John Locke
V U L K A N
With the rise of the year of Chaos, and the creation of Annihilation threads Staff decided to make the unprecedented move of unlocking Superweapons. Where previously they had been restricted to Staff approved events, with the stipulation that they had to be destroyed at the end of the event we've decided to loosen the rules.
As of now, any major faction may submit a superweapon which they can use in an Annihilation thread or an Event. There are no requirements or prerequisites otherwise, unlike SSDs a Superweapon will not require the successful completion of 3 Dominions in a month they will, however, require double approval.
The factory rules have been amended with the following section:
The Roleplay rules have also been adjusted as follows:
If you have any questions please ask here, or feel free to reach out.
Let the Year of Chaos rage.
As of now, any major faction may submit a superweapon which they can use in an Annihilation thread or an Event. There are no requirements or prerequisites otherwise, unlike SSDs a Superweapon will not require the successful completion of 3 Dominions in a month they will, however, require double approval.
The factory rules have been amended with the following section:
Superweapons
- Superweapons require official two-level approval. They are not considered approved until they have been approved by a factory judge and a RPJ/Admin.
- Each Superweapon must be subbed at unique.
- No player may deploy a Superweapon without the respective Major Faction Owner’s permission.
- If a Major Faction is recalled, merged into another Major Faction, or drops to minor, any Superweapon created must be decommissioned and archived.
- While a Superweapon may be destroyed, it can not be stolen by the members of another faction.
The Roleplay rules have also been adjusted as follows:
7. Superweapons are restricted to Staff-Approved Events and Annihilations.
If you have any questions please ask here, or feel free to reach out.
Let the Year of Chaos rage.
