Major Factions


1. Major Factions must have maintained activity for 30 days as a Minor Faction before being eligible for Major status.

2. Major Factions must maintain 5 or more unique, individual, active characters to remain active. Each character must be written by a different person.

3. A Major Faction receives a maximum of 7 starting adjacent hexes of their choice for their starting influence cloud.

4. A Major Faction may only submit four completed Player Vs Environment threads every calendar month.

5. Only a Major Faction has the resources necessary to role-play having a large fleet, army, etc.


1. Members may not be Faction Administrators, Faction Moderators, Faction Owners, or representatives of Faction Leadership in any manner of more than one Major Faction. This applies to all characters/sub-accounts owned.

2. A Major Faction Owner intending to go Minor is required to hold a majority decision vote with their Faction. If the vote is successful, the Major Faction is subject to the rules for Major Faction Recalls.

3. When a Major Faction Owner steps down, a public, faction-wide election must take place on the SWRP forums to choose a new Major Faction Owner.

4. Major Faction Owners/Admins are responsible for alerting the SWRP Staff Team's Administrators of waning activity, gained or lost hexes, SWRP Rule Violations within their Factions, etc.

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