Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Codex Denied Eternal Phalanx

Status
Not open for further replies.

Belisarius Vactovion

Guest
B
eCS4eNj.png

Eternal Phalanx
Order through Duty.
Duty with Discipline.
Discipline through Order.


7ZvqTIB.png



5r34ECb.png

  • Unit Name: Eternal Phalanx
  • Affiliation: Eternal Empire
  • Classification: Ultra-Heavy Shock Troopers
  • Description:
    • Organisation: The Eternal Phalanx is based off the elite Ultranauts, the iron-disciplined backbone of the Eternal Army. They have adopted their structure but put further emphasis on the fact that they have to deal with even lesser manpower and possibilities to replenish these.
      • Legion "Name", strength of 4.400 Phalangites, commanded by a Magister Militum
        • 10 Cohorts, each with 400 Phalangites, commanded by a Tribune, the First Cohort has twice the strength
          • 5 Centuries per Cohort, each with 80 Phalangites, commanded by a Centurion
            • 10 Sections per Century, each with 8 Phalangites, commanded by an Optio
    • Special Ranks and Formations:
      • Praetor: Regimental Drill Instructors.
      • First Centurion: Commander of the First Century in the First Cohort.
      • Achilleus: Melee Champion of the Legion.
      • Warsmith: Taking care of equipment and vehicles.
      • Velites Section: Squad of freshly altered Phalangites, serving in light infantry fashion.
      • Principes Section: Standard squad with one special or heavy weapon.
      • Ballistari Section: Squad with four special of heavy weapons.
      • Triarius Section: Squad dedicated to close combat, often with jet-packs.
      • Gryphonier Section: Command squad.
    • Emblem & Colors: The Eternal Phalanx has adopted a colour scheme more akin to its brothers and sisters of the Ultranauts. Black armor with some red, gold and white highlights provides a sober but elegant appearance. Picking the Crusaders Cross as their badge, they are declaring to eternally serve and fight for the cause of the Eternal Empire, vowing to spread its influence.


3wLRRnq.png



se00WXc.png

  • As Long As We Stand: The Phalanx will die standing and fighting, there is no retreat from a theater except ordered to and then they will make it a fighting retreat. The possibility to overpower them is nigh impossible, their will to resistant and triumph is eternal.
  • Technological Edge: With their high-end equipment the Phalangites would be supported in any way possible beyond ordinary infantry already, but with their bio and cybernetical enhancements, they are truly marvels of military and biological engineering, making so much more than mere mortals.
  • Tactical: Despite their super-heavy infantry status, the Phalangites are extremely versatile to deploy, both in regards to environment and mission parameters.
  • Ironclad: The Phalangites are very heavily armed and armored, making them more of a walking tank than just heavy infantry.

7xMeU8E.png

  • Experience Cannot Be Paid For: Taking only the most skilled and experienced candidates from the Eternal Army, the supply of recruits is very low.
  • Recruitment And Enhancement: Time can of essence to get replenishments, but the time for selection, trials and then the enhancement process is immense and therefore new troops come only slowly.
  • Expensive: The improvement process, the equipment and the maintenance of these troops is very expensive.
  • Stealth: The Phalangites are not made to walk silently or conceal themselves in conjunction with the terrain.

7pOT69F.png


The Ultranaut Corps had slowly built up a reputation for discipline and efficiency, especially during the Battle of Eshan they truly showed what they are capable of accomplishing, maintaining their unit cohesion even under the most dire of circumstances, proving themselves the equals of some of the most respected and known combat units in the history of the galaxy.

As the Eternal Empire claimed one of the great power spots on the grand map of the galaxy, the Ultranaut Corps grew with it and became even more famous for its rigid discipline and cold-blooded professionalism.

This aspect was recognised and selected as basis for the, at the time, High Justice for the new Eternal Empire to form a combat unit in his own spirit and making. Picking the most capable of Ultranauts, he put them through a program which would also serve as basis for the Rim-Guard Order paladins later on. Enhancing the troops with cybernetics and gene-engineering, making them bigger, stronger, more enduring and more resilient to all forms of warfare and environment.

Running under the designation of Project: Phalanx it was a well coordinated and funded program only known to the high command itself. The name was chosen as a distraction due to the personal flagship of Sigismund bearing the same name, indicating a connection to that, rather than a new Eternal Army unit.
 
Last edited by a moderator:
:: HERO of KORRIBAN ::
Moderator
Belisarius Vactovion

i enjoyed reading through this submission. One issue I feel needs to be addressed ins your statement under Force Abilities—

Per the template:
If your NPC unit has Force Users, please list their Force abilities, especially unusual or rare ones.

This section is designed to list the abilities the NPC unit will be using. The reason for this is to maintain some accountability during PvP situations and to protect against any reports which may come as a result. Rather than say any force user is assigned to the wardens of the shroud I would suggest listing force abilities or keeping this as an NFU unit and putting N/A as this field is also designed for force user units.

Please ping me when done.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom