a new more aggressive doctrine is brought into the forefront. The fleet's new flagships are designated fleet unit flagships, with twenty-four ships slated for completion alongside a new class of heavy line battleship. This ship's role in a fleet engagement is to be the linchpin part of the fleet where the fleet takes its orders and are usually where enemy forces cannot get to them. Never should these ships go into the main battle line, they are simply too valuable. But if they are attacked they can ward off most massed attacks from anything but other ships their size and numbers of star destroyers. But if an enemy wants to behead a Crossroads fleet's command structure destroying the nearest Courageous-Class is a good place to start, although it would be a risky one.
 
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BIG Z1776 BIG Z1776 - The only thing of note that's worthy of mention in this submission is the Expensive weakness. Like the Battleship submission before, I would highly suggest that you remove it and replace the weakness with something more appropriate.
 
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