• Mandates are unique characteristics that may be adopted by a Major Faction that provide the Major Faction a bonus.

  • A Major Faction Owner must declare his/her Mandate in the Map Update Thread upon their Faction being approved for Major status.
  • Major Faction Mandates and their dates changed will be displayed in the Major Faction Mandates thread.

  • A Major Faction Owner may request their Mandate be changed once every 60 days in the Map Update Thread.


Collateral Damage
"Ruined land was accepted as the collateral damage of progress." -Robin Wall Kimmerer
Strength: If this faction wins an annihilation every hex adjacent to the hex with the destroyed planet also turns neutral.

Fair Fight
"Honor. That is why a Knight does what he does." -Ser Gawain
Strength: This Major Faction may only be targeted by one Invasion every 30 days.
Weakness: This Major Faction may only win a maximum of one hex per Invasion.
Weakness: This Major Faction loses this Mandate if it forfeits an Invasion at any time, and may not choose it again.

Fortress Worlds
"A horse! A horse! My kingdom for a horse!" -Richard III
Strength: This Major Faction may designate up to three hexes that count as a capital for purposes of invasions. These hexes must be listed on the Mandate page and can only be changed every 60 days.
Weakness: This Mandate may only be possessed by Major Factions with 7 or more hexes in their Influence Cloud.

Hyperlane Trader
"When it's raining gold, reach for a bucket, not a thimble." -Warren Buffett
Strength: Once per month, this Major Faction may gain a free hex that can be submitted as a Dominion/PvE Thread without any associated thread so long as that hex is adjacent to or directly on an established Hyperlane.
Weakness: This Major Faction may only submit three completed Player Vs Environment threads every calendar month.

Lucky Looter
"You have to create your own luck. You have to be aware of the opportunities around you and take advantage of them." -Bruce Lee
Strength: A designated writer of this faction gains one thousand credits per post in any Map Update thread (Dominion, Invasion, etc.) their faction submits. This person may change per thread and can be noted on the Map Update Request.

Rampant Frontier
"One needs a vision of the promised land in order to have the strength to move." -War and Peace
Strength: In the place of Dominion threads, this Major Faction may submit four quality unique Codex Location submissions by four unique writers completed that month to the Map Update thread.
Weakness: This Major Faction may not submit more than one Dominion thread a month.
Weakness: This Major Faction may not submit more than 12 Codex Location submissions to the Map Update thread a month.

Rebel Storm
"It doesn't take a majority to make a rebellion; it only takes a few determined leaders and a sound cause." -H.L. Mencken
Strengths: A Major Faction with this mandate may mark a Major Faction as its Oppressor. Invasions against this Major Faction may target any valid hex within its cloud, up to three at a time. They can choose a new Oppressor once every 60 days or retain the same one.

  • This Major Faction may not gain territory on the map at all.
  • This Major Faction may only target its chosen Oppressor.

Relentless Horde
"If you had not committed such great sins, God would not have set a punishment like me upon you." -Genghis Khan
Strength: This Major Faction may invade two different Major Factions simultaneously.
Strength: This Major Faction may submit a completed Invasion thread as a Dominion to the Map Update thread to claim an unrelated hex.

Self Destruct
"Sometimes we want what we want even if we know it's going to kill us." -Donna Tartt, The Goldfinch
Strength: This faction cannot be invaded against its will.


  • This faction must designate a hex on the outer edge of its cloud as a starting point. From there, every month, a hex will be removed traveling the path of least resistance toward their capital. If the capital is reached before the Mandate gets changed the faction will implode and return to minor status. Any claimed adjacent hexes belonging to other factions also turn neutral.
  • This faction may only invade adjacent hexes.
  • This faction may not regain any hexes that have been lost due to this mandate for any reason unless the mandate gets changed.
  • This faction may not change its capital while the mandate is active.
  • A faction choosing this mandate must have at least two other hexes connected to the capital.

Total War
"Total war is the most humane in the long run." -C.S. Lewis
  • This Major Faction can invade and claim 6 Hexes with a single invasion in any order or shape as long as 1 Hex is adjacent to their cloud.
  • Can be used to cloud break.
  • If they lose the invasion they lose 6 Hexes of the winner's choosing.
  • Can be used to cloud break.

Vassal States
"It is always the adventurers who do great things, not the sovereigns of great empires." -Baron de Montesquieu
  • This Major Faction can choose to sacrifice 5 Hexes and claim a "Secondary Cloud" of 3 Hexes anywhere on the map, excluding, Major Faction Capitals.
  • Once every 60 Days, this Major Faction can choose to sacrifice 2 Hexes in order to add 1 Hex to the Secondary Cloud.
  • Once every 60 Days, this Major Faction can reset the Secondary Cloud and relaunch the Mandate from scratch somewhere else.
  • Invasions can be launched from this cloud.
  • It can be used to cloud break.
  • They will be labeled on the Map as a "State" of the Major. (Ex. Empire/Alliance/Sith State).
  • The Secondary Cloud can only grow through a 2 Hex sacrifice or an Invasion Victory.
  • If the Mandate is changed or is reset after 60 Days the initial Secondary Cloud is lost and the hexes become neutral.
  • When claiming space occupied by another Major an Invasion can be launched in an attempt to block the claim. If this faction fails they lose 2 Hexes.
  • Only one Secondary Cloud per Major can exist at a time.