Star Wars Roleplay: Chaos

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C.N.S. Asajj Ventress

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  • Intent: To create a flagship for the Force using sect of the Confederacy of Independent Systems
  • Image Source: HERE
  • Canon Link: N/A
  • Permissions: LKM
  • Restricted Missions: 1 2 3 | Completed in July 2018
  • Primary Source: N/A
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  • Classification: Flagship
  • Length: 10,000 meters
  • Width: 1,000 Meters
  • Height: 2,500 Meters
  • Armament: Extreme
  • Defenses: Extreme
  • Hangar Space:
    • Very Low: 25
  • Hangar Allocations:
    • Starfighters: 15 squadrons
    • Support Craft: 10 squadrons
  • Maneuverability Rating: Average
  • Speed Rating: Average
  • Hyperdrive: Yes
  • Hyperdrive Class: 1.0
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  • All Standard Features
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  • Meditation Chambers: The Ventress' flagship weapon is the array of five Meditation Chambers linked through Battle Meld. With this array, the Ventress becomes a powerhouse of Force Use, especially with five masters working in unison.
  • Jamming Suite: The Ventress features a jamming suite, enabling it to block enemy sensors within a limited range.
  • Enhanced Sensors: This ship is designed to be a flagship, and as such has the sensors required to acquire and compile the data required to coordinate large fleets.
  • Bristle: The Ventress is an offensive powerhouse, equipped with an array of weapons to destroy enemy vessels
  • CyberWarfare Suite: The Ventress is armed with an advanced CWS, allowing it to withstand all but the most lethal assaults on its computer systems.
  • Guillotine Shield: The Ventress inherited the Guillotine shield from its predecessor, and the ability to deter or sever ramming ships.
  • Defenses: Between thick armor, Point defense, shields, and counter missile systems, the Ventress is a bastion of a ship.
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  • Guillotine Shield: If the Guillotine is activated after enough damage has been sustained, it could cripple the ship.
  • Testudo: The shield can suffer permanent damage as the hull suffers damage, requiring dry-dock repairs to regain full efficiency.
  • Fighters: The Ventress has room for fighters, but at extremely limited capacities.
  • Long Range: Most of the weapons on the Ventress function ideally across long ranges, making it less than ideal in close-quarters combat.
  • Iso-V Core: The use of Isotope V in the core means that any reactor detonation will consume the entire ship.
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Night has fallen. A shroud has covered the galaxy. Darkness seeks to consume it. Among the dark are those who would fight it at every step. Some who bear light. Some who twist the dark in on itself. And some who walk a balance of these, and bend the entirety of their will against the dark. They call themselves Knights. They were defenders. Protectors. But they were few. Scattered. Until the Confederacy brought them together. Gave them purpose. Soon, an army rose to take the place of this band of warriors. They called themselves Knights Obsidian. The Ventress is their home. Their flagship. Their fury. Their fortress.

Work began in secret, following the Battle of Tanaab. The flagship had been commissioned by the Lord Commander, though he would not remain to see the flagship as his own. After a skirmish with rogue elements within the Confederacy, the Knights Obsidian deployed their most powerful weapon. The Nox Obsidia was unveiled over Naboo, during the coronation of her new Queen, and the official announcement of the Confederacy's Capital. A force to be reckoned with, the Ventress will not remain new for long. Trouble stirs in the darkness. Soon her mettle shall be tested. Soon enough...



CHANGE LOG:
Ship completely overhauled, 99% of details different
 
Last edited:

Ravenfire

King of Pumpkins
Moderator
[member="Voph"]

Sorry for taking so long to come back to this one. After looking over and mulling over a few things I have to ask you either to remove the corvette landing pads or lose at least two hanger bay slots for each one you wish to have. Just because a corvette is going to need a bigger space to dock than a squadron of fighters.

Otherwise this looks alright with me and I can pass it on to a RPJ or Admin for a double checking.
 
[member="John Locke"]

I was of the impression that the hanger space was designated as a total number that could be assigned between Support and Combat. Is this not how it works now?
 
[member="Voph"]

I've copied over the relevant section from the template below.

  • Support Craft: x squadrons (Minimum squadrons lists should match the squadrons listed for the "Base" rating for ship its size)

I ran fould of this too, you need to have at least hte base number of support squadrons, anything above that is upto you.
 
Submission Name: CDF Resolve
Link to Submission: HERE
Reason for Pre-Factory Request: Updating, retrofitting, and essentially resubmitting the SSD from the ground up.

Submission moved to pre-factory per OP request.

Please remember to include a list of changes when you tag a member of factory staff to move the submission back to live judgement.
 
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