Mandates

MANDATES

  • Mandates are unique characteristics that may be adopted by a Major Faction that provide the Major Faction a bonus.


CHOOSING A MANDATE

  • A Major Faction Owner must declare his/her Mandate in the Map Update Thread upon their Faction being approved for Major status.
  • Major Faction Mandates and their dates changed will be displayed in the Major Faction Mandates thread.


CHANGING A MANDATE

  • A Major Faction Owner may request their Mandate be changed once every 60 days in the Map Update Thread.



MAJOR FACTION MANDATES


Archival Alliance
"Whatever possession we gain by the sword cannot be sure or lasting." -Alexander the Great
Strength: Whenever an Invasion is declared by or against a bordering Major Faction, this Major Faction may join it as a third competitor and will be considered in Victory Judgement.


Carrion Fields
"And the dead bodies of this people will be food for the birds of the air, and for the beasts of the earth, and none will frighten them away." -Jeremiah 7:33
Strength: When another Major Faction is recalled a second time, if it has more hexes than this Major Faction, this Major Faction will be provided the option to swap influence clouds.
Weakness: If two or more Major Factions possess this Mandate and choose the same viable targeted Influence Cloud in any given period of time, an Invasion thread must be launched on the recalled Major Faction's Capital Hex to choose the victor with all valid Major Faction's that possess this Mandate invited to join.


Contagious Assault
"Know thy self, know thy enemy. A thousand battles, a thousand victories." -Art of War
Strength: When this faction invades, it can choose an additional neighboring hex that will be included in the invasion. This cannot be a capital hex.


Chaos Swarm
“Our torments also may in length of time become our elements.” -Paradise Lost
Strength: Any Invasion launched against or by this Major Faction mutates into a Rebellion, and may opt to add successfully deleted hexes to it's Influence Cloud if declared Victor.

Weakness: Major Factions that border this Major Faction's Influence Cloud may join Rebellions.

Fortress Worlds
"A horse! A horse! My kingdom for a horse!" -Richard III
Strength: This Major Faction may designate up to three hexes that count as a capital for purposes of invasions. These hexes must be listed on the Mandate page and can only be changed every 60 days.
Weakness: This Mandate may only be possessed by Major Factions with 7 or more hexes in their Influence Cloud.


Grasp the Void
“Look like the innocent flower, but be the serpent under it.” -Macbeth
Strength: This Major Faction gains the ability to submit an additional 2 Dominions per month which are subject to Rebellions.
Weakness: Hexes in this Major Faction's Influence Cloud that border other Influence Clouds are vulnerable to Rebellions.


Rampant Frontier
"One needs a vision of the promised land in order to have the strength to move." -War and Peace
Strength: In the place of Dominion threads, this Major Faction may submit four quality unique Codex Location submissions by four unique writers completed that month to the Map Update thread.
Weakness: This Major Faction may not submit more than one Dominion thread a month.
Weakness: This Major Faction may not submit more than 12 Codex Location submissions to the Map Update thread a month.


Manifest Fleetocracy
"It is a blessing for a man to have a hand in determining his own fate." -Edward 'Blackbeard' Teach
Strength: Invasions and Rebellions this Major Faction partakes in have a 5th Victory Condition: Fleeting. The winner of this Victory Condition is not determined by the amount of ships, fleets, admirals, or battles won or highest scores tallied. The winner of this Victory Condition will be determined by subjects such as, but not limited to, the actions of individuals and groups in naval scenarios, the use of ships, space stations, or other Fleet elements in play for the story's narrative. The determination and strategy of each Faction is not usually the deciding factor, but rather how it impacts the story as it unfolds and is influenced by the actions of each faction, and how engaging it is towards the collaborative writing scene for all writers involved. For example, the Millenium Falcon can win this Victory Condition against an entire fleet of Star Destroyers and a Death Star.

Rapid Expansion
“No, no! The adventures first, explanations take such a dreadful time.” -Alice in Wonderland
Strength: This Major Faction may claim a fourth Dominion per month.
Weakness: All Dominions started by this Major Faction are vulnerable to Rebellions.


Relentless Horde
"If you had not committed such great sins, God would not have set a punishment like me upon you." -Genghis Khan
Strength: This Major Faction may invade two different Major Factions simultaneously.
Strength: This Major Faction may submit a completed Invasion thread as a Dominion to the Map Update thread to claim an unrelated hex.


Vox Populi
"If you want something you've never had, you must do something you've never done." -Thomas Jefferson
Strength: This Major Faction may start Rebellions on any hex on the map as if it were a Minor Faction. Hexes won and adjacent to this Major Faction's Influence Cloud may be gained in this manner.

Weakness: This Major Faction may only start a Rebellion once every 30 days.