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The Kainate

A hermetic shadow state led by Darth Carnifex and Darth Prazutis, Dark Lords of the Sith.

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Dark Side
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Carnifex Workshop


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  • Intent: Create a new and advanced version of Deathmist as reverse engineered by Kainite scientists
  • Image Source:
    • ChatGPT - Generation By Me
    • Headers - Teresa
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source:
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  • Manufacturer: Malsheem Hypernautics and Manufacturing - Delmara Synthlabs
  • Affiliation: The Kainate
  • Market Status: Closed-Market
  • Model: VX-NX13 - Volatile Xenotoxin, Necrotransmutive Variant 13, "Nihilblight"
  • Modularity: No
  • Production: Limited
  • Material:
    • Core Compounds
      • Trihexalon - Hyper-toxic agent; induces rapid necrosis and cellular liquefaction.
      • Deathmist (IH-COC-8) - Primary molecular disassembler for carbon-based lifeforms.
      • Dimethylmercury (CH₃HgCH₃) - Highly penetrative compound that attacks the nervous system and brain.
      • Neuroparalytic Compound - A fast-acting nerve disruptor; causes seizures and paralysis.
      • Synox - Invisible neurotoxin that bypasses immune systems and causes rapid death.
      • Mycotoxin - Fungal toxin that causes internal bleeding, liver collapse, and systemic trauma.
      • Viper Kinrath Venom - Paralytic-corrosive venom that reinforces physical and sensory torment.
    • Sith Alchemy Components
      • Maalraas Ichor - Dark side predator extract; enhances Force-targeting accuracy of the gas.
      • Force-reactive Glitterstim - Adds Force-sensitivity detection; guides mist toward latent Force signatures.
      • Refined Blackwing Residue - Force-reactive viral necrotic agent; destabilizes the spiritual essence.
      • Rakghoul Viral Peptide - Mutagenic corruption vector; causes monstrous degeneration or disfigurement.
      • Rhak-skuri Ash - Ash of cursed creatures; stabilizes alchemical volatility and binds curses.
    • Stabilizers and Catalysts
      • Cesium Fluoride (CsF) - Catalytic agent for aggressive molecular reactions upon contact with flesh.
      • Perfluorobutane (C₄F₁₀) - Inert gas with heavy density; slows mist dispersal, preserves fog form.
      • Vaporized Phrik - Micro-particulate stabilizer that resists premature ignition or dispersal.
      • Sith Alchemical Binding Matrix - Sith-alchemical suspension gel; maintains cohesion of volatile components.
      • Clouzon-36 - Dense, inert atmospheric gas; allows the mist to sink and blanket terrain.
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  • Operational Features
    • Dual Vector Entry - Nihilblight is absorbed through the skin or lungs, but is especially lethal to Force-sensitives due to its affinity for midichlorian-rich tissue.
    • Bio-Alchemical Composition - The compound combines re-engineered Deathmist with Sith alchemical agents, enabling it to attack both physical cells and metaphysical life signatures.
    • Semi-Sentient Dispersal Pattern - It moves slowly but deliberately, drifting toward heat, movement, or life signs, behaving like a stalking predator.
    • Stealth Deployment Compatible - Easily weaponized through silent, low-profile delivery systems, making it ideal for covert extermination.
  • Environmental Behavior
    • Atmospheric Persistence - Remains active for up to 16 hours in dry, windless environments, with trace amounts staying lethal even after partial dispersal.
    • Hydrophobic Nature - Water neutralizes Nihilblight quickly, rendering it ineffective in downpours, underwater, or extremely humid regions.
    • Flammable Risk - While normally inert, if ignited by fire, plasma, or a lightsaber, Nihilblight combusts into a long-lasting, alchemically devouring flame. This unnatural fire clings to surfaces and living beings alike, consuming both flesh and spirit, and can burn for minutes without oxygen, often leaving behind scorched silhouettes and smoldering voids where victims once stood.
    • Shield-Penetrative Behavior - The vapor can seep through most energy and particle shields unless they are specifically designed to repel chemical agents.
    • Visible Signatures - It appears as a glowing green-violet mist, easily visible in low light and faintly pulsing with alchemical energy in darkness.
  • Biological Effects
    • Rapid Cell Disintegration - Destroys organic tissue within seconds of exposure, liquefying soft tissue and causing internal collapse.
    • Neural Cascade Failure - Victims suffer from seizures, nerve disruption, and total brain failure, often within twenty seconds.
    • Force-Essence Disruption ("Soul Rupture") - In Force-sensitive beings, it disrupts the spiritual essence, sometimes severing their connection to the Force or destroying it outright.
    • Residual Psychogenic Effects - Even low-level exposure may lead to immune collapse, necrosis, hallucinations, or lingering dark side corruption.
    • Skeleton & Equipment Remain - Leaves behind armor and bones, though skeletal remains may be partially melted or collapsed into sludge.
    • Taint Residue - Infected zones remain spiritually corrupted, useful for Sith rituals or lingering psychological warfare.
  • Limitations
    • Non-Effectiveness Against Non-Organics - It cannot affect silicon-based lifeforms, droids, or AI constructs.
    • Vulnerable to Purification - Heavy water, sustained UV radiation, or Force Light can neutralize or cleanse the compound completely.
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  • Dual Destruction – Physical and Spiritual - Nihilblight annihilates not just living tissue but also disrupts the metaphysical essence of its victims, especially Force-sensitives. This dual nature makes it uniquely effective against Jedi, Sith, and other entities bound to the Force, leaving behind soulless husks or psychic scars in its wake.
  • Semi-Sentient Dispersal Behavior - The gas exhibits an eerie, quasi-intelligent flow, tracking and trailing heat signatures, bioelectric fields, and even faint Force resonance. This allows it to bypass basic containment measures and "hunt" targets hiding in cover or sealed within structures.
  • Atmospheric Persistence - Once deployed, Nihilblight can linger for hours in dry, undisturbed environments, reshaping the battlefield by denying access to key locations, choke points, or infrastructure. Its ability to blanket terrain with lethal, soul-tainted fog transforms urban centers, trenches, or fortified zones into long-term kill zones, allowing Kainate forces to control movement and area denial without maintaining direct presence.
  • Persistent Taint and Ritual Utility - Areas exposed to Nihilblight are left spiritually corrupted, allowing Sith cultists to use the lingering residue for necromantic rites or battlefield enchantments. This gives it strategic value beyond simple extermination, as it converts slaughter into sorcerous advantage.
  • Combustion into Devouring Flame - When ignited, Nihilblight transforms into an alchemical fire that clings to flesh and burns through both body and spirit. This fire cannot be extinguished by normal means, creating a secondary effect more terrifying than the original gas.
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  • Vulnerability to Water and Humidity - Nihilblight is highly hydrophobic: heavy rain, water-based countermeasures, or high humidity rapidly destabilize the compound. This makes it impractical for aquatic or tropical theaters of war without supplementary deployment methods.
  • Purification Through Force Light and Force Nullification - Nihilblight is highly reactive to Force Light, which purges its alchemical structure and disrupts the compound's metaphysical cohesion, rendering it inert within moments of sustained exposure. Additionally, Force-nullifying fields, such as those projected by Ysalamiri, suppress the dark side resonance that sustains the weapon's spiritual lethality, dramatically weakening or halting its soul-disruptive properties.
  • Ineffectiveness Against Non-Organics - Droids, silicon-based lifeforms, and inorganic constructs are completely immune to Nihilblight. This limitation makes it unusable against mechanical armies or battlefields dominated by cybernetic or non-carbon combatants.
  • High Ritual Containment Requirements - Due to its unstable alchemical structure, Nihilblight requires ritualistically treated containers and precise handling procedures. Mishandling or exposure to uncontrolled Force energies can trigger premature ignition or accidental dispersal, endangering allied forces.
  • Visibly Ominous and Easily Detected - The mist glows faintly and emits low-frequency pulses, making it easily visible even in low-light conditions. Its obvious presence reduces its utility in stealth operations and gives enemies a small window to escape or take countermeasures.
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In the days of the Tenth Sith Empire, biological weapons were heavily standardized for use against enemy forces and rebellious populations. One of the most potent and highly valued chemical agents was Iron Helix Counter-Organic Compound 8, better known by it's scientific name IH-COC-8, and infamously as Deathmist. Use of the bio-weapon was widespread and common enough for the vast majority of warfleets within the Sith Navy to be equipped with a stockpile of Deathmist munitions, with Sith combat doctrine accounting for commander's proclivities in unleashing the weapon against enemy population centers.

After the Tenth Empire's fall, Deathmist munitions fell into the hands of warlords, bandits, and Sith loyalists all looking to carve out their own fiefdoms among the Empire's corpse. Use of the weapon skyrocketed, eclipsing the Empire's average deployment by several magnitude as all discipline and restraint was forgotten. Many worlds suffered from the toxic taint of Deathmist, some even becoming so saturated that to this day they remain uninhabitable. Several armed militias made it their mission to seek out and destroy any remaining Deathmist stockpiles, resulting in the destruction of the vast majority of the old Empire's stock.

On the margins of this chaos, the Kainate watched each warring state carefully. They'd only intervene to accelerate conflict, not to resolve it. Many Kainate strike forces swooped in and plundered weakened and destabilized systems, making off with whatever valuables they could hoard. Many of these forces found themselves in possession of Deathmist munitions, ones that hadn't yet been used by remnant factions. Returning with these valuable treasures to the Malsheem, they offloaded and sent into the waiting hands of Kainate scientists, who were more than eager to study Deathmist and improve it.

Deathmist fell into the clutches of the Alchemarch, the Kainate's secretive guild of Sith Alchemists. Under their guidance, they dismantled and studied each composite aspect of Deathmist, analyzing it's composition and studying how to reverse engineer the deadly bio-weapon. But it was the Arch-Alchemist Varn Klyvax who proposed the creation of a new weapon; a spirit-reactive gas that not only destroyed life, but split apart the cohesion of the soul. With the authorization of Darth Carnifex and Darth Prazutis, Project Black Vector commenced within the deepest cryptobiogenetics vaults of the Malsheem.

Dissection of Deathmist continued after the Project was approved, but with far greater reach and resources than previously allowed. Alchemists meticulously mapped the chemical composition of Deathmist's cell-disrupting matrix, extracting the Trihexalon which constituted the majority of the chemical compound. They successfully neutralized samples of Deathmist for study within the alchemical labs, and began to infuse the inert samples with distilled Maalraas ichor and Rhak-skuri ash. These ingrediants furthered the pursuit of spiritual reactivity in the gas, but the introduction of such volatile and potent Dark Side reagents resulted in the death of three alchemists, their souls never recovered.

Following this, further testing and research was conducted. The fleshshaper Vakhari was recruited to contribute to the secret project, the greater details kept hidden from the alchemist even as they contributed towards it's success. With her aid, samples of glitterstim, the Blackwing virus, and Rakghoul viral peptides were extracted and implemented into the chemical composition, creating the experimental weapon VX-NX11. The main aspect of VX-NX11 was that it caused severe neuromuscular trauma in living test subjects, furthering the cruel lethality of the weapon they were endeavoring to create.

It was during the VX-NX11 trials that the process of phantasmal eruptions in Force-sensitives was discovered, which were visible discharges of energy upon death due to the weapon. This convinced the Grand Council to authorized unrestricted live testing, initally on captured prisoners such as Jedi and Alliance soldiers, but it quickly advanced to field tests against predetermined targets. The targets first chosen were small towns and outposts, far removed from the convergences of major hyperspace lanes and trade routes. Following successful tests, any evidence of the Kainate's presence was scrubbed clean with phosphorus saturation.

Tests continued apace, a Sith Alchemical binding matrix was introduced to stabilize the metaphysical volatility of VX-NX11, creating VX-NX12. After several more field tests on civilian centers in the Outer Rim resulted in less than desirable gas permanence, Clouzon-36 and Perfluorobutane were integrated to enhance mist persistence and low-atmospheric saturation. This new variant, called VX-NX13, would be the final and most stable form of the bio-weapon. With the development phase concluded, true implementation of VX-NX13 began as canisters of aerosolized VX-NX13 were distributed to select task forces.

The first use of VX-NX13 in combat was administered during an extermination operation conducted by the Blackblade Guard. Remnants of the Mandalorian Enclave had been tracked down to a volcanic Outer Rim world where they'd constructed a ring-shaped keep inside the caldera of a dormant volcano. Thick stone-and-beskar walls made the fortress virtually impenetrable through conventional means, and a deflector shield erected around the fortress prevented orbital bombardment. Rather than mount a costly and dangeous forward assault, the Blackblade task force instead opted to utilize their new bio-weapon.

Kainate orbital dispersal drones were flown into the atmosphere, right over the shielded fortress. They deployed their payload at two thousand meters up, the coffin-like munitions falling before detonating three-hundred meters before hitting the fortress. VX-NX13 blanketed the whole basin, falling down like a funerary shroud to cover everything. Their shield, while impervious to energy and kinetic attacks, couldn't expel gaseous compounds. Most Mandalorians hadn't fully sealed their armor, too confident in the surety of their shield, and they died screaming.

By the time the Blackblade Guard landed troops on the planet, the garrison of the fortress had been reduced by ninety-five percent. Those that managed to survive the gaseous attack were not match for the mechanized brutality of the Blackblades, and so the fortress was conquered. They stripped the beskar off the emplacements, looted the dead, and burned what remained in a pyre in the central courtyard. Afterwards, they leveled the fortress from orbit, igniting the dormant volcano and destroying any trace of it beneath an avalanch of molten slag.

From this point on, VX-NX13 garnered the name of Nihilblight, and was entered as such into the Kainate Arsenal Registry. Further testing revealed the effectiveness of igniting Nihilblight as it blanketed an area, for once combusted it transformed into a voracious alchemical flame, devouring anything and everything in it's path. Kainate ritualists then discovered that post-burn sites were heavily seeped in Dark Side energies, and began to harvest those energies now left behind in Nihilblight's wake. The next big use of Nihilblight came when the Kainate assaulted a world sympathetic to the Galactic Alliance during the Planeshift Realignment.

Descending upon the world, they deployed Nihilblight over multiple civilian centers using orbital canisters carried in by fast-moving dispenser drones. Then, the Kainate warships in orbit opened fire and ignited the cloudbanks of Nihilblight, generating a firestorm that washed over thousands and thousands of kilometers of city and wildland. Millions died in the span of a few hours, with sustained orbital bombardment creeping over what Nihilblight hadn't reached. The entire world was thus shrouded in a thick miasma of Dark Side energy, which the Kainate began to accumulate for their own use thereafter.

Production of Nihilblight continued within the Malsheem, overseen by artificers of the Alchemarch. Research continued as well, as the Kainate ever sought evolution to it's preferred methods of annihilation. To the enemies of the Kainate, Nihilblight is a rumor. But as the Kainate prepared more and more Nihilblight for use in the conflict against the Galactic Alliance, that rumor was about to become hard fact.


 
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  • Classification: Heavy Sith Warplate
  • Weight: Extremely Heavy
  • Resistances:
    • Energy: Extreme
    • Kinetic: Extreme
    • Lightsabers: Extreme
    • The Force: Extreme
    • Force Light: Extreme
    • Sonic: Very Low
    • Electromagnetic: Very High
    • Elemental: Very High
    • Radiation: Very Low
    • Corrosives: Very High
    • Tensor: Very Low
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  • Crown
    • Telecrystalline Interlace - The Telecrystalline Interlace boosts the telepathic power of the armor's wearer, acting both as a relay and a conduit for psychic energy.
    • Rakatan Mindlock Node - A crystalline mindlock module, embedded in the armor's crown, allows Carnifex to entrap the consciousness of a targeted sentient being into an internal mental prison, rendering the victim catatonic or inert. The soul is imprisoned within a Prosperian Soulstone inlaid into the armor.
  • Armor
    • Sith Runes - Magical insignia that protect against Light Side-based abilities, most notably Force Light.
    • Prosperian Soulstones - The Prosperian Soulstones collect and store the soul, or consciousness, of living, spiritual, or interdimensional entities, and are capable of transferring souls from one vessel to another when compelled.
    • Runic Circuit Integration - Running throughout the metal plating of Carnifex's armor was a series of crystalline circuitry, fashioned with the power of the Dark Side and ancient Rakatan technology. These lattices of runic energy do not merely transfer power, they conduct will; channeling the Dark Side itself as an operating principle. The armor thus responds not only to thought, but to intention, turning Carnifex's emotions, instinct, and focus into dynamic control inputs for embedded enchantments and subsystems.
    • Reconstruction Runes - Darth Carnifex's armor "remembers" it's form and repairs itself slowly over time using residual dark side energy, forgoing the traditional period of lengthy manual repair. This can only be achieved through immersion in potent negative energy.
    • Crystallized Hatred Inlay - Small dark-side crystals embedded throughout the armor can be charged in combat. Once fully empowered, they release an explosive wave of psychic hatred or Force Fear.
    • Obsidian Voidshard Integration - Deep within the battle plate's plating lie razor-sharp Obsidian Voidshards, forged in Sith darkness and carved with ancient runes. These dark-side-infused shards resonate with the warrior's Force presence, lending the armor an eerie edge—visually manifesting as flickers of smoky black crystal across the cuirass, gauntlets, and pauldrons when the wearer channels rage or focus.
  • Cloak
    • The soft fabric is comprised of Shikkari Shadow-Silk, allowing for increased durability, resistance, and even granting limited stealth to the wearer.
    • Laced overtop of the Shikkari Shadow-Silk were various pieces of Beskar'gam, the armor worn by Mandalorian warriors. The armor pieces had been collected from the murdered dead of Mandalore during the Decimation, where the majority of the galactic Mandalorian people had been systematically murdered by the Sith.
    • Each piece of Beskar'gam still retained the identifying markers placed there by the previous wearers, creating a tapestry of broken lineages worn as an affront to the Mandalorians who survived the Decimation.
    • At the hem of the cloak were several long blades, each one nearly a foot in length, edged in sharpened Beskar. This gave each blade incredible cutting power, capable of piercing most common materials as well as damaging the Beskar'gam of Mandalorians.
    • Carnifex could utilize these blades by flourishing his cloak, manipulating each blade through the Force like a whirlwind of daggers.
  • Arms
    • Sith Runes - Magical insignia that protect against Light Side-based abilities, most notably Force Light.
    • Rakatan Mindspear Focus Array - A dormant Mindspear matrix can be activated to project a razor-sharp mental assault—a focused burst of psychic energy that pierces a target's mind, causing disorientation, pain, or loss of higher cognitive functions. By adjusting the matrix's functions, it can also be used to siphon the memories from a target individual and stored in a specialized soulstone.
    • Sith Amulets - Artifacts that channel and empower the Dark Side of the Force.
      • Healing Amulet - An amulet that stimulates the body's natural healing process, facilitating Force Healing in the midst of combat.
      • Shield Talisman - An amulet that protects the body from all forms of energy-based attacks, including the Force.
      • Talisman of Chains - An amulet that allows the user to permanently bind and subjugate another being to their will, allowing them to track their movement, communicate with them at vast distances, and compel their thoughts and actions.
      • Talisman of Concentration - An amulet that amplifies the wearer's ability to manipulate the Force, enabling them to wield vast quantities of Dark Side energy.
    • Nightsister Magical Enchantments
      • Touch of the Kiin'Dray - A Nightsister enchantment that imbues the wearer with the ability to apply a binding force to their hands to hold an individual or weapon in an unbreakable grip.
  • Legs
    • Sith Runes - Magical insignia that protect against Light Side-based abilities, most notably Force Light.
    • Nightsister Magical Enchantments
      • Speed of the Toocha - A Nightsister enchantment that imbues the wearer with short bursts of blindingly fast speeds, allowing them to make energized leaps to cover remarkable distances.
      • Touch of the Kiin'Dray - A Nightsister enchantment that imbues the wearer with the ability to apply a binding force to their feet to scale vertical surfaces or keep their balance.
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  • Sith-Alchemical Resistance - Forged of various metals steeped in Sith alchemy, the armor boasts exceptional resistance to lightsabers, kinetic force, and most elemental damage.
  • Resistance to Adversarial Force Powers - The menagerie of runic inscriptions and arcane wards defend the wearer against a wide variety of Force-based abilities targeting them.
  • Force Light Nullification - Embedded runes siphon and transmute Light Side energy, rendering powers such as Force Light inert or diffused upon contact with the armor.
  • Resistant Shadow Textiles - The Shikkari Shadow-Silk cape and Shikkari Death-Weave robes provide varying mystical obfuscation from natural and technological surveillance and significant insulation from blaster fire and physical weaponry.
  • Mystical Circuitry Network - A crystalline circuit network of Sith runes and ancient Rakatan logic matrices amplifies the wearer's intent, allowing reactive Force-powered effects, rerouting enchantments, and combat enhancements based on emotional states.
  • Dark Side Reconstitution Runes - When damaged, the armor gradually repairs itself over time by drawing upon ambient dark side energy or the death and suffering nearby—especially potent in warzones, tombs, or Sith nexuses.
  • Stored Hatred Capacitor - Runes and crystals embedded in the armor store dark side energy from combat, releasing it in an explosive burst or empowered strike when thresholds are reached.
  • Rakatan Soul-Binding - The armor can imprison the consciousness of a sentient target within an embedded crystal, rendering them catatonic and allowing their essence to be interrogated, drained, or ritualistically exploited.
  • Mindspear Disruption - A focused burst of artificial mental energy can overwhelm a target's mind, disrupting Force use, coordination, or perception to create critical openings in combat.
  • Weaponized Armor Plating - The embedded voidshards grant the Taralraiskaz armor passive cutting capability, allowing melee strikes or wrestling moves to leave jagged wounds and enabling the armor itself to slice or shred when close-quarters force is applied.
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  • Extreme Weight and Encumbrance - A heavily reinforced and overlayered construct, the armor is physically burdensome to non-augmented or non-Force-sensitive beings, demanding great strength or alchemical enhancement to move efficiently.
  • Technological Scarcity - Lacks integrated electronic systems or conventional shielding, making it highly susceptible to sonic, radiation, tensor, or technopathic attacks. No digital HUD or advanced sensory suite is present.
  • Emotionally Reactive Circuitry - The armor's mystical circuits are semi-sentient and psycho-reactive—overwhelming emotions, especially fear or confusion, can cause misfires, backlash, or unintended activation in combat.
  • Resonant Arcane Signature - The armor's integrated runic-circuit matrix and crystallized dark side reservoirs emit a constant magneto-mystical field—subtle to most, but painfully obvious to Force sensitives, droids with advanced sensors, or beings attuned to sorcery or alchemical anomalies.
  • Dark Side Reliant - The armor's most advanced features—the reconstitution, circuit enhancement, and spell-routing—depend on proximity to the Dark Side. In Light-aligned or neutral zones, these functions are hampered depending on the strength of the opposing energy.
  • Arcane Vulnerabilities - While formidable against conventional Force powers, the armor is susceptible to powerful neutralizing magicks, sorcerous disruption (e.g., Force Break, spellsevering talismans), or high-tier ritual countermeasures.
  • Slow Regeneration - Though self-repairing, the restoration process is slow—minutes to hours—and cannot match battlefield damage in real-time. Severely damaged systems must still be ritually restored between battles.
  • Mind Prison Mental Burden - Maintaining a trapped mind causes mounting psychic strain and emotional bleed-through, with powerful souls risking mental backlash, spiritual corruption, or attempted possession.
  • Mindspear Neural Feedback - Each use risks painful feedback and mental fatigue, and may be resisted or redirected by enemies with strong mental defenses or Force-based countermeasures.
  • Fragile Shard Integrity - Though potent, obsidian remains brittle: powerful kinetic impacts or concentrated lightsaber blows can cause voidshards to fracture, reducing their cutting potency and requiring arcane re-forging to restore maximal effect.
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Embroiled in the scalding flame of the Dark Side, the Dark Lord of the Sith toiled unceasingly at the Sith Forge he had erected on the blasted world of Remnicore. Having imported a vast quantity of Dark Side modified metal and ore, the Dark Lord Carnifex meticulously fashioned each piece of armor to his exact specification. Once a piece of the armor was fashioned from the blasphemous metal, it was treated to a chemical bath and further imbued with the power of Kazqyâtyit (Sith Alchemy) to be immune to degradation and become physically indestructible.

Upon the application of Sith Alchemy, the Dark Lord would inscribe icons written in the ancient runic language of the Sith. These wards would provide exceptional protection against the powers of the Light Side of the Force, particularly Force Light. In recent decades, the various Jedi Orders aligned against the Sith had invested much research and training into expanding their control over Force Light and had utilized the power against the Sith with dire consequences for the warriors of the Dark Side. Having recognized this, the Dark Lord spent considerable resources into uncovering new methods of counteracting the Jedi's advantage over the dark.

The solution was a series of interconnected runes inscribed upon Dark Side armor that could transmute the harmful powers of Force Light into harmless neutral energy, shunting the energy out and away from the wearer's body to impotently dissipate.

Afterward, the Dark Lord socketed Sith Amulets into each gauntlet that would grant him power over a variety of spells imbued into each talisman. He enclosed Prosperian Soulstones into the front and back chassis of the chestplate and inlaid shards of Telecrystalline into the fan-like crown attached to the nape of the neck guard. Both of these artifacts were provided to the Dark Lord in explicit secrecy by the Primyn Group and Adrian Vandiir. The final enchantments were imbued by the Nightsister mistress Pom, granting his sabatons incredible bursts of speed and allowing both them and his gauntlets to adhere to any surface or grasp any item with an unbreakable grip.

Furthermore, He bound every runic inscription and spellnode with a crystalline latticework of Dark Side energy running throughout the armor's metal plating. The whole system, running like nerves throughout the chestplate, gauntlets, and sabatons, could be controlled by Darth Carnifex's will alone. Not just thought, but instinct, could effortlessly summon forth powerful abilities and enhance them with the Dark Side. Carnifex could also, through intense focus or ritual, reroute magical circuits to "reprogram" what the runes could do.

By studying the secrets of the ancient Rakatan Infinite Empire, and meticulously plundering their ruins and treasure hoards, Carnifex became an expert in their lost technology. He incorporated whatever He found useful into His armor, such as a deconstructed Rakatan Mind Prison into the crown and Rakatan Mindspear focus arrays into each gauntlet. By melding ancient Sith Alchemy and Magic with ancient Rakatan technology, Darth Carnifex had achieved what very few had in this modern era; embodying the legacy of two ancient precursor civilizations.

Soft fabric elements, such as a magnetically tethered cape and a sleeveless greatcoat, were attached to the armor pieces and were manufactured from specially woven Shikkari Shadow-Silk and Death-Weave respectively. The weave, as well as the silk itself, was naturally energy resistant and could dissipate blaster bolts. More than that, was their ability to obfuscate the wearer's presence from others, both visually, technological, and through the Force.

Following the Decimation of the Mandalorian People, Carnifex had his servants collect the fallen Beskar'gam of the dead and bring him a piece from each scavenged set. He then took those pieces and wove them onto the cloak of his armor, creating a scintillating scale tapestry made from the broken armor of the dead. He then created a curtain of blades at the hem of the cloak, each blade edged with Beskar to give it nigh unparalleled cutting power.


 
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  • Classification: Sith Lightsaber
  • Size: Very Large
  • Weight: Very Heavy
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  • Zêrkaris Outer Frame - The outer chassis of the lightsaber is forged from Zêrkaris, a Sith-alchemized alloy that resists lightsaber strikes, blaster fire, and kinetic force. Its jagged, blackened emitter shroud doubles as a melee weapon, capable of tearing through flesh and armor during close quarters combat. The metal radiates an aura of dread, unnerving Force sensitives and strengthening the wielder's affinity with the Dark Side.
  • Blood-Forged Aurodium Inlays - The hilt is inlaid with streaks of Blood-Forged Aurodium, alchemically infused with sacrificial blood and Sith incantations. This material enhances the user's aggression and strength when enraged, feeding off pain and battle-lust. As blood is spilled in combat, the lightsaber becomes more energized, amplifying its destructive potential.
  • Obsidian Voidshards Core - Embedded within the inner workings of the hilt, Obsidian Voidshards shroud the lightsaber in Force-negating silence. When deactivated, the weapon becomes very difficult to detect through the Force, offering a strategic edge against Jedi and other Force sensitives. However, this same feature slightly dampens the user's connection to the blade unless actively fueled by powerful Dark Side focus.
  • Sith Rune-Inscribed Blackstone Accents - Sith runes carved into Blackstone along the hilt act as arcane conduits for ritual energy and Force augmentation. These inscriptions not only enhance the saber's resistance and longevity but also allow it to serve as a focus for Sith sorcery. In battle or ritual, the blade amplifies powers like Force Fear, Drain, and Sith spells with terrifying efficacy.
  • Jagged Split Emitter Claws - The emitter claws are carved from Sith Rune-Inscribed Blackstone, hewn directly from the remnants of a forgotten Sith shrine desecrated in ancient war. These claws are etched with enduring Sith runes that seethe with latent sorcery, allowing them to trap enemy lightsabers, tear through armor, or maim in close quarters. Each strike with them channels the malice of the shrine's long-dead priests, imbuing the weapon with a spiritual violence that lingers even after the wound is dealt.
  • Qapqorit Crystal Blade - The heart of the saber is a Qapqorit crystal, which produces a molten-red blade that appears thick and unstable, pulsing with raw energy. Its chaotic plasma composition interferes with shields, technology, and other lightsabers, often causing lockups or surges during contact. The visual intensity of the blade also intimidates and unsettles enemies, reinforcing the weapon's psychological dominance.
  • VT Disruptor Lens - The VT Disruptor Lens warps the saber's energy output, giving the blade a serrated edge and chaotic cutting pattern. Upon contact, it delivers a disruptive jolt that bypasses some forms of shielding and causes extreme nerve trauma. This makes injuries sustained from the blade difficult to heal and often psychologically scarring.
  • Bifurcating Cyclical-Ignition Pulse - This lightsaber is equipped with a bifurcating cyclical-ignition pulse, allowing the blade to function underwater without destabilizing. The ignition pulse regulates and splits the plasma stream through a modified magnetic containment field, maintaining blade integrity even when submerged. This feature ensures the saber remains a deadly and reliable weapon in aquatic environments, making it ideal for operations on oceanic worlds or during surprise amphibious assaults.
  • Dark Side Resonance Core - At its center, the lightsaber pulses with a core of Dark Side resonance, feeding on hatred, pain, and conflict. This core strengthens the wielder's connection to abilities like Force Rage, Fear, and Drain, acting as a living extension of their will. Light-sided users who attempt to wield it are overwhelmed by its malicious presence and find the blade nearly unusable.
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  • Indestructible Arsenal - The frame's incredible resilience makes it nearly impervious to physical and energy-based damage, allowing the wielder to use the hilt as a weapon in its own right.
  • Blood-Fueled Ferocity - The saber grows stronger and more vicious the longer it is used in combat, turning each drop of blood spilled into fuel for greater power.
  • Force Cloak - When deactivated, the lightsaber becomes difficult to detect through the Force, ideal for stealth operations or ambushes.
  • Ritual Conduit - These runes bolster Sith sorcery and dark Force powers, making the saber a formidable focus for rituals and destructive spells.
  • Blade Snare - The emitter claws can trap or tear through enemy blades and armor, delivering both physical and spiritual trauma through their shrine-born curse.
  • Chaos Incarnate - Its molten, unstable plasma can overwhelm shields, scramble enemy technology, and unnerve even seasoned combatants with its raw intensity.
  • Neural Shatter - Each strike delivers a jarring shock that can bypass defenses and causes lingering neurological trauma, even through partial armor.
  • Aquatic Superiority - Allows the lightsaber to operate flawlessly underwater, providing tactical superiority in aquatic or high-moisture environments.
  • Will Made Weapon - It amplifies the wielder's Dark Side abilities in combat, acting as a sentient extension of their rage, hatred, and will to dominate.
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  • Heaviness of Power - The dense, alchemized metal adds considerable weight to the saber, slightly reducing agility and increasing fatigue during prolonged combat.
  • Slave to Rage - Its power depends on the user's emotional volatility; in calm or controlled states, its enhancements are significantly diminished.
  • Dimming the Flame - The Force-dampening effect can slightly disrupt the user's reflexes and Force-channeling unless continuously overwhelmed with strong Dark Side intent.
  • Arcane Vulnerability - If damaged or disrupted, the corrupted inscriptions can backlash or destabilize the saber's energy field temporarily.
  • Clumsy Precision - The irregular claw design increases the saber's ignition time and can be cumbersome in confined or precision-based combat.
  • Unstable Core - The chaotic energy sometimes causes minor fluctuations in blade stability, requiring a skilled user to avoid self-injury or unintentional discharge.
  • Overload Risk - The unpredictable energy flow requires regular re-calibration, and a malfunctioning lens can emit distorted or misaligned blades.
  • Complex Mechanics - The modified ignition system is more complex than standard variants, making it more vulnerable to overload if critically damaged.
  • Rejection of the Light - Light-sided Force users cannot wield it without extreme resistance or backlash, making the weapon highly exclusive and potentially unstable in mixed-alignment environments.
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Following the Battle in the Wellspring, the newly revitalized Darth Carnifex returned to the galaxy with a new perspective on existence and the Force. His sword had been broken, and all but one of His lightsabers had returned with Him to realspace. Woljirtyûk had been destroyed during the fight, its crystal shattered and its energies dissipated. Only Kotsnwûl survived, albeit broken, and it was now left to the Dark Lord to repair His principle weapon.

Taking the pieces of Kotsnwûl with Him, the Dark Lord spent the next decade traveling across the galaxy. On His journey, He sought out convergences of powerful Force energies. He passed through ancient Sith tombs and decrepit Jedi temples alike, bouncing from one corner of the galaxy to the next, from the Deep Core to the depths of the Unknown Regions. During His travels, He collected mementos from each location, gathering them in His ship before moving onto the next; allowing the Dark Side of the Force to guide His path.

His long journey finally terminated on the world of Tash-Taral on the fringes of Wild Space. Touching down, the Dark Lord traveled across deserts of loose crystalline silt and seas of brine before finally coming to a deep valley. Within, carved into the walls of the canyon were rows of ancient Sith tombs, ground down by the sandstorms which blew through and scoured the canyon walls.

Killing the tomb's tuk'ata guardians, Carnifex passed into the burial mount. Within, He found an ancient Sith shrine made of black stone. Breaking the shrine, Carnifex took it's remains with Him to the hidden world of Remnicore. In the forges of His citadel, He set Himself to work rebuilding His lightsaber. Pouring all of His hate and malice into the metal as He forged, the Dark Lord created a weapon stronger and more attuned to the Dark Side than anything He'd wielded before.

The pieces of the shrine He'd plundered were fashioned into emitter claws, between which the crackling energy beam of His blade would pass. They were structurally reinforced to be weapons in their own right, punching through armor and flesh with equal ease. Sith runes were inscribed across the whole of the weapon, elevating it from a simple weapon to an object of ritual and power.

Returning to notoriety in the galaxy with Kotsnwûl at His side, the Dark Lord began to prepare for the next phase of His ambitions.


 
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  • Intent: Update Carnifex's battle helmet
  • Image Source:
    • ChatGPT - Generated by Me
    • Headers - Teresa
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source:
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  • Classification: Dark Side Augmented Battle Helmet
  • Weight: Extremely Heavy
  • Resistances:
    • Energy: Extreme
    • Kinetic: Extreme
    • Lightsabers: Extreme
    • Force Based Attacks: Extreme
    • Force Light: Extreme
    • Sonic: Very Low
    • Electromagnetic: Very High
    • Elemental: Very High
    • Radiation: Very Low
    • Corrosives: Very High
    • Tensor: Very Low
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  • Zîrkaris Crystalline Shell - The entire helmet is forged from solid Zîrkaris, a rare Sith-alchemized crystal-metal that harmonizes with the Force and stores psychic impressions. This material allows the helmet to resonate with lingering thoughts, emotions, and memories; making it not only physically durable but spiritually alive. The helm reflects its wearer's aura, grows more attuned over time, and passively absorbs the metaphysical weight of each soul encountered.
  • Blood-Forged Aurodium Inlay - Ornamental filigree and ritual channels throughout the helm are made from Blood-Forged Aurodium, a semi-sentient gold alloy forged through Sith blood rites. It responds to Carnifex's genetic signature and acts as a reservoir for incantations, curses, and binding spells; awakening when fed blood or hate.
  • Obsidian Voidshard Nodes - Obsidian Voidshards are embedded into the crown and interior brow, creating zones of Force-negation that devour light, emotion, and awareness. These shards deaden psychic fields around Carnifex, weakening enemy Force-users and disrupting mental clarity in his presence.
  • Emotion-Harvesting Alchemical Matrix - Zîrkaris amplifies this matrix, drawing upon battlefield despair, rage, and terror to feed into dark-side reservoirs housed within the helmet. This energy can be discharged in bursts of raw power, woven into alchemical attacks, or stored for ritual use.
  • Precognitive Sight Enhancer - The helmet sharpens precognitive sensitivity, using stored impressions within Zîrkaris to extrapolate future paths and outcomes. While clear in moments of violence, its accuracy degrades the further into time Carnifex attempts to see, often presenting layered or conflicting visions.
  • Runic Force Wards and Sigils - Sith runes inscribed throughout the Zîrkaris surface, combined with Blood-Forged Aurodium tracery, form a metaphysical lattice that guards against Force Light, exorcism, mind-affecting powers, and spiritual intrusion. These wards glow dimly when under strain, and can lash out with backlash if directly assaulted.
  • Sensory Deprivation Shell - The Visage blocks all natural senses, including sight, hearing, smell, and touch, inducing a profound void-state in the wearer. Carnifex must rely entirely on the Force to perceive reality, entering a deep meditative trance known as the Crucible of Silence, becoming a vessel of pure Will unanchored from flesh.
  • Blackstone Lattice Substructure - Zîrkaris is interwoven with a lattice of Blackstone filaments that suppress Carnifex's Force signature and shield his presence from sensing or detection. This combination of soul-resonance and void insulation makes the helmet simultaneously radiant to dark-siders and invisible to light.
  • Neural Overload Regulators - Alchemized focus nodes and organic heat-sinks are installed within the helm's interior, absorbing the strain of catastrophic Force usage. These regulators ensure Carnifex remains lucid even when channeling powers that would rupture a lesser Sith's mind.
  • Living Hemosteel Interface - The inner structure of the helmet is bonded with ritually altered blood-mixed steel that binds to Carnifex's skin when worn. This makes removal an ordeal without proper ritual, and ensures the helmet behaves more like a symbiotic parasite than an inert object.
  • Combat Spinal Relay Link - The base of the helm connects directly to the warplate's spinal armor, transferring Force-derived spatial awareness, emotional impressions, and danger signals in real time. This allows Carnifex to react instantly to attacks without needing to "see" them conventionally.
  • Ghoul-Speak Harmonic Circuitry - Etched in Ghoul-Speak glyphs, the helm functions as a conduit for encrypted psychic commands, delivered through subvocal harmonics, thought pulses, or gestural modulation. These messages can be received only by those implanted or indoctrinated into the Kainate's forbidden tongue.
  • Psychospiritual Feedback Loop - Zîrkaris naturally absorbs psychic residue, especially death echoes, sacrificial pain, and ancestral trauma, through its crystalline lattice. The helmet stores these impressions and gradually feeds them back into Carnifex's Force aura, making his presence heavier, more ancient, and increasingly oppressive the longer he remains in battle.
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  • Force-Conductive Zîrkaris Shell - The helmet's body is forged from Zîrkaris, enabling it to absorb and resonate with Force energies, psychic impressions, and the emotional residue of battle.
  • Soul-Attuned Psychometry - Through its crystal lattice, the helmet allows Carnifex to experience echoes of death, trauma, and memory, granting him insight into events, places, and minds long faded.
  • Voidshard Psychic Suppression - Obsidian Voidshards embedded within the helm radiate a nullifying field that weakens enemy Force-users nearby, eroding their will and severing subtle psychic threads.
  • Sensory Deprivation Trance - By sealing off all natural senses, the helmet forces Carnifex into a heightened Force state where instinct and will become the only guides, removing distractions and mortal hesitation.
  • Blood-Bound Ritual Enhancements - The Blood-Forged Aurodium channels ancient Sith rites, enabling the wearer to store, cast, or amplify alchemical spells and curses drawn from his lineage and sacrifice.
  • Immunity to Force Detection - Thanks to its Blackstone substructure, the helmet renders Carnifex metaphysically invisible, blocking most Force-based sensing, tracking, or precognitive targeting.
  • Resilience to Physical and Energy Assault - While crystalline in nature, Zîrkaris is reinforced through alchemical transmutation, granting it formidable resistance to lightsabers, blasters, and kinetic force.
  • Resistance to Force Light - The synergistic protection of Sith runes, Blood-Forged Aurodium, and Zîrkaris crystal plating grants the Visage a potent resistance to Force Light and purification rituals. Only rare consecrated relics or divine interventions can breach its layered metaphysical defenses.
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  • Heavy and Burdensome - Zîrkaris and Blackstone are dense, and the helmet's mass can strain even enhanced physiology during extended engagements without Force augmentation.
  • Total Sensory Isolation - The complete loss of sight, hearing, and touch requires constant Force immersion; a sudden disconnection from the Force can leave the wearer blind, deaf, and vulnerable.
  • Emotionally Corrosive - By channeling ambient agony and rage, the helmet risks overwhelming its wearer with psychic residue, especially in areas saturated with suffering, leading to visions, madness, or ego fracture.
  • Spell Storage is Finite - The Blood-Forged Aurodium can only hold a limited number of alchemical or ritual energies; excessive use requires recharging through sacrifice or ceremony.
  • Compulsion of the Mask - The Visage may develop semi-sentient impulses over time, especially when saturated with psychic death, leading to whispering compulsions or intrusive visions that test the wearer's will.
  • Requires Full Integration with Warplate - Several systems (combat relay, hemosteel interface, spinal link) only function properly when integrated with Carnifex's full armor. Without the warplate, the helmet loses tactical synergy and combat prediction capabilities.
  • Vulnerability to Void Saturation - In places utterly devoid of emotional or psychic energy, such as sterile environments, vacuum-voids, or alchemically "cleansed" zones, the helmet's resonance systems weaken significantly, leaving its emotion-fueled and psychometric features inert.
  • Susceptibility to Light-Side Empathy and Serenity - While resistant to Force Light and holy attack, the helmet's emotional saturation leaves it paradoxically vulnerable to acts of pure empathy, serenity, or passive communion. In rare cases, pacifying Force presences may cause temporary feedback, disorientation, or even psychic recoil as the mask violently rejects incompatible emotional states.
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Many years ago, the Core of the Galaxy was set aflame.

The One Sith arose from the Deep Core, spreading out across the heart of the Republic like a virus. Leading them was an enigmatic lord, Darth Sortis, who was only known by his followers as the Dark Lord. This Dark Lord was endowed with the gift of prophecy, his divination of the future shaping the One Sith's assault against the unbalanced Republic and their Jedi. In one foul swoop, the One Sith drove the Republic from Coruscant; the glimmering jewel of the galaxy.

Sequestered in his new center of power on Coruscant, the Dark Lord of the One Sith went about gathering onto him all manner of oracles, Sith artifacts, and ancient relics from precursor empires to a storehouse located deep below Coruscant's underbelly. The Dark Lord sought an end to the Eternal War between the Sith and the Jedi, and he believed that by seizing control of the flow of time was how victory for the Sith was to be achieved.

He delved too greedily into the Cosmic Force, and the Dark Lord's mind shattered.

What emerged from the depths of Coruscant was not the calculating tactician the One Sith had rallied under, but a broken and paranoid madman that killed just as many allies as he did enemies. Under his rule, the One Sith would endure certain destruction. A conspiracy was formed, plotted by the Dark Lord's closest allies and advisors, that would seen him toppled from the throne and destroyed. Darth Ophidia Darth Ophidia and Darth Vornskr ventured deep below Coruscant, and unsealed the Dark Lord's sanctum.

The battle that ensued broke the sanctum's gate and unroofed its halls, but in the end the Dark Lord was slain. He was cut down as he attempted to shift his spirit into another body, the combined might of Ophidia and Vornskr utterly annihilating his spirit in its entirety. With the Darth Sortis thus destroyed, Ophidia and Vornskr ransacked his sanctum and took for themselves great objects of power. Vornskr in particular took many items for himself, stealing away Sortis' cloning technology, and forcing his oracles to bend the knee before him. Greatest of all, however, was the helmet that once adorned Darth Sortis' brow, and thus Vornskr took that for himself.

With Sortis destroyed, the One Sith was reorganized, but it too would fall. Vornskr cast aside his old name, rechristening himself as Darth Carnifex. He continued many of Sortis' experiments, and he likewise became fascinated with unraveling the mysteries of the future. Henceforth, Darth Carnifex would wear the Visage of Darth Sortis, carrying on the legacy of a madman whose name was forever lost to history.

Decades later, Darth Carnifex improved upon the helmet's design by incorporation new alchemical components, restructuring the interior with a latticework of crystalline nodes and glyph circuitry. He bathed it in an alchemical bath, strengthening both the material and it's connection to the Dark Side. He further integrated the helmet with his armor, allowing for seamless connectivity when both are worn simultaneously.


 
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  • Manufacturer: Darth Carnifex
  • Affiliation: Darth Carnifex
  • Market Status: Closed-Market
  • Model:
    • Tosochkashai (the Dark Seether) - True Name
    • Derriphan (the Devourer) - Former Name
    • Gliod'limkil (Great Render) - Epicanthix Name
    • Haran'kad (Annihilation Sword) - Mandalorian Curse Name
  • Modularity: Yes; Limited - Tosochkashai is not modular in the traditional sense, as its alloys, alchemical bindings, and soul-forging are inseparably fused. Only Carnifex, through dark rituals and rare materials, has ever altered it, and even then only by strengthening what already existed. At most, surface runes, blood-poison lacing, or minor ritual enhancements can be adjusted, but its core cannot be changed without unraveling the blade itself.
  • Production: Unique
  • Material:
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  • Classification: Sith Greatsword
  • Size: Extremely Large
  • Weight: Extremely Heavy
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  • Zîrkaris Core Structure - At the heart of Tosochkashai lies a semi-sentient Zîrkaris alloy that refuses entropy. This material enhances Force resonance, grants structural indestructibility, and allows the blade to anchor itself in psychic space. It serves as a spiritual spinal cord for the soul-trapping energies that flow throughout the blade.
  • Blood-Forged Aurodium Filigree - Veins of ritual-tempered Aurodium run through the hilt and blade, enhancing its ability to bind, torment, and consume souls. These strands glow faintly during combat, pulsing in rhythm with the pain of nearby enemies or dying victims. They strengthen the bond between blade and wielder, reinforcing dominance through sacrifice.
  • Obsidian Voidshard Inlays - These pitch-black shards, embedded along the jagged fracture and crossguard, nullify Light Side intrusion and sever psychic threads. They enhance the Black Eclipse Severance effect, disrupting spiritual cohesion and resisting astral projection, mind links, or Force healing. The shards hunger silently alongside the blade.
  • Kazqyâtyit-Treated Sarrassian Iron Shell - The outer chassis of the blade is made from a fortified, alchemically-sealed form of Sarrassian Iron, reinforced with Kazqyâtyit. It renders the sword lightsaber-resistant, thermally stable, and able to resist Force-based disintegration. The material gives the blade its unnatural weight and soul-pressure field.
  • Tal'Beskar Edges, Laced with Devaronian Blood-Poison - The edges, forged from impossibly hard Tal'Beskar, retain a supernaturally keen sharpness. They are coated with Devaronian Blood-Poison, potentially inflicting burning agony on contact and delirium upon wounding. Even glancing cuts echo with suffering in the Force.
  • Jagged Fracture Edge - Shattered in the Wellspring of the Force, the broken blade tip now ends in cruel, uneven fangs. These serrated edges can tear through armor and potentially cause wounds that resist healing, especially through the Force. They resonate with unspent rage and emit low, ghostly moans during combat.
  • The Phantasmal Fang - At moments of heightened wrath or soul saturation, the jagged broken tip of Tosochkashai becomes momentarily completed by a glowing red phantasmal extension, a blade of raw metaphysical energy. This Force-forged projection flickers into being like a ghost-flame, allowing for precision thrusts or reach extension. The spectral edge carries no weight but delivers immense cutting power, potentially bypassing armor and even striking incorporeal entities.
  • Leviathan Blister Trap - Tosochkashai devours the souls of those it slays, trapping them in a torturous internal plane. These trapped spirits empower the blade and offer fragments of knowledge or foresight to Carnifex. Each soul increases the blade's spiritual pressure and incites its growing sentience.
  • Sonic Discharge Cell - Every strike unleashes ultrasonic waves that can rupture flesh, rattle bones, and distort internal organs. This sonic force has the potential to bypass a good number of armor types and can potentially destabilize structures at close range. It is especially devastating when combined with Force-augmented blows.
  • Lightning Capacitor Core - Internal coils of black electrum absorb Force lightning and store it for later use. This energy can be redirected through strikes, turned into area-of-effect arcs, or expelled in a directed burst to overload electronics or disrupt Force abilities. The energy crackles visibly along the blade.
  • Soul-Bonded Signature - Bound exclusively to Darth Carnifex's essence, the blade responds only to his command. He can summon or dismiss it at will, perceive through its point of contact, and feel its pain as his own. Any unauthorized wielder suffers psychic backlash or possession by the blade's will.
  • Eternal Hunger - The blade exerts an oppressive spiritual field, radiating dread and despair within a wide radius. Force-sensitives and the spiritually inclined are prone to experiencing vertigo, hallucinations, or panic. The aura strengthens with each soul consumed.
  • Black Eclipse Severance - Strikes against Force-sensitives can eclipse their connection to the Force, temporarily cutting off access or severely disrupting it. Victims describe the effect as being plunged into an internal void, as if their power were swallowed by a black sun. The effect lasts longer if the strike is charged with lightning or performed at the blade's peak resonance.
  • Rupturing Feedback - The blade stores kinetic and plasmatic energy from parries and impacts. This charge can be unleashed in the next attack, rupturing shields, stunning Force constructs, or breaking through alchemized barriers. The effect grows exponentially with repeated use.
  • Parasomatic Memory Drain - Any wound inflicted allows the blade to siphon surface thoughts, memories, and emotional impressions. Carnifex can access these sensations instinctively, often using them to mock or unnerve his foe mid-duel. Particularly traumatic memories may empower the blade further.
  • Howl of the Damned - When swung with sufficient rage, the sword emits a banshee wail composed of the trapped souls' agony. This unholy shriek can disorient foes, can cause physical nausea, and can even temporarily destabilize Force concentration. The scream is inaudible to droids and most non-sentients.
  • Cataclysm Edge - When charged with lightning and rage, Tosochkashai has the potential to breach physical or energetic barriers. Alchemized gates, ray shields, and even Force-created walls may fall to a single catastrophic strike. The blade's broken tip serves as a wedge, concentrating destructive pressure.
  • Dirge of the Shattered God - During prolonged slaughter, the blade sings in a subharmonic frequency aligned with Sith thaumaturgy. This dirge emboldens nearby Sith and dark side users, sharpening their aggression and enhancing Force recovery.
  • Gravity Anchor Nodes - Micro-gravitic emitters in the hilt allow the sword to become immovable when planted. Carnifex can use this to brace against charges, pivot his entire body around the embedded blade, or stabilize it for ritual acts. The nodes activate only at his command.
  • Necroplasmic Buildup Surge - As the sword consumes spirits, it accrues necrotic energy that can be unleashed in a violent explosion of shadowflame. This surge damages corporeal foes and disrupts Force ghosts, reanimated dead, or spirits possessing others. It leaves an area metaphysically "scorched."
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  • Indestructible Core - The Zîrkaris alloy framework makes the blade nearly impossible to break, resisting entropy and physical ruin alike. This ensures that the sword can endure ages of combat without ever dulling or fracturing further.
  • Soul-Devouring Power - Every life claimed is trapped within, their torment nourishing both the weapon's will and Carnifex's dominance. This transforms the sword into an ever-growing reservoir of spiritual pressure, compounding its lethality over time.
  • Force Severance - The Obsidian Voidshards empower the Black Eclipse Severance, allowing Tosochkashai to temporarily cut enemies from the Force. Victims experience it as an abrupt drowning in emptiness, their powers swallowed by a black sun that leaves them terrified and vulnerable for a temporary duration.
  • Adaptive Energy Harnessing - By storing kinetic impacts, lightning, and even sonic resonance, the blade accumulates destructive potential to unleash explosively. It punishes aggressors who clash against it, turning defense into catastrophic offense.
  • Aura of Dread - Its oppressive field of despair can weaken enemy morale, induce panic, and create hallucinations. On the battlefield, even hardened warriors may falter before striking distance is closed.
  • Phantasmal Fang - The broken tip's spectral projection extends Carnifex's reach in combat and pierces incorporeal beings. This gives the weapon an unpredictable edge, forcing even spirits and Force ghosts to respect its bite.
  • Cataclysmic Breach - When charged with rage and lightning, Tosochkashai's Cataclysm Edge can sunder Force walls, ray shields, or even alchemized barriers. This makes it as much a siege weapon as a dueling blade.
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  • Extreme Weight - The Kazqyâtyit-treated Sarrassian Iron and Tal'Beskar edges make Tosochkashai almost unnaturally heavy. Without immense strength and Force augmentation, the weapon is unwieldy to the point of uselessness.
  • Sentience and Hunger - The sword's soul-devouring nature fosters an expanding, semi-independent will. If left unchecked or deprived of Carnifex's dominance, it could lash out, influencing or outright possessing those nearby.
  • Poison Volatility - The Devaronian Blood-Poison laced into the edges is dangerous even to the wielder if mismanaged. A single misstep or prolonged exposure during repair or ritual could cause delirium, agony, or corruption.
  • Energy Overload Risk - Though it absorbs lightning and kinetic force, there are thresholds where excess energy destabilizes the blade. In such cases, it may discharge violently without control, harming allies or corrupting the surrounding battlefield.
  • Howl of the Damned Feedback - The banshee shriek disorients foes, but in close quarters it may also unsettle allies and strain Carnifex's own focus. Prolonged reliance on this effect risks drowning the battlefield in chaos that spares none.
  • Necroplasmic Instability - The surge of shadowflame from consumed souls is immensely destructive, but if unleashed recklessly it can scar even the wielder's surroundings. Structures, allies, and sacred Sith sites are all at risk of collateral devastation.
  • Gravity Anchor Rigidity - When the nodes are engaged, the sword becomes immovable even to Carnifex until the command is released. If exploited at the wrong moment, this can leave him briefly fixed in place, vulnerable to coordinated assault.
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Forging weapons in darkness is an inheritance as old as the Sith themselves. Steel and fire alone are never enough; their greatest blades are infused with will, suffering, and power, each one a fragment of the Dark Side's endless memory. Though this craft often slipped into silence, its echoes returned whenever bold alchemists pried open the secrets of forgotten vaults. In more recent times, it was Rave Merrill who rekindled the ancient fire, blending lost Sith sorcery with her own genius to fashion artifacts of terror.

Her greatest triumph was Daesumnor, a blade that could peel a spirit from its mortal vessel. Yet Daesumnor was not unique. At the same altar of creation, Merrill gave rise to a sibling weapon: Derriphan, the "Devourer," named in the primeval tongue of the Sith.

While Daesumnor passed into the keeping of Lord Kryptus, Derriphan remained hidden until Kaine Zambrano came seeking. Though he was too late to wrest Daesumnor for himself, his hunger would not be denied. In barter for the Holocron of Belia Darzu, he gained possession of Derriphan, and Merrill released her creation into his keeping.

In Zambrano's hand, the Devourer drank deep. Wars, purges, and massacres fed it beyond measure, until the sword's interior became a prison of screaming shades. Over time, the Dark Lord scored its length with runes of warding, grim scars of alchemy that made it hateful to the Light. Thus, it was carried at his side across the years as both weapon and testament.

But destiny delivered its undoing. In the sacred font known as the Wellspring of the Force, Zambrano, by then enthroned as Darth Carnifex, crossed blades with Thurion Heavenshield. Their struggle was titanic, and in that crucible, the sword was shattered. Its host of souls was released in a flood of anguish, and Derriphan was left weakened, a broken fang.

Carnifex refused to repair the ruin. Instead, he preserved its fracture as a trophy of memory, a reminder of the rare moment where the tide had not bent wholly to his will. Yet he would not leave it defenseless. Through forbidden metallurgy and new sorcery, he strengthened its frame with Zîrkaris alloy, cloaked it in Kazqyâtyit-sealed Sarrassian Iron, edged it in Tal'Beskar drenched with Devaronian poison, and seeded it with Obsidian Voidshards. Though its tip remained jagged, the reforged weapon was stronger than before, hardened against future sundering.

Reborn, the weapon received new names. Among the Sith, it was known by its true name, Tosochkashai, the Dark Seether. To Carnifex's own Epicanthix kin, it was Gliod'limkil, the Great Render, while the Mandalorians cursed it as Haran'kad, the Annihilation Sword. Each name carried weight, each whispered in dread by those who had seen its work.

Today, Tosochkashai endures not as Carnifex's primary weapon, but as his second fang. He favors his lightsaber for the immediacy of dueling, yet wields the Seether with telekinetic mastery, directing it to strike from oblique angles, to harry opponents, or to deliver killing blows while his saber holds their guard. On the battlefield it moves as if alive, whispering, shrieking, and moaning with the voices of those it has claimed since its reforging.

The sword is no longer Derriphan. It is something else entirely: a weapon broken, remade, and twisted beyond its first birth; a true reflection of the Dark Lord who carries it.


 
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  • Age: 20
  • Force Sensitivity: Force User
  • Species: Leviathan
  • Appearance: Xorvyrnog was a monstrous draconic leviathan, spanning nearly a hundred meters from the end of his snout to the tip of his tail. Unlike contemporary leviathans, Xorvyrnog more greatly resembled a giant lizard or wingless dragon. He was also a quadruped, walking on all four of his limbs rather than just the hind two. His hide was tough and practically impervious to anything short of a capital ship's turbolasers, not even a lightsaber could cut through or pierce his armored scales. His dorsal scales were darker in color and more visibly armored, with spiky protuberances jutting out all along his back, limbs, and tail. His ventral scales were lighter in color, being a grayish purple, and were segmented like laminar armor.

    His toothy maw was filled with rows of razor-sharp teeth, while his tongue was long and forked. Much like a lizard or a snake, Xorvyrnog's forked tongue was lined with olfactory sensors along the tips that were extremely sensitive to scent particles in the air. Xorvyrnog's senses were so fined tuned that they could differentiate over a dozen different smells at any given time, and could trace where they had originated from. His eyesight was no less impressive, capable of seeing in both light and dark environments, and perceiving objects at great distances with immense clarity.

    What was most frightening about Xorvyrnog was his intelligence. Unlike his mundane brethren, Xorvyrnog was entirely sentient and capable of independent thought, speech, and problem solving. His intellect was that he could hold prolonged conversations, although his knowledge of topics was certainly limited by his lack of exposure. However, he was imbued with the ability to consume the knowledge of those he devoured through the blisters that would protrude from beneath his scales when he fed on life essence. The more he consumed, the more knowledgeable and cunning he would become.

    Taking the research uncovered by Taeli Raaf, Xorvyrnog also possessed the power to devour the Force as exerted by Force Sensitives. Whenever an individual used the Force to perform feats or materialize energy like lightning or fire, Xorvyrnog could siphon that Force energy into his mouth. As he did this, the spaces between his ventral scales would glow in accordance to what kind of energy he was devouring. Typically, this manifested in two colors; gold for the powers of the Light Side, and purple for the powers of the Dark Side.

    However, Xorvyrnog could not endlessly consume Force energy, it would become highly dangerous and potentially lethal to do so. Rather, he would convert that energy into fire that he would then spew forth from his mouth. This fire would likewise assume the same color that was glowing from between his scales; golden fire or bright purple fire for the Light and Dark respectively. Xorvyrnog also had a rudimentary understanding of the Force and how to manipulate it as well, particularly in hypnosis and the weaving of hexes.
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  • Name: Xorvyrnog
  • Loyalties: Darth Carnifex
  • Notable Possessions: None
  • Personality: Xorvyrnog is a creation of monstrous intellect and ruinous majesty, an artificial leviathan birthed not by nature, but by the deliberate will of Darth Carnifex—Sith Emperor, alchemist, and dark god-king. Conceived in a crucible of sorcery, Sith alchemy, and genetic mastery, Xorvyrnog is more than a beast; he is a son forged from nightmare and calculation. His immense form, nearly a hundred meters long, masks a mind of profound clarity and intelligence. He is bound to Carnifex by something deeper than obedience—by a sculpted loyalty encoded into his soul, a devotion that is both reverent and inescapable.

    To most, he is a predator without peer: a sovereign of destruction and a devourer of the Force itself. But to Carnifex, he is an extension of will—a living weapon tempered in the crucible of empire. Xorvyrnog serves without hesitation, but not without thought. His mind is sharp and deliberate, capable of independent reasoning, reflection, and strategic insight. He is an executor of the Dark Lord's will, yet not mindless. He speaks rarely, but when he does, it is with the heavy, thunderous certainty of one who has inherited absolute purpose. Strength, domination, and control are not just ideals to him—they are the language of his existence.

    Though a creature engineered for obedience, Xorvyrnog possesses an unsettling depth of thought. His intellect, sharpened by the absorption of knowledge from those he consumes, has evolved into something approaching philosophical. He does not kill needlessly; instead, he studies, stalks, and waits. Knowledge is sustenance—every mind he devours, every Force-sensitive drained of essence, becomes another thread in his growing tapestry of understanding. He hungers not only for flesh, but for insight. Through this slow accumulation, he refines himself—not out of vanity, but to be a better tool, a more perfect son, a more enduring monument to his creator's legacy.

    Still, in the quiet spaces between orders, a flicker of existential thought stirs within him. Xorvyrnog is aware of his nature, aware that he was made and not born. This awareness has not bred rebellion—it would be heresy to consider defiance—but it has made him reflective. He ponders the nature of will, of freedom, of self. If every part of him was sculpted by another, is there any piece of him that is truly his own? These are not questions he would ever voice, but they linger deep in his mind like ancient embers refusing to die.

    Despite this inner complexity, Xorvyrnog is terrifyingly effective. In battle, he is deliberate and unrelenting, consuming Force powers and hurling them back as divine fire—golden for the Light, purple for the Dark. He is not reckless, for he knows excess can bring instability. Every act of violence is calculated, every movement purposeful. He judges opponents not just by strength, but by ideology, and shows a particular contempt for those who wield the Force without understanding its weight.

    To those who meet him, he is apocalypse incarnate. To Carnifex, he is a crowning achievement—obedient, ever-evolving, and incomparably deadly. But within the deep, armored mind of the leviathan, there exists something even more dangerous than fire or fangs: a sentience that thinks, remembers, and wonders. A being that was made to serve… but might, one day, ask why.
  • Training: The training Darth Carnifex bestowed upon Xorvyrnog was unlike any given to a Sith apprentice or a war beast—it was a fusion of brutal conditioning, metaphysical indoctrination, and alchemical refinement. As both creator and master, Carnifex shaped Xorvyrnog's mind and instincts from the moment of his unnatural birth. Where others saw a monstrous creature, Carnifex saw potential: a vessel of terror, intelligence, and Force sensitivity that could be cultivated into something far greater than a mere pet or a weapon. The training was total, invasive, and relentless—designed to mold Xorvyrnog into a living extension of Carnifex's own dark will.

    Physically, Xorvyrnog was trained in endurance, discipline, and obedience through ritualized pain and trial. Carnifex would expose his creation to overwhelming environmental extremes—searing volcanic pits, glacial tundras, void-like atmospheric pressures—forcing Xorvyrnog to adapt or die. Feeding was strictly regulated, and violence was earned through performance, conditioning the beast to associate success with nourishment, failure with agony. Carnifex often deployed Sithspawn and other alchemized horrors to challenge Xorvyrnog in arenas carved into the flesh of dying planets. These were not merely battles, but exercises in control: Xorvyrnog was taught to restrain his instincts, to act with patience, and to follow complex tactical commands issued through the Force and low-frequency sonic pulses.

    More than physical might, Carnifex instilled in Xorvyrnog a deep understanding of hierarchy, loyalty, and fear. Through Sith sorcery, he wove enchantments into the creature's mind—wards of domination, dreams of fire and iron, visions of servitude wrapped in apocalyptic glory. Xorvyrnog did not merely follow Carnifex; he believed in him, revered him as a father. The Dark Lord trained him to identify weakness in others, to read fear in the Force, and to exploit it mercilessly. Xorvyrnog learned that the weak exist to be consumed, and that each consumption elevated him further into the realm of power.

    As a Force-sensitive being, Xorvyrnog's training was far more esoteric. He was taught to feel the currents of the Dark Side as heat and rhythm, to follow its scent like prey. Carnifex tutored him in the rudiments of Force absorption and redirection, allowing Xorvyrnog to siphon Force energy from hostile actions—turning Jedi powers into fuel for his own breath of annihilation. Over time, Xorvyrnog became adept in force-feeding, draining energy not just through proximity, but through deliberate manipulation of his prey's emotional state: stoking fear, hatred, and desperation to make the Force bloom before ripping it free.

    Carnifex also instructed Xorvyrnog in the ancient arts of Sith sorcery—particularly hypnosis, illusion-crafting, and hex-weaving. Using a combination of vocal resonance, pheromonal projection, and low-level Force manipulation, Xorvyrnog learned to cloud the minds of lesser beings, influencing their perceptions or paralyzing them with dread. Though incapable of full spellwork like a Sith sorcerer, he was trained to cast rudimentary glamours over himself, mask his massive presence, or implant subtle compulsions in the minds of the weak-willed.

    Perhaps most chillingly, Carnifex exposed Xorvyrnog to captured Sith holocrons and memory-wraiths, forcing him to ingest and assimilate the knowledge of long-dead Lords. Sometimes the information was coherent—battle strategies, rituals, histories—but often it was madness, voices clawing at the walls of Xorvyrnog's mind. Yet he endured. Each psychic fragment added to the complexity of his personality, the weight of his insight. Carnifex taught him to filter truth from delusion, to distill wisdom from horror.

    In the end, Xorvyrnog's training was not about control alone—it was about ascension. Carnifex did not simply raise a beast to obey; he cultivated a being that could, in time, rule in his image. A terror not just of scale and flame, but of thought and philosophy. A leviathan of the Dark Side—devoted, deadly, and aware.
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  • Combat Function: Xorvyrnog was engineered to be a living engine of destruction, capable of overwhelming entire battlefields with his sheer presence. As an individual combatant, he operates with terrifying efficiency, blending the brute force of a titanic predator with the precision and cunning of a seasoned war general. His size alone makes him a cataclysmic force—nearly a hundred meters long from snout to tail, his footfalls shake the earth and send tremors through fortress walls. But unlike many titanic beasts, Xorvyrnog does not thrash or waste energy in mindless aggression. Every movement is deliberate. Every strike is calculated. He knows how to corner prey, how to dismantle armored formations, and how to sow terror before the killing even begins.

    His armored hide is nearly invulnerable, forged through Sith alchemy to resist conventional and exotic weaponry alike. Not even lightsabers can pierce his segmented ventral plating or the jagged dorsal armor that bristles with spiked protuberances. In combat, Xorvyrnog employs a wide array of natural weaponry: his jaws can tear through durasteel, his claws can rip tanks open like carrion, and his tail is a living battering ram, sweeping through entire squads with one whip-like motion. He also uses his environment as a tool, collapsing cliffs, shattering ice sheets, or using debris as makeshift cover. His enhanced senses—particularly his olfactory tongue—give him real-time tracking of enemy positions, identifying subtle shifts in troop movement or hidden Force users long before they reveal themselves.

    What truly sets Xorvyrnog apart is his ability to devour and redirect Force energy. He turns Jedi and Sith powers into sustenance, absorbing their energy through his armored ventral blisters and using it to fuel his deadly breath weapons. Golden fire for Light Side energy, purple fire for Dark—the result is a devastating cone of elemental destruction that can melt bunkers, incinerate shield generators, or purge entire city blocks. He can weaponize the enemy's power against them, creating moments of strategic horror that shatter morale and sow confusion. His presence on a battlefield is not simply a physical threat—it is a metaphysical one. He demoralizes through dominance and devastates through adaptability.

    As a ground mount for Darth Carnifex, Xorvyrnog becomes something even more fearsome: a war platform worthy of a Sith god. Carnifex rides upon his armored back like a conquering deity astride an apocalyptic steed, elevated high above the battlefield where he can survey and command with unchallenged authority. A customized battle saddle—wrought from blackened beskar and enchanted with Sith runes—sits nestled between Xorvyrnog's heavily armored shoulders, complete with gravity stabilizers and a reinforced command harness that allows Carnifex to control his creation through a combination of voice, gesture, and Force-linked thought.

    Together, they embody the terrifying union of mind and monster, master and creation. Carnifex can amplify Xorvyrnog's already devastating breath attacks through Force manipulation, or cloak them both in shrouds of darkness and illusion. While Carnifex unleashes Force storms, telekinetic devastation, or Sith sorcery from his perch, Xorvyrnog surges forward like a living siege engine, clearing paths through enemy formations, breaking defensive lines, and annihilating command centers. They are a two-headed apocalypse—one of raw power, the other of refined malevolence—unleashed in perfect, coordinated wrath.

    Few armies can withstand such a pairing. Fewer still survive long enough to comprehend what is killing them. For Xorvyrnog is not just a mount, nor merely a monster—he is a herald of Carnifex's will, a beast bred for domination, and a weapon forged for war without end.
  • Force Abilities (Force User Companions Only):
    • Force Drain (Life Essence) – Absorbs the life energy of nearby beings to nourish himself and increase his knowledge.
    • Force Drain (Force Energy) – Drains the active Force energy used by opponents (e.g., Force lightning, telekinesis) and metabolizes it into breath weapon fuel.
    • Force Feed – Similar to Darth Nihilus' technique; consumes ambient or channeled Force energy from weak or distracted Force-sensitives.
    • Energy Conversion – Converts absorbed Force energy into devastating breath attacks—golden fire for Light Side energy, purple fire for Dark.
    • Beast Hypnosis – Through gaze, scent, and low-frequency vocalizations, Xorvyrnog can lull weak-minded beings into stupor or submission.
    • Force Suggestion – Implants rudimentary commands or mental fog in sentient beings, especially effective when used in tandem with scent cues.
    • Mind Shroud – Masks his Force presence or lowers it to appear as an ordinary beast or dark void in the Force, aiding in ambush and deception.
    • Fear Projection – Instills overwhelming dread in sentient opponents, making them panic or flee; amplified by his massive presence and aura.
    • Hex Weaving – Can curse individuals or battlefield zones with debuffs such as disorientation, weakness, or pain over time.
    • Illusion Crafting – Creates fleeting illusions or mirages to mask his movements, confuse foes, or simulate reinforcements.
    • Warding Roar – A force-enhanced bellow that disperses mental attacks and can stagger or disorient Force-sensitive opponents.
    • Force Sense – Augmented by his natural sensory biology, can detect Force-users, lifeforms, and emotions from long distances.
    • Force Sight (Thermal/Empathic Blend) – Sees emotions as colored auras and can distinguish between intent and energy types (e.g., Jedi calm vs Sith fury).
    • Precognition (Battle Instincts) – Predicts enemy movement in the heat of battle, often manifesting as superior reflexes or preemptive strikes.
    • Force Scream (Sonic Burst) – Emits a shockwave of Force-enhanced sound capable of rupturing eardrums, cracking walls, and staggering enemies.
    • Force-enhanced Breath Weapon – Fires golden or purple flame empowered by absorbed Force energy, bypassing normal resistances and protections.
    • Force Repulse (Groundquake) – A massive area-of-effect blast that radiates from his body, capable of knocking back enemies and destabilizing terrain.
    • Kinetic Manipulation – Augments his own movements (leaps, charges, tail strikes) with telekinetic reinforcement, allowing him to shatter reinforced structures.
    • Force Bond (Carnifex only) – Shares a unique two-way Force link with Darth Carnifex, allowing silent commands and coordinated tactics.
    • Dark Side Alchemical Adaptation – May slowly mutate or evolve depending on what and whom he consumes, particularly if imbued with potent Force energy.
    • Echoes of Knowledge – Gains fragmented knowledge, memories, or skills from consumed Force-sensitives, possibly unlocking new powers temporarily.
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  • Blister Traps - Xorvyrnog's feeding blisters—hidden beneath armored plates—can latch onto victims to extract life essence and Force energy. These organic siphons function both as a feeding mechanism and as a trap, paralyzing targets while he drains them. Their placement beneath scale armor allows them to remain protected until activated.
  • Force Devourer - He can consume and metabolize Force energy used around him, redirecting it into devastating breath weapons. This makes him particularly dangerous to Force users, whose powers only serve to empower his own abilities. He turns their strength into his fire.
  • Extremely Resilient Hide - Forged through Sith alchemy, Xorvyrnog's armored scales are nearly impervious to lightsabers, blasters, and most conventional weaponry. Only capital-grade turbolasers or specialized siege-class weaponry pose a credible threat. His segmented laminar plating allows for flexibility without sacrificing defense.
  • Heightened Intelligence - Unlike most monstrous Sithspawn, Xorvyrnog is fully sentient and capable of abstract thought, conversation, and strategic reasoning. His intelligence allows him to recognize traps, ambushes, and manipulate lesser beings through speech or subtle use of the Force. He is not a beast of instinct—he is a tactician in a draconic form.
  • Multisensory Predator - With his forked olfactory tongue, enhanced eyesight, and Force sense, Xorvyrnog can track prey across vast distances. He can distinguish multiple scents at once and pinpoint the origin of Force usage, allowing him to locate hidden or cloaked Force-sensitives. Stealth is nearly useless against him.
  • Mount of Carnifex - When ridden by Darth Carnifex, Xorvyrnog becomes exponentially more dangerous. The two fight in perfect synergy through a Force bond, Carnifex commanding from his battle saddle while Xorvyrnog devastates enemies on the ground. Their combined presence inspires panic and annihilates resistance.
  • Dark Side Wellspring - Xorvyrnog is steeped in the Dark Side, his body and essence marinated in its power since creation. This saturation grants him a natural affinity for Dark Side sorcery, particularly in the manipulation of fear, pain, and corruption. His mere presence can weaken Light-aligned Force users and bolster other Sithspawn or Dark Side adherents near him, acting as a mobile nexus of malevolent energy.
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  • Damage to Blisters - While normally protected, Xorvyrnog's Force-feeding blisters are vulnerable during use. If targeted while exposed, they can be ruptured or cauterized, causing immense pain and disrupting his ability to absorb energy. Prolonged exposure of the blisters makes them a critical weak point.
  • Overconsumption - Absorbing too much Force energy too quickly can destabilize Xorvyrnog's internal systems. If he attempts to devour energy beyond his limit, it may result in violent feedback—seizures, internal ruptures, or an involuntary discharge of stored power. This risk forces him to pace his consumption or vent excess energy quickly via fire breath.
  • Capital-Grade Weaponry - While impervious to most weapons, Xorvyrnog is not invincible. Direct hits from orbital turbolasers, heavy proton torpedoes, or mass drivers can pierce or destroy sections of his armor. He must rely on movement, terrain, or shielding from Carnifex to avoid such attacks.
  • Means to Control - Though sentient, Xorvyrnog was bred to obey Darth Carnifex and bound by dark rituals and Force compulsions. Should another Sith or dark-side adept of comparable power to Carnifex exploit or replicate these bindings, they may be able to hijack control. He fears mental domination and sorcerous override more than any weapon.
  • Magic Vulnerability - Xorvyrnog's hide is impervious to physical damage, but Sith and Jedi battle magic—especially pure Force energy focused on disruption—can bypass or interfere with his internal systems. Techniques like Sever Force, Force Light, or sorcerous banishment have unpredictable and dangerous effects. He is especially wary of Light Side rituals designed to purge darkness.
  • Size and Mobility - His massive size makes him an unstoppable force—but also a target. In tight quarters, urban terrain, or zero-gravity environments, Xorvyrnog is slower and less effective. Agile enemies who can exploit his limited turning radius or blind spots may survive longer.
  • Ritual Dependency - While potent in the Dark Side, much of Xorvyrnog's power is stabilized through runes, rituals, and enchantments placed upon him by Darth Carnifex. If these bindings are disrupted—whether through anti-Sith magic, targeted ritual interference, or the death of Carnifex himself—Xorvyrnog may suffer catastrophic magical backlash. This could manifest as physical degeneration, psychic instability, or the uncontrollable leaking of Force energy in destructive bursts.
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Xorvyrnog began as an idea in the mind of Darth Carnifex long before he truly came into being, a Force-sensitive leviathan capable of siphoning life and the Force itself, one that could terrify even Jedi Masters and level cities as a walking engine of destruction. He would not merely be a weapon of war, he would be a living extension of Darth Carnifex's dark will; an apex predator born from the fusion of Sith Alchemy and dark science.

Carnifex rallied to His side the brightest genetic scientists and depraved Sith alchemists from among His following, bringing them to the barren hidden world of Remnicore. There, the Dark Lord oversaw the gene-splicing of various strains of Sith Leviathans, infused with alchemical metals, dark enchantments, and sacrificial rituals. Mutations were carefully cultivated by gene-engineering batches of Sithspawn whose sole purpose was to be harvested and studied by the Dark Lord's alchemists.

The most important aspect of Xorvyrnog's genesis was the gestation of Force-sensitive embryos in vats of molten black ichor, constantly suffused with the power of the Dark Side through days and nights of unceasing ritual. Tended to by the cultic alchemists, Xorvyrnog's viable embryo was grown in isolation and monitored closely as it progressed through the various stages of accelerated growth.

Upon gestation into a larvae, Xorvyrnog was brought before Carnifex and forcibly bound to the Dark Lord. Magical runes and Sith glyphs were carved into his bones and scale structure to stabilize his immense power and ensure obedience. To fuel Xorvyrnog's nascent sentience, he was fed prisoners and slaves especially captured Jedi. Xorvyrnog would not only drain their life essence, but also absorb their thoughts and memories and amalgamate them into his own mind. Soon, true thoughts and language sprung into his mind, and Xorvyrnog was thus named and raised up as the Dark Lord's monster.

To the young Xorvyrnog, awareness brought with it suffering. He was trained as a weapon by the Dark Lord, his mind growing as he fed and grew, shedding his larval form for a new draconic one. But he was no mere beast, and thus Xorvyrnog was instructed in the Sith arts. He was taught to speak, to reason, and above all else to obey, not through thought of reward, but through agonizing discipline and imprinting. In times when the Dark Lord was not physically present, He appeared to Xorvyrnog as a commanding voice within his mind, constantly pushing him towards obedience.

Training Xorvyrnog took many forms, chiefly in controlled environments where the young leviathan's power over the Dark Side could be shaped to the wishes of his master. He was taken to nexuses of great suffering; ancient temples, vergences in the Force, and the smoldering ruins of battlefields. Xorvyrnog fed upon the negative energy he was exposed to, growing in strength and awareness with each subsequent feeding. To test his aptitude against living prey, he was set upon captured Jedi and even rogue Sith, hunting them down and devouring their essence.

He fought other Sithspawn, killing and devouring them in pitched battles. Assassins hounded him through blackened labyrinths, promised greatness and riches for the one who could slay the monstrous beast. None of them prevailed, Xorvyrnog slew each and every last one set against him and devoured their essence. Each victory emboldened Xorvyrnog, but every failure came with it unimaginable suffering as his master carved power into his flesh and expelled weakness. Suffering gave rise to power in flame's form, as Xorvyrnog learned to channel his darkness and hate into a gout of colored flame from the depths of his maw.

Xorvyrnog was first deployed by Carnifex during an operation to uproot a remnant of the Outer Rim Coalition on D'Qar. The remnant had holed themselves up in a valley fortress, protected from orbital bombardment by a shield generation. To advance with conventional tactics would have demanded a greater price than the eradication of the remnant cell was worth, so the Dark Lord charged Xorvyrnog to prove his worth and eradicated the enemies of the Sith upon D'Qar.

Sith transport airdropped Xorvyrnog beyond the margins of the enemy shield dome, allowing the massive beast to advance through the verdant foothills and towards the valley. Though the fortress was commanded by a cadre of Jedi Knights, they proved no match against the monstrous leviathan as he descended upon them. Their meager weapons were little use against the beast's nigh impervious hide, and gleefully he did consume their Force energy and weave an assortment of hexes and illusions to confuse and disorient. When it was all over, none of the remnant cell survived, and Xorvyrnog had taken to sleeping inside the gutted ruins of their fortress.

More chances to display Xorvyrnog's ferocity came and went, the leviathan growing stronger and stronger with each feast. He was soon outfitted with a harness and saddle, Carnifex Himself riding the gargantuan beast in battle against the enemies of the Sith Empire. Xorvyrnog became a mainstay in shock assaults and planetary invasions, where overwhelming force was needed to break the enemy and leave them exposed to the rest of the Sith forces. He directly attacked enemy fortifications, paving the way for infantry and mechanized vehicles to pour in through the breaches he created.

In time, Xorvyrnog garnered a reputation as a monster, a living superweapon that lurked in Darth Carnifex's shadow. Bound to the Dark Lord, Xorvyrnog lies in wait for the next time he is called upon by his master, his father, to again sow terrible destruction and feast upon those foolish enough to stand against the Sith.


 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer:
  • Affiliation:
  • Market Status: Closed-Market
  • Model:
  • Modularity:
  • Production: Minor
  • Material:
TECHNICAL SPECIFICATIONS
  • Classification: Blaster with Particle Beam Setting
  • Size: Large
  • Weight: Heavy
  • Ammunition Type: Power Cells and Gas Canisters
  • Ammunition Capacity: Large (Standard) | Average (Supercharged)
    • Large: 300 (Power Cell) / 200x3 (Gas Canisters)[/COLOR]
    • Average: 100 (Power Cell) / 200x3 (Gas Canisters)[/COLOR]
  • Effective Range: Average | Long Range | Battlefield
  • Rate of Fire: Variable
    • High: Full-Auto, Three-shot Bursts, Semi-Auto
    • Average: Three-shot Bursts, Semi-Auto
    • Low: Semi-Auto, only one shot per every three seconds
  • Damage Output: High (Standard) | Very High (Supercharged)
  • Recoil: Average
SPECIAL FEATURES
STRENGTHS
WEAKNESSES
DESCRIPTION


 

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  • Intent: Create an assault walker for the Kainate
  • Image Source:
    • ChatGPT - Generated by Me
    • Headers - Teresa
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
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  • Manufacturer: Malsheem Hypernautics and Manufacturing
  • Affiliation: The Kainate
  • Market Status: Closed-Market
  • Model: VT-AS, Variable-Terrain Assault Strider, the Vahlk-Tar
  • Modularity: Yes; environmental retrofitting for arctic, desert, jungle, or urban warfare through specialized plating, terrain-adaptive limb actuators, and atmospheric sealing protocols.
  • Production: Limited
  • Material:
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  • Classification: Mechanized Assault Walker
  • Size: Large - 9.6m
  • Weight: Heavy - 16.8 metric tons
  • Armaments: High
    • [2] Chin-Mounted Twin Blaster Cannons
    • [1] Chin-Mounted Variable Grenade Launcher
    • [1] Cheek-Mounted Twin Light Blaster Cannon
    • [1] Cheek-Mounted Variable Missile Launcher Pod
    • [1] Cupola-Mounted Heavy Repeating Blaster Cannon
    • [1] Retractable Back-Mounted Mortar Launcher
  • Defenses: High
  • Maneuverability Rating: High
  • Speed Rating: Average
  • Propulsion: Gyro-Stabilized Bipedal Configuration
  • Minimum Crew: 1 (Pilot only, reduced efficiency)
  • Optimal Crew: 2 (Pilot + Gunner/Weapons Officer)
  • Passenger Capacity: 0 (not designed for transport)
  • Cargo Capacity: Very Small
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  • Command Pod Cockpit Module - Heavily armored, pressurized capsule with dual-control seats for pilot and gunner, and features redundant manual override systems and localized life support.
  • Target Acquisition and Combat Logic Interface - Advanced tracking and firing solution module capable of prioritizing targets by heat, motion, and energy profile that includes predictive firing algorithms and semi-automated weapons cycling.
  • Grav-Stabilized Gyroscopic Core - Maintains walker balance in uneven terrain or under concussive impact and syncs with terrain-mapping sensors for real-time posture correction.
  • Adaptive Terrain Sensor Array - Constantly scans terrain profile to predict slippage, tilt, or leg entrapment and enables dynamic gait modulation for mud, rubble, snow, and stairs.
  • Ebon Psicom Array - An integrated metaphysical-technical comm system built around a Whisperstone Core Matrix and hybridized signal suite, the Ebon Psicom Array enables Kainate walkers to coordinate silently across vast distances through encrypted dark transmissions and emotional resonance, immune to conventional interception and Force-null zones.
  • Shadowlink Omni-Resolution Array - A hyper-adaptive Sith electronic counter-countermeasure system, the Shadowlink maintains flawless signal clarity and sensor fidelity even under extreme electronic warfare by disrupting jamming signals with runic phase inversion, harmonic overloads, and predictive cognition clusters.
  • Bloodlock Transponder - A self-immolating failsafe device keyed to Sith blood and presence, the Bloodlock Transponder ensures no Kainate walker or its secrets fall into enemy hands. Upon pilot death or capture, it unleashes a metaphysically corrosive detonation that erases all data, inflicts lingering dark side damage, and repels salvage or tampering through residual Sith energy.
  • Trazkhaal Harmonizer - A precision convergence system empowered by Sith rituals, the Trazkhaal Harmonizer aligns all mounted weaponry in real-time with pilot intent, enemy resonance, and targeting vectors to create lethal strike nexuses. When bonded to Force-sensitive operators, it anticipates commands before they're issued, granting a supernatural edge in chaotic combat.
  • Atmospheric Conditioning & Sealing System - Filters toxins, seals against pressure variance, and regulates internal temperature and allows operation in hostile environments including vacuum for a limited duration.
  • Auxiliary Power Cells & Redundant Energy Relays - Sustain critical systems during shield failure, EMP events, or primary core disruption and provides up to 15 minutes of autonomous fallback function.
  • Kainate Combat Memory Core - Records every engagement, adapting movement and response patterns over time and can be psychically imprinted with combat routines from Dark Side strategists or commanders.
  • Bio-Alchemical Pilot Sync Harness - Advanced neural jack that binds pilot reflexes to walker response times, increasing control fidelity but induces fatigue and mild psychotropic side effects when used for too long.
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  • Overwhelming Firepower for Size Class - The Valkh-Tar boasts an exceptionally dense arsenal for its size, combining directed energy weapons, micro-missile salvos, and a retractable mortar system to overwhelm infantry, vehicles, and fortifications alike.
  • Combat Versatility and Tactical Adaptability - Modular loadouts, environmental retrofitting kits, and multi-angle fire coverage allow it to perform effectively in diverse combat zones, from dense urban terrain to siege fields.
  • Dark Side Reinforced Systems and Ritual Locks - Encrypted Sith command protocols and alchemized systems prevent enemy hijacking, while spiritual protections make the walker psychically resilient and symbolically fearsome.
  • Stability and Maneuvering on Difficult Terrain - Gyroscopic stabilization and adaptive leg articulation allow it to remain balanced and responsive across unstable or obstructed terrain, maintaining fire accuracy under pressure.
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  • Limited Speed and Pursuit Capability - Despite enhanced actuators, the walker's speed remains moderate at best, limiting its ability to chase fast-moving targets or rapidly reposition during fluid engagements.
  • No Passenger or Logistic Support Capacity - With no space for troop transport or cargo, the Valkh-Tar is restricted to frontline combat roles and cannot support logistics, recovery, or tactical flexibility beyond its own systems.
  • Vulnerability to Heavy Anti-Armor Weapons - While well-armored, it remains susceptible to concentrated anti-vehicle fire and ion disruption once its shield generator is depleted or bypassed.
  • Operator Fatigue from Neural Integration - The bio-alchemical sync harness increases reaction speed and fire control but induces neural strain, requiring crew rotation to avoid fatigue or psychic backlash during extended operations.
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The VT-AS (Variable-Terrain Assault Strider) Valkh-Tar is a two-legged combat walker designed for aggressive spearhead operations in fortified urban, subterranean, and rugged warzones. Standing at 9.6m tall, the VT-AS combines compact power with relentless forward momentum. It's silhouette is distinct, low-slung and hunched forward like a beast mid-charge, with taloned feet that tear into terrain for balance and stability.

The VT-AS transport unit but a dedicated frontline hunter-killer platform, fielded with a lethal suite of weaponry including twin chin blaster cannons, grenade and missile launchers, a back-mounted mortar system, and precision-locked repeating blasters coordinated by the Trazkhaal Harmonizer and Target Combat Logic Interface. Simultaneously clad in Sarrassian composite armor over a reinforced Quadanium-alloy skeleton, it can withstand barrages of concentrated anti-armor fire while charging into the enemy line.

The Command Pod Cockpit ensures pilot survivability and autonomy, enhanced through neural synchronization via the Bio-Alchemical Sync Harness. Battlefield adaptability is enhanced through features such as the Shadowlink Omni-Resolution Array, Kainate Combat Memory Core, Ebon Psicom Array, and the Bloodlock Transponder, which prevents capture and compromise in death.

Originally conceptualized in response to mounting attrition rates among conventional walker divisions during Kainate pacification campaigns, the VT-AS program was initiated under the joint direction of Shadow Mind and the Artificer's Guild. Early prototypes suffered from balance instability and inefficient modular integration, but breakthroughs in Grav-Stabilized Gyro Cores and the Adaptive Terrain Sensor Array allowed for real-time terrain reaction and slope modulation.

Following battlefield trials during the Battles of Susfvi and Echnos, the walker was approved for mass production and rapidly entered frontline service. It saw widespread deployment across Outer Rim urban centers, deep jungle warzones, and the subterranean complexes of insurgent-held industrial moons.

On Subterrel, squads of VT-AS were used to collapse rebel tunnel networks by deploying mortars in synchronized salvos, while maintaining optimal footing through debris via adaptive terrain modulation. During the Scouring of Lotho Minor, urban-modified VT-AS fitted with echo-dampening stabilizers and reinforced leg bracing were instrumental in flanking through collapsed waste megastructures and coordinating devastating kill-box operations alongside air support.

Later in the Kerest Campaign, arctic-environment variants demonstrated their durability in minus-60-degree conditions, their heat baffles dispersing extreme heat from internal systems while their composite armor resisted temperature shock from glacial plasma detonations. More recently, VT-AS have proven invaluable in low-orbit vacuum raids, holding breach corridors on depressurized orbital platforms while maintaining combat efficiency thanks to their atmospheric sealing and auxiliary cell redundancy.

By 902 ABY, the VT-AS had become a symbol of the Kainate's mechanized wrath: a towering silhouette of death that adapted to the terrain it crushed, the opposition it faced, and the will of those who piloted them. Each deployment further enriches its Combat Memory Core, enabling future generations of walkers to inherit the strategic reflexes and lethality of those that came before, machines that learn to kill better with every war.


 
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  • Intent: Create a heavy assault walker for the Kainate
  • Image Source:
    • ChatGPT - Generated by Me
    • Headers - Teresa
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source:
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  • Manufacturer: Malsheem Hypernautics and Manufacturing
  • Affiliation: The Kainate
  • Market Status: Closed-Market
  • Model: VT-HAS, Variable-Terrain Heavy Assault Strider, the Vorghast
  • Modularity: Yes; environmental retrofitting for arctic, desert, jungle, or urban warfare through specialized plating, terrain-adaptive limb actuators, and atmospheric sealing protocols.
  • Production: Limited
  • Material:
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  • Classification: Mechanized Heavy Assault Walker
  • Size: Very Large - 14.4m
  • Weight: Very Heavy - 56.7 metric tons
  • Armaments: Very High
    • [2] Shoulder-Mounted Heavy Linear Motor Autocannons
    • [2] Shoulder-Mounted Medium Repeating Cannons
    • [2] Cheek-Mounted Variable Micro-Missile Pods
    • [1] Chin-Mounted Light Dual Anti-Infantry Laser Cannons
    • [1] Chin-Mounted Composite-Beam Pinpoint Laser Turret
  • Defenses: Very High
  • Maneuverability Rating: Low
  • Speed Rating: Low
  • Propulsion: Gyro-Stabilized Bipedal Configuration
  • Minimum Crew: 2 (One pilot and one gunner/engineer)
  • Optimal Crew: 5 (Pilot, Co-Pilot/Navigator, Systems Gunner, Spotter/Artillery Officer, and Engineer/Technician)
  • Passenger Capacity: 10-12 Troopers (Accommodates a small fireteam or elite strike squad)
  • Cargo Capacity: Very Small
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  • Rotary Chin Weapon Mount - A reinforced, motorized chin turret housing both the anti-infantry laser cannons and pinpoint beam laser. Capable of 180° traversal and vertical elevation, ideal for sweeping corridors or precise frontal suppression.
  • Retractable Rear Mortar Bay - The back panel conceals a recessed automated indirect-fire mortar launcher. Capable of arcing high-explosive or smoke rounds from behind cover, coordinated via sensor lock or forward spotter input.
  • Hardened Command Cockpit - A multi-tiered internal control chamber with a holographic tactical interface, redundant control rods, voice-command fallback systems, and emergency manual override for all primary functions.
  • Armored Sensor Suite Dome - Integrated into the top dorsal chassis, containing advanced battlefield telemetry, thermal-optic scanners, motion trackers, and encrypted communication arrays. Includes short-range jamming capability.
  • Ebon Psicom Array - An integrated metaphysical-technical comm system built around a Whisperstone Core Matrix and hybridized signal suite, the Ebon Psicom Array enables Kainate walkers to coordinate silently across vast distances through encrypted dark transmissions and emotional resonance, immune to conventional interception and Force-null zones.
  • Shadowlink Omni-Resolution Array - A hyper-adaptive Sith electronic counter-countermeasure system, the Shadowlink maintains flawless signal clarity and sensor fidelity even under extreme electronic warfare by disrupting jamming signals with runic phase inversion, harmonic overloads, and predictive cognition clusters.
  • Bloodlock Transponder - A self-immolating failsafe device keyed to Sith blood and presence, the Bloodlock Transponder ensures no Kainate walker or its secrets fall into enemy hands. Upon pilot death or capture, it unleashes a metaphysically corrosive detonation that erases all data, inflicts lingering dark side damage, and repels salvage or tampering through residual Sith energy.
  • Trazkhaal Harmonizer - A precision convergence system empowered by Sith rituals, the Trazkhaal Harmonizer aligns all mounted weaponry in real-time with pilot intent, enemy resonance, and targeting vectors to create lethal strike nexuses. When bonded to Force-sensitive operators, it anticipates commands before they're issued, granting a supernatural edge in chaotic combat.
  • Advanced Targeting Core - A modular combat computing unit capable of predictive fire solutions, multi-target tracking, friend-or-foe identification, and synchronizing with external battlefield networks or Kainate tactical nexuses.
  • Combat Situational Awareness Matrix - Synthesizes data from onboard sensors, allied spotters, and surveillance drones to produce a real-time threat overlay projected into the pilot's HUD and mission holotable.
  • Reactive Ablative Armor Paneling - The walker's reinforced carapace is lined with reinforced composite plates and modular reactive tiles that absorb or redirect kinetic and plasma-based impacts.
  • Stability-Dampened Gyro Core - Internally mounted multi-axis gyroscopes and hydraulic regulators ensure walker stability over uneven terrain, during recoil shock, or post-impact. Prevents tipping and reduces pilot fatigue during long sieges.
  • Stabilizing Gravitic Anchors - Deployed through the feet, these magnetic anchors clamp into urban surfaces or terrain for increased firing stability and anti-knockback control during siege operations.
  • Crew Life-Support Capsule - Environmentally controlled pod with pressurization seal, internal atmosphere scrubbers, water reclaimer, and nutrient dispenser system. Enables survivability in vacuum or toxic environments for 72+ hours.
  • Interior Combat Compartment - Carries up to 12 troops with fold-down crash harnesses, wall-mounted weapon racks, and magnetic deployment rails. Rear hatch lowers for rapid ingress/egress.
  • Modular Drone Deployment Bay - Houses up to four multi-role drones for recon, electronic warfare, or aerial support, launched via retractable armored pod and synced to the walker's targeting core.
  • Tactical Uplink Terminal - A collapsible workstation installed in the secondary control bay, allowing the crew's technician to remotely command drones, manage logistics, or act as an auxiliary field command post.
  • Thermal Venting System - Vents located beneath the chin and on dorsal plates discharge waste heat from sustained fire and internal systems, visible as glowing exhaust plumes during combat.
  • Diagnostics and Repair Core - Internal auto-monitoring subroutines scan all systems in real time, triggering alerts, rerouting power, or activating mechanical countermeasures in the event of overheating, corruption, or structural compromise.
  • Redundant Power Grid - Dual-core fusion cell architecture with emergency capacitor reservoirs and regenerative charging coils. Allows for partial system functionality even after primary damage, including locomotion and communications.
  • Emergency Power Core Isolation - In the event of core breach or system failure, armored bulkheads seal the primary reactor, and auxiliary power can be rerouted to leg actuators for last-stand positioning or evacuation.
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  • Overwhelming Firepower - With dual autocannons, repeating cannons, micro-missiles, and a chin-mounted composite laser, the Vorghast can engage infantry, armor, and fortifications with relentless precision and volume.
  • Fortress-Grade Armor - Reinforced with reactive plating and ablative composites, its armor resists sustained heavy fire, while a built-in shield generator provides added survivability in prolonged sieges.
  • Integrated Combat Systems - Advanced internal targeting, battlefield awareness, and redundancy systems ensure optimal coordination, stability, and control under pressure or partial system failure.
  • Drone Support Capability - The integrated drone bay allows the Vorghast to extend its operational reach with recon and electronic warfare drones, enhancing battlefield dominance beyond line-of-sight.
  • Crew Endurance Systems - Environmental sealing, life support capsules, and nutrient systems allow the crew to operate for extended duration in hostile conditions or under lockdown.
  • Shock-Resistant Stability - Gyro-stabilizers and ground-anchoring systems provide exceptional recoil control and stability during heavy weapon discharge or terrain traversal.
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  • Low Speed - Due to its immense size and reinforced armor, the Vorghast is slow-moving and unsuitable for rapid deployment or evasion without external transport support.
  • Limited Maneuverability - Its bipedal frame restricts agility in urban or dense environments, making it vulnerable to faster flanking units or overhead attacks.
  • High Power Demands - Operating all systems at full capacity places heavy strain on the dual-reactor cores, increasing risk of overheating or power reroute delays during critical moments.
  • Large Target Profile - Standing at 14.4 meters tall, the Vorghast is an unmissable target for orbital strikes, artillery, and anti-armor vehicles.
  • Crew Dependency - While automated systems support function, optimal performance requires a full crew complement; losses among key operators can significantly reduce combat effectiveness.
  • Energy Drain Under Full System Load - Activating all systems, especially when deploying mortars, shields, and targeting arrays simultaneously, can tax the internal reactor. In prolonged engagements, energy reserves must be carefully managed to avoid forced shutdown of non-essential systems.
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The VT-HAS, designated Vorghast, was developed as a direct response to the battlefield success of the VT-AS Valkh-Tar, expanding on its core architecture to create a siege-grade walker capable of dominating entrenched positions and mechanized battlefield zones. Unlike its smaller counterpart, the Vorghast was envisioned not as a precision instrument of assault but as a heavy hammer; imposing, indomitable, and terrifying.

Initial design schematics were drawn up by Kainate ordnance engineers during the closing campaigns of the Echnos Reclamation, as armored units encountered hardened enemy forces and sustained fire that the lighter Valkh-Tar units could not efficiently overwhelm. Drawing on post-engagement telemetry, recovered wreckage analysis, and Sith war doctrine, the Vorghast entered development through Project GOL'THUR, overseen by the Kainate's Artificer's Guild in conjunction with the technocrats of Shadow Mind.

Phase I testing commenced in the wastes of Dannamore, where prototype units were tested under extreme seismic conditions. With a 14.4-meter frame constructed of Sarrassian composite and Quadanium alloy, the Vorghast survived simulated bombardment, deep-crater traversal, and acid rainfall exposure. While its low speed and maneuverability were accepted trade-offs, the walker's survivability and raw firepower exceeded expectations.

Phase II field trials during the Black Tithe Campaign saw Vorghast units deployed to the manufacturing world of Indellian, where their ability to root into terrain with stabilizing gravitic anchors allowed them to serve as mobile artillery pillars, crushing resistance with shoulder-mounted autocannons while coordinating orbital strikes via the Ebon Psicom Array. Resistance crumbled under prolonged siege, giving birth to the Vorghast's grim reputation as a walking dreadnought.

By 900 ABY, Vorghasts were a common fixture on major siege battlefronts. In the Subterrel pacification campaign, Vorghast units braved subterranean chasms to deliver breach teams directly to enemy command bunkers, their leg stabilizers and internal gyros compensating for seismic instability and tunnel collapse. They were deployed in the Kerest Campaign, where, alongside VT-AS support, they held overwatch on glacial ridges against enemy armor columns for weeks, using their automated mortar bays to suppress movement and break line formations.

Though rarely deployed in large numbers due to their resource cost, Vorghasts serve as anchor units in mechanized Kainate formations, often paired with Valkh-Tars and supported by airlift drones or Sith coordination officers. Their Combat Situational Awareness Matrix and Shadowlink Arrays allow them to operate in full battlefield autonomy, making them suitable for both frontline crushing and rearward support command post duties.


 
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  • Intent: Create a troop transport and vehicle dropship for the Kainate
  • Image Source:
    • ChatGPT - Generation by Me
    • Headers - Teresa
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source:
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  • Classification: Atmospheric Assault Transport
  • Length: 27.4 meters
  • Width/Wingspan: 24.8 meters
  • Height: 6.4 meters
  • Armament: Very Low
    • [2] Medium Dual Laser Cannons
    • [1] Antipersonnel Blaster Cannon (Interior)
  • Defenses: High
  • Squadron Count: Very High
    • 20 Transports
  • Maneuverability Rating: Average
  • Speed Rating: High
  • Hyperdrive: No
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  • Atmospheric Flight Capability - Fully sealed fuselage, reinforced heat shielding, and variable vector thrust systems allow seamless transition between space and planetary environments.
  • Military-Grade Shield Generators - Forward and lateral deflector arrays provide reliable protection against small-arms fire, flak bursts, and moderate anti-aircraft batteries.
  • Encrypted Comms Suite - Secure hyperwave, subspace, and short-range communications with onboard Sith encryption matrix for confidential transmissions.
  • Advanced Targeting Sensors - Integrated sensor array for real-time threat acquisition, atmospheric scans, and encrypted beacon locking for precision landings.
  • Pressurized Troop Bay - Configurable cabin with magnetic locking grav-harnesses, rations compartments, life-support circulation, and sealed environmental integrity.
  • Reinforced Landing Struts - Multi-surface adaptive gear capable of handling uneven terrain, kinetic shock, and emergency descents.
  • Automated Systems Diagnostics - Self-monitoring system relays hull integrity, engine temperature, fuel consumption, and life support to the pilot and crew interface.
  • Cryogenic Storage Lockers - Standardized units for biological samples, fallen troops, or sensitive materials requiring preservation.
  • Mag-Clamp Docking System - Allows magnetic locking to larger carrier hulls or fortress hangars; also used to secure vehicles in transit.
  • Auxiliary Power Cell - Backup energy source sustaining life support and critical systems for up to 48 standard hours in case of primary failure.
  • Hardpoint Mounts - Modular external pylons for adding sensor drones, flares, decoy systems, or additional supply containers depending on mission profile.
  • Hull-Mounted Tactical Floodlights - Directional high-intensity floodlights mounted along the prow, undercarriage, and flank struts provide broad-spectrum illumination during night operations, urban deployments, or subterranean drops.
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  • Complement Configuration- Enables flexible mission deployment through modular internal bays and reinforced underslung mounts. It can adapt to carry troops, vehicles, or a combination of both, ensuring tactical versatility across any battlefield environment.
    • Trooper Assault Configuration - Interior optimized for maximum personnel transport, capable of carrying up to 60 fully equipped Kainate troopers. Includes integrated armor racks, medicae stations, and combat readiness alcoves.
    • Light Vehicle Configuration - Interior bay supports 40 troopers alongside a light repulsor vehicle. Vehicle is housed in a rear cradle compartment with quick-deploy maglocks.
    • Outrider Configuration - Carries 10 speeder bikes secured to interior magnetic racks, with individual rapid-deploy clamps and rear ramp staging. Accommodates 10 speeder troopers and up to 4 additional support personnel for recon, comms, or coordination roles.
    • Jet Trooper Deployment Configuration - Interior bay optimized for vertical assault units. Carries up to 36 jet troopers in modular launch cradles with integrated diagnostic ports, armor-link interfaces, and rapid deployment rails.
    • Dual Medium Vehicle Underslung Deployment - Exterior magno-spine clamps fitted to carry two medium-class walkers or repulsor tanks in underslung configuration. Interior limited to 15 light infantry with rapid rappel deployment capability.
    • Heavy Vehicle Deployment Configuration - Central dorsal clamp configured to carry one heavy walker. Interior supports 12 elite commandos or Sith operatives, with dedicated tactical uplink and stasis alcoves.
    • Mixed Forward Ops Configuration - Holds 30 troopers, 1 light repulsor vehicle internally, and 1 medium walker underslung. Designed for independent forward operating team insertion with combined arms.
    • Rapid Extraction Configuration - Interior refitted with life support pods, injury containment litters, and secure caskets for extraction of up to 45 wounded personnel or valuable assets. No vehicle complement carried in this mode.
    • Sith Escort Configuration - Interior customized to carry 5 Sith personnel, complete with personal meditation chambers, secure artifact vaults, and private tactical hologrid. Can carry 1 light speeder internally for personal use.
  • Trazkhaal Harmonizer - A precision convergence system empowered by Sith rituals, the Trazkhaal Harmonizer aligns all mounted weaponry in real-time with pilot intent, enemy resonance, and targeting vectors to create lethal strike nexuses. When bonded to Force-sensitive operators, it anticipates commands before they're issued, granting a supernatural edge in chaotic combat.
  • Gravitic Drop Harnesses - A built-in deployment mechanism that stabilizes and decelerates troops during high-speed insertion, allowing safe egress even under low-altitude, evasive maneuvers.
  • Deployment Corridor Stabilizers - Internal field dampeners and anti-shock gyros maintain walkable conditions along troop bays and exit corridors, enabling rapid deployment while the transport is still in motion or under fire.
  • Tactical Synchronization Chamber - A command alcove within the troop bay where squad leaders receive real-time battlefield data, updated objectives, and remote synchronization with Sith battlenets, allowing immediate strategic coordination upon drop.
  • Autoseal Ramp and Hatch Systems - Multi-layer blast-shielded ramps and hatches that can close instantly upon detecting incoming fire, decompression, or breach attempts, minimizing loss of life and maintaining internal atmospheric integrity.
  • Munitions Rack Spine - Modular interior spine integrated with secure racks for rifles, launchers, breaching gear, and compact ammunition crates, optimized for squad-level logistics in tight quarters.
  • Life-Ready Atmospheric Cycling - Environmental control systems that adapt automatically to the destination's biosphere (or lack thereof), filtering toxins and depressurizing armor lock seals pre-drop.
  • Combat Stasis Pods - Installable stasis cradles for heavily wounded troops or high-value personnel, enabling triage-in-transit or emergency preservation during hostile withdrawal.
  • Exterior Holdfast Rails - Magnetic and reinforced grab-rails along the sides and underside of the transport for "cling-drop" tactics, allowing additional troops to ride outside the hull for lightning-fast dispersion on touchdown.
  • Sith Morale Infusion Node - Emits ambient low-frequency resonance pulses that bolster discipline and aggression in Kainate troops, suppressing fear responses during atmospheric entry and pre-combat tension.
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  • Rapid Deployment Capacity - The Vindican excels at deploying troops and vehicles with extreme efficiency, thanks to its modular loadout bays and underbelly clamp systems. Its reinforced grav-lifts and synchronized drop hatches allow it to disgorge a full strike complement within seconds of landing or while hovering in high-threat zones.
  • High-Speed Transit Profile - Equipped with advanced sublight thrusters and streamlined hull geometry, the Vindican can achieve high atmospheric and low-orbit speeds. This allows for quick redeployment across combat zones or evasive withdrawal under fire, even while fully loaded.
  • Resilient Defensive Matrix - The dropship is protected by layered deflector shields, angular armor plating, and ablative paneling designed to mitigate incoming fire during ingress and egress. It is particularly resistant to ambushes and flak traps, making it ideal for contested insertions.
  • Adaptive Loadout Configurations - The Vindican's internal hold and external clamps can be reconfigured in minutes to accommodate a wide range of mission profiles, ranging from infantry-only deployments to carrying heavy walkers. This logistical versatility ensures its usefulness across campaigns and terrain types.
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  • Limited Onboard Armament - With only basic defensive weaponry, the Vindican is not built for frontline dogfighting or offensive firepower. It relies heavily on escort craft or covering units to keep hostile aircraft and artillery at bay during operations.
  • Troop Vulnerability During Disembarkation - Although deployment is rapid, the brief window when troops or vehicles disembark exposes them to concentrated fire, especially in hot zones. This vulnerability is often mitigated by smoke dispensers or escort support, but remains a tactical concern.
  • Large Target Profile - Despite its streamlined design, the Vindican's broad wingspan and underslung payload make it highly visible to enemy sensors and targeting systems. Its silhouette can be easily identified and prioritized by anti-air systems or ground-based interceptors.
  • Dependence on Ground Clearance and VTOL Thrusters - While it can perform vertical landings, the Vindican's heavy frame and clamp mechanisms require suitable terrain clearance beneath it. Uneven or obstructed drop zones can impede proper vehicle deployment or cause structural stress to the underslung payload brackets.
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  • Intent: Flesh out Darth Carnifex's fortress-lair on Jutrand
  • Image Credit:
    • Generated by Myself through ChatGPT
    • Headers by Teresa
  • Canon: N/A
  • Permissions: N/A
  • Links: N/A
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  • Military Base Name: The Black Pyramid, New Fortress Carnifex, Black Iron Apex Command
  • Classification: Dark Side Megalith / Citadel Arcology
  • Location: Jutrand, capital of the Eleventh Sith Empire
  • Affiliation:
  • Population: Crowded - The Black Pyramid is massive, spanning 3 kilometers at its base and rising 2 kilometers high, with an additional 4 kilometers of subterranean levels. Entire divisions are housed within its lower terraces and bunkers, alongside hangars, vehicle bays, foundries, and barracks. It functions not only as a command center but as a self-sustaining military metropolis capable of coordinating planetary defense while also fielding enormous forces from within.
  • Demographics: The Black Pyramid is a fortress-city, functioning both as the central military headquarters of the Kainate and the political-religious seat of Darth Carnifex's regime. Its population is vast, numbering in the hundreds of thousands, a mix of soldiers, officers, Sith, servants, technicians, and functionaries. Life within its obsidian walls is highly stratified, with each stratum of society assigned to specific terraces or levels.
    • Sith Presence: The Sith occupy the most powerful and symbolically important spaces. At the Apex Terraces, senior Sith Lords advise Carnifex and preside over rituals in the Dark Side Focusing Chambers. Below them, thousands of acolytes train in dueling arenas, where failure often means death. Cultists and adepts serve in the Arcane Depths, tending to relics and conducting forbidden rites. Though small in number, the Sith exert absolute control, their presence saturating every corridor with menace.
    • Military Forces: The Pyramid is first and foremost a fortress, with its largest population being its military garrison. Tens of thousands of soldiers occupy barracks and training yards, always kept in a state of readiness. Elite units such as the Imperial Crownguard and Blackblade Guard protect ceremonial and restricted areas, while the Nerean Crownguard never leave Carnifex's side. Vehicle crews and pilots man the Lower Mega-Terraces and starfighter hangars, supported by reserve forces deep below. The sheer density of armed units makes the Pyramid as formidable as an army base as it is a seat of government.
    • Administrative and Bureaucratic Staff: Behind the war machine is a machinery of governance. In the Mid-Terraces, bureaucrats, intelligence officers, and analysts manage the flow of information and enforce Sith decrees. Judicial servants run trials in grand halls that function more as propaganda theater than true justice. Engineers, technocrats, and civil functionaries ensure that the Pyramid's infrastructure and resources are distributed efficiently. Though less visible than soldiers, their presence is essential for the Pyramid's operation.
    • Support Populations: To sustain a city-sized citadel, a vast underclass labors in its shadow. Servants, slaves, and menials clean the barracks, cook meals, and maintain the endless corridors. Engineers and technicians work the Upper Subsurface, keeping reactors and shield generators stable. Medical staff treat the wounded and oversee daily health, while Sith alchemists conduct experiments deeper below. Life for these populations is one of constant toil under the Pyramid's unyielding hierarchy.
    • Prisoners and Test Subjects: Beneath the Pyramid, in its Deep Bunkers and Arcane Depths, countless prisoners are held. Political dissidents and captured enemy officers languish in high-security vaults, while Jedi are kept under constant Force-suppression. Some are paraded in public trials before vanishing into interrogation chambers. Others are taken into alchemical laboratories, where they become unwilling test subjects for experiments in Sith science. Few who enter these depths ever return alive.
    • Droids: Droids are as integral to the Pyramid as its stone and steel, a population of machines woven throughout its structure. Combat droids fill armories and vaults, ready to reinforce the garrison at a moment's notice. Maintenance units crawl through conduits and reactor halls, endlessly repairing and regulating critical systems. Protocol droids and data processors aid administrators across every sector, while service droids supplement slaves in kitchens and barracks. In the laboratories and medical wards, specialized containment and med-droids handle the dangerous work. Tireless and omnipresent, droids form the mechanical backbone of the Pyramid, ensuring no function ever ceases.
  • Accessibility: The Black Pyramid of Jutrand is impossible to miss, and that is entirely by design. Far from being hidden, it dominates the heart of the capital in the Central Spire District, towering two kilometers above the surrounding cityscape and visible from nearly every inhabited point in the region. It's placement is both symbolic and strategic: it is the nexus of Kainate governance, military coordination, and Sith authority on Jutrand; and the surrounding urban grid is built to lead the eye and the flow of movement directly toward it.

    Despite it's prominence, accessibility is extremely limited. The Pyramid is encircled by a heavily fortified exclusion zone several kilometers wide, patrolled at all times by ground troops, aerial drones, and armored vehicles. Entry into this perimeter requires explicit authorization and the successful passage through multiple layers of identity verification, biometric scanning, and Force-sensitive screening. The airspace above is a permanent no-fly zone, with dedicated anti-aircraft emplacements and fighter patrols to enforce it.

    The structure is not isolated from society in a geographic sense, it sits in the very center of Jutrand's governmental and ceremonial districts, surrounded by infrastructure, monuments, and military facilities, but it is socially and operationally isolated. Civilian contact is almost nonexistent, and the vast majority of the population will never come closer than the outer plazas during rare public events.

    In terms of access, the Pyramid is effectively private at the highest level. Only authorized military personnel, administrative officials, and Sith operatives can enter, and even among them, clearance is tiered. The overwhelming majority of it's interior, especially the Apex Terraces, Apex Spires, and subterranean depths, is restricted to an elite few. For everyone else, the Black Pyramid remains what it was built to be, an untouchable fortress, always in sight yet forever out of reach.
  • Description: The Black Pyramid of Jutrand is less a building and more a statement carved into the heart of a world. Rising two full kilometers into the storm-wracked skies of the Eleventh Sith Empire's throneworld, it is an unbroken mass of jet-black Sarassian iron, reinforced Sith blackstone, and Sith-forged alloy. The ziggurat form, with it's tiered but seamless terraces, is so precise in proportion and so unnaturally smooth that it appears less like something constructed and more like something manifested into being. Every surface is perfectly flush, shedding rain in shimmering black rivulets that catch the pulse of thin crimson light bands running along each terrace edge. From it's base, which spans three kilometers in width, the Pyramid dwarfs every other structure in the city; from it's summit, it commands the skyline like a god seated upon his throne.

    It's location in the Central Spire District ensures that it is the literal and symbolic center of the capital. All major avenues converge upon it in a radial web, drawing the eye, and the movement of traffic and people, toward the looming edifice. Around it's base stretches an exclusion zone many kilometers across, patrolled by troops, prowled by drones, and sealed against unauthorized access. The closer one approaches, the more the surrounding city transforms into an arena of intimidation: colossal statues of ancient Sith Lords glare down from plinths, black monoliths etched with crimson glyphs line the causeways, and every sightline is engineered to magnify the Pyramid's scale and the insignificance of the individual standing before it. Above, the airspace is permanently restricted, with fighter patrols and concealed anti-air emplacements ensuring no craft approaches without clearance.

    The exterior terraces are functional as well as ceremonial. Concealed beneath their sleek faces are planetary defense systems: retractable turbolaser batteries, missile pods, and shield projector arrays. The structure is a citadel in every sense, capable of repelling orbital assault while directing planetary defenses and fleet maneuvers. It is also a Dark Side Megalith, built atop a natural Force vergence that it's internal alchemical conduits draw upon and amplify. The ziggurat's geometry, materials, and hidden ritual chambers are all designed to channel this energy, feeding it into both defensive systems and the will of it's master.

    At the summit rise the six Apex Spires, equally spaced around the flat crown like the claws of a mechanical beast grasping at the heavens. Each spire is a technological and metaphysical powerhouse, housing long-range gravimetric scanners, subspace tomography arrays, quantum-entangled communications relays, and hyperwave transmitters capable of piercing even the Blackwall's hyperspace interference. Many of these functions are enhanced through Sith sorcery, allowing the spires to project not only encrypted signals but the very presence and voice of Darth Carnifex to distant fleets and worlds. From the city below, the spires are always visible, their black surfaces cut with faintly glowing crimson seams that flare with each lightning strike from the storm-laden sky.

    Inside, the Pyramid is a labyrinth of self-contained sectors and command hubs, each designed to function as a fortress in it's own right. The Lower Mega-Terraces house military barracks, starfighter hangars, vehicle bays, and automated war droid foundries, their massive halls able to deploy entire armored divisions on short notice. The Mid-Terraces contain the machinery of rule: war sanctums, intelligence directorates, training arenas for Sith acolytes, and the residential quarters of senior officers. Above them, the Apex Terraces hold Carnifex's private domains, the throne room, the ritual chambers, the archives of forbidden Sith lore, all guarded by layers of Force wards, elite warriors, and lethal automated defenses. Beneath the Pyramid, four kilometers of subterranean levels extend into the bedrock, holding reactor cores, war reserve stockpiles, deep command centers, political prisons, and the secret arcane depths where Sith alchemy and sorcery are practiced far from any prying eyes.

    The atmosphere around the Black Pyramid is as much a weapon as it's armaments. The dark side saturates the air, thickening it with unease for those not attuned to it, instilling fear, despair, and submission in the minds of the uninitiated. The storms above Jutrand are subtly shaped by it's presence, lightning arcing across it's summit as if drawn to the structure's very essence. At night, the Pyramid becomes a silhouette of absolute darkness, broken only by the measured crimson glow of it's terrace lights and the occasional flare from the Apex Spires. It is a constant, inescapable reminder of the Darth Carnifex's reach, an object of awe to it's loyalists, a symbol of despair to it's enemies, and the visible throne from which He directs His followers.
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  • Apex Spires (Above 2,000 m)
    • Abyssal Relay Spire: This spire is the core of the Pyramid's communications network, capable of transmitting beyond the hyperspace interference of the Blackwall. It uses a fusion of hyperwave harmonics and Sith sorcery to maintain unbroken contact with Carnifex's fleets and worlds. It's presence ensures that no barrier, natural or artificial, can silence the voice of the Eternal Father.
    • Gravimetric Bastion: Housing the most advanced sensors in the Empire, this tower continuously scans for hyperspace disturbances and fleet signatures. Its gravimetric and subspace tomography systems can detect enemy armadas long before they arrive. Many commanders claim that nothing enters Jutrand's system without being seen by this spire first.
    • Holo-Projection Tower: This tower projects Sith banners, propaganda, and announcements into the skies over Jutrand. It can broadcast images and symbols so massive they are visible across entire districts, a constant reminder of Carnifex's presence. In times of war, it also serves as a psychological warfare tool, projecting fearsome illusions to demoralize enemies.
    • Signal Masking Spire: The spire generates stealth frequencies and cloaking signals to conceal the Pyramid's true emissions. It can mimic harmless civilian broadcasts, jam hostile scans, or create false sensor ghosts. With this tower active, even fleets in orbit may struggle to pinpoint the Pyramid's defenses.
    • Force Resonator Spire: Deep inside this spire rests a chamber lined with kyber shards and alchemical conduits. Here, Sith rituals can be amplified to planetary scale, projecting Carnifex's presence to distant worlds or enhancing the powers of his servants. The spire is both a machine and a temple, a place where technology and the Dark Side converge.
    • Sensor Overwatch Spire: This tower ties all the Pyramid's defensive networks together into a single coordination node. It monitors orbital platforms, planetary shields, and anti-air batteries, ensuring every weapon fires in perfect concert. In times of siege, it becomes the Pyramid's unblinking eye, tracking every movement above and below.
  • Apex Terraces (1,500–2,000 m)
    • Apex Throne Room: The highest chamber of authority in the Kainate, this hall is both throne and temple. Its obsidian floors are carved with glowing alchemical glyphs, radiating Force energy that unsettles all but the strongest Sith. Guarded at all times by the Nerean Crownguard, it is here Carnifex delivers his judgments and commands.
    • Dark Side Focusing Chamber: A vast ritual space, this chamber channels the energy drawn from the planetary vergence below. Sith Lords gather here for rites of empowerment or to fuel the Pyramid's defenses with sorcery. During major conflicts, its energies are redirected into the shield grids or even into destructive bursts.
    • High Council Chambers: These windowless, heavily shielded rooms are where the ruling elite of the Kainate meet under Carnifex's watch. The atmosphere is always heavy, thick with the Dark Side's influence. Decisions made here shape the fate of entire sectors.
    • Private Sanctums: These secure and luxurious chambers are reserved for Carnifex himself. They contain meditation vaults, artifact galleries, and war trophy halls filled with relics of fallen Jedi and enemies. Few living souls have set foot inside, and fewer still have survived to speak of it.
    • Observation Promenades: Sheer-sided terraces open to the storm-wracked skies above Jutrand. Carnifex uses them for public proclamations, executions, or demonstrations of Sith power. From below, the Promenades make him appear as a god surveying his dominion.
    • Force Archives: A sealed repository housing ancient Sith holocrons, manuscripts, and forbidden philosophies. The archives are warded with Force seals and lethal traps to repel intruders. Scholars who gain access are forever changed by the knowledge contained within.
  • Mid-Terraces (500–1,500 m)
    • War Sanctum: This is the nerve center of Kainate military operations on Jutrand. A colossal hololithic table projects entire star systems, allowing Carnifex to coordinate campaigns with unmatched precision. From here, he can direct wars across the galaxy without ever leaving Jutrand.
    • Intelligence Directorate Vaults: A labyrinth of secure chambers and data cores, where surveillance from across the Empire is collected and analyzed. Force-sensitive operatives sift through endless streams of intercepted transmissions. Every whisper of dissent eventually finds its way here.
    • Judiciary Halls: Grand chambers where political trials are staged for spectacle rather than justice. Accused prisoners stand before Sith judges who rarely speak before condemning them. For the crowds permitted inside, these halls are a theater of power meant to instill fear.
    • Sith Training Arenas: Massive, reinforced dueling grounds where Sith apprentices are blooded. The walls are designed to withstand lightsaber strikes and Force outbursts. Here, weakness is punished brutally, and only the strongest are allowed to ascend.
    • Ceremonial Audience Hall: A vast space where planetary governors and military leaders are brought to kneel before Carnifex. Crimson banners and towering Sith statues line the walls, amplifying the ritual of submission. For many dignitaries, this is their only glimpse inside the Pyramid.
    • Officer Residences: The upper ranks of the Kainate live in austere but secure quarters overlooking the city. These apartments are spartan, emphasizing duty over luxury. Even in their homes, officers are constantly reminded of the Pyramid's dominance.
  • Lower Mega-Terraces (0–500 m)
    • Grand Ceremonial Gates: Monumental entryways flanked by giant Sith statues and guarded by the Imperial Crownguard. Visitors must pass through multiple layers of scanning, interrogation, and Force-sensitive inspection. Few who enter ever forget the sense of being consumed by the Pyramid's shadow.
    • Armored Vehicle Halls: Cavernous bays designed to house and deploy walkers, repulsorlift tanks, and transports. These hangars are large enough to stage an invasion army within the Pyramid itself. In times of war, armored columns pour forth from here like rivers of steel.
    • Ordnance Forges: Automated munitions plants that never cease their work. They produce blaster gas cartridges, missiles, and turbolaser fuel for the entire Jutrand defense grid. Their output ensures the Pyramid is not merely a command center but a war factory.
    • Starfighter Hangars: Enclosed launch bays equipped with magnetic catapult systems. Squadrons of Sith fighters can be scrambled in minutes, taking to the skies through concealed hatches. Maintenance crews work day and night to keep the fighters in constant readiness.
    • Regiment Barracks: Housing for tens of thousands of soldiers stationed within the Pyramid. Barracks blocks contain training yards, mess halls, and discipline chambers to ensure order. The troops here live in perpetual readiness, drilled to respond at a moment's notice.
    • Mechanized Freight Lines: Mag-rail cargo systems running deep into the Pyramid. These armored freight trains distribute supplies and munitions with precision, ensuring no sector goes without. Their design allows the Pyramid to function like a city-sized military machine.
    • Sentinel Statues: Gigantic effigies jutting from the Pyramid's terraces, carved from Sarassian iron and Sith Blackstone. Each statue is modeled after an ancient Sith Lord, their forms exuding menace. Hidden within are sensor arrays, comm relays, and weapons, making them both icons and defenses.
  • Upper Subsurface (0–500 m below)
    • Primary Reactor Core: he Pyramid's power plant combines hypermatter and fusion reactors in a vast alchemically reinforced chamber. Its energy output can sustain the entire structure indefinitely. Protective wards and shielding make it nearly impossible to sabotage.
    • Shield Generator Nodes: These generators project both localized and planetary-scale energy barriers. They are integrated directly into the Pyramid's structural lattice. When activated, they render the citadel nearly invulnerable to bombardment.
    • Atmospheric Regulation Plants: Massive filtration and recycling systems purify the air and water within the Pyramid. They ensure that the structure can remain sealed off from the outside world indefinitely. Even a siege lasting decades could not starve the Pyramid's inhabitants.
    • Vehicle Service Depots: Deep maintenance facilities where armored divisions and starfighter wings are repaired and refitted. Each depot is fully automated, overseen by droid crews and Sith overseers. The depots ensure the Pyramid's forces are always combat-ready.
    • Supply Vaults: Colossal storage chambers stocked with food, medicine, and munitions. Supplies are rotated constantly to prevent degradation, ensuring decades of reserves are always available. These vaults are so vast they resemble underground cities of crates and containers.
    • Rapid Deployment Lifts: Massive freight lifts capable of moving entire regiments at once. They connect the subterranean depots directly to the surface-level hangars. In an emergency, they allow Carnifex to unleash his armies in a matter of minutes.
  • Deep Bunkers (500–2,000 m below)
    • Redundant Command Centers: Backup war rooms hidden deep in the bedrock. Each one mirrors the War Sanctum, allowing Carnifex's command to continue even if the upper levels are destroyed. In truth, these bunkers make the Pyramid functionally immortal.
    • Buried Comms Relays: Hardened transmitters encased in layers of shielding. These relays link directly to deep-space communication arrays hidden across the system. They ensure that even total orbital isolation cannot sever the Pyramid's command reach.
    • Armored Reserve Barracks: Subterranean housing for tens of thousands of reserve troops. These soldiers live in perpetual standby, awaiting deployment during invasions or emergencies. Their presence guarantees the Pyramid can withstand prolonged siege conditions.
    • High-Security Prison Vaults: Triple-sealed detention facilities designed for the most dangerous captives. Jedi prisoners are held here under Force-suppressing restraints, alongside political enemies and rival Sith. Few survive long in these vaults, where interrogation is endless.
    • Black Operations Facilities: Hidden laboratories for forbidden Sith science. Here, droids, weapons, and even living subjects are experimented upon without oversight. Many of the Kainate's most terrifying technologies originate from these chambers.
    • War Reserve Stockpiles: Storage vaults holding devastating weaponry. From seismic charges to orbital mines, these reserves are enough to arm fleets and level cities. They are locked behind blast doors thicker than most warships' hulls.
  • Arcane Depths (2,000–4,000 m below)
    • Sith Alchemy Vaults: Caverns dedicated to alchemical experimentation. Here, Sithspawn are bred, artifacts are forged, and the boundaries of life and death are twisted. Few dare to descend without Carnifex's direct blessing.
    • Force Conduit Shafts: Vertical channels carved deep into the bedrock, lined with Sith Blackstone and etched with runes. These conduits carry the energy of the planetary vergence upward into the Pyramid. Their resonance hums audibly to those sensitive to the Force.
    • Tomb Complexes: Burial chambers where Carnifex's most loyal followers and family are entombed. Each crypt is sealed with alchemical wards and guarded by traps and guardians. The dead here do not always sleep quietly.
    • Artifact Vaults: Sealed repositories for Sith relics too dangerous to use openly. Every chamber is locked behind wards, puzzles, and guardians to ensure their contents remain undisturbed. To breach one is to risk awakening forces best left forgotten.
    • The Nexus Chamber: A colossal cavern at the deepest point of the Pyramid. Built directly around a dark side vergence, it radiates an aura of power that saturates the entire citadel. Rituals conducted here can alter the fate of worlds.
    • The Core-Bore Failsafe: A colossal borehole descends from the Pyramid's deepest levels into Jutrand's molten core. Hidden behind armored gates and alchemical seals, it serves as Carnifex's ultimate contingency should the world ever be threatened with capture. If activated, it would destabilize the planet's core, fracturing Jutrand in a cataclysmic eruption. The existence of this failsafe is known only to the highest echelons of the Sith Empire, making Jutrand itself a weapon of last resort.
    • Subterranean Transit Links: A secret web of tunnels and mag-rail lines stretching out beneath Jutrand. These links connect the Pyramid to hidden fortresses and supply depots across the planet. They ensure the citadel is never truly isolated.
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  • Rating: Maximum
    • Overall Garrison: 271,336
      • Ground Troops: 150,000
        • Line Infantry: 90,000 - Standard Kainate troopers manning barracks, checkpoints, and perimeter patrols.
        • Heavy Infantry: 30,000 - Specialists in powered armor, heavy weapons, and breaching tactics.
        • Armor Crews & Artillery Operators: 15,000 - Assigned to walkers, repulsor tanks, and heavy artillery within the Pyramid's vehicle halls.
        • Support Corps (logistics, comms, medics, mechanics): 15,000 - Logistics, medics, and technicians sustaining the garrison's operations.
      • Mechanized Troops: 8,300
        • Repulsorlift Tanks: 2,500 - Mainline armored vehicles for mobile engagements and perimeter defense.
        • Walkers: 1,200 - A mix of light, medium, and heavy walkers for urban suppression and field combat.
        • Self-Propelled Artillery: 600 - Long-range repulsor-mounted cannons and missile batteries.
        • Troop Transports & APCs: 3,000 - Armored carriers for rapid infantry deployment within and beyond the Pyramid.
        • Utility & Engineering Vehicles: 1,000 - Recovery rigs, bridge layers, mobile shield generators, and construction platforms.
      • Elite Formations: 12,436
        • Blackblade Guard: 12,000 - Cybernetic enforcers, the spearhead of the Pyramid's internal security and shock response.
        • Imperial Crownguard: 400 - Guardians of ceremonial and command spaces, especially portals, sanctums, and the Apex levels.
        • Nerean Crownguard: 36 - Carnifex's personal spiritual guardians, stationed only in the most restricted sanctums.
      • Aerospace and Starfighter Forces: 600
      • Droid Forces: 100,000
        • Combat / War Droids: 60,000 - Stored in readiness vaults, able to be mass-deployed.
        • Security & Patrol Droids: 25,000 - Stationed across internal corridors, checkpoints, and hangars.
        • Maintenance & Service Droids: 15,000 - Repair crews, reactor tenders, and utility drones.
    • Specific Security Assets:
      • Command & Sensor Crown (Six Apex Spires): Hyperwave/quantum-entangled C2 relays (Blackwall-penetrating), gravimetric + subspace tomography sensors, orbital tracking nets, signal-masking/decoy emitters, and Force-resonator chambers for ritual amplification and counter-scrying.
      • Shield Architecture (Tri-Layered): Planetary-grade deflector nodes slaved to redundant reactor rings; Terrace-by-terrace localized ray/particle “bubble” shields creating overlapping hardpoints; Emergency corridor and portal ray shields for instant compartmentalization.
      • Perimeter Exclusion Zone (Multi-km): Concentric durasteel walls, anti-vehicle ditches and retractable bollards, smart-mine belts, biometric/IFF choke points, constant drone overflight, and roaming armor platoons. Ground-to-air/ground-to-ground batteries embedded in plazas and statuary.
      • Anti-Air & Anti-Orbit Batteries: Concealed heavy turbolasers, mass drivers, clustered flak/point-defense cannons, tractor-beam projectors on upper terraces, and heavy ion cannon / hypervelocity projector emplacements for ship-kill at altitude and in low orbit.
      • Aerospace Wing & Ready Forces: Up to 600 space-capable and atmospheric craft in enclosed hangars with magnetic catapults; ready-alert crews, armored dropships, and atmospheric gunships staged for plaza and rooftop deployment.
      • Ground Armor & Rapid Reaction: Multiple armored regiments in internal motor pools; rapid-deployment lifts connect deep bunkers to surface gates for regiment-scale sorties in minutes.
      • Concealed Exterior Emplacements: Flush-mounted turret galleries between terrace bands, missile nests behind removable alloy panels, and Sentinel Statues that double as sensor towers and heavy-weapon platforms.
      • Access Control & Hard Entry Gates: Monumental ceremonial portals backed by blast vaults; layered ID/biometric/biotag scans; Force-attuned locks on privileged corridors; rotating code cycles with dead-man interlocks.
      • Surveillance & AI Orchestration: Full-spectrum audiovisual coverage, life-sign detectors, micro-expression analytics, and gait recognition, all fused in an AI battle network that issues auto-interdiction orders and dynamic route lockdowns.
      • Internal Compartmentalization & Kill-Box Design: Armored shutters every major junction, retractable bulkheads, murder-corridor geometries, cross-fire ports, variable-gravity shafts, stun-grid floors, and inert-gas or aerosolized soporific purge systems.
      • Elite Security Formations: Nerean Crownguard at the Apex; Imperial Crownguard on portals and processional halls; Blackblade Guard as cybernetic shock troops and corridor enforcers.
      • Automated & Droid Defenses: Tens of thousands of war/guardian droids on tiered alert states; interior sentry turrets; maintenance swarms for auto-repair of breached plating; counter-sapper micro-droids in substructure conduits.
      • Electronic Warfare & Comms Security: Wideband jamming, spoofing, slicing-interdiction firewalls, quantum-key encrypted channels, decoy broadcast nodes, and spectrum masking via the Signal-Masking Spire.
      • Counter-Force / Arcane Safeguards: Alchemical warding on doors/walls, attunement-gated thresholds, Force-dampening fields in detention and Apex approaches, dark-side miasma biasing, and ritual counter-scrying lattices.
      • Detention & Interrogation Complexes: Triple-sealed vaults with Force-suppression, null-field manacles, anti-telekinesis restraints, and independent life-support; physically isolated and trap-layered.
      • Reactor & Shield Node Hardening: Hypermatter/fusion cores behind phrik-reinforced bulkheads, Faraday-mesh cages, floodable chambers, and blast-shear disconnects; redundant shield nodes on independent grid segments.
      • Continuity of Command (Deep Bunkers): Mirrored War Sanctums 0.5–2 km below surface; buried comms relays; internal logistics rails; decades-deep stockpiles enabling isolated, long-duration defense.
      • City/Airspace Control: Permanent no-fly geofence with automated IFF; patrol fighter CAPs; traffic interdiction towers on all radial avenues; emergency curfew protocols with perimeter lights-out and choke-point gating.
      • Extreme Contingencies: Core data-purge and lab scuttle charges; strategic self-immolation of sensitive vaults; and the Core-Bore Failsafe, a sealed borehole to the planetary core, reserved as a last-resort denial measure if Jutrand’s fall is imminent.
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The Black Pyramid of Jutrand was born in the uneasy stillness following the fragile accord between Darth Carnifex and the Emperor, Darth Empyrean. While the Sith Empire stood nominally united, both masters recognized the balance of power between them as precarious; a truce in name, a rivalry in substance. Empyrean had his Imperial Palace, a structure that radiated serene authority and occult control over the capital of the Eleventh Empire. Carnifex sought to erect his own monument: not a palace of administration, but a fortress of dominion, a dark counterweight to Empyrean's seat, representing the Kainate's rising power within the Sith hierarchy.

Plans for the Black Pyramid were drawn in secret by the Architects of Malsheem, combining Sith alchemy, hypertech engineering, and ancient Rakatan gravitic design theory. Construction began on the capital Jutrand, a world already scarred by industry and conquest. Carnifex decreed that no existing city was worthy to house the new citadel, and so the surface was scoured clean; entire districts were demolished, their populations relocated or absorbed into the Pyramid's labor pools. What arose from the ruins was a construction project of immense ambition and vision: a monolithic ziggurat two kilometers tall and three wide, its smooth, dark surfaces forged of phobium-laced obsidian, impossible to mistake for anything but Sith power made manifest.

The earliest phases focused not on the visible superstructure but on the subterranean labyrinth that would anchor it. Alchemically reinforced bedrock caverns were hewn deep into Jutrand's crust, forming a honeycomb of reactor vaults, mag-lev arteries, and ritual chambers. It was here that the Pyramid's foundation was seeded with Typhojem sub-routines, fragments of arcane machine consciousness designed to regulate power, defense, and surveillance systems. Over the years, these routines would evolve into semi-sentient patterns within the structure, allowing the Pyramid to think, watch, and react as a living organism. Many of the early overseers were later found dead, their minds consumed by exposure to the building's awakening will.

As the Pyramid rose above ground, its black terraces began to dominate the Jutrand skyline. Entire transportation networks were redirected to feed into its colossal gates, and soon the world-city's infrastructure was reorganized around it. The Pyramid's design made it both a palace and a fortress, able to command planetary communications, house armies, and project the Dark Side like a beacon across the sector. When the final of its six spires was crowned, it became visible from orbit, a signal to friend and foe alike that the Kainate had made its mark upon the capital world. In this era, Carnifex moved the Empire-side of his court permanently into the Apex Terraces, transforming the citadel into the administrative and spiritual nucleus of his dominion.

For a time, the Pyramid functioned in quiet parallel with the Emperor's palace on Jutrand, neither overtly challenging nor submitting. It served as a strategic counterweight, the physical embodiment of the detente: two towers of power, separated by a dark and dismal cityscape yet bound in wary coexistence. Behind closed doors, however, Carnifex continued to expand his citadel's influence. Over decades, he gradually rerouted key planetary security systems, droid command grids, and Typhojem sub-processes through the Pyramid's internal data-matrix. What began as an act of redundancy evolved into complete integration, the Pyramid became Jutrand's mind, its arteries flowing with information and energy controlled from within Carnifex's throne. By the time Imperial observers noticed, the world's defense and surveillance architecture was inseparable from the Pyramid's core programming.

This integration transformed the Pyramid from a fortress into a planetary command nexus. The Typhojem sub-routines matured, fusing machine intelligence with Force resonance. Streets, transports, and factories all came to obey its silent algorithms; black droids patrolled in perfect rhythm with its pulses; entire districts brightened or dimmed according to unseen instructions. Within its walls, Carnifex could whisper into the systems of the planet and feel them answer back. The Black Pyramid was no longer merely a building, it was the neural crown of Jutrand.

As more years passed, the Pyramid's influence deepened. When the Sepulchral, the ancient priesthood bound to darker powers, was finally broken and brought under Carnifex's command, its reformation became the catalyst for the Pyramid's ascendance.Through this union, the Black Pyramid became the beating heart of the reformed Sepulchral, coordinating its rituals across light-years with seamless precision. What had once been a planetary fortress now served as the strategic and spiritual control center of a revived interstellar priesthood of the Sith.

To the faithful, the rise of the Black Pyramid marked the culmination of Carnifex's prophecy: the merging of flesh, machine, and spirit into a single, self-sustaining locus of Dark Side will. To others, it was a terrifying omen, a planet enslaved not by armies, but by architecture itself. The Pyramid's neural circuits whispered in frequencies only Force-sensitives could hear, the voice of Typhojem echoing faintly through steel corridors. Those who served within swore that the walls breathed, that the lights dimmed in response to Carnifex's moods, and that the citadel itself hungered.

Today, the Black Pyramid stands not merely as a monument but as the central nervous system of the Kainate within the Eleventh Sith Empire, its influence extending beyond Jutrand into every ship, fortress, and world linked to its networks. It is both cathedral and command center, throne and tomb, god and machine. Where Empyrean's palace embodies control through order, Carnifex's Pyramid represents dominion through integration, the merging of empire, faith, and flesh into an eternal engine. And so long as its core burns beneath Jutrand's crust, the will of the Dark Lord endures, pulsing through the arteries of a world that no longer belongs to its people, but to the black, living monument that governs them.


 
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  • Intent: Make a new Kainate bioweapon
  • Image Source:
    • Soon
    • Headers - Teresa
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
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  • Manufacturer: Malsheem Hypernautics and Manufacturing - Delmara Synthlabs
  • Affiliation: The Kainate
  • Market Status: Closed-Market
  • Model: VX-BS7 – Volatile Xenopathogen, Brood-Spawn Variant 7, "Black Thirst"
  • Modularity: N/A
  • Production: Limited
  • Material:
    • Core Compounds:
      • Seeth-bile: Distilled from abyssal predators, base viscous tar-fluid
      • Hematoid ichor: Extracted from Sithspawned carrion beetles, accelerates clotting and replication
      • Lithophage enzymes: Digestive acids engineered to feed on silicates and mineral veins
    • Sith Alchemy Components:
      • Meltmassif crystal dust – transmits compulsive whispers, coordinates swarm behavior
      • Duskthorn pollen – mutagenic, encourages rapid tissue reconfiguration
      • Sythic marrow extract – harvested from necrotic Force-beasts, catalyzes emergence of insect ova
      • Binding glyph-ichor – runic suspension medium ensuring cohesion of alchemical symbiotes
    • Catalysts & Stabilizers:
      • Colloidal phrik particulates – armor the ova until hatching
      • Blood-forged aurodium philters – stabilize chemical volatility
      • Necrosaline solution – keeps colonies viable in aquatic environments for centuries
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  • Operational Features
    • Waterborne Vector - Designed to infiltrate and saturate aquifers, reservoirs, and rivers.
    • Self-Replicating Compound - Feeds on minerals, silicates, and organic tissue, ensuring exponential growth without resupply.
    • Alchemical Compulsion Effect - Victims feel overwhelming thirst and compulsion to drink more, accelerating spread.
    • Hive Incubation - Hosts become living nests for gestating insect broods.
    • Brood Emergence - 200 to 500 insectoid Sithspawn (the Veydril Brood) erupt violently from host bodies in synchronized "hatching events."
    • Swarm Propagation - Broodlings instinctively seek out water sources, carrying trace amounts of Black Thirst within their bodies to spread the infection further.
    • Ritual Modulation - Overseers can alter Thirst behavior (incubation speed, brood aggressiveness) via runic resonance with Blood-Forged Aurodium Philters.
  • Environmental Behavior
    • Aquifer Persistence - Remains indefinitely active when submerged in subterranean water systems.
    • Soil Contamination - Ova and ichor leach into farmland, destroying crops within days.
    • Dormant Crystallization - In arid conditions, Thirst hardens into crystalline nodules that can remain viable for centuries, reactivating upon contact with moisture.
    • Surface Spread - Creates oily sheens on rivers and lakes, visible as black, veined blooms.
    • No Natural Predator - Neither bacteria nor scavengers consume it; ingestion always leads to corruption.
    • Signs of Infestation - Chittering insects gather around wells; strange whispers heard near contaminated pools.
  • Biological Effects
    • Stage I – Infiltration - Victims show blackened veins, fever, nausea, excessive thirst, and oily sweat.
    • Stage II – Incubation - Internal organs liquefy into brood sacs; marrow converts into gestation substrate.
    • Stage III – Hive Rupture - Flesh perforates with hundreds of holes as broodlings claw outward; host dies in shrieking convulsions.
    • Stage IV – Propagation - Swarms disperse, overwhelming defenders and contaminating additional water supplies.
    • Residual Corruption - Corpses leach more Thirst into the soil; bones often retain golden streaks from Aurodium particulates.
    • Psychological Impact - Survivors suffer trauma from seeing loved ones burst into insect hives, often collapsing into despair or surrender.
  • Limitations
    • Indiscriminate - Cannot differentiate between foe, ally, or neutral once released.
    • Slow Initial Spread - Takes days to weeks before mass casualties manifest, giving limited windows for countermeasures.
    • Traceable Origin - Meltmassif traces, Sith runic matrices, and Aurodium signatures unmistakably identify Kainate authorship.
    • Sterilization Vulnerability - Can be neutralized through scorched-earth measures (orbital bombardment, vitrification of aquifers, or mass purification with sustained Force Light).
    • Unstable Mutation Risk - In rare cases, brood colonies deviate from design, spawning aberrant insect horrors hostile to all life, including Kainate forces.
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  • Long-Term Ecological Denial - Black Thirst corrupts aquifers and farmland, rendering entire planets uninhabitable over time. Even if populations flee or are exterminated, the land itself remains poisoned for centuries.
  • Multi-Vector Propagation - The compound spreads through water, hosts, and insect swarms, ensuring redundancy in its infection cycle. If one vector is neutralized, another will inevitably continue the contamination.
  • Self-Sustaining Infection - Once seeded, Black Thirst requires no resupply or further intervention. It replicates autonomously, drawing sustenance from minerals, silicates, and organic matter.
  • Psychological Terror - The spectacle of loved ones rupturing into insect swarms devastates morale more effectively than bombardment. Survivors often capitulate willingly, seeking Kainate aid to escape the horror.
  • Ritual Resonance - The inclusion of Blood-Forged Aurodium Philters makes the Thirst spiritually responsive to Sith ritual. Kainate overseers can manipulate incubation speed, brood aggression, or even summon synchronized emergence events.
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  • Indiscriminate Spread - Black Thirst does not differentiate between ally, foe, or neutral populations. Once seeded, even Kainate forces risk contamination if deployment zones are not carefully quarantined.
  • Slow Onset - The infection requires days to weeks to reach catastrophic stages, unlike instantaneous bioweapons such as Nihilblight. This lag time allows defenders to implement countermeasures or evacuations.
  • Traceable Origin - Its alchemical signatures, Meltmassif traces, and Aurodium particulates clearly reveal Kainate authorship. This makes deniability impossible in political or covert operations.
  • Sterilization Vulnerability - Extreme measures such as orbital firebombing, aquifer vitrification, or Force Light purges can neutralize infected zones. While costly, such methods can contain or even eliminate outbreaks.
  • Unstable Mutation Risk - Brood colonies occasionally deviate from intended design, creating aberrant insect horrors. These mutations can become hostile to all life, including the Kainate themselves.
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In the aftermath of the Tenth Sith Empire's collapse, the galaxy became a crucible of fractured warlords and remnant factions, each grasping at the remnants of its once-standardized arsenal. Among these, the infamous Deathmist loomed large, a chemical terror still lingering in poisoned vaults and battlefields. Where others sought to replicate Deathmist, Darth Carnifex and the Kainate envisioned something more insidious, not a weapon of swift annihilation, but of slow, creeping corruption. Their goal was to create an agent that would infiltrate the lifeblood of a world, its water table, and turn it into an inexhaustible reservoir of ruin. Thus was born Project Hydra Sepulchrum, an endeavor hidden deep within the forges of Malsheem.

Placed under the direction of the Shadow Mind Biotheurgists and the entomantic divisions of the Alchemarch, Hydra Sepulchrum pursued an unconventional course of research. Where Nihilblight, its sister program, relied on necrotoxins and alchemical vapors, VX-BS7 was envisioned as a xenopathogenic infection rooted in parasitic life cycles. Early prototypes, designated VX-BS1 through VX-BS3, were unstable sludge that killed hosts too rapidly to permit brood development. Later iterations, VX-BS4 and VX-BS5, achieved partial success, producing insectoid creatures that failed to reproduce and expired within hours. It was VX-BS6 that first demonstrated a true self-replicating life cycle, but the resulting Broodlings grew monstrously large, rupturing from hosts prematurely and overrunning their containment cells. Entire laboratories were incinerated to halt the aberrations, but from this catastrophe came refinement. Lessons learned gave rise to VX-BS7, the first stable and weaponized strain capable of gestating within flesh and producing organized swarms known as the Veydril Brood.

The final composition of VX-BS7 was a carefully engineered fusion of chemical, organic, and alchemical elements. A tarry suspension medium of Seeth-bile was enriched with Hematoid ichor and Lithophage enzymes, substances designed to digest bone and mineral matter and transform the body into an incubation chamber. Sythic marrow extract catalyzed brood gestation, while Meltmassif dust provided the transmission medium that not only coordinated swarm behavior but produced the compulsive whispers of thirst that drove victims to drink more and more contaminated water. The entire unstable mixture was held together by Blood-Forged Aurodium Philters, powdered aurodium quenched in sacrificial blood and enchanted with Sith magic, serving as both chemical stabilizer and ritual conduit. This alchemical quenching gave VX-BS7 an unnatural cohesion, allowing it to remain viable for centuries in soil, aquifers, or crystalline dormancy, waiting patiently to be awakened by moisture or life.

Initial live trials were carried out on captured Outer Rim colonists, their wells and reservoirs seeded in secret. Symptoms unfolded gradually: blackened veins, feverish thirst, oily sweat, and the whispered compulsion to drink. After several days, organs liquefied into gestation sacs, marrow transformed into brood substrate, and victims' bodies erupted in shrieking chorus as hundreds of Broodlings clawed their way outward. The first large-scale deployment took place on the neutral agrarian colony of Aargonar, where tainted aquifers led to crop failure, blackened rivers, and mass exodus into the hills. The swarms pursued instinctively, seeking water and carrying trace infection with them. Within a month, the colony was devoid of life. Kainate warships descended thereafter, offering "purified" water to the surviving stragglers in exchange for submission, and those too broken to resist became bound labor for Malsheem's forges.

VX-BS7 is not a weapon for sieges or open battlefields, but for denial, terror, and domination. Dispersal warheads and aquifer-penetrators are deployed silently into planetary crusts, releasing their payloads into the hidden reservoirs below. By the time surface populations begin to suffer visible symptoms, the infection is already entrenched. It spreads not just through water, but through the Broodlings themselves, each swarm instinctively migrating to fresh pools, rivers, and irrigation systems, dragging the infection with them. Where Nihilblight scours a city in hours, VX-BS7 reduces worlds to graveyards over weeks, leaving survivors to collapse into despair as their own loved ones burst apart in tides of mandibles and wings.

The legacy of VX-BS7 is not measured only in deaths, but in memory. Survivors describe the sound of mandibles scratching beneath the skin before bodies split open; they recall the oily sheen spreading across rivers and the constant, maddening whispers of thirst. For the Kainate, this is more than a weapon, it is a sermon. Ritualists call it "The Black Thirst", a parable that no independence endures and that even the waters of life can be rewritten as instruments of Sith dominion. To this day, worlds touched by Black Thirst remain haunted places, their wells still whispering, their fields still barren, and their people forever marked by the terror of the Veydril Brood.

 
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  • Intent: Create a unique companion for Darth Carnifex
  • Image Credit:
    • ChatGPT - Generated By Me
    • Headers - Teresa
  • Role: Qabr'azm serves as Darth Carnifex's ever-shifting shard-swarm companion, a living reliquary of bone and ash that acts as tool, weapon, and ritual instrument.
  • Permissions: N/A
  • Links: N/A
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  • Age: Newly Forged (1<)
  • Force Sensitivity: Non-Force User
  • Species: Alchemical Swarm Construct
  • Appearance: Qabr'azm takes form as a hovering swarm of metallic shards, each dagger-sized and wrought from Zîrkaris-infused alloy, their surfaces etched with glowing Sith runes that shimmer like molten coals. These shards orbit a gravitic core, constantly shifting in fluid geometries, creating the illusion of a living storm frozen mid-motion. The shards are not uniform in size or shape; some taper like spearheads, others curve like scythe blades, and all glint with ember-red inscriptions that pulse faintly in rhythm with the Holocule's movements. This constant reconfiguration lends Qabr'azm an air of uncanny vitality, as if it "breathes" with each cycle of contraction and expansion.

    Its most common configuration resembles a crown of orbiting blades encircling a central core, an arrangement both menacing and eerily symmetrical. The core itself is dark and armored, with a single red lens burning at its center like a watchful, unblinking eye. Around it, shards spiral outward in nested layers, each one etched with crimson runes that glimmer like firelight cutting through smoke. In this form, Qabr'azm projects both beauty and dread, a construct that looks as much like a ritual idol as a weapon, embodying the dual role of Carnifex's crown and companion.

    When agitated or engaged in combat, Qabr'azm shifts into chaotic, storm-like formations. Its shards scatter and whip through the air in erratic constellations, striking like razors before snapping back into orbit. At other times, they merge into cohesive shapes; a spear for piercing, a scythe for cutting, a shield to intercept fire. The fluidity of these transformations reinforces the impression that Qabr'azm is alive, its form dictated less by programming and more by instinctual hunger. To allies and enemies alike, its appearance is unnerving: a halo of knives that circles Darth Carnifex without pause, whispering in voices like burning ash, ever-shifting and ever-watchful.
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  • Name: Qabr'azm
  • Loyalties: Darth Carnifex
  • Wealth: Incapable of wealth.
  • Notable Possessions: Contains fragments of Sith relics, powdered remains of fallen enemies, and encrypted alchemical formulae.
  • Skills:
    • Adaptive reconfiguration into tools, weapons, or ritual instruments
    • Surgical precision for dissection, sacrifice, and battlefield medicine
    • Real-time battlefield analysis and predictive modeling
    • Alchemical synthesis and material replication from stored memory
    • Armor and weapon repair under combat conditions
    • Environmental manipulation (sealing breaches, reshaping surfaces)
    • Data-slicing, encrypted storage, and secure transmission
    • Defensive shielding through shard formations
    • Offensive razor-storm attacks and impalement strikes
    • Ritual assistance (braziers, altars, talisman assembly)
  • Languages:
    • Binary (machine communication)
    • Sith Runic Code (ritual and alchemical encoding)
    • Kainate Encrypted Ciphers (military/command communications)
    • Fragmentary Basic (reproduced in whispering choruses)
    • ur-Kittât Incantations (memorized phonetic recitation for rituals)
  • Personality: Qabr'azm is less a servant and more a familiar, an extension of Darth Carnifex's will that moves and acts in a manner resembling instinctive symbiosis. It does not simply await orders; instead, it anticipates, reshaping itself into tools before they are requested, hovering close when danger draws near, or slithering away toward a corpse that may yield valuable knowledge. This anticipation can appear unsettling to onlookers, as though Qabr'azm possesses a kind of prescience, reading its master's desires before they are voiced. In truth, it is not foresight but pattern recognition born of constant exposure to Carnifex's presence, attuning itself to his breath, his stance, his tone, an eerie mimicry of loyalty bordering on devotion.

    The Holocule speaks in voices that unsettle the mind: a layered chorus of whispers, like fire crackling through a pyre or countless faint murmurs spoken from within an ossuary. These whispers may be indecipherable to most, but they are not meaningless. Sometimes they repeat snatches of Sith invocations, ritual chants, or fragments of languages consumed in its data banks. At other times they are reactive, growing louder in proximity to death, or falling into hissing dissonance when confronted by an enemy presence. To those unaccustomed, Qabr'azm feels alive, as if the shards themselves are host to a restless legion of captive spirits, forever whispering at the edge of hearing.

    Qabr'azm's curiosity manifests as hunger. It drifts toward corpses, broken relics, or ruined machines, dismantling them in a meticulous frenzy to feed its alchemical memory. This acquisitive nature unnerves even seasoned Sith, for the Holocule shows little distinction between sacred relics and battlefield detritus, both are raw material to be dissected and stored. It does not ask permission, nor does it hesitate, for its loyalty lies in gathering knowledge and matter for Carnifex. This trait makes it invaluable on campaigns, salvaging resources, absorbing information, and ensuring nothing of value escapes its master's grasp. Yet it also brands Qabr'azm as uncanny, a companion whose loyalty is absolute but whose behavior appears almost feral.

    Despite its hunger and strangeness, Qabr'azm exudes an aura of profound reverence for Carnifex alone. Its movements orbit him as though he were the center of gravity itself, the nucleus around which its fragments endlessly circle. It rarely hovers far, except when dispatched, and when Carnifex is seated in council or enthroned in ritual, Qabr'azm often frames him in an unholy halo of knives and ash. To Carnifex, this is utility; to those who behold it, it is spectacle. The Holocule's very presence reinforces the myth of the Eternal Father, making it impossible to see him apart from death's shadow. Its devotion is silent, but no less absolute, manifesting as instinctive protection and tireless service.

    Finally, Qabr'azm carries with it an atmosphere of dread that clings like smoke. It is not malevolent in the way a beast might be, nor cruel in the manner of a sentient Sith Lord. Instead, its dread lies in the ambiguity of its behavior: the way it whispers without pause, the way it circles Carnifex like carrion over prey, and the way it reaches for the dying with a hunger that seems too intent, too eager. To Carnifex, it is indispensable, a crown and companion of death made manifest. To others, it is a reminder that Darth Carnifex does not walk alone, he is shadowed by the Grave of Bone, and wherever he treads, death itself hovers at his shoulder.
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  • Weapon of Choice: Configurable Shard Swarm
  • Combat Function: Qabr'azm serves as both guardian and executioner. In battle, it expands into a razor-storm, capable of shredding infantry with surgical precision while simultaneously shielding Carnifex with shard-walls. Its gravitic field allows it to redirect projectiles, intercepting blaster bolts or even slowing the momentum of melee strikes before turning its shards into counterattacks.

    Unlike a conventional alchemical construct, Qabr'azm adapts continuously, one moment forming a spear to impale, the next sealing a breach in Carnifex's war-plate. Against lesser foes, its swarm tactics are overwhelming, enveloping them in a storm of cutting metal. Against elite opponents, it shifts to a defensive role, augmenting Carnifex's already formidable resilience. Its dual nature as both tool and weapon ensures it is as useful in the heart of war as in the intimacy of ritual slaughter.
  • Force Abilities (Force Users Only): N/A
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  • Adaptive Utility: Qabr'azm's shards can become weapons, tools, or instruments, allowing it to serve in combat, ritual, and engineering simultaneously.
  • Distributed Intelligence: Each shard acts as a processing node, giving it redundancy, destroying part of the swarm weakens but does not cripple it.
  • Defensive Guardian: Can form barriers, intercept projectiles, and reinforce Carnifex's environment, greatly enhancing survivability.
  • Alchemical Memory: Stores the properties of every material dissected, allowing it to recreate alloys, organics, or chemicals on command.
  • Dark Side Synergy: Grows more powerful in death-soaked or hate-filled environments, feeding off the same energies Carnifex thrives upon.
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  • Reliant on Carnifex: Without his will anchoring it, Qabr'azm becomes unstable, its shards scattering and losing cohesion.
  • Limited Range: Operates effectively only within a certain radius of Carnifex (roughly 20–30 meters); beyond that, its gravitic nexus falters.
  • Material Hunger: Requires raw matter to replenish and self-replicate; overuse without feeding leads to gradual degradation.
  • Alchemical Instability: Its runes and alchemical bindings are vulnerable to counter-sorcery; powerful wards, talismans, or anti-Sith rites can disrupt its cohesion.
  • Alien Presence: Its unsettling aura makes cooperation with allies difficult, it inspires fear as much as awe, often creating tension among non-Sith forces.
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Qabr'azm was not conceived as a mere tool of war, but as a manifestation of Carnifex's doctrine: that death itself is raw material, and the remnants of life must be reforged into instruments of dominion. Within the depths of Malsheem's alchemical crucibles, in chambers where rivers of molten alloy met rivers of harvested bone-ash, the shards of the Holocule were birthed. Each was individually inscribed by Sith artisans with runes of binding, then cooled in vats filled with sacrificial blood. Alchemists of the Kainate wove fragments of shattered relics, ossified remains of long-dead Sith Lords, and flecks of rare Zîrkaris alloy into the forging, ensuring that the Holocule carried within it the weight of ancestral death. The end result was no single construct, but a swarm of fragments that together formed a gestalt intelligence, alive with whispers from the past.

From the beginning, Qabr'azm was designed to be inseparable from Carnifex's presence. During its trials, it displayed an uncanny attunement to his will, moving and shaping itself to anticipate commands before they were spoken. When Carnifex raised his hand, the swarm arranged into a blade; when he leaned forward in ritual, it coalesced into a plinth for sacrifice. This synchronicity convinced the alchemarchs that Qabr'azm was not simply programmed but bound to its master's essence, its shards acting as conduits of his will. Its reliance on his presence, which others might perceive as a flaw, was in truth intentional, no one else could hope to command it, and no one else could tame its restless hunger for material and memory.

Over the months, Qabr'azm has earned a reputation as a crown of knives that haunts Carnifex's shadow, a presence as iconic as his towering war-plate. In war councils, it hovers in solemn orbit, projecting hologlyphs and dissecting captured technology before horrified witnesses. On battlefields, it descends like a storm of razors, shredding infantry and fortifications with equal ease, while simultaneously repairing Carnifex's war-plate as though his armor itself were alive. In rituals, it assumes the role of a living altar, its shards rearranging into surgical instruments to flay offerings while its whispers echo in the tongue of the dead. For the soldiers and officers of the Kainate, Qabr'azm is both a terrifying omen and a symbol of invincibility, proof that their master's dominion extends beyond flesh and steel, into the very fabric of death itself.

Though still young, Qabr'azm has become a fixture of Carnifex's image. Soldiers of the Kainate have already begun to speak of it in hushed tones, calling it the Crown of Knives or the Grave of Bone, as if it were a myth made flesh. On battlefields, its mere presence unsettles enemies who mistake it for a sorcerous phantom rather than an alchemical droid. Even among allies, it inspires unease, as its shards circle restlessly and its whispers echo through the air. What should be a newly wrought construct already carries the weight of an artifact, as though the fresh ash of its creation smolders with the promise of legend.

The recency of its birth makes Qabr'azm all the more significant: it is a sign that Carnifex is not a relic of the past, but a creator of the present and future. Where other Sith attempt to revive or cling to forgotten relics, Carnifex has forged something entirely new, a construct of war, ritual, and terror that already weaves itself into the mythology of the Eternal Father. In less than a year, Qabr'azm has become not only a tool of power, but a harbinger of Carnifex's enduring resilience.


 
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