Star Wars Roleplay: Chaos

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Approved Starship White Glint Stealth Frigates

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1pTVrAA.jpg
OUT OF CHARACTER INFORMATION
  • Intent: A Stealth Frigate for the Agents of Chaos
  • Image Source: Here
  • Canon Link: None
  • Permissions: Saotome
  • Primary Source:
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Stealth Frigate
  • Length: 350m
  • Width: 58m
  • Height: 56m
  • Armament: High
    • Large Energy Torpedo Launchers [2 Fore]
    • Assault Missile Launchers [6 Fore, 2 Aft]
    • Proton Torpedo Launchers [8 Dorsal, 8 Ventral]
    • Dual Mk-II Turbolaser [1 Dorsal Rear-Facing]
    • Point Defense Laser Systems
    • Antimissile Octets
  • Defenses: High
  • Hangar Space: 350m Base: 0
  • Hangar Allocations: None
  • Maneuverability Rating: High
  • Speed Rating: High
  • Hyperdrive: Yes
  • Hyperdrive Class: 1.0
STANDARD FEATURES


ADVANCED SYSTEMS


STRENGTHS
  • Long-Range fire
  • Very Stealthy
WEAKNESSES
  • Active scanning by the ship reveals its location.
  • Exposed Bridge.
  • Best used as a unit working together.
  • Skirmisher Only.
DESCRIPTION
Realizing a need for asymmetrical fleet warfare following engagements with the much larger and more numerous ships others were capable of fielding, the Admiralty Council ordered the creation of a small stealth flotilla. These frigates were designed to hit above their weight when working in tandem and at distances far greater than normal engagement ranges.

Pushing the technological envelope to the straining point, the White Glints are built around their two major design components, the comprehensive stealth systems that allow them to remain undetected during operations, and the two large energy torpedo launchers that serve as the ships’ primary long-ranged armament. Secondary were the large magazines feeding the assault missile launchers solidifying the frigates’ place as anti capital ship platforms.

The survivability of the design is further enhanced by the line's internal lay-out, taking heavy influences from the Carrack-class. Internal compartments are kept small, often less than fifteen meters on the long axis and divided by reinforced bulkheads and blast-resistant doors along the main corridors. Additional safety systems such as anti-fire foam sprayers, battery back-ups, and reserve oxygen supplies make the Whit Glints incredibly survivable even if rendered helpless short of their complete destruction.

Tactics:

These frigates are intended to sit outside normal engagement ranges at several light seconds and either volley or ripple fire into capital ship formations with their energy torpedoes. Most return fire is either out-ranged or avoidable by relocating between shots. Both active and passive stealth systems assist here as do the Trickster decoy package.

Crews are trained to jettison assault missiles and move away before activating them so the drive plume doesn’t reveal their location. The added benefit of this is that they can be left adrift for a time should the ship not be under fire, allowing several launches to be combined together, slowing the interval but adding firepower to each volley.

If forced into closer ranged engagements White Glints carry a myriad of systems for defense. Most of them focused on anti-starfighter and missile countermeasures as those were deemed the most likely to close to engagement distances or the most threatening conventional weapons respectively. EM and jamming disrupt targeting while mixed CIWS fire destroys threats. Anything left over, too large, or heavily defended is targeted by proton torpedoes. A last surprise punch for anything that manages to get too close.

Sensor and communication probes are used to ‘dog-leg’ communications and scans back to the ships to prevent easy tracking by the enemy. This often leaves even allied ships unaware of a White Glint’s precise location. Multiples are often launched to be retrieved later as they are fragile and easily destroyed if detected. The probes also serve as valuable scouts or rear area pickets, allowing views behind obstacles and further out than scan-lag would typically allow.

If combat is expected, the ship compartments are depressurized and the crew wear vacuum rated ship suits they can plug into external oxygen supplies. This is done to prevent fires, the propagation of explosions, pressure waves, and explosive decompression in the event of a hull breach. Each compartment is capable of independently re-pressurizing if needed.
 
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Domino Domino , I'll be your factory judge for this submission. This looks pretty solid and well thought out.

As it stands right now, spoilers in factory submissions are forbidden except for hiding images (to help save those with limited bandwidth). If you'll please remove these.

Cloaking Field

What kind of cloaking technlogy is this based on? Stygium or hibridium-based cloaking devices or something else?

I see a fair amount of sensor jamming technology on this (which makes sense once combat is started). To clarify a common misconception for anyone who is seeing this though, sensor jamming makes the using vessel's presence very easy to detect, but very difficult to pin-point down to an exact location.
 
Domino Domino , I agree with you on the DERP as well.

Just went over this again to make sure I wasn't missing anything:

  • Manufacturer: Agents of Chaos

If you could hyperlink "Agents of Chaos" to the Agents of Chaos faction page please.

  • Affiliation: Agents of Chaos
  • Production: Semi-Unique (A single small unit, squad, or squadron),

Since the production is semi-unique, we're going to need a narrower affiliation besides what could potentially be an entire major faction (just so there isn't any potential for these to be spammed out there). Is there a specific smaller unit that you could assign these space submarines to? A certain fleet or commander, perhaps?
 
Domino Domino , I know this is kind of a technicality pain, but bear with me. I see that you linked the "affiliation" of "Agents of Chaos" to the faction home page, but we actually need the manufacturer field "Agents of Chaos" linked to the faction home page.
 
Gir Quee Gir Quee John Locke John Locke
I've edited a little bit on the description, added an additional paragraph to the description and another to the end of the tactics section. Also added cap-drains and de-ionizers. These should just be flavor and fluff considering it already carried ion shields and crew survivability doesn't affect combat.

Also added was a single rear-facing dual turbolaser to match the image and have a weapon in that direction that isn't projectile based.
 
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