Star Wars Roleplay: Chaos

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Approved NPC Jorrin, Clone of Jorryn

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OUT OF CHARACTER INFORMATION
PHYSICAL INFORMATION
SOCIAL INFORMATION
  • Name: Jorrin
  • Loyalties: Adrian Vandiir (Formerly)
  • Wealth: Moderately wealthy; had access to an expense account during her work under the later Adrian Vandiir. Despite the Sith Lord perishing on Dantooine, the account was never cancelled, affording her a semi-steady stream of credits for the foreseeable future.
  • Notable Possessions: Personal Cloaking Device, Shield Talisman, Gildenweave Attires (incl. Viper Skinsuits), personal shuttle.
  • Skills: Well-trained in various lightsaber forms, especially Ataru, as well as Echani Martial Arts. Skilled pilot and tracker, decent negotiator, knows enough about maintenance to keep a lightsaber working but not much more. Expert user of Force Speed, Force Stealth, and Enhance Attribute. Decent at Force Sense and Force of Will, but no real aptitude for directly offensive Force Use beyond telekinetic pocket sand.
  • Personality: Much like her source, Jorrin is a bit of a social chameleon, though her skills are far from as refined; she is secure in her skills, at times to the point of arrogance, but somewhat insecure about a lacking aptitude for more impressive Force-based feats. Despite her cloned nature she retains a spark of independence, which has blossomed following the death of her creator. She constantly compares herself to those who surround her, often feeling a need to prove herself, and has been known to act irrationally to prove she's "her own person". While much of her time is spent further honing her skills, she nurtures a fondness for recreational combat, classical art, nightclubs, and sentientology.
COMBAT INFORMATION
  • Weapon of Choice: A quartet of lightsabers, her wits, and supplementary use of the Force.
  • Combat Function: Precise and lightning-quick in equal measure, Jorrin's fighting style is well-suited to catching foes unaware but less useful in prolonged lights, combat stimulants notwithstanding. She heavily favours lightsabers in combat, having no real aptitude for more direct Force attacks, but is diversely trained enough to use a blaster with reasonable competency if necessary. She is a good enough pilot, especially when making use of a Neurocrown, but is hardly an ace - she is best with her feet on the ground and her foe within reach.
Strengths:
  • Duelist: Jorrin is highly trained in both armed and unarmed combat, favouring the four-lightsaber version of Jar'kai, a la Grievous.
  • Cyberfest: Augmented beyond belief, Jorrin's body has been fitted with a plethora of implants for combat and utility alike.
Weaknesses:
  • Decisive Fighter: Focusing heavily on technique and speed over raw strength, Jorrin risks being overwhelmed by larger, stronger foes.
  • Cyberfethed: Cybernetics aplenty are all well and good - until faced with ion weapons or a Mechu-Deru user.
HISTORICAL INFORMATION
It has been said that the mind of a Sith works in inexplicable ways, doubly so for the late Darth Prospero, whose creations ranged from the intensely useful to the utterly inexplicable; somewhere in the middle fell the clone known as Jorrin, born from samples taken from then-Knight Inquisitor Jorryn Fordyce when she met the Sith Lord to discuss her political aspirations.

If Vandiir's records are to be trusted, the creation of the clone may have been intended as an elaborate practical joke or potentially a truly strange gift; whatever the original purpose, he appears to have taken a shine to the clone, opting to send her to be trained by "some truly lovely assassins".

At some point between this and Vandiir's death on Dantooine, she appears to have finished training, been deployed on a variety of shady operations, and suffered enough injuries to justify a massive amount of high-end implants, fitted to the Echani at no small expense.

Whatever she was once meant to be, she is now yet another independent actor on the galactic stage, albeit one with plentiful Sith connections.
 
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