Exopritl
Member
By the Death rule, I am referring to the rule that states "you cannot kill another players character without their permission." That may not be an exact quote. However, I am going to continue with this post assuming we're all on the same page as far as what I mean.
So' I have two arguments against the rule in its current form.
Argument 1: The site is based on conflict
If you go to the Open Roleplay section of the site, where most of the roleplaying occurs. You will notice that most of the threads are tagged "Dominion" "Skirmish" or "Invasion." There's also "Junction" but tbh I dont really understand the purpose of those threads and not sure my argument is applicable to them. The other three threads, however, are forms of conflict. During conflict people often die and the risk of dying is a very real and very non voluntary risk. Although one might say that you volunteer to risk dying when you choose to actively participate in conflict.
Argument 2: It's unfair to certain character types and it limits rp possibilities
So say I wanna play an assassin, Mercenary, body guard, bounty hunter, battle droid, pilot etc. All of these characters would logically find themselves in PvP situations with other players. Sometimes those situations would result in one player or another wanting to kill the other and trying to do so. However as things are now, if player A is fighting Player B under a mutual agreement to fight and player A wants to try and kill player B but player B doesnt wanna be killed player A is forced to basically nerf themselves down. This unfairly benefits player B.
Also it kills the story. Death is or can be just as important a part of a story as fighting or bargaining or dialogue. Death makes people feel things, both readers and writers. I think that's why we're all here because we want to feel things from quality collaborative story writing and I feel like making death by player permission only really reduces the potential for quality writing.
I feel like a simple fix for this would be to add a tag that people could apply to threads that was called "PvP+" or "PvP-" what these tags would mean is that in a PvP+ thread players are welcome to fight. The opposite is true in a PvP- thread. In addition to these tags change the Death rule to state that "characters may only be killed with the player's permission, BUT engaging a character in a PvP+ thread is assumed to mean that you give permission for that character to die." Maybe thats a bit wordy and someone can come up with a way to simplify it. Also this would necessitate certain threads being required to be labeled PvP+ such as skirmishes, invasions, and the upcoming Annhilation threads.
So' I have two arguments against the rule in its current form.
Argument 1: The site is based on conflict
If you go to the Open Roleplay section of the site, where most of the roleplaying occurs. You will notice that most of the threads are tagged "Dominion" "Skirmish" or "Invasion." There's also "Junction" but tbh I dont really understand the purpose of those threads and not sure my argument is applicable to them. The other three threads, however, are forms of conflict. During conflict people often die and the risk of dying is a very real and very non voluntary risk. Although one might say that you volunteer to risk dying when you choose to actively participate in conflict.
Argument 2: It's unfair to certain character types and it limits rp possibilities
So say I wanna play an assassin, Mercenary, body guard, bounty hunter, battle droid, pilot etc. All of these characters would logically find themselves in PvP situations with other players. Sometimes those situations would result in one player or another wanting to kill the other and trying to do so. However as things are now, if player A is fighting Player B under a mutual agreement to fight and player A wants to try and kill player B but player B doesnt wanna be killed player A is forced to basically nerf themselves down. This unfairly benefits player B.
Also it kills the story. Death is or can be just as important a part of a story as fighting or bargaining or dialogue. Death makes people feel things, both readers and writers. I think that's why we're all here because we want to feel things from quality collaborative story writing and I feel like making death by player permission only really reduces the potential for quality writing.
I feel like a simple fix for this would be to add a tag that people could apply to threads that was called "PvP+" or "PvP-" what these tags would mean is that in a PvP+ thread players are welcome to fight. The opposite is true in a PvP- thread. In addition to these tags change the Death rule to state that "characters may only be killed with the player's permission, BUT engaging a character in a PvP+ thread is assumed to mean that you give permission for that character to die." Maybe thats a bit wordy and someone can come up with a way to simplify it. Also this would necessitate certain threads being required to be labeled PvP+ such as skirmishes, invasions, and the upcoming Annhilation threads.