Sala'dine
Admiral of the Ghost Fleet
OUT OF CHARACTER INFORMATION
Designed by Saotome and Damorian to compliment the second fleets ship wide upgrades. The party pack battery is an overly engineered beast of a ship based weapon. Designed using hapan rotating cannons to cool and rapid fire. The style of the DBY with a stuttered fire to deliver a one two punch that will work quickly to drop shields and try to damage hull armor. THen finally using design aspects of the finalizer to enhance the guns power output with kyber crystals. The second major design aspect was to vary it, turning the battery into a triple threat that would smash again and keep delivering different shots from heavy turbolaser to ion for shields and finally energy wrapped mass drivers to impact and smash into hulls.
THe party pack is designed with other aspects a strong heatsink like sleg to absorb a lot of the energy and increase the output of the shots. Effectively reducing the amount drawn from the reactors and cooling the dangerous material so it doesn't explode. The overly engineered design though does make some big concessions. The gun count on most of the ships using it is typically reduced. One Third of the total guns from the batteries is used at a time. Sala'dines work with some of the Second Fleets weapons and systems to build newer models and variable weapons. The batteries size is also a factor as it can't be modified for smaller scale ships. THe lowest it is able to be set on being a five hundred meter ship at the cost of taking most of their space and power.
There has been many improvements to the weapons that were designed by the second fleet with Sala'dine leading the charge for many of them. The improved designs though were made to scale to different ships and vehicles and facilities... the design working with hapen and first order designs... that were engineered to improve the power output and rate of fire of the weapons. To better improve the deisgn though the firing rate was lowered but they have worked on power to be used and ability to one or several to be mounted on a ship.
- Intent: To balance out and update Sasori tech
- Image Source: N/A
- Canon Link: N/A
- Permissions: My Subs
- Primary Source:
- Manufacturer: Sasori Research
- Affiliation: Company Name (Sasori Research)
- Market Status: Closed-Market
- Model: Party Pack
- Modularity: Designed To to be mounted on ships, fighters, vehicles and facilities
- Production: Mass Produced
- Material:
- Classification: War Song Variable Turret
- Size: Average
- Weight: Extremely Heavy
- Ammunition Type: Variable
- Ammunition Capacity: Average
- Effective Range: Long Range
- Rate of Fire: Very High
- Damage Output: Extreme
- Recoil: Extreme
- Variable: Designed as a triple threat able to rotate its weapons quickly to change what is being fired. THe design of the blisters allows them to be condensed and put on a vessel. With their own internal power source to suppliment ship power.
- Rapid Fire Rotation: Designed using a Hapan standard. Each cannon battery is actually three cannon batteries that rotate and enable the shots to come in a rapid succession from a single system. As the first one is cooling down and recharging the second and then third is either firing or ready to be used. This makes maintenance a high demand on the ship to ensure weapons and while cutting down on the number of batteries gives an advantage.
- Party Poppers: Designed as a one two punch the cannons is actually three weapons in one. Each made to rotate and deliver a series of punches to ensure effective damage. First set is a heavy Jihoon Class Turbolaser ion volley to decimate shields and punch a hole for the second heavy Somin MK.II Variant volley that slices through armor followed by a high energy Changwai Autocannons for maximum impact.
- One two three punch: Designed as a massive blow attack wise. With a combination design utilizing different aspects of energy, ion, slug and plasma weapons. The party pack combines many of the systems and allows Second fleet and Sasori vessels to have push for more advances in technologies.
- Heavy modifications: With sleg and kyber crystals the turbolasers are meant to be beefy in terms of power while using the excessive power and energy output to not drain an entire ship for a few shots. It exists in a balanced state to shred but also be used in more practical situations.
- Range: Further enhancements and work on it have improved the range of the cannons while maintaing their heavy power delivery.
- Engineering: The engineering design is not entirely perfect. The mirrors for the disruption have to be maintained and damage to them can damage the entire cannon. The high levels of maintenance required is also costly and calibration of the weapon systems constantly required.
- Kyber crystals: Using the design of the finalizer and enhancing the power of the weapons with crystals gives the ships a secondary effect as the crystals used for weapons can be explosive if cracked.
- Size: Able to be scaled to different ships with larger ones getting blisters of the but smaller ships getting them more focused and able to be mounted.
- Molecular Disruption Mirrors: Using the disruption technologies that have been developed by Sasori the internal components of the mirrors are important and damaging them is highly detrimental to the technology. To much damage to the mirrors can cause feedback and explosions.
Designed by Saotome and Damorian to compliment the second fleets ship wide upgrades. The party pack battery is an overly engineered beast of a ship based weapon. Designed using hapan rotating cannons to cool and rapid fire. The style of the DBY with a stuttered fire to deliver a one two punch that will work quickly to drop shields and try to damage hull armor. THen finally using design aspects of the finalizer to enhance the guns power output with kyber crystals. The second major design aspect was to vary it, turning the battery into a triple threat that would smash again and keep delivering different shots from heavy turbolaser to ion for shields and finally energy wrapped mass drivers to impact and smash into hulls.
THe party pack is designed with other aspects a strong heatsink like sleg to absorb a lot of the energy and increase the output of the shots. Effectively reducing the amount drawn from the reactors and cooling the dangerous material so it doesn't explode. The overly engineered design though does make some big concessions. The gun count on most of the ships using it is typically reduced. One Third of the total guns from the batteries is used at a time. Sala'dines work with some of the Second Fleets weapons and systems to build newer models and variable weapons. The batteries size is also a factor as it can't be modified for smaller scale ships. THe lowest it is able to be set on being a five hundred meter ship at the cost of taking most of their space and power.
There has been many improvements to the weapons that were designed by the second fleet with Sala'dine leading the charge for many of them. The improved designs though were made to scale to different ships and vehicles and facilities... the design working with hapen and first order designs... that were engineered to improve the power output and rate of fire of the weapons. To better improve the deisgn though the firing rate was lowered but they have worked on power to be used and ability to one or several to be mounted on a ship.
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