Krass Wyms
Jedi Tech Division

OUT OF CHARACTER INFORMATION
- Intent: To create an upgraded version of the original toolkit
- Image Source:
- Canon Link: N/A
- Permissions: N/A
- Primary Source:
- Manufacturer: Saotome Foundry
- Affiliation: Closed-Market
- Model: Modified Toolkit
- Modularity: No
- Production: Mass-Produced
- Material:
- Classification: Blasters
- Size: Average
- Weight: Average
- Ammunition Type: Varies
- Ammunition Capacity: Average
- Effective Range: Average
- Rate of Fire: Average
- Stopping Power: Average
- Recoil: Average
- Classification: Knife/Whips
- Size: Average
- Weight: Average
- Classification: Other
- Weight: Average
- Resistances:
- Energy: Very High
- Kinetic: Very High
- Lightsabers: Very High
- Other: Sonic: Low
- Other: EMP/ION: Very Low
- Other: Sensors: None
- Other: Radiation: Very Low
- Other: Fire: Low
- Other: Cryo: Low
- Other: Acid: Low
- Other: Vacuum: High
- Other: Darkside: High
- Modified Reishi tubes
- Built in Components:
- Ranger's Wrist Rocket
- Ranger's Sprayer
- Ranger's Flamethrower
- Ranger's Projector
- Ranger's Multi-Tool
- Ranger's Pulse Shot
- Ranger's ID
- Ranger's Grapple
- Ranger's Acid Sprayer
- Sasori Beamer
- Ronin Lashes
- Gatling Attachment
- Vac Shot
- Dart Attachment
- Blaster Attachment
- Sonic Attachment
- Disruptor Attachment
- Powerblade MK. III
- Aegis Attachment
- Bomblet Attachment
- Vector Attachment
- Power supply and compressed design
- Variable Weapons: Designed to provide variable options for combat and non combat scenarios.
- Self Repairing: Designed with the hypermembrane for protection but also the ability to repair itself over time with small damage being a few minutes to hours and sections of the suit being days.
- Overly Engineered: Designed to give the jedi a powerful sense of control and protection.
- Exotic Matter: Altered at the molecular level and force enhanced to be force enhanced to be highly protective.
- Self repairing: While it can repair its own micro stress fractures the capabilities can take days to hours depending on how damaged they become from use.
- Exotic Particles: Largely unknown and not seen in the galaxy before. It isn't invincible nor is it really strong but it reacts violently near dark and anti-matter which can disrupt and destroy it or even cause it to rupture and disintegrate.
- Exotic Matter: The tetherite and solarite metals are explosive when they come into contact with anti or dark matter.
- Connection Plate: To fully discharge the shockwave, the entire connecting plate needs to connect. Without the proper pressure it will not work.
- Requires visual interface: Designed with the large selection and without manual arming a visual computer interface is needed to select and arm the weapons.
Redesigned by Krass as the ultimate wrist weapons using what she knew of from mandalroain vambraces and the original toolkit. The Second generation was designed using the molecular disruption technology that Atrisia developed and were able to modernize the design of it. The reishi tubes being lined with the disruption mirrors This would allow them to fit more pieces of equipment as the tubes were lined onto the wrist vambraces. Giving them a good selection and while they wouldn't be able to reload they would be able to switch and use different weapons. Much like a mandalorian vambrace that was set up with different pieces of equipment. From flamethrowers to cryp launchers and acid sprayers... grapple launchers, vac shots which were mostly flak and ion beams from a paddle beamer. Each piece of equipment was skilled and designed to work in different situations and the final pieces is different melee weapons that can be set up for uses from whips and blades to multi functional vibroknuckles for ionic shockwaves or melee blades with your punches. The power cells within the vambraces uses sleg and crystals to amplify the power systems so they can last but to save on weight they are largely non protective but meant to be built into their own suits of armor.
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