Nyxie
【夢狐】
I originally began writing this genuinely believing I was going to leave for good - that it would be the last thing I ever wrote here, but then I had the epiphany and oddly enough, it made me feel okay with staying.
My experience being on this site started off great... then I agitated a few people (mostly the staff heh) and it was 'ehhhh'... then I stopped doing that and it was better... then I started defending Circe Savan and it was a nightmare, LOL... but finally something funny happened. I stopped surrounding myself in drama, and the more I did, the more I noticed everyone else's around them. We all like to think highly of our individual selves, but the truth is we as a species are bound to hypocrisy. We all slip up some time, and that's what makes us unique.
I've learned something. There is no difference between the IC and the OOC. You can't separate the two. For a long time, I thought one should always strive to keep that distinction, but then something changed that. Throughout the course of their characters' lives and experiences, I watched people genuinely feel sad, feel glad, be patriotic, commune with similarly-minded others, rival each other, simply going over general human interactions. I realized that the difference was a complete illusion; that we're all human, that this is just a game and we only play because we - the human behind every character - have fun being that character for a while. Separating the IC from the OOC means separating the fun from the game, and thus no one would play. There's not a single soul out there, not even I, that can claim they didn't cause a little strife, deter someone or themselves from something, or bend the rules of their character a little for the sole sake of the experience not diminishing for everyone else.
Every time you see a thread and feel as though you want to join it - that's OOC.
Every time you make a new item and pick an image that looks the best - that's OOC.
Every time you kill or injure another's character and they become gloomy or vengeful - that's OOC.
Every time you back up someone for an Invasion or Skirmish because you saw they needed the help - that's OOC.
Roleplay is absolutely, purely and substantially driven and based by the OOC. We are not our characters and we never will be. We only simulate them, but we do so in our way in our time. Human interaction is what makes any of it possible. The merits are ours. The consequences are ours. Some of us are less affected, and that's only because we decided to put up with great risk in search of even greater experiences. That doesn't leave anyone above or below anyone else. It's just what makes us all different, even though we're all driven by the same thing.
My experience being on this site started off great... then I agitated a few people (mostly the staff heh) and it was 'ehhhh'... then I stopped doing that and it was better... then I started defending Circe Savan and it was a nightmare, LOL... but finally something funny happened. I stopped surrounding myself in drama, and the more I did, the more I noticed everyone else's around them. We all like to think highly of our individual selves, but the truth is we as a species are bound to hypocrisy. We all slip up some time, and that's what makes us unique.
I've learned something. There is no difference between the IC and the OOC. You can't separate the two. For a long time, I thought one should always strive to keep that distinction, but then something changed that. Throughout the course of their characters' lives and experiences, I watched people genuinely feel sad, feel glad, be patriotic, commune with similarly-minded others, rival each other, simply going over general human interactions. I realized that the difference was a complete illusion; that we're all human, that this is just a game and we only play because we - the human behind every character - have fun being that character for a while. Separating the IC from the OOC means separating the fun from the game, and thus no one would play. There's not a single soul out there, not even I, that can claim they didn't cause a little strife, deter someone or themselves from something, or bend the rules of their character a little for the sole sake of the experience not diminishing for everyone else.
Every time you see a thread and feel as though you want to join it - that's OOC.
Every time you make a new item and pick an image that looks the best - that's OOC.
Every time you kill or injure another's character and they become gloomy or vengeful - that's OOC.
Every time you back up someone for an Invasion or Skirmish because you saw they needed the help - that's OOC.
Roleplay is absolutely, purely and substantially driven and based by the OOC. We are not our characters and we never will be. We only simulate them, but we do so in our way in our time. Human interaction is what makes any of it possible. The merits are ours. The consequences are ours. Some of us are less affected, and that's only because we decided to put up with great risk in search of even greater experiences. That doesn't leave anyone above or below anyone else. It's just what makes us all different, even though we're all driven by the same thing.