Star Wars Roleplay: Chaos

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Work In Progress House Io Interdiction Star Destroyer

  • Intent: To create a Star Destroyer
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PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Star Destroyer
  • Length: 400 meters
  • Width: 700 meters
  • Height: 1137 meters
  • Armament: High
Scion Series Electric Turbolaser (70)
Capital Ship Grade Tensor Beam Cannon (Main Gun)
General Purpose Light Energy Torpedo Launchers (28)
Automated Point Defense Electric Sniping Lasers (300)
Heavy Tractor Beam (1)
Interdiction Drive
Gravity Well Projectors (2)

  • Defenses: Extreme
Dral-Kayatr Hull
Scion Series Capital Ship Deflector Shield System
Back Up Thermal Shield
Star Destroyer Grade Ion Shield
Star Destroyer Grade Gungan Energy Shield
Missile Deactivators.
Targeting Jammers

  • Hangar Space: Average (8)
  • Hangar Allocations:
  • Maneuverability Rating: Very Low
  • Speed Rating: Very Low
  • Hyperdrive Class: Very Fast | 0.5 (Path Engine)
STANDARD FEATURES

Passenger Capacity (4000)

Total Essential Crew: 1000 (Bridge, Engineering, Security, General staff

Breakdown

50 (Bridge Crew)

Consumables: 1 year

Medical Nuetralizer Model 1 (200. Will install any Cybernetic of Genetic Enhancement a crew member asks for as long as they pay for it with something of sufficient value. General doctors, nurses and surgeons)

Support Nuetralizer Model 1 (100. Handle Equipment and combat emergencies)

General Purpose Nuetralizer Model 1 (400 handles general staffing and maintenance duties)

Crisis Nuetralizer Model 1 (150. Disease and Disaster specialists who absorb radiation)

Civic Nuetralizer Model 1 (100. Police Force. Unrestricted Access to ship sections. Commands Anti Boarding Teams)

Chaplain Nuetralizer Model 1 (28, centered in church area as Therapists and Navis Sacra Spiritual Advisors)

Ground Assault Forces

House Io Mercenary (3000)
C-8 Saboteur Droids (100)
Spelunker Droids (50)
Chameleon Droids (3)
Droideka Sniper (200)
Turret Droid (50)
IG Lightsaber Droid (20)
Scorpanek Droid (40)
RM-2020 Espionage Droids (100)

Capable of Transporting:

Y-45 Armored Transport Hauler (2)
Theta Class Barge (1)

2-M Saber Class Repulsor Tanks
M-Z8 Mobile Pulse Cannons
Impeding Assault Tanks

Gunships:

Mechanized Assault Flyer
HMP Droid Gun Ship

Walkers Available
Urban Assault Triped Transport (12)
All Terrain Recon Transport (12)
All Terrain Missile Platform (12)

Bikes
STAP Bikes (500)

Construction Supplies for:
Hostile Environment Garrison (1)
Orbital Garrison (1)
Deflection Tower (1)
Mobile Defense Unit (1)

Munitions Available:

Plasma Missiles
Smart Rockets
FEX-M3 Nerve Gas Grenades
Ion Grenades
Mini Drone Explosives

Bombs

Flex 5 Detonite Tape
Det Packs
Baradium Bombs
Depth Charge


Mines Available:

Laser Trip Mines
HX2 Mines
3HX3 Mines
Toxin Mines

Emplacement Weaponry Available

Mark 2 Blaster Cannons
E-Web Missile Launchers
E-Web Blasters
AV-7 Artillery Cannons


Launchers Available

RPS-6 Launchers
E-60R Launchers


ADVANCED SYSTEMS

1. Type 2 Power Plant paired with Type 2 Recovery System, rendering it able to function without Hypermatter and solely on Solar Power
2. Angel Navis Operating System (Must be paired with Holy Communion Neural Implant)
3. Capable of Taking off in Atmosphere and Landing like a Venator Star Destroyer and launching a significant invasion Force
4. Fully Submersible
5. Molecular Furnace Facilities for producing Repair Parts/Repair Drones and Infantry Weaponry
6. Capable of jumping into Hyperspace 7 times in a row
7. If on a planet, can project an upscale version of a Gungan Energy Shield Bubble, capable of shielding a small area around it from attack, capable of withstanding extensive bombardment


STRENGTHS

PRAISE THE SUN!: It's Type 2 Power Plant and Type 2 Recovery System enable it to run continuously with all systems for up to seven months without refueling from Solar Energy
Self Reliance: These ships are built with fully operational Molecular Furnaces to enable easy manufacture of repair parts, along with an OS meant to be controlled by an organic merged with the computer systems of the ship itself, enabling it to be run with what would a Skeleton crew on other vessels. It's crew quarters double as escape pods fitted with stasis chamber Technology. It's hull is capable of limited self repair and this capability is reinforced by legions of repair drones that can restore it to sixty percent capability (Turbolasers, Engines, Partial Armor and Hyperdrives, basic, limited sensors)
Saul Karath Fan: Fitted with powerful Gravity Well Projectors with a large radius that is difficult for smaller ships to escape from. It's Engines also emit Interdiction Fields capable of slowing down star fighters in its immediate radius. It's tractor beam is able to catch smaller ships such as Cruisers and Frigates and potentially hold them in place long enough to rip them open with Turbolaser Fire. It's Energy Torpedos can fire even under water, meaning almost no location is truly safe from assault
Everywhere is The Battle of Naboo: Once it lands, it's able to deploy a Gungan bubble shield in a relatively small radius around itself, turning any ground fight into a potential siege. Can deploy significant invasion force
Reach: It's Electric Turbolasers have double the range of most other Turbolaser and require vastly less power to fire, allowing for a constant withering barrage from farther away
Hard to Kill: This thing can take a beating that would surprise even the captains of other Star Destroyers
Space Fortress: It's unusual design allows it's weapons to be distributed across it's hull in a manner that allows almost any angle it could be assaulted from a perilous one, and allows it to direct a large amount of fire whether in front, from behind or to the sides, leaving directly from the top and bottom as the best means to concentrate assaults
Fear Me: It's unsettling, almost Organic design is enough to potentially inspire terror in even the most experienced of enemy crews
Fight anywhere: Fully Submersible for long periods of time
Faith's Defender: Dedicated church for Navis Sacra Religion. All Nuetralizers aboard these vessels are programmed with all details of the Navis Sacra religion
Foundation Stone: Possesses equipment to excavate and convert medium sized asteroids into starbases

WEAKNESSES

Snail Turns: Poor turning rate, meaning it cannot reorient it's too and bottom fast enough to escape starfighter assaults or evade barrages
Speed: It's not outrunning anybody
Shield Limits: The Gungan energy shield only works when on the ground, and can only be active for three hours before the Generator has to shut down 24 hours to cool down
Weapon Limits: It's main gun is a Tensor Cannon, which is capable of doing terrible damage to shields and hulls but needs 42 minutes cool down between each firing
Underwater Limits: Only it's Energy Torpedos work under water.
Seismic: It's hull is extremely vulnerable to seismic charges
Recharge Vulnerability: When it's recharging it's reactors at a star is the best time to hit it, as it must remain still while recharging, it's solar collector arrays are large and exposed while collecting Solar Energy, and any damage they suffer will travel down to the reactor, which could have potentially catastrophic consequences
Requires Living OS: Without it's living operator system in the captain, its crew will have to run the ship in back up consoles in Engineering, which will have its ability to react to threats and fire at them painfully sluggish
Grav Limits: It's Interdiction Drive Engines can only use their combat based function--to slow small enemy ships--for about seven minutes before they need 14 to recharge, and this field only extends to 75 meters past the vessel itself, and cannot be active at the same time it's main gravity well projectors are active. It's main projectors can only remain active if the ship is perfectly still and cannot turn while using them, meaning it is reliant on weapons and starfighters for defense during this period
Repair Limits: It's must have stored up repair materials to fix itself, and needs more after expending it's repair reserves, which can take days to collect
Walk right on in: While it's Gungan Shield is active, it's standard shields are not, and general infantry can walk right through the shield
Acid: On the ground, it's hull is particularly vulnerable to acid assaults

DESCRIPTION

This Interdictor Star Destroyer is meant to be the literal symbol of a tentative bond formed between House Io and a relatively new religion with bursting membership. Created as much to entice members of this Religion to serve as a major part of House Io's Navy and give them a taste of real power as to provide Xiphos's navy with a dedicated Interdictor, this is the sort of Star Destroyer the House intends to field going forward, as size and large guns are all well and good but without the means to catch your pray and keep them from fleeing or from running away yourself, you're asking for more pain and hardship than necessary, and it can still accomplish economically what Larger House Io vessels do. While possessing the means to mass produce these deadly vessels, all production of advanced technology has been on a strict as necessary basis since the outcome of Tython, meaning there are actually very few of these made so far, and deployed only as necessary. This is offset by House Io's efficient manufacturers, able to make this for only 80 million credits. But you better know when to best deploy them. Navis Sacra Adherents are generally assigned to these vessels acclimating them to a warrior culture and a taste of power.
 
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