:: HERO of KORRIBAN ::
The recent invasion of Wayland has me asking a few questions about the rules, one major one in particular. The rule stating the opposing faction cannot deny the invasion.
This issue I see is one which is unrealistic and doesn't seem to work in the real world.
Who is to say a faction cannot deny an invasion when the world is nestled deep into the influence cloud of a faction. I've see this happen in other invasions as well, and not just Primevil in Wayland. To me it is simply an unrealistic expectation that a planet as deep as Wayland was, would be a target without other worlds being take first.
To take a world this deep assumes the faction being invaded has limited, to no, defenses on the border of their territory and they only get weaker going in. Let's take WW2 as an example. To end the war in Europe the Allies needed to take Berlin, but Germans controlled as west as France. This led to the D-Day invasion of June 6, 1944. In order to take Germany, the allies had to start at the border and work their way in.
This one reality of war seems to not be present in how we play out invasions here. I feel this needs to be discussed. I'm all for factions getting to attack other factions. This is the Star Wars universe after all, but let's see campaigns which are actually that, campaigns.
If you want a planet deep in the territory of another, muster the activity to work your faction in. I know the activity issue may be a problem with this idea, but the assumptions which have to be made in order to target a world deep in an influence cloud at least warrant we discuss this issue...
So here it is... discuss away
This issue I see is one which is unrealistic and doesn't seem to work in the real world.
Who is to say a faction cannot deny an invasion when the world is nestled deep into the influence cloud of a faction. I've see this happen in other invasions as well, and not just Primevil in Wayland. To me it is simply an unrealistic expectation that a planet as deep as Wayland was, would be a target without other worlds being take first.
To take a world this deep assumes the faction being invaded has limited, to no, defenses on the border of their territory and they only get weaker going in. Let's take WW2 as an example. To end the war in Europe the Allies needed to take Berlin, but Germans controlled as west as France. This led to the D-Day invasion of June 6, 1944. In order to take Germany, the allies had to start at the border and work their way in.
This one reality of war seems to not be present in how we play out invasions here. I feel this needs to be discussed. I'm all for factions getting to attack other factions. This is the Star Wars universe after all, but let's see campaigns which are actually that, campaigns.
If you want a planet deep in the territory of another, muster the activity to work your faction in. I know the activity issue may be a problem with this idea, but the assumptions which have to be made in order to target a world deep in an influence cloud at least warrant we discuss this issue...
So here it is... discuss away