Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Suggestion Change the Death Rule

Status
Not open for further replies.
Please don't comment on my thread if all you're gonna say is no I'm against this. If you oppose, I respect your right to do so. However, I put time and thought into my suggestion. Like ive been thinking about this for several days. So I feel like the least you could do if youre going to comment against the idea is come up with some comprehnsive reasoning as to why. I wanted to create a conversation on the subject so if you could elaborate in order to facilitate the idea of having a conversation, it would be much appreciated.

If you dont want feedback then i suggest posting it in a thread that is not geared towards submitting feedback.
 

Katarine Ryiah

Guest
A lot of those conflicts are actually planned between writers. It’s not as random as killing could be.

We all come here to escape and be who we want to be. Part of that is having control over things we don’t have control over in real life, like death.


Edit: whoops didn’t see it was closed now.
 
Many of us have experience with sites we belonged to prior to this one where the admins themselves created "throw-away" characters. They themselves did not put time and effort into developing characters that they found enjoyable to roleplay. Their game seemed all about the map, and PvP. To them winning at PvP made them believe they possessed a superior intellect above the rest. Gloating and cyber bullying was off the scale towards characters in game, and directed towards writers themselves in ooc chat. Story timeline jumps were forced upon everyone and character death mandated to suit whatever the admins wanted to write amongst themselves. It seemed the writer base was just graced to be able to post at all in their forums. I watched newcomers sign up, only to have a timeline jump demanded within months. This happened again and again, and it killed all manner of engagement.

A site such as this one, where one can explore interesting characters till they feel they are outlived, is much more enjoyable to everyone. Many writers agree to death because they have outlived their characters. How many times have the characters with whom they had stories running, halted due to untimely death! It can draw the fun out of characters left behind. Its not my cup of tea to write grief. If you prefer such character exploration, you are free to write that. You will find people willing. As for it being a rule for gameplay, there are sites out there.

To successfully create a character with depth that you and others you engage might find intriguing, is rare. Not everyone cliques. Some engagements are felt as hollow and don't move us at all. Its not easy to recreate your favorite Batman after you lose him either. I prefer to keep one fun character to stick around like a bad soap opera, one people might remember as my mark on the nerding world of Star Wars Chaos.


EDIT: I take too long to write..
 
Last edited:
We all fall in parallel
So, I'd love to give you some positive feedback, because I like the idea of death and I wish it were more prominent on Chaos. However, giving people the freedom to force others to die is a can of worms we honestly don't want to go down.

For one, no matter what we do, the other writer will always determine damage for their own character. That's basic etiquette for role playing and prevents Power Gaming and Godmodding. Essentially, putting someone in a compromised situation and letting them dictate damage from there is the best you can possibly ask for without writing that damage for them.

Therefore, there's honestly no way to do this unless we make calling hits a thing. And I just won't throw my weight behind that under any circumstances.

Now- maybe the most positive feedback I can offer would be, find some kind of incentive? Maybe make it worthwhile for someone to die, and they'd be more willing to write it?

Death isn't even permanent on Chaos, many people come back from beyond the grave. But a true death- that's rare to see, and cool.

(Invasions notwithstanding, obviously.)
 
Exopritl Exopritl

Given that you've decided to go back to the drawing board on this idea - Would you like me to lock the thread for now? There are a lot of thoughtful posts... But they may be addressing something you hadn't intended to convey. This is a "Question and Feedback" section, though, so you may occasionally get short "Yes" or "No" replies. Both may not be your preferred response nor as helpful as some of the others but it is still feedback.

Don't be discouraged. I can see why you'd want to look into this or be curious about it. It's up to you if you'd like the thread to remain open for further discussion though.

Please give me a tag and let me know what you would prefer when you have a moment.
 
I think something that we all forget about is that we are writing collaborative fiction here, and through that, I would imagine most of us would try to have a basis in proper story pacing. One of the marks of good fiction is understanding how a character's story should come to an end, even in stories that are heavily based in conflict in war, see any Star Wars movie for a prime example of this. If we were just killing off toons without rhyme or reason, that would be a poor story. There's a reason why people get turned off of RP spaces where permadeath isn't something you have a say in, there's a reason some folks can't get into GoT. Investment and proper storytelling, along with respecting your characters, goes a long way into writing death.

Should every character die? No. Should ever story end with character death? Hell no.

We are writing fiction here, not a tallymark machine of how many people we can drop.

If toons not dying is a problem, that's a mark on the writer and how they tell stories, not on the site or the ruleset.

For me? If Ravraa's story one day demands his death, he will die. If it doesn't? His story will still end one day. I don't think shifting rules will fix this.

You're right, death is an important part of the story, but only if it's handled with tact and with proper narrative pacing.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom