Star Wars Roleplay: Chaos

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Junction Blood Snow | The Battle For Carlac OOC | BotM & NIO

Halketh

Libertas quae sera tamen


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ANTITHETICAL
MADDENING MURMURS SPREAD THROUGHOUT THE GALAXY...
...CHAOS WAS NEVER MEANT TO BE CONTROLLED-

T H E B A T T L E F O R C A R L A C
Thus begins the Second Great Hyperspace War
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The signs were written across the stars and scattered across the collective consciousness of militaristic minds. Warnings. Alarm bells. Yet none heeded, each dismissed, cast aside as the very man who wrought them. Pleas for help left to echo to eternity, cries for aid; disregarded. Where none saw life, one saw creation. From nothing, spawned something, from something an empire of snow and ice, situated firmly upon the backs of miscreation and the corpses left in the wake of the galactic war.

"Do you know the price of war?"
Macabre machinations realized, at last, Fate has dealt its decisive hand. Rising from the tumult of the war, the lost were heralded to shelter by a lone man with arms wide open. A Shepherd, one to guide the wayward to security. From his exile, he ventured, leading those who were like him to a place inhospitable to the weak. Unwelcoming of the broken. And in defiance, they rose. They lived. They thrived. In defiance of Fate, they shaped Carlac into a titan of industry, a powerhouse of commerce, and a planet host to a myriad of dark, deathly secrets. And now, they arise to risk everything to preserve it.

The New Imperials will claim them no longer. The New Imperials will reap the benefits of their labor no more. The Iron Shackle will be broken. Boldly, their Warlord
declared independence, projecting his will across New Imperial territory in an act without precedence.

Rise to fight alongside of the enduring peoples of Carlac, make your stand to break the New Imperials upon the frigid spires, and invoke glacial wrath upon those who would force their will upon a spurned people.

No innocent bystanders remain on the planet, those without the will to fight have been evacuated. All has been consumed by the ravenous lust for war and freedom. This is war in its purest form; a planet entirely enveloped by carnage.

"Your hubris will cost you everything."

Carlac can't wait.

Will you join us?

The bloodshed begins 8/2/21.

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OBJECTIVE I | SEIGE THE CROWN
LOCATION | THE CROWN OF ICE​

In an effort to cut the head off the treasonous snake directly, the New Imperial Order dispatches its boldest soldiers and Imperial Knights to penetrate the maddening defenses at Lord Halketh's grand fortress, The Crown of Ice, to deal with him personally. Facing down countless, unflinching legions of its Warlord's bloodraving undead and unmerciful defense forces, daring step here uninvited is a task left to only the boldest, or most naive, of them all. As expected, the enigmatic sorcerer has more than a few deathly tricks up his sleeves and even deadlier allies.

Allies and foes alike can expect the heaviest and intricate resistances at this objective and location. If you seek a 1v1 scenario with a member of the opposition, this may be the locale best suited for your encounter. PVP and PVE are both well-suited for this objective. PVE encounters will be with highly trained, elite security forces sporting heavy-hitting anti-personnel weaponry, magcannons, and anti-vehicle projectile launchers. Turrets mounted upon the outermost and innermost walls will pose a problem and must be dealt with. Vast numbers of patrolling squads of armored and well-equipped Perished will not willfully allow intruders to pass, either, nor will the expansive labyrinths guarding the bottom-most and highest levels of the palace. The rampant dead ends and twisting corridors very well may induce their designer's madness upon those who find themselves lost in the darkness...


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OBJECTIVE II | UNDERWORLD
LOCATION | ASOPORT, SRARES, DELES
All across the unforgiving planet, its enduring citizens have risen up to defend their livelihoods from New Imperial tyranny and interference. Battling not only local, heavily armed militia, The Perished, The Carlaci Corps, and the aid of The Brotherhood of the Maw, the New Imperials will attempt to reestablish control and enforce order upon the more populated cities of the planet to crush the insurrection. Survive the punishing elements and exposure to the cold and fight in the effort to either destroy the rebels, or take up arms and join them in their stand, slaughtering those who claim what they did not create.

Further elaboration on each of these city locations can be found in the Carlac codex.

A good choice if you're looking for intense fire-fights, strategic pushes, and heavy resistance. WARPOST your hearts out; it's nothing but carnage in all directions.


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OBJECTIVE III | BY ANY MEANS
LOCATION | NOVA VOX
Deep beneath the frozen earth hums the heart of industry on the planet, Nova Vox. To regain control of the incomprehensibly large plant is to establish dominance over its dedicated workers, but more than just high-risk environments and devout defenders lie in wait for any intruders. Infiltrate the facility and eliminate the defenders who bar the way, or stand vigilant guard and dispatch the New Imperials before they pierce the titanous heart.

A highly dangerous and risky industrial location spanning many kilometers in length and tucked deep beneath the ground. Further elaboration on this location can be found in the Carlac codex.

An objective suited for special operators, elite task forces, and stealth-type characters. Partner up for a deadly game of cat and mouse with the opposition, or enjoy a game of chicken with NPC security droids and roving bands of The Perished.

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CONDITIONAL HAZARD | THE MASTER'S IRE
HAZARD TYPE | FORCE STORM

The combined wrath of the ruling Sith Sorcerer and his devoted acolytes has spurred up a furious storm, razing the surface of the planet and making both retreat and reinforcement nigh impossible. While on the surface of Carlac, especially above ground and outdoors, characters will have to keep their eyes on the skies to avoid massive cracks of lightning, debris, and surges of uncontrollable energy. The sheer magnitude of the coalesced Dark Side energy present may greatly affect Force Sensitives and invoke a steep rise in negative emotions while hindering Light Side capabilities.

Flying seems like a doomed endeavor with the gales of icy wind, debris, and near constant lances of lightning.​

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CONDITIONAL HAZARD | THE GRASP OF MADNESS
HAZARD TYPE | PSYCHOLOGICAL​

A world tormented by the madness of its ruler, dark hearts bleed in tune, espousing the maddening murmurings of insanity through the very air. Projecting his madness through his devout, Caelitus unleashes his splintered psyche upon the invaders of Carlac. Combatants participating all across the planet may experience hallucinations, hysteria, anxiety, and hear disembodied voices.

While highly effective, this hazardous condition is temporary and may be dissolved if the sorcerers projecting it from within The Crown of Ice are slain or incapacitated.​

 
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I think this is a great opportunity for the character’s first game. I'm looking for a teammate for my junior agent.
She may be an Omni drone, but she's not under Omni's influence in Realspace, and she doesn't even know she's a drone, and she's only able to use Force in the Netherworld, so the character is an NFU.
 

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