Star Wars Roleplay: Chaos

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Approved Species The Nightmare Child

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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Name: Nightmare Child
  • Designation: Non-sentient
  • Origins: N/A
  • Average Lifespan: Unknown
  • Estimated Population: Unique
  • Description: Aged and massive, the nightmare child has over the years grown in its size as most exogorths do to allow it to become more dangerous as its skin became thicker, darker and its soft fleshy bits leathery. MAde to withstand the heat and cold of space as well as pressure and intense gravity, the massive space worm is able to move around through space and respond to its masters commands. The scales of the beast are thick and covered in spines that move giving its fleshy areas coverage and containing it. As it grows the scales are shed and regrown left to drift in space or be used as star ship hulls if it can be shaped.
PHYSICAL INFORMATION
  • Breathes: Type IV
  • Average Height of Adults: 5000m
  • Average Length of Adults: 10,000m
  • Skin color: Grey and black
  • Hair color: N/A
  • Distinctions: There is only one creature like this in existence, three smaller worm tongues, can fly under its own power, immense size, rows of teeth, armored scales, eight stomachs
  • Races: There is none other like it, an amalgamation of creatures organs, looks and abilities grafted into one of the strongest and largest creatures in the galaxy. Generated and molded with the darkside and copious amount of force user blood as they gave their lives to allow for its glory to be created. Rows of teeth and smaller worm like tongues that can attack and eat.
  • Force Sensitivity: All
Strengths:
  • Massive with a thick hide: The massive beast has thick protective ebony scales that point a single direction interlocking and covering soft flesh that is more vulnerable. There are tiny barbs on them making the detection of vibration easier as well they are hard to simply pierce with a saber or a turbolaser.
  • Able to survive in vacuum: The Nightmare Child is able to travel through space itself the sections between its armored scales slightly opening to absorb ambient radiation and energy in space to nourish it.
  • Blister pods within body: Grafted from leviathans and used to adsorb sustenance from the souls of those it devours along with knowledge and vague thoughts.
  • Chryslide Sacks: Designed to transport and grow sithspawn, the green sacks can be sealed with creatures inside and used to travel in vacuum transporting the creatures until needed to be released.
  • Repulsor lift organs: Grafted from the stardragon and designed so that it can lift itself off from the ground and land. The organs give the Nightmare Child an advantage but it cannot chase and go after others in aerial combat.
  • Large Tongues: Three large five hundred meter tongues are grafted into the mouth able to latch onto and grab other things as they pull in and eat for themselves other things.
Weaknesses:
  • The beasts ability to travel under its own power is proportional to its mass and it moves at the speed of a capital command ship.
  • Purely Darkside being and vulnerable to force light: The beast is a large product of sith alchemy crafted from sithspawn and other creatures then shaped with the blood of force users. The aura the creature has cannot be masked from the senses of others.
  • Basic brain function: The creature is borderline nearing intelligence somewhat but relies upon its connection to Balaya to .
  • Only one of its kind: The Nightmare Child is a singular being created and the power of the exogorth to reproduce asexually has been altered. With its new biology it is sterile even to itself.
  • Uncontrollable without Beastmaster or Amulet:The creature is powerful and a powerful force of destruction. Only the strongest beastmasters can and should try to command it or with Balaya's amulet linking her and the beast attempt to use it. Even with her amulet the beast is not generally happy wanting to destroy everything around.
  • Requires large amounts of food:The beasts movements make it a large tool of destruction and weapon of the one sith, it cannot be fed normally and must feed regularly be it from ambient energy in space, force energy more specifically the darkside like many sithspawn or ingesting metal, people, rock extracting slowly what is required from it.
  • Can go into hibernation if starved or alone for to long: Like several sithspawn the child is able to hibernate extending its life when not hunting or destroying around the galaxy.
  • Something to do with the problems of space radiation and atmospheric reentry heat - maybe reentry interferes with its senses, so it's blind and deaf for a while after it lands: The child is built to be strong and powerful, able to sense the vibrations from smaller creatures but transfer from space to groundside and vice versa is trying. Its body can take the strain but the soft sections under the heavily armored scales act as nerves sending more pain and sensations to its receptors then normal. This makes it go almost into a system shock where it cannot feel vibrations or hear its masters until it calms down.
  • Weakened Points: The connections between the grafted parts, the sacks, the blister pods, the tongues are weaker and dangerous points of contact that can be severed.
  • Tongues could rip out if it grabs something too big: The tongues are strong but the grafting process is not perfect, they can only grasp certain things to pull it in that don't resist to much. The connections between them and the grafting can be torn under strain severing the worms from the body.
  • Gets confused and lashes out irrationally if multiple beastmasters are competing for its control: Self explanatory, the beast is only able to be controlled by a powerful master and if more then one try and control it they will cancel each other out and control over it will be lost.
  • Slow digestion: The creature has eight stomach throughout its body filled with a highly caustic stomach acid made to break down everything it eats and internal teeth that compact and compress into small asteroids of crystal and metal.
  • Chill of Space: The massive creature holds grafted parts, while the base the worm was and is made to survive in space the others are not. The processes of the alchemy has created an inferno that burns and increases the metabolism of the creature to offset the chill of space. Inside its body namely its stomachs and large throat it burns stronger prepared to incinerate and liquify what it can for the stomachs to digest and feed it.
  • Limited use: With the massive size of the beast and its speed of travel it cannot always be used. Large scale invasions, attacks on enemies that have been planned and prepared for as well (skirmishes) and internal faction decisions when it is needed (faction threads) will see its use but it is to valuable to have running around and appearing at the smallest incident.
  • Limited Role: The Nightmare Child is one of a kind, hard to rebuild and something that wouldn't be taken lightly. It is not made for hollowing out a world because of the dangers it would pose to its creation with exposing the molten core of the planet and incinerating itself or coming out in the ocean and losing a great deal of its own momentum.
CULTURE
  • Diet: Ships, asteroids, debris, living creatures, ambient force energy, radiation, ice, nebula gas, intersteller plankton, colossus wasps
  • Communication: Darkside Telepathic Link
  • Technology level: The Creature does not use technology, though it feeds on ships and metal
  • Religion/Beliefs: The need for a culture would imply the creature has more to its mind then the most basic of instincts. The most original of thoughts and impulses, it needs to feed and destroy. It wants to kill and wipe out all it can find when pointed in a direction by its sith masters. It does not care about art, nature, preservation or the spoken languages of a planet. Its only goal when unleashed and summoned is the complete and utter destruction of everything in its path and tearing apart whatever its master sends it after.
  • General behavior:
    • The nightmare child is a patient thing, able to live and hibernate in vacuum of space for long periods of time. If it goes to a world it can burrow through the earth like it is an asteroid and attack as commanded by a darkside master. Then with its organs it can leave the world returning to space and rejoin the fleet that has brought it to the world.

      The beast requires a powerful beast master to control or a strong sith amulet binding it to the wearer for them to have mastery over it. Without the amulet it will function with the basics of intelligence, the need to eat and search for a mate that does not exist. Its hunger and wanting for destruction, to consume everything in its path.

      The creatures need to eat large amounts of food to keep up with its large size and it does just that. Living in space and feeding upon anything it can find to fuel itself. The massive nature of it brings it into conflict with several of the larger space borne creatures and it is not kind to them. Fighting colossus wasps and its original kind.
HISTORICAL INFORMATION
Crafted from the mind of Balaya and built for the One Sith. The Nightmare Child is a being of proportions to rival Darth Hauntrusses pet worm she crafted the size of a command ship. Balaya started with the massive space worm and through alchemical engineering added in the organs of the stardragons allowing for repulsor effects and to be able to move itself. One of the more dangerous things is the lack of availability of the worm in battles across the One Siths campaign.

The Beasts hunters guild was contacted for their services, being able to capture as advertized any creature that is not intelligent at least. The Stardragon was a no go but with the power of a special apprentice the being was caught and harvested its organs being alchemically grafted into the worm along with blister pods from a leviathan that will allow it to absorb knowledge and rip the souls from those it captures in space. The massive beast being able to if they are not noticing swallow most decently sized starships.

When they came and found the beast on Ashera grafting it together and infusing it with the darkside energies Balaya used as many sith as she could to empower the spell and pour their energies into it to make it grow larger then either of its single species combined. Val'ryss creating her worm with lesser power to larger sizes to attack and decimate Alderaan's university and palace. The comparison's between them being how dangerous this could become being easier to move and control for the one sith.

The creature was expanded and built stronger, sections of its body grafted and altered, using the magics of strong masters who could empower it, using the blood of captured slaves or enemies who were force sensitive and would serve the cause properly. Their blood being used to empower and strengthen the alchemy while their sacrifice towards the rituals could allow much of the power to seep through every fiber and muscle of the creature. The One Siths massive war beast growing larger and larger as its time went on with the darkside.

More testing came with it as slowly and slowly Balaya worked with the creature having more sith apprentices, knights and masters join in. Their focus, their power and their connection to the darkside adding to the ritual and magics being used to shape and form the creature. As the parts were grafted upon it the connections were coated in a thick sheen of the blood of innocents and force sensitives. Shaping and molding it as slowly and slowly the magics twisted the creature more and more to her liking.

Then came the time to test it and as the massive worm was tested against a powerful sith master named Rev. Slowly as it built itself up she was having a time, with work and her power over the creature... Balaya used this moment and time as well to push her influence. Used it to allow her to exert her power over the creature, it would serve her whim and on her amulet as the grafted armored plates worked. Slowly leaving sections of it exposed from one direction but it would be hard to get in to attack it.

The massive size of the beast has created more and more to it, it digests and eats everything it can in space to keep its strength up, from asteroids for the minerals to intersteller plankton in nebulas. Everything is fair game and it goes through the slick caustic bile that coats the interior of the worms mouth into the stomachs that burn like an inferno slowly melting everything down to be absorbed and whatever remains in the end is a solid mass of metal, rock and undigestable parts is can excrete into space.

As the creature was being created a powerful test of its abilities against a sith master was needed, as Balaya worked on controlling it and enforcing her dominance over the creature Rev was busy testing how strong it could be after all the grafting and ritualistic bloodening to mold the creature. It might not be the prettiest but it is bludgeoned with the powers of the darkside and sith magic to be created and survive the process. The worms from the shaper Hydra Queen something special as it was attached within its mouth.

The armored plates protecting its fleshy hide that could be sliced into, the stomachs and sacks for processing and digesting slowly all the food it could consume, the blister pods for absorbing people, the sacks within for holding things and protecting them, the lobotomy it has taken to make it more pliable and base instincts that have been thrown into overdrive, the veins that pump blood throughout the body in its different sections, the organs designed and grafted within it to use repulsors to lift itself and not much else.

All of it slowly came together as force empowered Asharians were twisted and corrupted to the cause, the deaths of them being used as needed to twist and corrupt. Their spirits giving into despair just in time for them to work at and send them all into the force while blood seeped into the creature to make it larger, to make it stronger and more healthy compared. Balaya focused the collection energies of all the darksiders who had come to help and showed them the power of alchemy while they showed her their strength in the darkside.

The years have been kind, keeping the nightmare child in deep space in the unknown regions as it fed off of creatures and ships that were led astray. It grew and continued to grow to sizes that few could see. Like other corrupted sithspawn the size could become monstrous as it was able to swallow wayward ships and slowly over time digest them. The Sith Lord herself bringing it towards the Firebirds and the hidden world that they were corrupting and turning into a stronghold.
 
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[member="Darth Praelior"]
OK then, I will be reviewing this, and the path ahead will be rocky, but if you persevere we can get this approved I'm sure.

  • Your weaknesses are not really weaknesses. The slow hyperspace speed isn't slow, 3 is the lower end of civilian speeds. If you want this to be slow, it should have a hyperspeed rating of 10 or more.
  • The other weaknesses barely qualify as weaknesses, especially the darkside aura part. A 2000 metre beastie is unmistakable, aura or no.
  • The listed development threads are utterly lacking in substance. The last one, which is the one which matters, is a 25 post unfinished dominion.
  • The intent needs to be expanded significantly. I don't like the idea of a 2000 metre NPC monster being set loose. It's a recipe for hard feelings.

Overall, this submission will require a very substantial, very well written independent dev thread to make me even consider passing this. Because of the colossal size of this beast, the fact it's an alchemy creation and the fact that it is almost completely lacking in weaknesses, I want a 100 post dev thread minimum.

Alternatively you can drop it down to 100 metres with a smaller dev thread.

There is no option where this gets approved without a dev thread.
 
[member="Darth Praelior"]
That's better, and the dev thread is acceptable.

My problem is hyperspace. I don't like that it can hop around, even slowly.

I'm thinking that to accept this I'm going to have to ask for the hyperspace ability to be removed.

Thoughts?
 
At this point I have only two options, deny this or approve it. Denying it would be unfair because you have done what I asked regarding the dev thread.

Thus, it is with extreme reluctance that I approve this.

Now more than ever, be aware that misuse will result in this being re-evaluated.

Don't make that happen, use it sensibly and all will be well. Abuse and suffer.
 
Submission Name: One Sith Battlelord
Link to Submission: One Sith Battlelord
Reason for Moving to Pre-Codex: Update to current standards and fix subs

Submission Name: The Nightmare Child
Link to Submission: The Nightmare Child
Reason for Moving to Pre-Codex: Update to current standards and fix subs

Submission Name: The Pit
Link to Submission: The Pit
Reason for Moving to Pre-Codex: Update to current standards and fix subs

Submission Name: The Golden Ropo
Link to Submission: The Golden Ropo
Reason for Moving to Pre-Codex: Update to current standards and fix subs

Submission Name: Al-Khali
Link to Submission: Al-Khali
Reason for Moving to Pre-Codex: Update to current standards and fix subs
Please include a list of changes and don't forget to tag Codex Staff when you're ready, or, you can use the "Ready for Judgement" Pre-Fix.
 

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