Star Wars Roleplay: Chaos

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New Dominion Rule Vote

Would you like to see this rule introduced to the Dominion Ruleset?

  • I don't care

    Votes: 11 13.1%
  • No. I don't agree that we should further limit Dominions.

    Votes: 49 58.3%
  • Yes. I like this rule and would like to see it implemented.

    Votes: 24 28.6%

  • Total voters
    84
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I don't like to stick to factions. I like helping on occasion for the sake of story.

STOPOPPRESSINGME2015#

But really, I'm just not too into adding more restrictions to stuff. I can see the benefits, but to me, the cons are more numerous.
 
Darth Vornskr said:
Then this rule change shouldn't bother you, as it's only being brought up to prevent a faction from having an entire other group of individuals do their own job and sit back and reap the rewards of what should be their hard work.

[member="Kei Amadis"]
It doesn't bother me much no, because it doesn't do anything. People can just make an alt if they want to Meta help.

Not unless i'm the 1 guy at the end who had a really good IC reason for being there, but can't get in because of the rule. Which if it were a characters homeworld for example, or somewhere important to them, would suck.

[member="Darth Vornskr"]
 
To become a major faction you need eight unique individuals at the least, thus the number of outside help they can receive would have to be eight or less, no more.

Of course that also depends on if all of the member actually join, but then again if they don't have the drive to actually participate in their faction and make it grow then maybe they don't deserve to receive the extra help.

[member="Kei Amadis"]
 
I mean, I'm hearing a lot of "but it restricts RP/story," and my only responsive thought to this is, "well, if there are more third party participants than faction members, then it really isn't you doing the dominion anymore, is it?" And this gave me quite a giggle, because just logically, it's funny.

RSXMhb2.jpg
 
Darth Vornskr said:
To become a major faction you need eight unique individuals at the least, thus the number of outside help they can receive would have to be eight or less, no more.

Of course that also depends on if all of the member actually join, but then again if they don't have the drive to actually participate in their faction and make it grow then maybe they don't deserve to receive the extra help.

[member="Kei Amadis"]
Then wouldn't the rule be better if it simply said.

You need 8 unique writers from that faction?

Otherwise again, it does nothing, just makes people who want to help make an alt, while limiting possible avenues and plots for others.

[member="Darth Vornskr"]
 
It hardly limits anything except making a faction have to do their own dominions instead of relying on the crutch of having outside individuals do it for you.

The rule is extremely clear as it was described in the OP, and if your members are active and participating then there shouldn't be any issue about receiving outside help.

We have an ally rule in place where only a limited amount of individuals outside of the factions can join an invasion, but you don't hear people in an uproar about that limiting people.

[member="Kei Amadis"]
 
No more rules.

Or at least, only let the ones that are absolutely necessary get through. One thing I have loved about this site is the fact that it treats its writers like grown-ups, and that is only taken away when certain members demonstrate a serious lack of maturity. This proposal is one of those things that falls under the unwritten rule of the website, Wheaton's Law. This circumstance shouldn't happen, and I haven't actually seen it happen. It doesn't need to be outlawed, just frowned upon.

100% against this.
 
I think if there was a lower cap, so that way something in the way of a brand new faction that, for example has four out of eight members participate, isn't bound to only having four outsiders help or interact with them. Rather, it would just be eight. This way, every member isn't being forced to RP like it's a job just to succeed in the dominion, but beyond the cap it will still serve a purpose in the intermediate range, where the faction isn't so small that it takes forever to get anything done and so large where it literally won't even matter anymore. But then the rule would become very niche and that could discredit the merit of even establishing it.

That's the only con I see to this, honestly.
 
Unspoken it might be, but I don't have enough trust to believe that there won't be people who will, or have already done, something like this.

I'd rather it be set in stone than left up to interpretation.

[member="Alen Na'Varro"]
 
I don't even think it should be frowned upon, and I see absolutely nothing wrong with it.

If Faction Admins want it to happen, it is their choice.

If non-Faction Members want to support Dominions for whatever reason, it is their choice.

This rule sets the tone for removing that choice, and I find it amazing that its a group of members driving this change.
 
If this vote goes through can we have a vote for the multi faction rule? Something along the lines of PC should only be in one major faction and unlimited minors.

Cause i mean if we are going to vote against Dominion creativity lets get to the bigger issue of the Ally rule being circumvented, eh?
 
The only way to fix the multifaction rule would be to limit characters to 1 group per account.

I'm for it, but it will absolutely kill minor factions. The software doesn't allow me to differentiate minors and majors.
 
ᴅᴀʀᴛʜ ᴍᴇᴛᴜs
Pretty sure what sets thus site apart from others is Freedom.

There's not an approval process for characters. There are common sense rules for acquiring planets and PvP. There are balanced guidelines for the Factory.

Yet this proposed rule? That's a limitation that makes minimal sense in a site of this caliber. It's an unnecessary wrench thrown into a system that has worked for a long time.

So again, no. This isn't necessary in my opinion. (Like for reaaaaal.)
 
I don't see how this is an issue in the slightest:

The requirements to be a major faction are 8 unique writers. That's it. That's all you need. If you want this rule implemented you are on the back end also demanding that major faction requirements be elevated to more writers because you feel that number is not substantial enough to justify dominions, unless you're simply upset over the fact that they have outside friends who wish to help for whatever reason. It makes no sense. Larger factions like the Republic & OS do this all the time with their multi-factioned characters. It's honestly no different.

You need 100 posts to complete a dominion
You need 5 writers to complete a dominion
No person can collectively have more than 1/5 of the total posts in the dominion

Why does it matter if there are more people outside the faction to participate then? If there are 5 writers, there are 5 writers. Your argument is that you want them to dominion.....slower.
 
Tefka said:
The only way to fix the multifaction rule would be to limit characters to 1 group per account.

I'm for it, but it will absolutely kill minor factions. The software doesn't allow me to differentiate minors and majors.
Exactly, it makes more work for the Admins to try and implement an honor system to try and stop folks from circumventing the Allies Limit rule in invasions and bolstering there ranks for Doms. I am cynical and that is how I view people that multifaction. I do understand that some.... and I mean some are just doing it to have fun and write and utilize the freedom this board offers. But we can't Limit one form of freedom(Doms) and not go after the other luxury such as Multifactioning.
 
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