Star Wars Roleplay: Chaos

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Approved NPC "Banshee" Company

I • OUT OF CHARACTER INFORMATION
Intent: To create a specialized assault unit into the TodHusars Corps.
Internal Logo of Banshee Company

Image credit: me, based on a Kwibl concept art [x]
Role: TodHusars’ Special Forces.
Permissions:
  • ApexTech [x]
  • Karovnogal Small Arms Workshop [x]
  • Corondex Arms [x]
  • Republic Engineering Corporation [x]
  • Iscariot Industries [x]
  • Technoid Manufactorum [x]
Links: Found throughout the submission.

II • GENERAL INFORMATION
Unit name:
3rd Parachute Commando Company
Nicknames: "Banshee" Company, The Banshees, Kelga'an's Sons, Anaxes' Shield
Affiliation: TodHusars Corps [x], House Hasklers of Anaxes and, by extension, New Imperial Order [x].
Classification: Mechanized parachute commando

Motto: Brutality, but quality.
Description:
General Description: “Banshee” Company’s parachute commandos are an important part of the Anaxsi army. They are TodHusars with additional training, because of their actions on the battlefield. They wear HK-01E armors, also called “Banshee”, from the name of the company in which they are used. On the field, they represent House Hasklers of Anaxes' proud. They are used as infantry support as well as commando units and they draw their tactics from the skirmishers, from the infantry and from the special forces. It is often said that, on the ground, one Banshee is equivalent to a whole platoon of TodHusars, even if it’s a little bit exaggerated.
Traditions & Culture: In the unit, it is quite common to keep the combat weathering, especially the blood trails of their enemies which show that you don't fear killing a man. Concerning their language — the Banshii [x], the words from glossary can be used to make simple sentences.
Identity & Integration: When a man integrates the company, he must abandon his identity and his family to prove his devotion to the Anaxes' cause. He gets the matricule of the trooper who was in the company before him, composed by the letters “AC” (for “Anaxes Commandos”), followed by a number with three digits between 1 and 157. During their training, they are using a synoptic teacher [x] to learn lessons faster and better.
Orders of Battle:


Kieph’err Assault Platoon:
Leader
Aide-de-camp
Non-commissioned officers
MembersCorporal AC-034 “Forr”
Private AC-41
Private AC-82

Orion Squad
Cpl. AC-034 “Forr”
Pvt. AC-41
Pvt. AC-82 [+]

Veersov Assault Platoon:
Leader
Aide-de-camp
Non-commissioned officersMajor AC-022 “Twice”
Members

Uniform Squad
DM&S-113

Kappa Assault Platoon:
LeaderLieutenant AC-077 Elward Callahan
Aide-de-camp
Non-commissioned officersSergeant AC-015 “Skull”
MembersCorporal AC-055 “Dub-Fi”
Private AC-062 “Sixto”
Private AC-074

Guardian SquadHurley Squad
Sgt. AC-015
Cpl. AC-055
Pvt. AC-062 [+]
Pvt. AC-074
DM&S-251 “Le Sacrement”DM&S-251 “Le Dérouilleur”

Kyber Assault Platoon:
Leader"Kyber-Leader"
Aide-de-camp
Non-commissioned officers
Members


III • COMBAT INFORMATION
Unit Size:
Low
Unit Availability: Rare
Unit Experience: Veteran
Equipment
  • HK-01E “Banshee” Combatsuit [x]
  • SFR-58 Bozdugan Blaster Rifle [x]
  • REC-CBS/01 "Doombringer" Combat Scattergun [x]
  • CF6 Concussion Rifle [x]
  • IL-18a Disruptor Carbine [x]
  • LS-1 Angry Owl Light Sniper Rifle [x]
  • REC-RCG/01 "Reaper" Pattern Particle Beam Chainblaster [x]
  • BAW-63 Heavy Rotary Blaster Cannon [x]
  • ZXR-1 "Precision" Energy Sword [x]
  • ZW-001 iFrit Pattern Heated Vibroweapon [x]
  • BH “Specter” Slicer Vibroknife [x]
  • Rhypalm [x]
  • DM&S-12.7 Machine Gun [x]​
  • DM&S-416 Explosive Rifle [x]​
  • DM&S-51 Shotgun [x]
  • ABDG-01x Null Grenade [x]

Combat Function: The members of the “Banshee” Company are the cream of the crop of TodHusars. In addition to accomplishing the same functions as the TodHusars (airborne insertion and mechanized infantry), they also have solid knowledge in military engineering, having skills in a lot of domains like sabotage, combat repair or shelter and defense lines construction. For that, they are an essential element of the Anaxes' tactic, which relies on quick intervention and which requires the use of petty warfare or guerrilla. Alone, they operate generally as commandos but, when they form up, they can use different methods and assume various positions. They transmit their planet valors and are a redoubtable propaganda arm, contributing to the war effort by their presence. Far from serving only as a psychological pawn, they are also redoubtable fighters, able to operate on a large panel of battlefield.
Specializations:
Infantrymen: the infantrymen are the basic Banshees. Each commando follows the infantry lessons during his curriculum in Yinchorr’s Academy. Those troopers are able to use all TodHusars’ methods, but also special ones, like the Banshii (Banshees’ language) or the whistling system. They can easily face any NIO’s commando.

Fantassin.png
Sappers: in “Banshee” Company, two squads are able to use sappers’ techniques in combat. This additional training is one of the hardest in TodHusars’ Corps and it’s very uncommon to see a kill-in-action sapper, because of their resistance. They’re the Banshees’ motor: without them, there would not be entrenchments, cleared paths or barricades during the skirmishes. In each squad, there’s one sapper with a metal detector. They’re all under Major Twice command in Veersov’s Section Bravo.
Sapeur_2.png

Medics: the second special training into “Banshee” Company is the medic's. Normally, there are four medics per platoon (which means that there are sixteen medics in the company) but, due to TodHusars’ protocoles about medics, there are usually about twelve or so medics in the company. Please notice that all Banshees have first-aid skills.
Medic.png

Strenghts:
Coordination:
The anaxsi commandos communicate between them by radio. Each of them has a transmitter directly linked to an earpiece dissociated from the helmet of the armour and specific to each holder. On the air, they talk in a strange dialect that few people could understand. If their comms are cut, they give orders and share information thanks to a sign and whistling system.
Flexibility: The Banshees are trained in all kinds of tactics. They are able to handle almost all of the imperial arms and their adaptation capacity, allied to their big knowledge in terms of arms, allow them to handle an arm they have not seen before instinctively.

Weaknesses:
A big armor:
Despite their quality of formation, the commandos of the Anaxes' army have extremely heavy armor. If the implants they get allow them to support this weight more easily than a classic human, their speed may suffer from that, especially in the accidented grounds. However, it confers to them a higher resistance to the plasma shots.
Hotheaded commandos: As their brothers from the anaxsi infantry, the Banshees are extremely proud fighters. They will never hesitate to totally annihilate their enemies after a victory, to show them their superiority. If they are wiser than their counterparts, they are still proud of their origins.

IV • HISTORICAL INFORMATION
“Banshee” Company was created on the request of Captain Nukth Kelga’an, shortly after his promotion to this grade, and just after the coup d’etat from the Alliance on Anaxes. It has a goal to conduct a veritable combat force, outside of the common infantry lines, in order to guarantee the stability and the greatness of the anaxsi government. This willingness has resulted in the creation of an elite unit, able to diffuse the power and the influence of Anaxes across the galaxy. The Banshees took part in the Reclamation of Concordia, the Invasion of Vjun, the Dominion of Sharb and the Great Battle of Coruscant. Each missions had been a success for the company, even if it lost the equivalent of a platoon during the Third Imperial Civil War.
 
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Pre-Codex Template:

Submission Name: "Banshee" Company
Link to Submission: here
Reason for Moving to Pre-Codex:

Moved to pre-codex per OP request.

Please remember to include a list of changes made when you tag a member of the codex staff to move the submission to live judgement.
 
John Locke John Locke
The changes have been done! Here there are:

[Removed HHA's link because it doesn't exist anymore.]

"The company is composed of 4 platoons, themselves composed of 4 squads each. The names of the platoons are: "Kappa" -- those who are using the machine guns --, "Kyber", "Veersov" and "Kieph'err"."

"During their training, they are using a synoptic teacher to learn lessons faster and better."​

[Changed the picture.]

[Added DM&S-12.7 Machine Gun & DM&S-416 Explosive Rifle.]

"The Banshees took part in the Reclamation of Concordia, the Invasion of Vjun, the Dominion of Sharb and the Great Battle of Coruscant. Each missions had been a success for the company, even if it lost the equivalent of a platoon during the Third Imperial Civil War."​
 
Submission Name: "Banshee" Company
Link to Submission: https://www.starwarsrp.net/threads/banshee-company.153026/
Reason for Moving to Pre-Codex: to embellish the submission, to add references to DM&S's armament and to add details about organization, specializations and all that stuff.

Submission Name: HK-01E "Banshee" Jumpsuit
Link to Submission: https://www.starwarsrp.net/threads/hk-01e-banshee-jumpsuit.157330/
Reason for Moving to Pre-Codex: to embellish the submission, to add references to DM&S's armament, to fix some links and to add details about modularity, special features, etc.

Please be sure to include a list of changes. Give Codex Staff a tag when you're ready, or, use the "Ready for Judgment" Prefix.
 
READY FOR JUDGE note:
  • Reorganized the 'General Information' section
  • Added the nicknames
  • Added the motto
  • Added the OrBat with the tables
  • Added the DM&S-51 Shotgun and the Null Grenade to the equipment
  • Added a list and a description of specializations
Enjoy reading!
 

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