Star Wars Roleplay: Chaos

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The War for Valen (Space)

Thank you all for the great turn out. I will leave this open for another day before laying out the force allocations and scenario to you. :)

If you know of anyone else who would like to be involved with this, have them post, or post a placeholder for them if they're on LOA. I want as many fleeters from all sides to be involved....
 

Matreya

Well-Known Member
@[member="Darth Chirodont"] @[member="Northstar"] @[member="Sno Wyte"] @[member="Rex Inferno"] for the Sith
@[member="Hood"] for the Jedi
@[member="Samael Darkwing"] is a rogue, can I have him play as a solo act?

@[member="Tegaea Alcori"]
 
Thank you all for signing up. Just a bit longer for this check in.

However, I am going to allow certain people to move their faction's ships if that writer has not posted for 24+ hours.
Those people are:
@[member="Akio Kahoshi"] for Atrisia
@[member="Dranok Lussk"] for the Sith Empire
@[member="Ayden Cater"] for Omega Protectorate
@[member="Genesis Rostu"] for the CIS
@[member="Sargon Vynea"] for the Fringe

If it becomes necessary I will allow the overall leader of each side to move the ships of smaller factions if they don't post.

As I see it, the factions are aligned thusly:
Axis: Sith, Atrisia, CIS, Fringe, Black Sun
Allies: Republic/Jedi, Protectorate, Mandalorians

If there are any changes there, do let me know.
 
Alright, I'm going to close registrations now for this. If anyone really desperately wants to join, PM me, especially anyone on the OP/Republic/Mandalorian side as they are slightly outnumbered.

I will be posting the scenario and inviting fleet compositions tomorrow.
 
Bloodbath at Valen VI

Background

As the battle for Valen IV heats up on the ground, the fleets of the galaxy are massing for battle. Their target is the small moon Valen VIj (also known as Tyr). In orbit around this otherwise unremarkable moon is an ancient freighter centuries old, said to date from the time of the Old Republic. The contents of this ruined ship are unknown, but are likely extremely valuable.

Thus the two fleets converged on the rock. The Alliance of the Republic, Protectorate and Mandalorians arrived first, beginning to salvage their prize. They also set up a small space station further out to help defend them against attack. However, before they could even properly start their salvage, word arrived that the Axis fleet was exiting hyperspace.

The Allies were heavily outnumbered, but their task was clear; defend and search the ruined ship, prevent the Axis from penetrating into the inner system and preserving their ships.

The Axis task was just as clear; destroy Allied ships, break through their blockade, and seize the ruined ship for their own purposes.

ValenSpaceBattle3.jpg


Forces Involved

Each character which has signed up may choose a fleet based on the following criteria:
  • All ships must be from their faction.
  • The character may select a flagship of any size based on the approved ships for that faction. Unique vessels may obviously only be selected once. THIS FLAGSHIP DOES NOT COUNT TOWARDS YOUR METRE LIMITS.
  • If the character is in an Allied (Protectorate, Republic or Mandalorian) faction they may select up to 8,000m of their faction’s ships from the ‘Approved Starships’ area of the Factory.
  • If the character is in an Axis (Fringe, CIS, Sith Empire, Black Sun, Atrisian Empire) faction they may select up to 4,000m of their faction’s ships from the ‘Approved Starships’ area of the Factory.
  • This fleet may NOT contain only capital ships (Star Destroyers, Heavy Cruisers and Battlecruisers).
  • The fleet may only contain ONE ship over 1700 metres, including the flagship. If the flagship is more than 1700m you cannot have another over 1700m.
  • Attack craft do not count towards selection unless they are chosen separately from their carrier at the start of the battle.
  • Please include a name for each ship and a link to their approved submission in the factory.
This fleet list is to be PM’ed to me and not posted in public. I will post the fleet list on the day the battle starts. I will reply when your fleet is approved with a unique ID for your fleet. This will help me plot your ships on the map and make readers easily able to identify your ships.

Objectives

Allies (Republic/Jedi, Mandalorians, Protectorate):
  1. Salvage the ruined ship (Hex 15.16) (500 points + faction reward)
  2. Defend the space station (Hex 03.14) (200 points)
  3. Destroy Axis ships (Metres/10 points per ship destroyed)
  4. Prevent Axis ships breaking through (Metres/10 points per Axis capital ship still on the battle at the end)

Axis (CIS, Lords of the Fringe, Sith Empire, Atrisian Empire, Black Sun)
  1. Salvage the ruined ship (Hex 15.16) (500 points + faction reward)
  2. Destroy the space station (Hex 03.14) (200 points)
  3. Destroy Allied ships (Metres/10 points per ship destroyed)
  4. Move ships off the Allied board edge (Row 18)(Metres/10 points per ship removed, attack craft do not count)

The Battle

The battle will be resolved by RPing the results, without dice or other complications. Fairplay and sportsmanship is therefore highly important. Give and take is vital.

Allied ships start in any hex in row 18. Axis ships start in any hex in row 1.

The battle will have ‘turns’ where each fleet moves in no particular order. Once all fleets, Allied and Axis, have moved, the turn will end. Faction leaders have the ability to move their faction’s vessels if they have not posted for a full day. Ideally therefore, each turn will take 1-2 days. There are a limited number of turns before the battle ends, the exact amount will not be disclosed until after the first turn.

All ships may move during their turn unless they have something preventing them. Ships move an amount equal to (11- the craft’s sublight speed). In the case of a Star Destroyer with sublight speed of 8, it may move up to 3 hexes in its turn. Facing is not important.
A ship may not end its move in the same hex as a non-faction vessel. For instance, a Sith ship could not end its move in the same hex as a Fringe ship.
A ship may not end its move in the same hex as the ruined transport ship.

All ships may fire during their turn if in range. They may not fire through the moon or friendly ships. Capital ships (Heavy Cruisers, Star Destroyers and Battlecruisers) may fire up to 6 hexes in any direction, Escorts (Corvettes, Frigates and Cruisers) may fire up to 3 hexes in any direction. Attack craft (fighters and bombers) may attack my moving through a single enemy ship’s hex per turn.
Attacks against attack craft are almost futile except when they are attacking in this way.
The space station counts as a capital ship for firing purposes.

Salvaging the Ruined Ship

Salvaging the ruined ship is obviously one of the main objectives and highlights of the battle. There are two ways to salvage it.
  1. Have more of your faction’s escorts or capital ships in the hexes surrounding it than any other faction at the end of the battle (measured in total metres).
  2. Board the ship ICly and RP investigating it. Each turn spent doing so might yield some minor items to salvage.
Only by holding the ship for your faction at the end of the battle will you guarantee the best prize.

Post Format

In order to ensure there is no misunderstandings, and to make sure no one misses anything important, posts will have a certain format when they contain orders. Posts do not need to contain IC RPing if the writer does not wish to, but orders MUST be in the following format, whether they are repeated IC or not. This is so that no one is left in the dark as to what is going on.
Below is the format and an example move.

Character Name: (The character you are writing)
Fleet Code: (Will be issued when your fleet is approved)
Turn: (The turn number it is currently)
(Ship Name): (Complete one of these for each ship in your fleet)
SHIP TYPE/CLASS: (The name and type of ship this is)
MOVING: (Departure and arrival hex)
FIRING: (Target hex and the ship you are firing on)
SHIELDS: (Approx % of shields left.)
HULL: (Approx % of hull damage remaining before the ship is destroyed)
SPECIAL: (Any special conditions to note on the ship, whether it has launched fighters for instance, has a fire on board etc)

Character Name: Tegaea Alcori
Fleet Code: OP1
Turn: 1
Bastion:
SHIP TYPE/CLASS: Jaeger Class Star Destroyer
MOVING: 16.18 to 16.15
FIRING: 16.12 (Tyrant)
SHIELDS: 75%
HULL: 90%
SPECIAL: Bombers launched
Liberty:
SHIP TYPE/CLASS: Malleus Class Star Destroyer
MOVING: 17.18 to 17.15
FIRING: 16.12 (Tyrant)
SHIELDS: 100%
HULL: 100%
SPECIAL: N/A
OP1c: (etc)

There will be a list of all ship submissions currently being used in the battle in the OOC thread.

Victory

Once the appointed turn number has expired or there is general consent amongst writers from both sides, the battle is over. The objectives above contain a guide to how points should be allocated. The side with the most points wins the battle.
The side which salvages the ruined ship, in addition to getting points, receives an event prize for their faction. Only one faction can claim the prize however.

If one side has accumulated 50% more points than the other, they are eligible for a second, special event prize.
Other prizes may be awarded for specific writer’s actions if they are especially noteworthy, at the discretion of staff.

Notes

Due to the disparity in numbers, I decided to turn this from a straight head on battle to a more event driven one. Thus, the Allies became the defenders against the overwhelming power of the Axis fleet, trying to hold them off and still maintain control of the ruined ship.

One interesting consequence of this is that the Axis fleets have to cross the entire battlefield in order to leave, which makes slower, yet deadlier, capital ships less of an automatic choice. Faster escorts which can slip past the enemy may be a better choice than trying to bludgeon one’s way through.

Although victory is given to either Axis or Allies, only one faction can claim the main event prize. Since this means that faction can’t have its ships leaving the battle, there will doubtless be discussion about which faction has the prize….

If you are listed below you either volunteered to join this or were volunteered by someone else. If you are not participating please let me know ASAP.

Allies:

Omega Protectorate: @[member="Knight"] @[member="Ayden Cater"]
Republic/Jedi: @[member="Hood"] @[member="Yusan Fenn"] @[member="Kiskla Grayson"]
Mandalorians: @[member="Shane Sisko Skirata"]


Axis:

Sith Empire: @[member="Darth Chirodont"] @[member="Northstar"] @[member="Sno Wyte"] @[member="Rex Inferno"] @[member="Circe Savan"] @[member="Arcturus Procyon"] @[member="Aken Bosch"] @[member="Hawke Katamirth"] @[member="Shado"] @[member="Dranok Lussk"] @[member="TD-30"] @[member="Davin"] @[member="Samael Darkwing"]
Atrisian Empire: @[member="Prince Garec"] @[member="Cyrus Tregessar"] @[member="Akio Kahoshi"]
CIS: @[member="Genesis Rostu"] @[member="Sophia Walsh"] @[member="Jonathan Walsh"] @[member="Arthos Vynea"]
Black Sun: @[member="Domino"]
Lords of the Fringe: @[member="Shinjū Aÿasha"] @[member="Sargon Vynea"] @[member="Sala'dine"] @[member="Mara Linth"] @[member="The Wrathful One"] @[member="Lucrezia"]

PLEASE PM YOUR FLEET LISTS TO THIS ACCOUNT AS IT WAS SPECIALLY CREATED TO HANDLE THIS EVENT.

(Apologies if some people were @mentioned twice, it double posted on me.)
 
TL;DR Summary of the Above:

The above post has a list of all the many details, but here is a very brief summary of it.

  • PM Fleet Master with your fleet if you’ve registered.
  • Flagship can be of any size. Allies get 8000 metres to spend on other ships, Axis get 4000 metres.
  • Fleet can’t be all capital ships, and only one ship can be larger than 1700m including the flagship.
  • Use the post format so everyone understands what you are doing.
  • Ships move a number of hexes equal to 11 minus their sublight speed in their submission.
  • Capital ships fire up to 6 hexes, escorts 3 hexes, attack craft move through an enemy hex.
  • Axis ships are trying to destroy the Allies and get off the board in row 18.
  • Allied ships are trying to destroy the Axis and prevent them breaking through.
  • Get cool rewards by having the most metres of your faction’s ships closest to the ruined ship at the end.
  • PM me or post if you have questions or comments at any time.
  • Have fun!
 

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